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From: Steve B. <st...@sj...> - 2019-10-21 14:17:58
|
Hi! I'm trying to record engine sound for a new car for a quick customer demo - it looks like there is one basic engine sound per car that loops and has it's replay frequency adjusted for RPM and another for the turbo? Then a bunch of more generic sounds for other effects. I also see that there is a XML record which points to the .wav file(s) and has an "rpm scale" - which seems to be in the range 1.0 to 2.0 for existing cars - so it looks like it's just for minor tweaking. But it's not clear at what RPM Torcs assumes the recording was made - or where you tell it what that RPM is. What am I missing here? Help! (Incidentally,I'm the original author of the PLIB software - I was AMAZED to find that Torcs is still using parts of it! Way to go guys!) -- Steve Baker |
|
From: Steve B. <st...@sj...> - 2019-10-21 14:11:59
|
Also - I don't seem to be able to subscribe to the forum system. It accepts my credentials, sends me a confirmation email - but when I confirm, it just rejects it. ----- Original Message ----- From: "Steve Baker" <st...@sj...> To:<tor...@li...> Cc: Sent:Mon, 21 Oct 2019 08:58:28 -0500 Subject:Engine sounds frequencies. Hi! I'm trying to record engine sound for a new car for a quick customer demo - it looks like there is one basic engine sound per car that loops and has it's replay frequency adjusted for RPM and another for the turbo? Then a bunch of more generic sounds for other effects. I also see that there is a XML record which points to the .wav file(s) and has an "rpm scale" - which seems to be in the range 1.0 to 2.0 for existing cars - so it looks like it's just for minor tweaking. But it's not clear at what RPM Torcs assumes the recording was made - or where you tell it what that RPM is. What am I missing here? Help! (Incidentally,I'm the original author of the PLIB software - I was AMAZED to find that Torcs is still using parts of it! Way to go guys!) -- Steve Baker |
|
From: queen s <que...@gm...> - 2019-10-04 13:24:00
|
Can I get access to 'game tick' this variable? If so, where should I look for it? I am trying an experiment to modify and get some variables(Ex Acceleration of the vehicle) in some timestamps in a single client set up. Please let me know how can I do this.. I have already posted same question in the forum, and here for quick answer. I would also like to know, how the speed to the vehicle is given?? how are the control parameters connected? Regards |