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Showing posts with label TMOCB. Show all posts
Showing posts with label TMOCB. Show all posts

Friday, 20 May 2022

TMOCB USMC v NVA

Returning to the jungles of Vietnam saw Gary using the NVA against my US Marines. The NVA have not had an outing for a while and produce a rather different game in which the Marines are scattered around the villages looking for caches of food and arms when the NVA arrive.

It's quiet out there, too quiet!:


Lt. Donovan finds a cache of food and destroys it:

Sgt. Rambo finds more hidden food supplies that also go up in smoke:

Sgt. Elias locates some arms and ammunition, so far things are going well:

Sgt. Rambo excavates more food, the NVA will go hungry tonight:

Enemy in sight! Lt. Donovan spots NVA lurking in the jungle:

Remarkably accurate Marine shooting takes out three out of the four NVA bases leaving only the NVA Platoon Commander standing:


Not everything goes Donovan's way though as a VC ambush from the Temple results in one Marine base down:

Donovan quickly calls in the Medivac to take the casualties to safety:

Needing a single '4' on seven dice to move into the next village sector Rambo fails to move:

Lt. Donovan calls down an artillery strike on another NVA section:

More NVA appear, things are hotting up:

Sgt. Cowboy (standing in for Sgt. Barnes who is in Tokyo on R&R) appears but is ambushed by the VC:

The artillery strike downs an NVA base but also takes out an innocent peasant. As ever the press is there to record it:

Up to now pretty much everything has gone the Marines way. However, things can change quickly and one of Sgt. Elias' bases is taken out by the NVA:

Things escalate quickly for Elias, with two NVA sections pouring fire in from different directions only Elias and Pvt. Buster the dog team are still standing:

Elias and Buster are down, the situation is grim:

Lt. Donovan calls in another artillery strike which decimates one of the NVA sections:

Sgt. Cowboy was attempting to move to Sgt. Elias's assistance but was too late. Meanwhile Lt. Donovan has also lost another base. The situation is becoming desperate:

Sgt. Cowboy spots the NVA platoon commander (who had been hiding in a bamboo thicket!) attempting to join his men across the road:

The NVA commander goes down in a hail of lead:

Sgt. Cowboy leads his men into the temple, the other half of which is held by an NVA section:

One base is lost in the firefight:

Where is Sgt. Rambo while all this has been going on? Making little progress is the answer, he is still delayed in the village he started in:

The firefight in the Temple is brutal, more losses on both sides:

Another artillery strike lands perfectly but does no damage at all:

Sgt. Cowboy and his men are all down! That's two USMC sections wiped out, very bad news indeed for the Americans:

Carnage in the 'Temple of Doom':

The end, this is the end my friend. Huge losses on both sides in the Temple and the jungle opposite:

One of the most bloodthirsty games of TMOCB I've played, two sections of USMC wiped out and numerous NVA bases taken out. For a while it looked like it would be a walkover for the Marines but Gary fought back very aggressively and, crucially, prevented the Americans medivacing almost all of their casualties. 

The final VP count gave the outcome as a minor NVA victory, largely as I rolled very well on the VP for the food caches I'd destroyed earlier in the game. It certainly seemed like a serious loss to me with two sections wiped out!

TMOCB are a great set of rules, I really enjoyed the solo games I played initially and both Gary and Dave have taken to them. I should really paint up the 'Ruff Puff's' I have so we can try the Mountain Tribes scenario but next perhaps we will play out a Firebase attack for a change.

Thursday, 31 March 2022

TMOCB ARVN Special Forces v Viet Cong

Dave's second game of TMOCB this time with him using the VC and me an ARVN Special Forces platoon in the search and destroy scenario. 

I'd never used veteran troops before in TMOCB so was interested to see how they did. While few in numbers they do have some significant advantages which should allow them to move fast and hit hard. Given their small numbers I spent the 5 asset points on an extra base for one squad and an artillery liaison team for the platoon HQ more for an extra base than any other reason!

There are initial reports of VC activity from an armoured convoy (I just wanted to put the tanks and M113's on the table really!):

An ARVN Special Forces platoon is sent in to investigate:


VC mass in one of the villages, the reports were not wrong:

They sure were not! Sniper! The 2nd squad loses a base which is taken out by a VC ambush:

The casualties are quickly medivaced by chopper:

The first food cache is discovered:

The VC commander makes an error, two of his sections are hit by an artillery strike. One section is unscathed but the other takes very heavy losses:

To the right of the road the 2nd squad advances and finds some hidden weapons and ammo:

The 1st squad destroys more food stores:

The 1st squad moves up along the temple towards the VC hit by the earlier artillery strike:

The 3rd squad arrives but have got a bit lost and have some distance to cover before they can join in the fight:

The platoon commander destroys more food supplies:

The 2nd squad encounters VC, they are few in numbers though:

The 1st squad occupies the temple:

The 2nd and 3rd squads converge on the VC in the village:

With the VC being squeezed between the 2nd and 3rd squads they elect to fade back into the jungle:

Assault! A large VC section attempts to rush the temple!:

The attack is beaten off with heavy losses:

Undaunted a second VC section tries to rush the temple:

Again it is largely cut down though the ARVN take a base loss themselves. When calling don the medevac helicopter disaster strikes as the VC shoot it down! Truly this is the TEMPLE OF DOOM: 

Another ARVN artillery strike, less effective this time:

The 2nd squad clears more of the villages:

More food goes up in smoke:

Remarkably another attempt to medevac is stopped in it's tracks (literally):

Having cleared the temple the 1st squad resumes the advance:

They begin to explore another village:

Masses of VC casualties are in the area:

With few men left the VC quit the field:

A rather overwhelming victory for the ARVN Special Forces, they only lost two bases in the entire game one of which was evacuated (the medevac service did less well though losing a chopper and an M113!) with numerous VC casualties and several caches found. 

Dave was pretty unlucky with his casualty, shooting and assault rolls but the more I play the more I think that winning with the VC against a competently handled White Star force is difficult and the style of play required is rather negative, trying to minimize losses and prevent the villages being searched while picking off any isolated White Star forces. Of course this may well be realistic!

As regards using veterans they seem quite effective, they get an extra action dice, two more dice when shooting or assaulting and always count as 'down' improving their saving throw. 

Next time we will probably try the NVA rather than the VC and see how that goes!