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From: Tim H. <tim...@gm...> - 2011-05-31 09:57:13
|
Hi Conrad, Thanks for your rule. I'm forwarding this email to the golly-test mailing list so that people can see it and hopefully comment. You might also make a post in the forums at conwaylife.com, to get more feedback. Tim On 30 May 2011 01:57, Conrad Walden <con...@me...> wrote: > > Hi, I am a 5th grader who like CA's. So, I tried to make one myself, and , well, I did. In the .zip file you'll find something that infinitely pushes a block forward and the rules and icons their selves. It is really only a mechanism based off "particles", "wwe", and others. I used Squaredance as a template. Here is the list > of states: > > 0 is ground. Empty. Anything can exist on it. > 1 is a base for signals, those familiar with Wire World could call it a Tail. > 2 is a sensor, or "head". It is the basic sensor, it can push blocks. > 3 is an evading sensor: when it gets to a block or wall, it splits and avoids. See it for yourself. > 4 is a destroying sensor, when it gets to a block or wall, the signal destroys it. > 5 is a key sensor, it makes ugates lgates and lgates ugates. > 6 is a build sensor, when it reaches anything it cannot pass, it makes a block, when it hits a block, the block becomes a wall. > 7 is a wall, it absorbs standard sensors and key sensors. > 8 is a block, it can be pushed by normal sensors (see 20) > 9 is a lgate, it does not allow anything through, but is turned into a ugate by a key sensor. > 10 is a ugate, it allows all signals through (while turning them into sensor) except key, when key is adjacent it becomes lgate. > 11 is a sensor passing through a gate > 12 is a base passing through a gate > 13 is a transformer, it changes 2's into 3's, 3's into 4's, 4's into 5's > 14 is a build turning into a sensor > 15 is a sensor turning into an evade > 16 is a evade turning into a destroy > 17 is a destroy turning into a key, and > 18 is a key turning into a build > 19 is a base passing through > 20 is a block being pushed. > > There is one problem: DO NOT PUT AN EVADE SIGNAL MOVING PARALLEL AND TWO SPACES AWAY FROM A CONTINUOUS LINE OF WALLS OR BLOCKS!!!!!!! > > > > > Thanks! > Conrad Walden > > > > > > -- Tim Hutton - http://www.sq3.org.uk - http://ferkeltongs.livejournal.com |