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From: David S. <dsa...@te...> - 2011-08-27 00:51:39
|
Hi, Q) How do I launch TORCS? A) Open a terminal window and type torcs. You will see many lines of status when torcs loads. Maybe you are missing some libraries. also look at /var/log/messages. I don't use PC BSD so I'm just guessing. David |
|
From: Glen <sto...@gm...> - 2011-08-26 22:12:44
|
Hi all, I installed PC-BSD/amd64 on an AMD64 and then TORCS from the "Software and Updates" utility (a kind of PC-BSD ports) TORCS does not launch - it shows briefly on the KDE taskbar and then disapears. It runs in the background taking up some GBs of RAM but I don't see it. The KDE desktop shows some visual glitches and slows right down. It's difficult to type this after TORCS has started and failed in the background. I once (very briefly) saw TORCS flicker on to the screen when I gave up and started another game, but that hasn't happened again. The graphics card is a Radeon 9700 Pro. I tried changing screens.xml to my desktop res + full screen with no effect. Desktop is 1360x768. How do I launch TORCS? Thank you, glinfo follows: GL_VERSION: 1.3 Mesa 7.4.4 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_MESAX_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow_ambient GL_SUN_multi_draw_arrays GL_RENDERER: Mesa DRI R300 20060815 AGP 8x TCL GL_VENDOR: DRI R300 Project GLU_VERSION: 1.3 GLU_EXTENSIONS: GLU_EXT_nurbs_tessellator GLU_EXT_object_space_tess GLUT_API_VERSION: 5 GLUT_XLIB_IMPLEMENTATION: 15 |
|
From: David S. <dsa...@te...> - 2011-08-16 23:40:09
|
Aug 16, 2011 12:32:22 PM, tor...@ha... wrote: Hey, does anyone know how I get the real steering angle of car? I don't mean the control variable. Thanks! Regards Torben *************************************************************** If you know (a) = the wheelbase and you know (b) = the turning radius you draw a right-angle triangle where the hypotenuse is (c) = square-root(a*a + b*b). Law of sines: sine(A)/a = sine(C)/c sine(A) = a*sine(C)/c sine(A) = a*sine(90)/c sine(A) = a*1.0/c sine(A) = a/c Angle A in degrees: A = arcsine(a/c) Answer: A = arcsine(a/square-root(a*a +b*b)) David |
|
From: Torben B. <tor...@ha...> - 2011-08-16 19:31:57
|
Hey, does anyone know how I get the real steering angle of car? I don't mean the control variable. Thanks! Regards Torben |
|
From: David S. <dsa...@te...> - 2011-08-07 18:07:39
|
Hi, This ultimately improved (nobody can do better) patch makes the Viper the only realistic car in torcs. Drive the other cars to simulate Chain Racing (just imagine chaining cars in tandem and racing). |
|
From: <19...@go...> - 2011-08-06 14:54:31
|
no On 04/08/2011, Wil Willis <the...@co...> wrote: > anyone active on this list now days? > > I have a nice MOMO wheel and pedals for the sim. > > regards, > > wil > > ------------------------------------------------------------------------------ > BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA > The must-attend event for mobile developers. Connect with experts. > Get tools for creating Super Apps. See the latest technologies. > Sessions, hands-on labs, demos & much more. Register early & save! > http://p.sf.net/sfu/rim-blackberry-1 > _______________________________________________ > Torcs-users mailing list > Tor...@li... > https://lists.sourceforge.net/lists/listinfo/torcs-users > |
|
From: Wil W. <the...@co...> - 2011-08-04 18:57:00
|
anyone active on this list now days? I have a nice MOMO wheel and pedals for the sim. regards, wil |