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Showing posts with label French. Show all posts
Showing posts with label French. Show all posts

Sunday, 8 June 2025

Sharp Practice French and Indian Wars French v British 2

Another Sharp Practice French and Indian War game, this time to introduce Richard to the rules. Richard had the British, I had the French/Natives and Jerry umpired.

A peaceful settlement about to be attacked by the French:


Marines move silently through the forest:

A shock for the French as a large unit of Colonial Line appears, with a clear field of fire ahead of them they are very powerful and will soon blow away anything in front of them:

On the left some militia arrive, a much better target for the French:

The Natives are sent forward to attack the militia:

Marines and Courer de Bois move around to add fire support for the Natives:

Open fire:

The French have run away from the Colonist line avoiding their firepower for the moment:

Eventually they will move enough to join in though:

The Natives have made remarkably little progress, perhaps they remember the last fight when the French failed to come to their aid:

One group of Marines tries to distract the Colonist Line:

Nervous of the Natives the militia fall back:

At last the Natives manage to charge home! 

They cut the militia down but lose their war chief and refuse to take any further part in the action:

The Colonist Line begin to outflank the French:

With the Natives stalled and in danger of being surrounded the French retreat having failed once more:

Another fun game where my plan was solid but failed dismally due to the Natives lack of enthusiasm for advancing and refusal to fight once their chief died! Richard played well using his powerful line troops aggressively and withdrawing the militia to give them more time to get into action.


Monday, 15 January 2024

Sharp Practice Napoleonic French v Spanish

An outing for my 28mm French against Gary and Jerry using Spanish. The objective was to rescue a spy held in the courtyard of the building on the left:


Spanish Line appear on the road into town:

French Voltigeurs deploy and quickly rescue the unguarded (for some reason!) spy:

Hoping to distract the Spanish Line infantry French Dragoons deploy on their flank, if they can charge in before the Spanish turn around it could be messy:

Adding to the Spanish problems the Voltigeurs manage to shoot one of the Spanish:

The plan is executed! Dragoons at the gallop crash into the Spanish flank:

Considering they have every advantage possible the Dragoons don't do well killing only two men and forcing the Spanish to retreat:

More shooting from the Voltigeurs reduces Spanish numbers further:

The Spanish turn and face the Dragoons who prepare to charge again:

Meanwhile masses of Spanish guerrillas and milita are held off by a second group of Voltigeurs covering the escape of the prisoner:

This time the Dragoons smash the Spanish routing them:

The Voltigeurs with the prisoner start their dash to safety:

The main French infantry body arrives together with a horse artillery gun:

The Dragoons and Voltigeurs make rapid progress:

It looks like nothing can stop them now:

The prisoner is taken to safety:

We played on for a few moves as the game hadn't taken long. The Dragoons try charging frontally Spanish infantry along the road:

Heavy losses on both sides, the Dragoons fall back:

The Spanish have shot down the French gun crew and the game has drawn to a close:

A fun game which again perhaps showed the unbalanced nature of SP scenarios which depend very much on when and how many units you can activate each round. 

With the French gaining control of the prisoner quickly and having units turn up much quicker than the Spanish there wasn't much Gary and Jerry could do to influence the outcome especially as the Volitgeurs escorting the prisoner moved with great rapidity! 

The game certainly looked great with Gary and Jerry's scenery which really added to the overall look.

Monday, 19 June 2023

LaSalle French v Russian

My second game of LaSalle, this time in Norfolk using my French against Pete and Mel's Russians. This time we went for the 'Hold Your Ground' scenario at the large (300/250 points) scale.

I was defending with the French and went for a French Infantry brigade, a Bavarian Infantry brigade, a Light Cavalry brigade and a Cuirassier brigade. All the cavalry started off table and would hopefully arrive quickly. The objectives were two towns and a point behind the French held hill.

The Russian army was huge with masses of artillery. The Bavarians deployed to defend the town on the left, the French the one on the right:


The Russians advance:

Russian Cuirassiers advance on the Bavarian infantry:

On the right the Russians prepare to cross the river and assault the town:

They cross the river and attack the town:

Disaster for the French as their outnumbered infantry are broken and flee:

The Cuirassiers menace the Bavarian infantry who form square in response. This may not be a good idea given the amount of Russian artillery in the distance:

On the right the Russian cavalry advance over the hill but are faced with French infantry in square:

On the left the Russians assault the second town:

Disappointingly the Bavarians are also routed: 

The rest of the Bavarians are still facing off the Russian Cuirassiers:

With the failure of any French cavalry to arrive the rest of the army is starting to struggle:

It's not all bad for the French though as some Russian Jaegers are routed by fire:

At last help arrives, it is only the Light Cavalry though. Perhaps they can stabilise the situation:

They certainly have an impact, immediately forcing the Russian infantry to rethink their plans:

Fire almost takes out another Russian unit:

The French line charges home and finishes the job:

At this point we called it a day as it was getting late. The Russians had captured the two towns but lost slightly more units giving them a minor victory. The failure of the Cuirassiers to turn up (in five turns) didn't help the French at all!

As for the rules we are still working out how to do things, using your momentum is critical with the timing of when you fire, move and rally troops influenced both by the tactical situation and the amount of momentum available to both you and the enemy.

Two things that did strike me during this game were firstly that Russian artillery in mass is very effective and secondly that it almost appears to be worth charging units as it appears much less dangerous to be the charging unit than the target.