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From: TerraRoot <Ter...@gm...> - 2008-06-23 02:19:12
|
Has anyone got a windows build of cvs torcs? want to show a friend what his project car would be like before it is finished, I have been grappling with windows and VisualC++ for the past three days, no joy :confused: Streets Family Dragster project > http://retrorides.proboards86.com/index.cgi?board=readersrides&action=display&thread=36627&page=1 here -- View this message in context: http://www.nabble.com/cvs-build-of-wtorcs--tp18061489p18061489.html Sent from the torcs-users mailing list archive at Nabble.com. |
|
From: Lengyel S. <mle...@ch...> - 2008-06-22 14:07:24
|
I try to drive with an analog joystick on a linux system. Jstest indicate that the joystick functions properly. Running SuperTuxKart the joystick steers as a proper analog joystick. (One can turn the wheel gradually). However in torcs even after calibration the using the joystick for steering, the steering value is only hard on or off. (Behaves as a digital (On/off) joystick). Changing the sensitivity does not help). For throttle and breaking the joystick works properly. Thank you, Sandor |
|
From: Bernhard W. <be...@bl...> - 2008-06-15 09:41:53
|
Hi Samuel > Hi, > I finally got Torcs compiled on my laptop and have been working my way > through the Robot tutorial. In section 5.4.1 the Driver::getAllowedSpeed Ah, nice. You talk about section 3.4, not 5.4, right? Just read down the page, it is right there;-) Hope this helps Bernhard |
|
From: Samuel L. <laz...@gm...> - 2008-06-15 00:42:52
|
Hi, I finally got Torcs compiled on my laptop and have been working my way through the Robot tutorial. In section 5.4.1 the Driver::getAllowedSpeed routine references a constant 'CA' and a variable 'mass'. As far as I can tell in my writing of the code I've yet to define either of these (and neither did the tutorial). Anyway, how should I define them (code them) and what to they mean...thanks. -Samuel Lazerson |
|
From: <wu...@ti...> - 2008-06-02 09:48:50
|
Track enhancement Hi, First let me say that this is not really a wish list, I’m aware of the fact that the developers have their own plans for TORCS, and I understand that each modification of the code will require a lot of time and a lot of work. I’m only curios to know if one of the following point will be ever included in a future enhancement of the track format. 1) Support for open tracks like rally stages; 2) Static obstacles inside the road, which will lead to: a. More realistic rally stages with solid trees and rocks aside the road; b. More realistic pit lane, with a solid wall between the track and the box; c. Implementation of narrow road; d. More complex robot AI; e. A lot of fun. 3) Fork in the road, , which will lead to: a. More realistic pit lane, with a separate road; b. New kind of track with multiple choice; c. More complex robot AI; d. A lot of fun 4) Dynamic obstacles inside the road, which will lead to: a. Vehicles in city track; b. More complex robot AI; c. A lot of fun. As I said this not a wish list, but rather the curiosity to know what we’ll have in the future Regards, Nem |