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From: Anthony <ant...@gm...> - 2015-05-23 15:42:18
|
I'm trying to install TORCS from sources on Mint Linux and the am stuck logging in to cvs <http://torcs.sourceforge.net/index.php?name=Sections&op=viewarticle&artid=3#linux-cvs>. I'm trying u: anonymous pw: anonymous and getting an authorization failed error. I'm sure it's something crazy simple that I'm missing. Thanks in advance for the help! |
|
From: Bernhard W. <be...@bl...> - 2015-05-22 15:59:38
|
Hi Michael Which TORCS did you try to run, the 1.2.4? This one won't work anymore, because Rosetta emulation gots removed from Mac OS X. I have no newer binary available, but if you want to build it from Source there is a patch for 1.3.1 available, review this post: http://www.berniw.org/trb/forum/showthread.php?topicid=3968 " Hi Andrew In the README there are hints to build it with up to VS2012, so I guess it should be pretty easy to build with VS2013. Mac OS X ist not yet patched into 1.3.6, but this way you can build it: - Get 1.3.1 (all in one sources) - Get 1.3.6 (all in one sources) - Create a patch from 1.3.1 to 1.3.6 - apply http://github.com/camillol/MacTorcs to 1.3.1, build - apply 1.3.1 to 1.3.6 patch, adjust, build. I did not yet integrate the patch yet because it contains binaries which I would prefer to build by myself, but I have to make myself familiar first with private frameworks in XCode. Kind regards Bernhard " " Gave it another go on MacOSX. Warning - quick & dirty hacks below... Firstly the base sdk on all the targets was invalid - I went through and changed it to the latest which on my machine is 10.9. I kept the build architecture as intel i386. Then built the Apply Patch target ok, and went on to build the Torcs.app target, then hit a few errors. It didn't like the isnan macro that was added for Mac (in isnan.h), so being in a lazy & tired mood I just commented it out, which was enough to get past that problem (I should really have checked where it was being called from and fixed it there). Next it says the call to strndup in raceinit.cpp is ambiguous, so I defined -DHAVE_STRNDUP in the compiler settings, which strangely didn't work so I just commented the code out of portability.h. After that, it compiled - and ran :) So next step, I applied the patch created from diffing 1.3.1 and 1.36 - and got half a dozen failures in various places in the sourcecode. I tried to build anyway, and got errors in tgfclient.h, where included files js.h and ul.h couldn't be found. These files were under src/windows/include/plib which I added to the include path. Next, a stack of errors relating to NUM_JOY being undefined in tgfclient.h. I couldn't find any header file in the project that defined it, so I just added a #define NUM_JOY 1 to tgfclient.h - I warned you this was quick & dirty! Next, if can't find a file called musicplayer/musicplayer.h, so I added that folder to the include path as well. After this I ran into errors from the failed patch application. For example, char buf[BUFSIZE] not patched into screen.cpp. Got through those, and now everything compiles but I've got a bunch of link errors. I'll take a break now and come back to those when I have more time & energy. This is all pretty messy I'm afraid - pity the Windows compile didn't work :\ 2nd attempt - this time I applied the MacTorcs Xcode project directly to torcs-1.3.6. There were a few issues, a number of things the MacTorcs patch failed with, which I went through and resolved manually. Everything compiled, then I hit the same link errors as I had with the 1.3.1 patched to 1.3.6 version:- stopMenuMusic() startMenuMusic() RmCarSetupScreenInit() For the first two I realized I needed to add the musicplayer code to the project, however when I did so it was running into compile errors which I quickly decided not to delve into - instead I just went through and commented out all the MenuMusic calls. For the 3rd link error I just needed to add carsetupscreen.cpp to the Xcode project. Next I had a spate of errors relating to the AL libs, which I worked around simply by copying TorcsSound.h from the 1.3.1 sourcecode. Lastly, the install script failed with duplicate instructions on a file in the aalborg track plus no rule to make target '*.png' - and that's where I'm up to at the moment. " Kind regards Bernhard On 05/22/2015 03:46 AM, Michael McNamara wrote: > Hi everyone > > This is my first time using the mailing list, so please bare with me. I > have just discovered Torcs, and want to run it on my Apple MacBook Air. > However, Torcs will not load at all. Nothing happens when I run it. If I > have the "Force Quit" program open, I can see Torcs appear for a quick > split of a second, and vanish. > > I followed the Readme file in the installation package, and did exactly > as I was supposed to. I installed the OpenAL framework first, then > dragged the Torcs file to a 'Games' folder under Applications. > > Originally, under Security & Privacy under Settings, I had the allowable > apps option set to "Mac app store and identified developers". This is a > security feature that only allows approved programs to run. However, it > always offers a "Allow anyway" button. I used this in the first > installation attempt of the framework, and the first running attempt of > Torcs. On the second try I set the allowance feature to 'Anywhere', > meaning any downloadable program can run. I installed the framework a > second time, but to no avail. Same result. I do not know how to remove > the framework, if that is possible. > > Other than the charger I had no devices hooked to my Mac while > installing the Framework and attempting to run Torcs on both tries. > > Here are the basic settings of my Mac. I can provide a full system > report if that helps, but I don't think that is necessary. Please let me > know if any of you can help out. Torcs looks like a great game, and I > would really appreciate any help you can offer. Thank you. > > Michael > > Model: Apple MacBook Air Laptop (13-inch, Early 2014) > Operating System: OS X Yosemite Version 10.10.3 > Processor: 1.4 GHz Intel Core i5 > Memory: 4 GB 1600 MHz DDR3 > Graphics: Intel HD Graphics 5000 1536 MB > Storage: 70.52 GB free out of 120.14 GB > > > ------------------------------------------------------------------------------ > One dashboard for servers and applications across Physical-Virtual-Cloud > Widest out-of-the-box monitoring support with 50+ applications > Performance metrics, stats and reports that give you Actionable Insights > Deep dive visibility with transaction tracing using APM Insight. > http://ad.doubleclick.net/ddm/clk/290420510;117567292;y > > > > _______________________________________________ > Torcs-users mailing list > Tor...@li... > https://lists.sourceforge.net/lists/listinfo/torcs-users > |
|
From: Michael M. <mmc...@li...> - 2015-05-22 01:59:09
|
Hi everyone This is my first time using the mailing list, so please bare with me. I have just discovered Torcs, and want to run it on my Apple MacBook Air. However, Torcs will not load at all. Nothing happens when I run it. If I have the "Force Quit" program open, I can see Torcs appear for a quick split of a second, and vanish. I followed the Readme file in the installation package, and did exactly as I was supposed to. I installed the OpenAL framework first, then dragged the Torcs file to a 'Games' folder under Applications. Originally, under Security & Privacy under Settings, I had the allowable apps option set to "Mac app store and identified developers". This is a security feature that only allows approved programs to run. However, it always offers a "Allow anyway" button. I used this in the first installation attempt of the framework, and the first running attempt of Torcs. On the second try I set the allowance feature to 'Anywhere', meaning any downloadable program can run. I installed the framework a second time, but to no avail. Same result. I do not know how to remove the framework, if that is possible. Other than the charger I had no devices hooked to my Mac while installing the Framework and attempting to run Torcs on both tries. Here are the basic settings of my Mac. I can provide a full system report if that helps, but I don't think that is necessary. Please let me know if any of you can help out. Torcs looks like a great game, and I would really appreciate any help you can offer. Thank you. Michael Model: Apple MacBook Air Laptop (13-inch, Early 2014) Operating System: OS X Yosemite Version 10.10.3 Processor: 1.4 GHz Intel Core i5 Memory: 4 GB 1600 MHz DDR3 Graphics: Intel HD Graphics 5000 1536 MB Storage: 70.52 GB free out of 120.14 GB |
|
From: Chen Y. Fu <cy...@gm...> - 2015-05-11 14:55:20
|
Hi all,
Thanks for the attentions. I'm new to TORCS and it is the game I use
for an academic publication.
I'm using the trackeditor to draw my own track and then trackgen it.
The track works well but it's hard for me to get the locations of all the
points that lie on the middle line(curve) of the track.
I'd like to request the mathematics formulations about the relations
between the track XML file and the middle curve of the track.
Thanks a lot!
Regards,
You Fu
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