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Showing posts with label Historical Scenario. Show all posts
Showing posts with label Historical Scenario. Show all posts

Friday, May 15, 2015

Operation EPSOM, Codename HANGOVER epic scenario Battle Report!

This follows on from Part One which contains all of the scenario rules.
Introduction
The forces were divided as follows. Dan had the German left (west) flank with the four PzIVs of 8/12 SS, and the twelve PzIVs of 5/12 SS coming in from reserve, plus the westernmost 88 to command against Eric's advancing first squadron of 2 F&F Y with 16 Shermans and a motor platoon.  Tony had the German right (east) flank and center with four platoons of 15/25 SS with four attached ATGs in the bocage on his right between Colleville and Mouen, the independent HQs security platoon in the red brick manor house forward of Coleville, the easternmost 88 and the two 20mm AA guns near


Grainville in the center, and the four Tigers coming in from delayed reserve on the east edge, to face Steve's Cromwell squadron of 2 N Yeo and his Sherman and Stuart squadron of 23 H.  All the Germans on or south of the railway line were concealed by blinds, and a number of dummy blinds filled out the German positions in the bocage.  Dan and Tony shared the command of the 12 SS Pio platoon in Cheux, with Dan rolling for attacks by Eric, and Tony rolling for attacks by Steve.  The players on both teams also shared their off board artillery assets as needed.  Even though this only gave Dan 17 models to push in the early turns, the battle on his side of the table against Eric's forces was a free swinging affair, with a lot of fire to resolve.  Tony played the more numerous SS infantry in a more static manner, keeping his troops under blinds and out of sight as long as possible, and Steve always plays fast and decisively, thus the two halves of the table stayed in sync with each other throughout the game.

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Wednesday, May 13, 2015

Operation EPSOM, Codename HANGOVER Mega Scenario Game! Pt I



Eric and I had the good fortune to play an amazing scenario setup by Tony in his wonderful game room! In Part one of the battle report, I will post Tony's writeup of the scenariom while part two will be my battle report!

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by Tony Jacoby
My friend Dan and I hosted Steve and his bud Eric to the kind of large scale scenario game that we like to play, usually based on a historic battle.  Games like this take much more planning and preparation (and collecting!) than ordinary pickup or tournament style games, but I think the extra effort and the team play make for a better experience and take FoW to another level.  The lack of a ground scale in the game design requires some telescoping of the terrain features; nevertheless, the goal is to model the key themes of the actual battle so the scenario feels right while producing a game that is challenging and fun for all players...

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Monday, January 5, 2015

Rafah Junction - 20,000 point Fate of a Nation Throw Down

By Tom Burgess
I am truly fortunate to part of a great group of gamers who can come together to play huge scenarios like the Rafah Junction game. In the past we have run a large Kursk battle and a large Hannut  battle as well as several campaigns where we have been able to employ Flames of War as our common rule set.

With the release of the new “Fate of a Nation” Arab-Israeli War book from Battlefront, we thought it might be fun to get out all of our Six Day war forces and run a “Tanksgiving” mega battle. However scheduling precluded us from being able to run a mega game until  a few weeks after Thanksgiving. The good news was this delay allowed our group member Greg to design a scenario for a big multi-player battle that would allow us to use our full current Six Day War collections (and then some) in a mostly historical situation with relatively representative orders of battle.

Greg settled on the Jun 5th 1967 Battle for Rafah Junction where the Israeli 7th and 60th Armored Brigades had to breach the defenses of the United Arab Republic’s 7th Infantry Division near Rafah Junction and then withstand a counter attack by the UAR’s 4th Armored Division and after defeating that, drive on to El Arish.

Greg not only designed the scenario, he also hosted the game in excellent game room using his 6’ x 10’ desert terrain board. To that our group brought 8 players, over 20,000pts total of forces, and over 200 tank models!
The game board looking west from the Israeli deployment areas (inside the blue markers) .
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Monday, December 8, 2014

Playing Historical Games


By Mitch Reed

One of the great aspects of Flames of War is how the game can be used for different types of play that are each enjoyable and present different challenges for the players.  FoW tournaments are a huge success at conventions and local gaming stores.  There is also one on one play where two opponents play a game at their home or at their gaming store. And finally, there is using the game to re-create a historical battle, which this article will highlight.

In my 2 ½ years of playing Flames of War I have observed two types of players; you have the gamers who are addicted to the thrill of gaming and play many different types of games and then you have the historical gamer who uses a game or rules system to see what they would do if allowed to refight a battle from the past.  Many gamers can identify themselves as being part of both groups at different times, and while playing, the rationale for gaming is immaterial to their success or failure on the table. However I always like at tournaments how players will explain why they chose a particular period or army to play; it shows some connection to the history that the little soldiers on the base represent. 

Kevin Hatch writes a history of the unit he uses for most tournaments

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Monday, September 1, 2014

Peiper's Charge Historical Scenario Game 3

The story of Peiper's Charge comes to a close in Game 3!!!!!

RangerDane and I met up to play the final game of Peiper's Charge scenario for Flames of War.  For those new to this report the previous games can be found in our reports for Game 1 and and our report for Game 2.  It hasn't been easy on the Germans, but the scenario does exactly what any historical scenario should...it gives you a feel for the pressures those commanders must have been facing.

Quick refresher...The scenario can be played as a single 3 table game or as a series of 3 smaller one table games. I am entering Table 3 at Point B (Stoumont) at roughly Turn 27...11 turns behind schedules.

Massive scenario from Battlefront's Peipers Charge Scenario
Scenario 2 from Battlefront's Peipers Charge Scenario

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Tuesday, August 12, 2014

Peiper's Charge Scenario Game 2

By Jeff "SonBae" Flint

The story of Peiper's Charge continues!!!!!

If you remember from my last update, RangerDane and I met up to play the Peiper's Charge scenario for Flames of War. This scenario was a great departure from the traditional mission based games we typically play.

A quick recap for those who don't want to click the link above to the previous article for Game 1 of the scenario.The scenario depicts Peiper's famous charge during the Battle of the Bulge.  The scenario can be played one of two ways.  First you can play it as a single multi-table scenario that runs over 3 tables.  



Massive scenario from Battlefront's Peipers Charge Scenario


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Monday, June 3, 2013

Historical Scenario: Disaster at Sidi Razegh!



SIDI REZEGH, LIBYA, 23rd NOVEMBER, 1941: South Africa’s participation in the Western Desert campaign got off to an inauspicious start during the Operation Crusader battles, leading to recriminations and continuing distrust between the South African and British high command. The South Africans blamed the destruction of 5th SA Infantry Brigade at Sidi Rezegh on a failure to come their aid by the supporting British armour – a recurring theme in the Western Desert where the 8th Army were unable to meld their largely Commonwealth infantry formations and British armoured units into the effective all-arms battlegroups deployed by the Germans. 

Click here to Download!

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Monday, April 22, 2013

Historical Scenario: Celleno by JC Winterbach


CELLENO, ITALY, JUNE 10th, 1944: On June 10th, 1944, the 6th South African Armoured Division deployed their entire 11th South African Armoured Brigade in the advance towards Florence. This would prove the first and also last opportunity during the entire Italian campaign in which the entire 11th SA Armoured Brigade could be deployed in unison. In a daring move, Major-General W.H.E Poole deployed the 11th SA Armoured Brigade without the necessary support from the Divisional Artillery.
Brigadier J.P.A Furstenburg realised that the German 356. Infantrie-Division would withdraw northwards. The German opposition encountered, comprised of the 356. Infanterie-Division’s left flank. Furstenburg’s intention was to turn the German left flank by ordering the Special Service Battalion (Armoured) to advance on the right.

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Thursday, April 4, 2013

Operation Spark Scenario by Mike Bersiks

Operation Spark Scenario by Mike Bersiks
MARINO, RUSSIA, 12 JANUARY 1943: After a series of costly and occasionally catastrophic failed offensives to attempt the relief of the city in 1942, the final months of that year saw relative calm descend on the Leningrad front. The Soviets were faced with rebuilding 2nd Shock Army for the second time, whilst for both sides the attention of the high command was focused on the decisive battle in the south at Stalingrad.
By January Soviet forces had recovered sufficient strength for them to consider another major offensive. The commander of the Volkhov Front, General Meretskov, had realized that previous attacks had foundered on the inability of his command to gain bridgeheads over the Neva River. Now, in the deep winter, the river was frozen solid – sufficient to hold the weight of T-60 light tanks (T-34s would still require bridges to get them across to the far bank). By the 67th Army attacking the German positions along the Neva at the same time as the Volkhov Front forces attacked the defences on the other side of the encircling salient it was hoped that breakthrough would be achieved, as the Germans would be unable to transfer forces between the two sides of their position.
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Saturday, April 21, 2012

Historical Scenarios keep rolling in!

5 More great Historical (and Historically Inspired) scenarios for you guys today:


  • Red House.  Soviets vs Germans.  STALINGRAD, 1942.  The German 6th Army pushes the Soviet 62nd Army to within eye-shot of the Volga!  Scenario by Craig Baxter.
  • Assault On Rogan.  Soviets vs Germans.  KHARKOV, 1943.  As part of the Third Battle of Kharkov, the SS Panzer Corps launched a number of attacks to try to cut off the roads from Kharkov to the cities of Rogan and Chuhuiv.  Scenario by Denis Kosta.
  • Lingevres.  British vs Germans.  NORMANDY, 1944.  The British 50th Tyne and Tees faces the famous Panzer Lehr Division as the British attempt to break through German lines.  Scenario by Craig Baxter.
  • Narew River Crossing.  Soviets vs Germans.  CHRABOLY POLAND, 1941.  German Forces attempt to force their way across the Bridge across Narew, held by a Soviet Blocking Force.  Scenario by Craig Baxter.
  • Rehearsal For Crete.  British Vs Germans.  ARGOS, GREECE, 1941.  The campaign in Greece is going well for the Germans, who will surprise the retreating Tommies by grabbing the Corinth Canal bridge ahead of the Panzertruppen. Scenario by Mike Bersiks.
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Wednesday, April 11, 2012

More Downloads for you to enjoy!

We've got a slew of new downloads for your enjoyment.  First up, we've got a very useful "Wall Rules" printout available in 2 awesome styles.  Arran saw that we had printed something similar on the wall in our game room, and decided the community might enjoy having a copy they can use as well!  Updated for Version 3- download, print, and enjoy!  Great for game rooms, and game shops alike!

WALL RULES pdf   5 pages, print out and distribute freely!
Wall Rules Style 2 (German Printout)

Next up we have pdf versions of the very fun (and as far as we're concerned absolutely 100% official!) WWPD warrior teams.  These were done by Chuck Martinell- thanks Chuck!


Last but not least, we have 4 new Historically based scenarios which are always available on the Historical Scenarios page.  Thanks guys, keep em coming!

Queen's Cauldron.  French vs Germans.  Merdrop, France, 1940.  On the morning of 13 May, 1940, Panzer Schuzen with supporting armor from the 4th Panzer Division attack near the village of Merdrop and Queen Maria Theresa- a 17th Century Chateau.   Scenario by Ron Bingham of the Battle Barn.


Last Man Out.  British vs Germans.  BELGIUM, 1940.  German Panzers were on the move in May 1940 and have broken though the Belgian and French forces in the Ardennes.  Scenario by Ron Bingham of the Battle Barn.


Stoumont.  Germans vs USA.  BASTOGNE, 1944.  Kampfgruppe Peiper penetrated the American lines and pushed west.  After murdering 86 American PoWs they halted at Stavelot before fighting their way across Ambleve Bridge.  Scenario by Craig Baxter.


Pegasus Bridge.  British vs Germans.  NORMANDY, 1944.  Soon after midnight, 6 June, 1944, Glider borne infantry from D-Co, 2nd Oxfordshire and Buckingshire Light Infantry Regiment attacks and captures a key bridge over the Orne Canal a few miles outside of Caen France.  Scenario by Ron Bingham of the Battle Barn.



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Wednesday, April 4, 2012

New Downloads Page: Historical Scenarios!

We've added a new page for Historical Scenarios, and to kick things off, Mike Bersiks has supplied the community with 4 awesome scenarios that he adapted from ASL!  If you have some of your own, please email me (Steven at wwpd dot net) and I'll get them categorized and posted!

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