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From: David S. <dsa...@te...> - 2015-08-16 20:53:23
|
Hi, Here's a followup patch to my last patch (last patch included). Apply wheel.cpp.diff then apply wheel.cpp.followup.diff wheel.cpp.followup.diff avoids a divide by zero situation in a smoother and more specific manner that before. This fixes a loose steering linkage artifact that was caused by setting Ft and Fn forces to zero with an if() statement. I have tested this patch with the previous patch for realistic driving on different cars, rookie --> pro settings, on different tracks, at deliberately slower public speed and racing speed. torcs-1.3.6 plus these two patches clear up all of my current objective driving annoyances. Try the patch to discover that any of your objective driving annoyances are gone. Swerve the car to break traction in a high speed S turn, work the steering, work the throttle, work the drift, then drift though the S turn onto the straightaway... feels like downhill skiing. Perhaps TORCS could have excellent wet pavement and slick ice. TORCS is really realistic now, the proof is in the code. Sincerely, David Savinkoff ----- David Savinkoff wrote: > ----- Bernhard Wymann wrote: > > Hi David > > > > Thank you, I will have a look into this for a later version (1.4.0), I > > plan as well to study the acual SAE papers and fetching a recent edition > > of Pacejka's book. > > > > Kind regards > > > > Bernhard > > > > Thank you very much. I am excited about the potential that > TORCS has. If you, or anyone, has patches or observations > related to TORCS physics... I'll certainly be listening. > > > > > On 06/16/2015 01:16 AM, David Savinkoff wrote: > > > Hi, > > > > > > This patch is the same as the previous, and has further fixes. > > > Apply this patch to clean sources (not with my previous patches). > > > This patch is an injection of natural physics, and an improvement. > > > > > > *** > > > In hunk 1: > > > > > > stmp is removed because this line of code in hunk 3 > > > is not needed anymore: > > > stmp = MIN(s, 1.5f); > > > > > > *** > > > In hunk 2: > > > > > > wrl calculation is corrected. wrl is the speed of the > > > spinning wheel (in the direction the wheel is pointed). > > > However, the wheel is sliding sideways due to the > > > slip angle. Thus, the 'vector component' of wrl must > > > derived from the slip angle. > > > > > > else if () code is factored out. > > > > > > Correct percent slip calculation for ALL conditions: > > > sx = (vt - wrl) / (0.000001f + MAX(fabs(vt) , fabs(wrl)) ); > > > if (fabs(sx) > 1.0) sx /= fabs(sx); > > > > > > The reason for this correction is because it is not > > > physically possible to have more than 100 percent slip > > > (The old code is correct 'only' under braking conditions). > > > > > > *** > > > In hunk 3: > > > > > > if ((v < 2.0f) || (zforce == 0.0f)) > > > replaces > > > if (v < 2.0f) > > > because skid marks are otherwise present in the air with this patch. > > > > > > > > > car->carElt->_skid[index] = s; > > > because s is correct, and never exceeds 1.0f (100% slip). > > > > > > removed: > > > stmp = MIN(s, 1.5f); > > > > > > Magic formula uses 's' instead of 'stmp' > > > > > > > > > > > > Sincerely, > > > David Savinkoff > > > > > > ----- David Savinkoff wrote: > > >> Hi, > > >> > > >> I found the shocking truth that I independently derived > > >> a formula for tire friction. The formula is: > > >> > > >> sx = (vt - wrl) / (MAX(fabs(vt) , fabs(wrl)) ) > > >> > > >> Please read page 2 of this authoritive paper: > > >> http://bsesrv214.bse.vt.edu/Hop/Papers/Tire-Road%20Friction%20Coefficient.pdf > > >> > > >> TORCS and Speed Dreams need fixin' > > >> > > >> Sincerely, > > >> David Savinkoff > > >> > > >> > > >> ----- David Savinkoff wrote: > > >>> ----- Bernhard Wymann wrote: > > >>>> Hi David > > >>>> > > >>>> It makes in my opinion no sense in respect to the tire model, the slip > > >>>> definition looks consistent as is for me > > >>> > > >>> I cannot make an argument here because I am not absolutely certain how > > >>> the tire model interacts with 'sx = (vt - wrl) / fabs(vt)' > > >>> > > >>>> > > >>>> (in your analysis there is a little glitch, vt is not the car velocity, > > >>>> it is the wheel specific velocity, all wheels have usually at least > > >>>> slightly different velocities). > > >>>> > > >>> > > >>> I may have not have expressed myself properly when I said 'car velocity' > > >>> I envisioned a single wheel in contact with the road where 'vt' is the > > >>> velocity in the direction the wheel is pointed... and where 'wrl' is the > > >>> wheel spin velocity (can only be in the direction the wheel is pointed). > > >>> > > >>>> > > >>>> The proposed change would cause a discontinuity which would usually > > >>>> lower the grip. > > >>>> > > >>> > > >>> 'sx = (vt - wrl) / ( 0.000001f + MAX(fabs(vt) , fabs(wrl)) )' has an > > >>> inflection point where the wheel is actuated to slip by > > >>> deceleration, or slip by acceleration. > > >>> The discontinuity is caused by the 'act' of braking or accelerating. > > >>> > > >>> I believe 'sx' may need three different functions to include: > > >>> 1) braking > > >>> 2) accelerating > > >>> 3) wheels rotating backwards to the direction of travel. > > >>> The formula for 'sx' is my best so far, and it seems to work ok. > > >>> > > >>> I visualize vt and wrl as two parallel lines showing their respective > > >>> lengths. Where vt - wrl is the length part that differs. eg. > > >>> _________________________ > > >>> _____________________________________ > > >>> > > >>> The formula for 'sx' suggests that one wants to determine a 'normalized' > > >>> slip value given vt, wrl, and vt-wrl. Note that the slip happens in > > >>> several different situations. > > >>> > > >>>> I think a better solution for drifting is to adjust the parameters of > > >>>> the tire model > > >>> > > >>> I just tried different tire pressures (other than the default 40 psi). > > >>> I will comment on this list when I come across interesting things. > > >>> > > >>> *** > > >>> Please actually try my latest patch traction2.diff on different cars > > >>> and tracks. Drive aggressively (off-track also) or ride with Olethros 6. > > >>> *** > > >>> > > >>>> , differential and suspension. If you don't mind to edit > > >>>> the XML you can adjust as well the engine braking coefficient (instead > > >>>> of adapting your accelerator control in your mind;-) ). > > >>>> > > >>>> Other opinions? > > >>>> > > >>> > > >>> Others on the list... Your opinions please. > > >>> > > >>> Sincerely, > > >>> David Savinkoff > > >>> |
|
From: Bernhard W. <be...@bl...> - 2015-08-13 23:42:56
|
Hi TORCS 1.2.4 is pretty old, use 1.3.6 if possible. If you want/need to use 1.2.4 read this: http://sourceforge.net/p/torcs/mailman/message/30193739/ Hope this helps. Kind regards Bernhard On 08/12/2015 09:48 AM, Dino David wrote: > Hi, > > I really appreciate your tutorial. > I have some problem with the compilation in the Bulding TORCS section. > > I am using this simulator to fetch the parameters like speed and send it > to micro controller unit via CAN bus. > > torcs version 1.2.4 (tutorial was available ) > > Console output : > checking for sin in -lm... no > "configure: error: Can't find libm. Please check config.log" > I have attached config.log in this file.. > > Operating system "Linux Dino-Ubuntu 3.16.0-30-generic #40~14.04.1-Ubuntu > SMP Thu Jan 15 17:45:15 UTC 2015 i686 i686 i686 GNU/Linux" > > Output of glxinfo -l is attached in this mail > > File /var/log/XFree86.0.log file is not present.. > > I kindly request you to help me to sort out this issue. > > Thanks in advance, > Kind Regards, > Dino David. > > > > ------------------------------------------------------------------------------ > > > > _______________________________________________ > Torcs-users mailing list > Tor...@li... > https://lists.sourceforge.net/lists/listinfo/torcs-users > |
|
From: Dino D. <din...@gm...> - 2015-08-12 07:48:50
|
name of display: :0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB,
GLX_ARB_get_proc_address, GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ironlake Mobile x86/MMX/SSE2
OpenGL version string: 2.1 Mesa 10.3.2
OpenGL shading language version string: 1.20
OpenGL extensions:
GL_3DFX_texture_compression_FXT1, GL_AMD_performance_monitor,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax,
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
GL_APPLE_object_purgeable, GL_APPLE_packed_pixels,
GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture,
GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output,
GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture,
GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample,
GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding,
GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_sync,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage, GL_ARB_texture_swizzle,
GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
GL_ATI_separate_stencil, GL_ATI_texture_env_combine3,
GL_ATI_texture_float, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color,
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_compression_dxt1,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_integer, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_vertex_array,
GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_INGR_blend_func_separate, GL_INTEL_performance_query, GL_KHR_debug,
GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos,
GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp,
GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
GL_NV_primitive_restart, GL_NV_texgen_reflection,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image,
GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap,
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
OpenGL limits:
GL_MAX_ATTRIB_STACK_DEPTH = 16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16
GL_MAX_CLIP_PLANES = 8
GL_MAX_ELEMENTS_VERTICES = 3000
GL_MAX_ELEMENTS_INDICES = 3000
GL_MAX_EVAL_ORDER = 30
GL_MAX_LIGHTS = 8
GL_MAX_LIST_NESTING = 64
GL_MAX_MODELVIEW_STACK_DEPTH = 32
GL_MAX_NAME_STACK_DEPTH = 64
GL_MAX_PIXEL_MAP_TABLE = 256
GL_MAX_PROJECTION_STACK_DEPTH = 32
GL_MAX_TEXTURE_STACK_DEPTH = 10
GL_MAX_TEXTURE_SIZE = 8192
GL_MAX_3D_TEXTURE_SIZE = 2048
GL_MAX_VIEWPORT_DIMS = 16384, 16384
GL_ALIASED_LINE_WIDTH_RANGE = 1, 5
GL_SMOOTH_LINE_WIDTH_RANGE = 1, 5
GL_ALIASED_POINT_SIZE_RANGE = 1, 255
GL_SMOOTH_POINT_SIZE_RANGE = 1, 255
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 8192
GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 4096
GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 5
GL_MAX_TEXTURE_UNITS_ARB = 8
GL_MAX_TEXTURE_LOD_BIAS_EXT = 14
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16
GL_MAX_DRAW_BUFFERS_ARB = 8
GL_MAX_RENDERBUFFER_SIZE = 8192
GL_MAX_COLOR_ATTACHMENTS = 8
GL_MAX_SAMPLES = 0
GL_VERTEX_PROGRAM_ARB:
GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 16384
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 16384
GL_MAX_PROGRAM_TEMPORARIES_ARB = 256
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 256
GL_MAX_PROGRAM_PARAMETERS_ARB = 4096
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 1024
GL_MAX_PROGRAM_ATTRIBS_ARB = 16
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 16
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 1
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 1
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 4096
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256
GL_FRAGMENT_PROGRAM_ARB:
GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 16384
GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 1024
GL_MAX_PROGRAM_TEMPORARIES_ARB = 256
GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 256
GL_MAX_PROGRAM_PARAMETERS_ARB = 64
GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 1024
GL_MAX_PROGRAM_ATTRIBS_ARB = 12
GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 12
GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0
GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0
GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 4096
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 256
GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 16384
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 16384
GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 16384
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 1024
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 1024
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 1024
GL_VERTEX_SHADER_ARB:
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 16384
GL_MAX_VARYING_FLOATS_ARB = 64
GL_MAX_VERTEX_ATTRIBS_ARB = 16
GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 16
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 32
GL_MAX_TEXTURE_COORDS_ARB = 8
GL_FRAGMENT_SHADER_ARB:
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 16384
GL_MAX_TEXTURE_COORDS_ARB = 8
GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 16
12 GLX Visuals
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
----------------------------------------------------------------------------
0x020 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x021 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x076 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x077 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x078 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x079 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x07a 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x07b 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x07c 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x07d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x07e 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x05d 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
24 GLXFBConfigs:
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
----------------------------------------------------------------------------
0x05e 0 tc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
0x05f 0 tc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
0x060 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x061 0 tc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x062 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x063 24 tc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x064 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x065 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x066 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x067 0 tc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0 Slow
0x068 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x069 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x06a 0 dc 0 16 0 r y . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
0x06b 0 dc 0 16 0 r . . 5 6 5 0 . . 0 0 0 0 0 0 0 0 0 None
0x06c 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x06d 0 dc 0 16 0 r . . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x06e 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x06f 24 dc 0 32 0 r . . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
0x070 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x071 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x072 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 0 0 0 0 0 0 None
0x073 0 dc 0 16 0 r y . 5 6 5 0 . . 0 16 0 16 16 16 0 0 0 Slow
0x074 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x075 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
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