You can subscribe to this list here.
| 2000 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
(7) |
Nov
(167) |
Dec
(101) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2001 |
Jan
(178) |
Feb
(82) |
Mar
(111) |
Apr
(119) |
May
(126) |
Jun
(27) |
Jul
(140) |
Aug
(65) |
Sep
(120) |
Oct
(88) |
Nov
(50) |
Dec
(6) |
| 2002 |
Jan
(44) |
Feb
(82) |
Mar
(47) |
Apr
(121) |
May
(65) |
Jun
(72) |
Jul
(47) |
Aug
(160) |
Sep
(149) |
Oct
(21) |
Nov
|
Dec
(26) |
| 2003 |
Jan
(81) |
Feb
(108) |
Mar
(13) |
Apr
(16) |
May
(5) |
Jun
(31) |
Jul
(10) |
Aug
(14) |
Sep
(16) |
Oct
(4) |
Nov
(2) |
Dec
(17) |
| 2004 |
Jan
(64) |
Feb
(7) |
Mar
(3) |
Apr
(30) |
May
(22) |
Jun
|
Jul
(20) |
Aug
(15) |
Sep
(5) |
Oct
(9) |
Nov
|
Dec
(2) |
| 2005 |
Jan
(1) |
Feb
|
Mar
|
Apr
|
May
(2) |
Jun
(2) |
Jul
|
Aug
(1) |
Sep
(1) |
Oct
|
Nov
(3) |
Dec
(3) |
| 2006 |
Jan
(8) |
Feb
(5) |
Mar
(8) |
Apr
(4) |
May
(7) |
Jun
(6) |
Jul
(10) |
Aug
(6) |
Sep
(8) |
Oct
(28) |
Nov
(43) |
Dec
(19) |
| 2007 |
Jan
(23) |
Feb
(25) |
Mar
(9) |
Apr
(57) |
May
(59) |
Jun
(90) |
Jul
(112) |
Aug
(54) |
Sep
(22) |
Oct
(13) |
Nov
(23) |
Dec
(18) |
| 2008 |
Jan
(15) |
Feb
(13) |
Mar
(47) |
Apr
(133) |
May
(83) |
Jun
(112) |
Jul
(138) |
Aug
(77) |
Sep
(114) |
Oct
(27) |
Nov
(33) |
Dec
(109) |
| 2009 |
Jan
(64) |
Feb
(31) |
Mar
(35) |
Apr
(46) |
May
(144) |
Jun
(124) |
Jul
(85) |
Aug
(105) |
Sep
(217) |
Oct
(188) |
Nov
(143) |
Dec
(157) |
| 2010 |
Jan
(68) |
Feb
(11) |
Mar
(73) |
Apr
(87) |
May
(146) |
Jun
(183) |
Jul
(133) |
Aug
(113) |
Sep
(63) |
Oct
(36) |
Nov
(44) |
Dec
(45) |
| 2011 |
Jan
(38) |
Feb
(27) |
Mar
(21) |
Apr
(32) |
May
(24) |
Jun
(28) |
Jul
(28) |
Aug
(36) |
Sep
(43) |
Oct
(31) |
Nov
(30) |
Dec
(16) |
| 2012 |
Jan
(31) |
Feb
(39) |
Mar
(57) |
Apr
(36) |
May
(17) |
Jun
(27) |
Jul
(22) |
Aug
(34) |
Sep
(30) |
Oct
(26) |
Nov
(12) |
Dec
(14) |
| 2013 |
Jan
(10) |
Feb
(3) |
Mar
(3) |
Apr
(15) |
May
(10) |
Jun
(15) |
Jul
(9) |
Aug
(11) |
Sep
(15) |
Oct
(23) |
Nov
(29) |
Dec
(19) |
| 2014 |
Jan
(6) |
Feb
(11) |
Mar
(28) |
Apr
(16) |
May
(14) |
Jun
(31) |
Jul
(23) |
Aug
(19) |
Sep
(9) |
Oct
(6) |
Nov
(6) |
Dec
(4) |
| 2015 |
Jan
(78) |
Feb
(6) |
Mar
(1) |
Apr
(3) |
May
(1) |
Jun
|
Jul
|
Aug
(2) |
Sep
|
Oct
(1) |
Nov
|
Dec
|
| 2016 |
Jan
|
Feb
|
Mar
(5) |
Apr
(2) |
May
|
Jun
|
Jul
(1) |
Aug
(2) |
Sep
(1) |
Oct
|
Nov
(1) |
Dec
|
| S | M | T | W | T | F | S |
|---|---|---|---|---|---|---|
|
|
|
|
|
|
|
1
(3) |
|
2
|
3
|
4
|
5
|
6
(1) |
7
|
8
|
|
9
|
10
(1) |
11
(4) |
12
(3) |
13
|
14
|
15
|
|
16
|
17
|
18
|
19
|
20
|
21
|
22
|
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
|
30
|
31
(1) |
|
|
|
|
|
|
From: Jan E. <ch...@in...> - 2003-03-31 09:47:37
|
Hi,
If anyone feels like reading some gibberish please have a look at:
doc/editor.txt
It tries to document how the editor is used. Still lacks a lot of fine
details and some whole chapters, but it should at least aid newbies in the
fine are of scenario creation.
--
Many an ancient lord's last words had been:
"You can't kill me because I've got magic aaargh...."
-- Terry Pratchett, Interesting Times
|
|
From: Jan E. <ch...@in...> - 2003-03-12 12:41:29
|
On Wed, 12 Mar 2003, Korruptor wrote:
>>>> As for package, I'll do some more testing the next few days and fix
>>>> the
>>>> bugs I find, but otherwise I think we could tag 0.82 and get the
>>>> sucker
>>>> out.
>>>
>>> Wow, that would be superb! :-)
>>
>> It's about time, don't you think?
>
>I was hoping to squeeze the agnostic theme in before 0.82, but I'm away
>until Monday, so it's unlike I'll finish it for at least another week.
>Something nice for 0.83 then... :-)
Sounds fine. We should not spoil the folks with too many goodies at the
same time. ;)
I need to create a small scenario for my tests though. I'll see what I can
do tonight.
--
Many an ancient lord's last words had been:
"You can't kill me because I've got magic aaargh...."
-- Terry Pratchett, Interesting Times
|
|
From: Korruptor <kor...@ma...> - 2003-03-12 11:57:29
|
>>> As for package, I'll do some more testing the next few days and fix
>>> the
>>> bugs I find, but otherwise I think we could tag 0.82 and get the
>>> sucker
>>> out.
>>
>> Wow, that would be superb! :-)
>
> It's about time, don't you think?
I was hoping to squeeze the agnostic theme in before 0.82, but I'm away
until Monday, so it's unlike I'll finish it for at least another week.
Something nice for 0.83 then... :-)
G
--
"The only thing that helps me keep my slender grip on reality, is the
friendship I share with my collection of singing potatoes..."
-- Holly, Red Dwarf; "Queeg", S02E05
--
|
|
From: Jan E. <ch...@in...> - 2003-03-12 06:11:16
|
On Tue, 11 Mar 2003, Korruptor wrote:
>> Maybe we should ultimately package Civil in the same way for OSX? Just
>> add
>> all the bits we need into one gargantuan package?
>
>To be honest I'm not for this. 50MB download isn't good, and I don't
>want to end up supporting Pygame, Python 2.32a, PyOGL and all the
>associated bits, no matter how well it works.
Ok, it was just an idea. If it belongs to the group "stupid ideas"
consider it forgotten.
>I'm still happy to avoid OS X support until Pygame gets "official". If
>the kitchen sink hits the main Pygame site, and Pete authorises it,
>I'll do the package installer for Civil, but I'm not keen on the
>meta-package installer for the whole shebang.
>
>Is this unreasonable?
Not at all.
>> As for package, I'll do some more testing the next few days and fix the
>> bugs I find, but otherwise I think we could tag 0.82 and get the sucker
>> out.
>
>Wow, that would be superb! :-)
It's about time, don't you think?
--
"Right, you bastards, you're... you're geography"
-- Terry Pratchett, Guards! Guards!
|
|
From: Korruptor <kor...@ma...> - 2003-03-11 20:14:53
|
> Maybe we should ultimately package Civil in the same way for OSX? Just > add > all the bits we need into one gargantuan package? To be honest I'm not for this. 50MB download isn't good, and I don't want to end up supporting Pygame, Python 2.32a, PyOGL and all the associated bits, no matter how well it works. I'm still happy to avoid OS X support until Pygame gets "official". If the kitchen sink hits the main Pygame site, and Pete authorises it, I'll do the package installer for Civil, but I'm not keen on the meta-package installer for the whole shebang. Is this unreasonable? > As for package, I'll do some more testing the next few days and fix the > bugs I find, but otherwise I think we could tag 0.82 and get the sucker > out. Wow, that would be superb! :-) G -- "Starbug was built to last sir. This old baby's crashed more times than a ZX81." -- Kryten, Red Dwarf S6E1 |
|
From: Jan E. <ch...@in...> - 2003-03-11 18:18:03
|
On Tue, 11 Mar 2003, Korruptor wrote:
>>
>> In case nobody has noticed I did some major hacking on the label
>> handling
>> in the setup dialogs. They now share much more data (the fonts) and
>> should
>> be leaner on resources and faster to create.
>>
>> I did some more updates today, this time mainly for LOS stuff. I
>> cleaned
>> up the way units see other units and removed a lot of extra data. The
>> LOS
>> part may need some bugfixes, as I didn't really test it that much. Yes,
>> I'm a lazy bstrd. All finns are. :)
>
>Excellent! I did catch this but I was in Oxford so forgot to reply...
>:-)
Oxford, ex? Rowing? :)
>I've made a start to the agnostic theme, but not committed anything as
>of yet. I'm also debating giving the latest Pygame Kitchen Sink release
>a whirl and see if it works. Bit worried about it killing any of my
>other SDL bits though. Oh well, fingers crossed...
Yeah, I saw a mention of the new kitchen sink. It would be nice if it
worked, and especially if it worked without messing up your normal SDL and
Python installations.
Maybe we should ultimately package Civil in the same way for OSX? Just add
all the bits we need into one gargantuan package?
As for package, I'll do some more testing the next few days and fix the
bugs I find, but otherwise I think we could tag 0.82 and get the sucker
out.
Or are there any pressing issues that need fixing before a 0.82 release?
---
Crowley was in Hell's bad books. Not that Hell has any other kind.
-- Terry Pratchett & Neil Gaiman, Good Omens
|
|
From: Marcus A. <maa...@ra...> - 2003-03-11 11:54:40
|
On Tue, 11 Mar 2003, Korruptor wrote: > > G > > -- > "Like German tourists: The stupid are everywhere!" > > -- Arnold J. Rimmer, Red Dwarf Series 8, Episode 2 Like a relative of mine used to say, "Germany is wonderful. Germany is /the/ most beautiful country in the world, because Germans have managed to create a country which has no German tourists!" Cheers, Marcus |
|
From: Korruptor <kor...@ma...> - 2003-03-11 09:54:38
|
>
> In case nobody has noticed I did some major hacking on the label
> handling
> in the setup dialogs. They now share much more data (the fonts) and
> should
> be leaner on resources and faster to create.
>
> I did some more updates today, this time mainly for LOS stuff. I
> cleaned
> up the way units see other units and removed a lot of extra data. The
> LOS
> part may need some bugfixes, as I didn't really test it that much. Yes,
> I'm a lazy bstrd. All finns are. :)
Excellent! I did catch this but I was in Oxford so forgot to reply...
:-)
I've made a start to the agnostic theme, but not committed anything as
of yet. I'm also debating giving the latest Pygame Kitchen Sink release
a whirl and see if it works. Bit worried about it killing any of my
other SDL bits though. Oh well, fingers crossed...
G
--
"Like German tourists: The stupid are everywhere!"
-- Arnold J. Rimmer, Red Dwarf Series 8, Episode 2
--
|
|
From: Jan E. <ch...@in...> - 2003-03-10 19:44:21
|
Hi,
In case nobody has noticed I did some major hacking on the label handling
in the setup dialogs. They now share much more data (the fonts) and should
be leaner on resources and faster to create.
I did some more updates today, this time mainly for LOS stuff. I cleaned
up the way units see other units and removed a lot of extra data. The LOS
part may need some bugfixes, as I didn't really test it that much. Yes,
I'm a lazy bstrd. All finns are. :)
CVS commit log below:
* added new client side LOS updates. Done at scenario start and at each
action step. Maybe needs to be somewhere else too?
* removed all the internal "a sees b" caches from Unit. All LOS checks are
direct calls to the C module now.
* changed all scenario.info.units.values() to scenario.info.units.itervalues()
which is supposed to remove one unnecessary copy of all the values when
iterating over the units.
* removed some unnecessary debugging output.
* something else too, but I've forgot. :)
--
Crowley was in Hell's bad books. Not that Hell has any other kind.
-- Terry Pratchett & Neil Gaiman, Good Omens
|
|
From: Jan E. <ch...@in...> - 2003-03-06 04:53:17
|
On Thu, 6 Mar 2003, Shi Ying wrote:
> I find the main method of civil-ai is updateAI(), is that right?
>Do you implement the AI calculation function? I only find a line:
>
> print "updateAI: should perform AI calculations"
So far that's the only AI we have. Something more is planned for some
release sooner or later, but probably not for 1.0.
--
Real children don't go hoppity-skip unless they are on drugs.
-- Susan Sto Helit, in Hogfather (Terry Pratchett)
|
|
From: Korruptor <kor...@ma...> - 2003-03-01 20:26:39
|
> Yeah, I'll have to update the manual a little bit too, although it's > not > in a terrible shape. I've been a bit reluctant to add things while > we've > still changed pretty central things. Now as we seem to have stabilized > a > bit I'll start adding more playing related stuff to the manual. Yeah, I had a look at it while I was doing the website. There's not much that needs changing to be honest, so it can wait a while I think... > At least Opera 6.11 and Konqueror look the same, so either they have > the > same bugs or then it works perfectly on those. I don't have Mozilla to > test with. I've downloaded (33MB!!!) and tested with Mozilla and it's fine also. Think that's a result then... :) > I'm very happy with it. Excellent work, Michelangelo! Cheers buddy! Much appreciated... -- "The probability of someone watching you is proportional to the stupidity of your action." -- |