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From: Jonathan <top...@gm...> - 2006-09-21 05:53:52
|
Hi Bernard, thanks for the response. I am now having trouble running wtorcs.exe after building it in vc++6.0. the following is the console message before it crashed: I:\torcs2\torcs-1.2.4\torcs-1.2.4\runtime>wtorcs GfParmReadFile: Openning "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime/config/scree n.xml" (0014B554) Visual Properties Report ------------------------ Compatibility mode, properties unknown. parmReleaseHandle: release "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime/config/scr een.xml" (0014B554) parmReleaseHeader: refcount null free "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime /config/screen.xml" GfParmReadFile: Openning "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime/config/graph .xml" (0014C864) parmReleaseHandle: release "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime/config/gra ph.xml" (0014C864) parmReleaseHeader: refcount null free "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime /config/graph.xml" GfParmReadFile: Openning "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime/config/graph .xml" (001539C4) parmReleaseHandle: release "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime/config/gra ph.xml" (001539C4) parmReleaseHeader: refcount null free "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime /config/graph.xml" GfParmReadFile: Openning "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime/config/scree n.xml" (0014C864) parmReleaseHandle: release "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime/config/scr een.xml" (0014C864) parmReleaseHeader: refcount null free "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime /config/screen.xml" GfParmReadFile: Openning "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime/config/scree n.xml" (0014B554) GfParmReadFile: Openning "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime/config/scree n.xml" (00150B24) parmReleaseHandle: release "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime/config/scr een.xml" (00150B24) GfParmReadFile: Openning "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime/config/scree n.xml" (00150B24) parmReleaseHandle: release "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime/config/scr een.xml" (00150B24) trying dir config/raceman GfParmReadFile: Openning "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime/config/racem an/quickrace.xml" (00150B24) GfParmReadFile: Openning "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime/config/racem an/champ.xml" (0015ED8C) GfParmReadFile: Openning "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime/config/racem an/dtmrace.xml" (00165C24) GfParmReadFile: Openning "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime/config/racem an/endrace.xml" (0016B464) GfParmReadFile: Openning "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime/config/racem an/ncrace.xml" (0017006C) GfParmReadFile: Openning "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime/config/racem an/practice.xml" (00176804) GfParmReadFile: Openning "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime/config/scree n.xml" (0017A174) parmReleaseHandle: release "I:/torcs2/torcs-1.2.4/torcs-1.2.4 /runtime/config/scr een.xml" (0017A174) trying dir categories trying dir cars when I try to debug it, it says unhandled exception in wtorcs.exe(client.dll ) any idea what's wrong? thanks -jonathan On 9/20/06, Bernhard Wymann <be...@bl...> wrote: > > Hi Jonathan > > > Hi, I have a device that I wish to use as a control of torcs, it has a 4 > > simple key that intends to act just as the up,down,left,right arrow on > the > > keyboard, make the vehicle go in different directions. How do I make > > torcs > > use this new set of controls? I looked through control.cpp etc but am a > > bit > > lost. any pointer is appreciated. > > Why not just configure the player to use it? If the operating system picks > it up > it should be configurable. If you do not know how to set it up, read the > "howto > drive" in the Documentation section on www.torcs.org. > > Bye, Bernhard. > > -- > > Visit my homepage http://www.berniw.org > Official TORCS racing: The TORCS Racing Board, http://www.berniw.org/trb > > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share > your > opinions on IT & business topics through brief surveys -- and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Torcs-users mailing list > Tor...@li... > https://lists.sourceforge.net/lists/listinfo/torcs-users > |
|
From: Bernhard W. <be...@bl...> - 2006-09-20 19:01:02
|
Hi Jonathan > Hi, I have a device that I wish to use as a control of torcs, it has a 4 > simple key that intends to act just as the up,down,left,right arrow on the > keyboard, make the vehicle go in different directions. How do I make > torcs > use this new set of controls? I looked through control.cpp etc but am a > bit > lost. any pointer is appreciated. Why not just configure the player to use it? If the operating system picks it up it should be configurable. If you do not know how to set it up, read the "howto drive" in the Documentation section on www.torcs.org. Bye, Bernhard. -- Visit my homepage http://www.berniw.org Official TORCS racing: The TORCS Racing Board, http://www.berniw.org/trb |
|
From: Jonathan <top...@gm...> - 2006-09-19 18:39:16
|
Hi, I have a device that I wish to use as a control of torcs, it has a 4 simple key that intends to act just as the up,down,left,right arrow on the keyboard, make the vehicle go in different directions. How do I make torcs use this new set of controls? I looked through control.cpp etc but am a bit lost. any pointer is appreciated. thank you! |
|
From: Broz <car...@la...> - 2006-09-13 17:54:36
|
Hi, I tried some time ago to compile TORCS with the free sdk VBC2005. I did not meet your issue. Moreover, you need also to run "setup_win32-data-from-CVS". I do not remember if it is requested to compile or to play the game but it is for sure mandatory. Even if I did not meet the same probleme than you, I met many others issues that lead me to go to Visual C++ 6.0. Here are the things I remember : 1/ You need also to install the microsoft psdk : I used "5.2.3790.2075.51.PlatformSDK_Svr2003R2_rtm" from microsoft site. 2/ You need to open the workspace of TORCS from the main directory. There is an import feature to do that in VBC2005. It will then complain it is an old version that is not compliant and will create a new project from the old one. I am not sure but some depencies were then missing and there are some settings to restore manually. 3/ You will have several warings that could just be ignored to my point of view. Some could be removed with an option during compilation. 4/ Then, there are some errors that will require you to modify the code. Some functions does not exist anymore, others have been overloaded and you need now to specify type of arguments and so on. I believe you can do it once to play the game but you will have to do the job each time you will need a new version of the game UNLESS you are volunteer to do some porting of the game other this free sdk. It would be worth contacting bernie who I believe is leading the development. Regards. > > Hi, > > > 1. Unzip the source archives > > 2. IMPORTANT: run setup_win32.bat > > went well, but, but when attempting to compile in VBC2005, I get that the > application for project 'TORCS.dsp' is not installed, as well as ALL other > .dsp files. > > Could you help me out here or no? > > Regards > |
|
From: Dong W. <wd...@ho...> - 2006-09-12 07:30:53
|
Hi, how can I acquire camera-related data in Torcs? Such information may include the (x, y, z) coordinate of the Camera in the 3D world, or the vector at which camera is pointing at? or the aperture size of the camera? May I know how this kind data is coded in torcs (e.g., are they being modelled? If so, what are the default values? etc.) Thanks in advance. Regards _________________________________________________________________ Download MSN Messenger emoticons and display pictures. http://ilovemessenger.msn.com/?mkt=en-sg |
|
From: tougeproject-emino2 <ato...@gm...> - 2006-09-09 02:03:04
|
Hi, 1. Unzip the source archives 2. IMPORTANT: run setup_win32.bat went well, but, but when attempting to compile in VBC2005, I get that the application for project 'TORCS.dsp' is not installed, as well as ALL other .dsp files. Could you help me out here or no? Regards TheTougeProject |
|
From: john s. <joh...@gm...> - 2006-09-01 00:09:50
|
Is side by side split screen possible for two player, instead of top/bottom split? Thanks, -- John <>< |