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From: Bernhard W. <be...@bl...> - 2004-11-30 20:58:40
|
Hi all The TORCS Racing Borad is online now. If you want to join robot races become a racer and visit the polls and forums to vote/argue for the final format. You can find the URL in the signature or on torcs.org. Bye, have fun, Bernhard. -- Visit my homepage http://www.berniw.org Official TORCS racing: The TORCS Racing Board, http://www.berniw.org/trb |
|
From: Bernhard W. <be...@bl...> - 2004-11-29 10:27:32
|
Hi Jens > I would like to join with my bot billy. > I will try to make a new release today if it is still planned / i could > still join? The TORCS Racing Board will open at the 1st December. Before we can start actual racing there will be some more polls/discussion what people like to do, probably some installation races to get the teams properly registered, and then in late December or early 2005 the first preparation and real championship starts... at least that is the plan. It is not yet decided at which pace we will doing the races and on which tracks in detail (road tracks with enough pits), we will see what people would like to do:-) Depending on how many people really want to race we need perhaps more than one chapionship or I need to write a "one pit per team" patch for TORCS. It would be great if we would have 8 teams, that would be already a success;-) Bye, Bernhard. -- Visit my homepage http://www.berniw.org Official TORCS racing: The TORCS Racing Board, http://www.berniw.org/trb |
|
From: Jens T. <ka...@be...> - 2004-11-28 19:32:57
|
Hi, here the promised new version of bot billy: http://www-ti.informatik.uni-tuebingen.de/~thiele/patch/torcs/billy/ Jens |
|
From: Jens T. <ka...@be...> - 2004-11-28 12:37:50
|
Hi, I would like to join with my bot billy. I will try to make a new release today if it is still planned / i could still join? Greetings Jens |
|
From: Bernhard W. <be...@bl...> - 2004-11-19 08:21:58
|
Hi Bob Hmm, I have not seen that yet... What TORCS version are we talking about, 1.2.2 or CVS? Did you compile from source? > /usr/local/bin/torcs: line 55: 21932 Segmentation fault > $LIBDIR/torcs-bin -l $LOCAL_CONF -L $LIBDIR -D $DATADIR $* Did you install all required packages? Did you try to follow the detailed instructions on berniw.org? > parmHandle certainly looks unhappy. I didn't pop back up the source any > further to see why parmHandle was NULL. It's time for bed :-) Such things usually happen if some files are missing ot not accessible. > direct rendering: Yes > OpenGL renderer string: RADEON 9600 XT Generic Looks ok. Bye, Bernhard. -- visit my homepage http://www.berniw.org coming soon: The TORCS Racing Board, http://www.berniw.org/trb |
|
From: Bob V. Z. <bo...@no...> - 2004-11-19 08:01:58
|
Visual Properties Report
------------------------
z-buffer depth: 24
alpha channel : enabled
antialiasing : enabled
/usr/local/bin/torcs: line 55: 21932 Segmentation fault
$LIBDIR/torcs-bin -l $LOCAL_CONF -L $LIBDIR -D $DATADIR $*
Running through gdb (yes, my environment is correct. Note that line
numbers are off by 3 in params.cpp because I had inserted some debug
"crap"):
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1426778528 (LWP 20353)]
GfParmGetStr (parmHandle=0x0, path=0x5506d57a "Header", key=0x5506e416
"name",
deflt=0x0) at params.cpp:1856
1856 if (handle->magic != PARM_MAGIC) {
(gdb) bt
#0 GfParmGetStr (parmHandle=0x0, path=0x5506d57a "Header",
key=0x5506e416 "name", deflt=0x0) at params.cpp:1856
#1 0x5506706e in ReAddRacemanListButton (menuHandle=0x8287408)
at raceinit.cpp:157
#2 0x55066c62 in ReSinglePlayerInit (precMenu=0x80653b8)
at singleplayer.cpp:72
#3 0x550153bb in TorcsMainMenuInit () at mainmenu.cpp:78
#4 0x55015338 in TorcsEntry () at entry.cpp:48
#5 0x08048d83 in main (argc=4, argv=0xfefff8d4) at main.cpp:105
(gdb) p parmHandle
$1 = (void *) 0x0
parmHandle certainly looks unhappy. I didn't pop back up the source any
further to see why parmHandle was NULL. It's time for bed :-)
I'm on linux, FC2. Athlon XP processor. ATI Radeon 9600 with a glx/dri
enabled system.
From glxinfo (entire output attached):
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON 9600 XT Generic
OpenGL version string: 1.3.4641 (X4.3.0-3.14.1)
I found the email thread from "two pages ago" that identified a similar
seg fault. I never found a resolution. Running -s doesn't help and a
search for files ending in ~ was hopeless. This is a clean/first
installation, that and my vim doesn't leave behind such kruft :-)
Thanks for any help. And keep in mind that I'd be happy to further the
debugging process by being pointed in the right direction.
-Bob
|
|
From: Bernhard W. <be...@bl...> - 2004-11-19 00:50:09
|
Hi all The TORCS Racing Board will go live at the 1st December. If you are interested in joining a championship please go to torcs.org and vote (in the article) for the car type you would prefer for the races. Bye, Bernhard. -- visit my homepage http://www.berniw.org coming soon: The TORCS Racing Board, http://www.berniw.org/trb |
|
From: Charalampos A. <ba...@re...> - 2004-11-14 10:30:36
|
Thanks Bernhard . -----Original Message----- From: Bernhard Wymann <be...@bl...> To: Charalampos Alexopoulos <ba...@re...> Cc: tor...@li... Date: Sat, 13 Nov 2004 20:06:36 +0100 Subject: Re: [Torcs-users] Robot setup for diferent cars > Hi Charalampos > > > I want try a robot with different cars but in that case i need to > load > > different setup files for different cars.Is any way to know what is > the > > car name in initTrack function? > > I guess it should be possible to get it with GfParmReadFile, you have > just to find out the section name and the attribute, look into the cars > definition XML files. You can find examples how to read parameters in > the robot tutorial. > > Bye, Bernhard. > > -- > > visit my homepage http://www.berniw.org > coming soon: The TORCS Racing Board, http://www.berniw.org/trb > > > > ------------------------------------------------------- > This SF.Net email is sponsored by: InterSystems CACHE > FREE OODBMS DOWNLOAD - A multidimensional database that combines > robust object and relational technologies, making it a perfect match > for Java, C++,COM, XML, ODBC and JDBC. www.intersystems.com/match8 > _______________________________________________ > Torcs-users mailing list > Tor...@li... > https://lists.sourceforge.net/lists/listinfo/torcs-users |
|
From: Bernhard W. <be...@bl...> - 2004-11-13 19:07:21
|
Hi Charalampos > I want try a robot with different cars but in that case i need to load > different setup files for different cars.Is any way to know what is the > car name in initTrack function? I guess it should be possible to get it with GfParmReadFile, you have just to find out the section name and the attribute, look into the cars definition XML files. You can find examples how to read parameters in the robot tutorial. Bye, Bernhard. -- visit my homepage http://www.berniw.org coming soon: The TORCS Racing Board, http://www.berniw.org/trb |
|
From: Charalampos A. <ba...@re...> - 2004-11-13 18:56:07
|
Hi all I want try a robot with different cars but in that case i need to load different setup files for different cars.Is any way to know what is the car name in initTrack function? Thank you in advance Charalampos Alexopoulos |
|
From: Eric E. <eri...@fr...> - 2004-11-12 21:38:22
|
Albert Vilella wrote:
> hi,
>
> I noticed that the fuel consumption is practically lineal with time,
> and I was wondering if it shouldn't be more correlated to the
> revolutions of the engine.
>
> I found the formula for substraction of fuel to be:
>
> car->fuel -= engine->Tq * engine->rads * engine->fuelcons * 0.0000001
> * SimDeltaTime;
SimDeltaTime is the simulation step
engine->Tq is the engine torque generated
engine->rads is the engine rpm but given in rad/s
engine->fuelcons is an arbitrary consomation factor defined in the car
specifications (xml file) at the origin it was to tune the fuel consumption
for the different cars, but it appears that nearly all the cars have the
same factor.
>
> I suppose that SimDeltaTime has something to do with the time constant.
>
> What is fuelcons?
>
> Anyone?
>
> Albert.
>
Eric.
--
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
TORCS - http://torcs.org
The Open Racing Car Simulator
AKA The Other Release Coming Soon (Skin'r)
How soon is soon ? (RaceBlizter)
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
|
|
From: Albert V. <avi...@gm...> - 2004-11-11 21:26:53
|
hi,
I noticed that the fuel consumption is practically lineal with time,
and I was wondering if it shouldn't be more correlated to the
revolutions of the engine.
I found the formula for substraction of fuel to be:
car->fuel -= engine->Tq * engine->rads * engine->fuelcons * 0.0000001
* SimDeltaTime;
I suppose that SimDeltaTime has something to do with the time constant.
What is fuelcons?
Anyone?
Albert.
|
|
From: Bernhard W. <be...@bl...> - 2004-11-11 18:26:26
|
Hi Albert >>Just specify the same car for each robot in the robot's xml description file. >>you can use bt as a model and use the robot tutorial for understanding >>all the robots secrets. >> > > > There is still something I miss: > > I have added a 11 entry in The modules just support up to 10 drivers, perhaps that might be the problem? Bye, Bernhard. -- visit my homepage http://www.berniw.org coming soon: The TORCS Racing Board, http://www.berniw.org/trb |
|
From: Albert V. <avi...@gm...> - 2004-11-11 18:14:38
|
On Tue, 09 Nov 2004 20:43:12 +0100, Eric Espie <eri...@fr...> wrote:
> Just specify the same car for each robot in the robot's xml description file.
> you can use bt as a model and use the robot tutorial for understanding
> all the robots secrets.
>
There is still something I miss:
I have added a 11 entry in
/usr/share/games/drivers/berniw2/berniw2.xml, created an 11/
directory, added a default.xml for a xj-220, and added the xj-220 rgb
file, but still, I don't find the new driver in the game.
I'm doing all this stuff in an rpm-based installation, without
compilation or make; make install.
Any hint of what am I missing?
Thanks,
Albert.
> Eric.
>
>
>
> Albert Vilella wrote:
> > Hi,
> >
> > I would like to know how to create a set of similar drivers that use
> > all the same car.
> >
> > My idea would be to copy+paste a driver for a specific car, and then
> > change some of the options in the car settings, so that the same robot
> > runs on a car with slightly different car settings.
> >
> > That way I could play against a group of different robots with
> > different car settings for each robot, but all with the same car or
> > with cars of similar characteristics (like WRC).
> >
> > I assume that all I have to do is to edit the xml files in the
> > /usr/share/games/torcs/drivers/ directories.
> >
> > Anyone?
> >
> > Thanks,
> >
> > Albert.
> >
> >
>
> --
> =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
> TORCS - http://torcs.org
> The Open Racing Car Simulator
> AKA The Other Release Coming Soon (Skin'r)
> How soon is soon ? (RaceBlizter)
> =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
>
|
|
From: Bernhard W. <be...@bl...> - 2004-11-10 22:31:12
|
Hi All There are still 7 places left for the test, so if you would like to participate please send me a mail. > I like to participate the test event if is not to late. It is not too late till 13. Nov 00:00:00 GMT+1:-) You will receive the password tomorrow. Bye, thank you, Bernhard. -- visit my homepage http://www.berniw.org coming soon: The TORCS Racing Board, http://www.berniw.org/trb |
|
From: Charalampos A. <ba...@re...> - 2004-11-10 19:57:24
|
Hi Bernhard I like to participate the test event if is not to late. -----Original Message----- From: Bernhard Wymann <be...@bl...> To: tor...@li... Cc: tor...@li... Date: Tue, 09 Nov 2004 00:31:20 +0100 Subject: [Torcs-users] TORCS Championship Infrastructure Test (The TORCS Racing Board) > Hello Racers > > I have implemented the system proposed in the rules on the TORCS site > and the internal tests start tomorrow. I will need testers (at least 2, > up to 9, the more the better) for a public test next week or later. > We will do a championship with 3 races. Because it is a test I would > like an interval of just two days between the races, so it would be > quite demanding:-) > If you have no robot it does not matter, there is a robot "template" > available with a script to quick derive a robot from it. > > Your job would be the following: > - Join the championship, upload robots, submit results, watch results, > post in the forum, etcetc... use the system. > - Try evil stuff (SQL injection, can you modify other users data, > overwrite a file on the server, clever manipulate a XML result file, > ...). If you can do it, please let me know of course:-) > > Here is the temporary schedule (of course it depends on if I find any > testers...): > 11. or 12. Nov.: Sending password to testers. > 12. Nov.: Site open for testers, you can create accounts and register > teams, upload initial robots. > 13. Nov.: Download phase race 1 (e-track-4). > 14. Nov.: Race/Result Submission race 1. > 15. Nov.: Download phase race 2 (eroad). > 16. Nov.: Race/Result Submission race 2. > 17. Nov.: Download phase race 3 (wheel-1) > 18. Nov.: Race/Result Submission race 3. > > If you are interested please contact me, I will send you then the > password for the site (during testing it is protected). Be aware of > that > I will delete all data before I open the system to the public, so you > will need to register/create the teams again (its just for the case we > mess the system up in the tests, if (!) everything goes fine this is > not > necessary). > > Attached you find the updated rules and the robot with the script to > derive your own one. Thank you for you interest. > > Bye, Bernhard. > > > -- > > visit my homepage http://www.berniw.org > coming soon: The TORCS Racing Board, http://www.berniw.org/trb > > |
|
From: Eric E. <eri...@fr...> - 2004-11-09 19:43:13
|
Just specify the same car for each robot in the robot's xml description file.
you can use bt as a model and use the robot tutorial for understanding
all the robots secrets.
Eric.
Albert Vilella wrote:
> Hi,
>
> I would like to know how to create a set of similar drivers that use
> all the same car.
>
> My idea would be to copy+paste a driver for a specific car, and then
> change some of the options in the car settings, so that the same robot
> runs on a car with slightly different car settings.
>
> That way I could play against a group of different robots with
> different car settings for each robot, but all with the same car or
> with cars of similar characteristics (like WRC).
>
> I assume that all I have to do is to edit the xml files in the
> /usr/share/games/torcs/drivers/ directories.
>
> Anyone?
>
> Thanks,
>
> Albert.
>
>
--
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
TORCS - http://torcs.org
The Open Racing Car Simulator
AKA The Other Release Coming Soon (Skin'r)
How soon is soon ? (RaceBlizter)
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
|
|
From: Albert V. <avi...@gm...> - 2004-11-09 16:33:11
|
Hi,
I would like to know how to create a set of similar drivers that use
all the same car.
My idea would be to copy+paste a driver for a specific car, and then
change some of the options in the car settings, so that the same robot
runs on a car with slightly different car settings.
That way I could play against a group of different robots with
different car settings for each robot, but all with the same car or
with cars of similar characteristics (like WRC).
I assume that all I have to do is to edit the xml files in the
/usr/share/games/torcs/drivers/ directories.
Anyone?
Thanks,
Albert.
--
--------------------------------------------------
IM: avi...@ja...
--------------------------------------------------
|
|
From: Bernhard W. <be...@bl...> - 2004-11-08 23:33:09
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Hello Racers I have implemented the system proposed in the rules on the TORCS site and the internal tests start tomorrow. I will need testers (at least 2, up to 9, the more the better) for a public test next week or later. We will do a championship with 3 races. Because it is a test I would like an interval of just two days between the races, so it would be quite demanding:-) If you have no robot it does not matter, there is a robot "template" available with a script to quick derive a robot from it. Your job would be the following: - Join the championship, upload robots, submit results, watch results, post in the forum, etcetc... use the system. - Try evil stuff (SQL injection, can you modify other users data, overwrite a file on the server, clever manipulate a XML result file, ...). If you can do it, please let me know of course:-) Here is the temporary schedule (of course it depends on if I find any testers...): 11. or 12. Nov.: Sending password to testers. 12. Nov.: Site open for testers, you can create accounts and register teams, upload initial robots. 13. Nov.: Download phase race 1 (e-track-4). 14. Nov.: Race/Result Submission race 1. 15. Nov.: Download phase race 2 (eroad). 16. Nov.: Race/Result Submission race 2. 17. Nov.: Download phase race 3 (wheel-1) 18. Nov.: Race/Result Submission race 3. If you are interested please contact me, I will send you then the password for the site (during testing it is protected). Be aware of that I will delete all data before I open the system to the public, so you will need to register/create the teams again (its just for the case we mess the system up in the tests, if (!) everything goes fine this is not necessary). Attached you find the updated rules and the robot with the script to derive your own one. Thank you for you interest. Bye, Bernhard. -- visit my homepage http://www.berniw.org coming soon: The TORCS Racing Board, http://www.berniw.org/trb |
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From: David H. <da...@ha...> - 2004-11-05 06:43:38
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On Thursday 04 November 2004 13:56, Toby Haynes wrote: > David Haggett wrote: > >I was a bit disappointed to find torcs was not included on the 64bit > > version of SUSE 9.1. The 32bit version installs OK, but the graphics is > > a bit messed up (the cars have holes in them) so I thought I'd have a go > > at compiling. > You could try making links to the nvidia 32bit libraries from the torcs > directory and adding the torcs dir to the start of your LD_LIBRARY_PATH > environment variable. That trick got both of the above titles running > flawlessly. Actually, Toby I found another solution for torcs. I recompiled plib from the source RPM setting the following flags before I started. export CXXFLAGS=-fPIC export CFLAGS=-fPIC export CPPFLAGS=-fPIC After that I followed the installation guide on BerniW's homepage at http://www.berniw.org/. Then tada!!! 64bit torcs -- David Haggett |
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From: Toby H. <th...@sy...> - 2004-11-04 13:57:24
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David Haggett wrote: >I was a bit disappointed to find torcs was not included on the 64bit version >of SUSE 9.1. The 32bit version installs OK, but the graphics is a bit messed >up (the cars have holes in them) so I thought I'd have a go at compiling. > > I have recently bought an AMD64 box to play with (and maybe do some work). I've been fighting my way around the box getting other 32bit games to work and I have noticed that NVidia provides both 32bit and 64bit libraries for their OpenGL implementation. Both Doom3 and Enemy Territory need the 32bit libraries put early in the path. If the 32bit apps see the 64 bit OpenGL libraries, then Doom3 won't run and Enemy Territory has graphic problems (missing polys, missing textures). You could try making links to the nvidia 32bit libraries from the torcs directory and adding the torcs dir to the start of your LD_LIBRARY_PATH environment variable. That trick got both of the above titles running flawlessly. Cheers, Toby |
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From: Eric E. <eri...@fr...> - 2004-11-03 20:13:45
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Great, It's the first F1 for TORCS and it's pretty nice. I never tried open-wheel cars before in TORCS because I was affraid of the bad effect of non-moving suspensions with moving wheels, but I should admit that the result is very nice. Don't forget to add license file with your car in order to state clearly if you allow/disallow the modification of the body and texture. and tell us if you want your car to be distributed within TORCS or if you prefer to distribute it yourself. May be this will convince people to participate in robot racing season ? Great job ! Eric. speedy wrote: > salut tout le monde. > > La semaine dernière j'ai fini ma première F1 avec Blender. Avec l'aide > d'Eric j'ai pu la faire pour TORCS. > Vous trouverez un screenshot ici : http://speedy.chonchon.free.fr/F1.jpg > et les fichier là : http://speedy.chonchon.free.fr/f1.zip > Il reste des problèmes avec le cockpit et le casque ainsi qu'avec le > fichier "tecnhnique" (.xml). > J'éspère qu'elle vous plaira. > > Amicalement > ------------------------------------------------------------------------ > Hello everybody > > The last week I finished my first Formula one with Blender. With Eric's > help I have be able to made it for TORCS. > You can find a screen here : http://speedy.chonchon.free.fr/F1.jpg > and the files there : http://speedy.chonchon.free.fr/f1.zip > I have still problems with cockpit and helmet and with the "technical" > file (.xml). > I hope you'd like it. > > Friendly. > > -- > SpeedyChonChon > > ---------------------------------------------------------- > AIM : /SpeedyChonChon/ > IRC : /302814595/ > MSN : /ab...@ho.../ > http://speedy.chonchon.free.fr > ---------------------------------------------------------- > -- =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= TORCS - http://torcs.org The Open Racing Car Simulator AKA The Other Release Coming Soon (Skin'r) How soon is soon ? (RaceBlizter) =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= |
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From: speedy <spe...@fr...> - 2004-11-03 13:52:38
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salut tout le monde. La semaine derni=E8re j'ai fini ma premi=E8re F1 avec Blender. Avec l'aid= e=20 d'Eric j'ai pu la faire pour TORCS. Vous trouverez un screenshot ici : http://speedy.chonchon.free.fr/F1.jpg et les fichier l=E0 : http://speedy.chonchon.free.fr/f1.zip Il reste des probl=E8mes avec le cockpit et le casque ainsi qu'avec le=20 fichier "tecnhnique" (.xml). J'=E9sp=E8re qu'elle vous plaira. Amicalement ------------------------------------------------------------------------ Hello everybody The last week I finished my first Formula one with Blender. With Eric's=20 help I have be able to made it for TORCS. You can find a screen here : http://speedy.chonchon.free.fr/F1.jpg and the files there : http://speedy.chonchon.free.fr/f1.zip I have still problems with cockpit and helmet and with the "technical"=20 file (.xml). I hope you'd like it. Friendly. --=20 SpeedyChonChon ---------------------------------------------------------- AIM : /SpeedyChonChon/ IRC : /302814595/ MSN : /ab...@ho.../ http://speedy.chonchon.free.fr ---------------------------------------------------------- |