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Showing posts with label 1/3000th. Show all posts
Showing posts with label 1/3000th. Show all posts

Monday, 12 June 2023

Nimitz Royal Navy v Kriegsmarine 'Murmansk' campaign Part 2

Andy and I played the second part of or 'Murmansk' Nimitz campaign last week. When we left it the convoy had made it about half way and was still undiscovered but the Germans were closing in rapidly with an undetermined force which must be strong in numbers as they hadn't committed much in the way of ships yet:


Day four began with a German air attack on TF 9 containing HMS Implacable. Implacable managed to launch two Hurricanes which shot down one Me109 and a Stuka while losing one of the Hurricanes. AA fire then accounted for a JU88 but unfortunately the remaining JU88 managed to hit the Implacable causing some structural damage:

The British then attempted an air strike of their own from HMS Implacable of TF 9 on TFE (the main German fleet) but the British Skua's failed to find the target and returned to the carrier.

The Germans then successfully identified the convoy (TF 3) with a destroyer. To prevent the German main fleet attacking the convoy TF 6 engaged the main German fleet. Unfortunately the British lost the initiative and had to set up first. HMS York leads followed by Howe, Belfast (damaged in a previous air strike) and Rodney. The destroyers HMS Jervis, Khartoum, Kelly and Jackal form a second line:

The German TF contained the Tirpitz (Bismarck class); Scharnhorst; Scheer (Deutchland class); Nurnberg (light cruiser), 6 of the earlier German destroyers and 3 of the later Type 36A  ("Narvik" class) destroyers. A very powerful force indeed:

Initial manoeuvres:

The British concentrate on the destroyers while the Germans hit the larger British ships:

Several German destroyers are sunk or crippled:

The Germans lose three Destroyers sunk and two crippled. The British lose the Howe, Belfast, York, Kelly and Jervis! It's all over for the British with only the damaged Rodney together with Jackal and Khartoum escaping:

With nothing much left to defend the convoy the British admit defeat and concede the campaign. 

As ever with Sam's rules there is a lot to think about for future campaigns. It's apparent that I didn't pick a suitable force really (too many aircraft that I never used for example), my task forces were badly organised and in the final battle I both underestimated the abilities of the Tirpitz and Scharnhorst and overestimated the dangers of torpedo attacks.
  
Our next campaign will be the Sicilian convoy scenario where my British will take on the Italians. I'll certainly be trying to incorporate the lessons from this defeat in my plan for the next game!


Sunday, 4 June 2023

Nimitz Royal Navy

Just in time for some action tomorrow the Royal Navy ships I bought for Nimitz are ready for action!

Battleships HMS Rodney and Howe


Cruisers HMS Belfast, Hermione, York and Spartan:

Cruisers HMS Norfolk and Ajax

Carriers HMS Ark Royal, Implacable and Illustrious:

Destroyers HMS Jervis, Khartoum, Kelly and Jackal:

Destroyers HMS Cossack, Zulu, Mohawk and Eskimo:

Destroyers HMS Orwell and Offa:

Skua's for the carriers:

Fulmars for the carriers:

The mighty Sunderland flying boat:

Swordfish:

A decent force to play Nimitz with, though I probably got too many carriers and aircraft really. The ships are all 1/3000th from Davco, the aircraft 1/600th from Tumbling Dice and the carrier deck markings (which are excellent) from Flight Deck Decals who provide a great service considering they are based in the US which is normally awful to order from.

They were all well cast and easy to paint so another force which wasn't that much effort to produce and may well get some action in the future!


Tuesday, 25 April 2023

Nimitz Royal Navy v Kriegsmarine 'Murmansk' campaign Part 1

The recent release of 'Nimitz' by Sam Mustafa, a WW2 big scale naval set of rules, generated a fair bit of interest at my club with a few people wanting to try it. It isn't something I'd usually be keen on but Sam's rules are always innovative and, even when I wasn't that keen on them ('Longstreet' and 'Maurice' for example) they take a different approach to many other sets.

Another factor was that while Andy and I both love playing 'Rommel' we had pretty much exhausted them between us and the games were becoming less interesting so as Andy was keen to play as well I thought I'd give it a go!

I had a quick run through of the battle rules with Dave a few weeks ago which went well, very easy to pick up and very much in the Mustafa way in that it concentrated on the bigger picture rather than the minute details .

Andy and I then jumped literally in at the deep end with a Halsey campaign, I had 200 points of British while Andy had 200 points of Germans. My task was to escort a convoy past Norway on it's way to Murmansk.

My force is split into 9 'Task Forces' six of which are dummies and three of which contain ships (green tokens). Andy's force had five TF I think. The board also shows the position of storms which help/hinder both sides!. The day is split into three periods (AM, PM and Night) with the convoy only moving at night (I assume to represent their slow progress not that they anchor during the day!):


The Germans sortie out from Altafjord:

A German flying boat attempts to spot one of the RN TF's:

It fails so another German scouting plane is sent out:

The Germans close in! TF's 4, 5 and 7 have been revealed by the Germans to be dummies:

Action stations! A German destroyer investigates TF 6 and finds a whole fleet of RN ships (HMS Rodney, Howe, York, Belfast, Spartan, Jervis, Khartoum, Kelly and Jackal):

Given the odds we don't play this on table and use 'Mikawa' to resolve the fight:


The action is short and the German destroyer is sunk but not before it reports back on what it has found:

Having found the main RN fleet the Germans make numerous air attacks on them:

Some aircraft are shot down, some driven off but a few get through and successfully make bombing runs:

Th fleet desperately fights off the Germans:

HMS Spartan takes a bomb hit doing considerable damage:

HMS Belfast is also hit:

Storms move and are dissipated, TF plough on and the convoy starts to make it's way across the danger zone:

TF 6 (the RN main fleet) moves to engage the Germans:

The Germans launch more air strikes:

HMS Spartan is sunk!

The opposing forces are converging and battle is imminent:

The Germans discover TF9 which consists of HMS Implacable, Norfolk, Offa and Orwell. They decide to engage at night as that way the Implacable won't be able to launch any aircraft:

At this point we were on to the night phase of Day 3 so we decided to fight the battle on the table then break to continue later:

The opposing forces - the Germans have the Hipper and three destroyers:

Just a note that the Belfast was further damaged in one of the air attacks:

The opposing forces deploy, the RN wish to save the Illustrious and Orwell which deploy ready to disengage. The Norfolk  and Offa prepare to hold up the Germans:

German shooting is poor and the Norfolk and Offa race in to engage the Hipper and a Destroyer. The RN demonstrate excellent gunnery sinking the German Destroyer:

The Implacable and Orwell have successfully disengaged and the other two German destroyers are literally left in the dark. More in hope than expectation the Norfolk and the Offa launch torpedoes at the Hipper. The Devonshire misses but the Offa's torpedoes strike home devastatingly sending the mighty Hipper to the bottom of the sea!

So with Day Three now at an end the overall position is below:

The RN is half way to exiting the convoy to Murmansk and has lost HMS Spartan with HMS Belfast badly damaged. TF 6 and 9 have been identified by the Germans while TF 2, 3 and 8 remain unidentified.

The Germans have lost the Hipper, two Destroyers and a few aircraft. TF D has been identified and now only consists of two Destroyers while the other two German TF are yet to be identified. 

A really enjoyable game in which we made a few mistakes with the rules and, certainly in my case, perhaps didn't do some things I should have! The whole thing is very thoughtful and I suspect, like Rommel, while apparently simple it is also subtle. It is certainly more thought provoking than the similar 'Scharnhorst' campaign system for 'Blucher' and, in a similar way, sets up more interesting games than the usual just try and kill the opposition ones.

Hopefully we will be able to continue the campaign soon, will the convoy battle through or will the wolves manage to get among the sheep and sink them?!

I must have been inspired as I've now ordered all the ships I chose for this campaign (all the models above were Andy's very pretty ones). A bit like CWC the forces needed are relatively cheap and easy to paint up which is a good thing.