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From: Peter A. <pe...@da...> - 2002-06-27 11:44:09
|
Bernhard Wymann wrote: > Hi > > the attached file contains a try for fixing endianness of the fonts on > big endian machines. because i don't have such a machine, i have no idea > if it will work... > > install: > - cd into the torcs source directory > - cd src/libs/tgf > - make a backup of guifont.cpp, e.g. "cp guifont.cpp guifont.cpp.orig" > - copy the attached file into src/libs/tgf/ > - do a make and make install in the tgf directory. > > there should pop up three warnings on compile time: "big endian" > > if it doesn't work, try out the following: > - put the second swap32 section into comments (i don't know if floats > are also arranged the wrong way). > - i assumed that the texture is loaded correct, because it is loaded > char by char. > - all the blocks to convert need also to by a multiple of 4, just data > types of size 4 allowed (seems to be fullfilled). > > > bye, bernhard. Did it work? Yes!!! Thanks alot! This is so cool. Please let me know if you want to try out other stuff on ppc and i?ll try to help out. Regards Peter |
|
From: Bernhard W. <be...@bl...> - 2002-06-27 09:56:38
|
Hi the attached file contains a try for fixing endianness of the fonts on big endian machines. because i don't have such a machine, i have no idea if it will work... install: - cd into the torcs source directory - cd src/libs/tgf - make a backup of guifont.cpp, e.g. "cp guifont.cpp guifont.cpp.orig" - copy the attached file into src/libs/tgf/ - do a make and make install in the tgf directory. there should pop up three warnings on compile time: "big endian" if it doesn't work, try out the following: - put the second swap32 section into comments (i don't know if floats are also arranged the wrong way). - i assumed that the texture is loaded correct, because it is loaded char by char. - all the blocks to convert need also to by a multiple of 4, just data types of size 4 allowed (seems to be fullfilled). bye, bernhard. |
|
From: Bernhard W. <be...@bl...> - 2002-06-27 09:55:34
|
Hi the attached file contains a try for fixing endianness of the fonts on big endian machines. because i don't have such a machine, i have no idea if it will work... install: - cd into the torcs source directory - cd src/libs/tgf - make a backup of guifont.cpp, e.g. "cp guifont.cpp guifont.cpp.orig" - copy the attached file into src/libs/tgf/ - do a make and make install in the tgf directory. there should pop up three warnings on compile time: "big endian" if it doesn't work, try out the following: - put the second swap32 section into comments (i don't know if floats are also arranged the wrong way). - i assumed that the texture is loaded correct, because it is loaded char by char. - all the blocks to convert need also to by a multiple of 4, just data types of size 4 allowed (seems to be fullfilled). bye, bernhard. |
|
From: M.D. B. <md...@he...> - 2002-06-01 19:00:46
|
Hi, Thanks for the quick responses, those tutorials look very useful, thanks Eric! Michael. |
|
From: Eric E. <Eri...@to...> - 2002-06-01 18:12:48
|
I have put back the pages on http://torcs.free.fr but I don't know if they are acurate... Just after the 1.1.0 release (in june I hope) I'll update the tutorials. Eric. Bernhard Wymann wrote: > > Hi > > there is still some info on the old torcs page, http://torcs.free.fr, > go to the "manual" section. the existing bots are also worth a look. > > bye, have fun > > bernhard. > > _______________________________________________________________ > > Don't miss the 2002 Sprint PCS Application Developer's Conference > August 25-28 in Las Vegas -- http://devcon.sprintpcs.com/adp/index.cfm > > _______________________________________________ > Torcs-users mailing list > Tor...@li... > https://lists.sourceforge.net/lists/listinfo/torcs-users -- =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= TORCS The Open Racing Car Simulator http://torcs.org =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= |
|
From: Bernhard W. <be...@bl...> - 2002-06-01 16:37:28
|
Hi there is still some info on the old torcs page, http://torcs.free.fr, go to the "manual" section. the existing bots are also worth a look. bye, have fun bernhard. |
|
From: M.D. B. <md...@he...> - 2002-06-01 16:31:57
|
Hi, I just downloaded torcs, I'd be interested in writing a bot for it but I can't find an API description anywhere, also it appears to crash when I try to use the tutorial bots (though all the others I've tried work ok). I've written bots for robocode (see http://robocode.alphaworks.ibm.com/ its great fun), so hopefully getting into this shouldn't be too hard (?) Any help would be appreciated, Michael. |