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From: Catnip <sco...@gm...> - 2021-10-17 07:04:18
|
Welp, I was about to point to wxMediaCtrl and wxSound as an alternative but it seems you already made a lot of work in Glu. I'll wish for a prompt bug fix. Thank you for your work as always. Best wishes to you, Scorbie (Dongook Lee) On Sat, Oct 16, 2021 at 7:15 AM Andrew Trevorrow <and...@gm...> wrote: > Me: > > > ... The cute_sound code is open source and seems quite reliable ... > > So, the day after I say that I get a report that Glu crashes on macOS Big > Sur > and it turns out the crash happens in a cute_sound call. Sigh... > > I'm going to hold off making any changes to Golly until that bug is fixed. > Could be a while... > > Andrew > > _______________________________________________ > Golly-test mailing list > Gol...@li... > https://lists.sourceforge.net/lists/listinfo/golly-test > |
From: Andrew T. <and...@gm...> - 2021-10-15 22:15:29
|
Me: > ... The cute_sound code is open source and seems quite reliable ... So, the day after I say that I get a report that Glu crashes on macOS Big Sur and it turns out the crash happens in a cute_sound call. Sigh... I'm going to hold off making any changes to Golly until that bug is fixed. Could be a while... Andrew |
From: Tomas R. <ro...@gm...> - 2021-10-15 01:50:43
|
Sounds [heh] great! People can start synthesizing [heh] patterns that play great tunes! MTV here we come! On Thu, Oct 14, 2021 at 6:18 PM Andrew Trevorrow <and...@gm...> wrote: > Chris Rowett added audio support in Golly, but it's not enabled in > our official distributions because it relies on a commercial library > (irrKlang) which isn't open source. I've been using a different library > called cute_sound (https://github.com/RandyGaul/cute_headers) > in another project (https://glu1.sourceforge.io). The cute_sound > code is open source and seems quite reliable -- I've tested it > on Windows/Mac/Linux -- so unless anyone objects I plan to > make the following changes to Golly: > > * Replace the irrKlang code with cute_sound and enable it by > default (I'd still keep the ENABLE_SOUND flag in case people > want to build Golly without sound support). > > * Remove the sound command from the overlay and make it a > Golly function. The functionality would be identical but the new > function would use a nicer syntax. People wouldn't have to > create an overlay to play sounds, and it would be available > to both Lua and Python scripts. > > Having sound in Golly would let people explore CA-generated music, > or at least create some interesting sound effects. We could distribute > a script that runs a pattern and plays different notes (or chords?) > depending on the pattern's density or some other metric. It might be > interesting to see if there are any oscillators that generate nice tunes! > > Andrew > > _______________________________________________ > Golly-test mailing list > Gol...@li... > https://lists.sourceforge.net/lists/listinfo/golly-test > -- - https://cube20.org/ <" rel="nofollow">http://cube20.org/> - https://golly.sf.net/ <" rel="nofollow">http://golly.sf.net/> - https://experiments.cubing.net/ - |
From: Andrew T. <and...@gm...> - 2021-10-15 01:18:31
|
Chris Rowett added audio support in Golly, but it's not enabled in our official distributions because it relies on a commercial library (irrKlang) which isn't open source. I've been using a different library called cute_sound (https://github.com/RandyGaul/cute_headers) in another project (https://glu1.sourceforge.io). The cute_sound code is open source and seems quite reliable -- I've tested it on Windows/Mac/Linux -- so unless anyone objects I plan to make the following changes to Golly: * Replace the irrKlang code with cute_sound and enable it by default (I'd still keep the ENABLE_SOUND flag in case people want to build Golly without sound support). * Remove the sound command from the overlay and make it a Golly function. The functionality would be identical but the new function would use a nicer syntax. People wouldn't have to create an overlay to play sounds, and it would be available to both Lua and Python scripts. Having sound in Golly would let people explore CA-generated music, or at least create some interesting sound effects. We could distribute a script that runs a pattern and plays different notes (or chords?) depending on the pattern's density or some other metric. It might be interesting to see if there are any oscillators that generate nice tunes! Andrew |