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Showing posts with label Steve Englehart. Show all posts
Showing posts with label Steve Englehart. Show all posts

Wednesday, January 26, 2011

Doctor Strange #2


TITLE: Doctor Strange #2

PUBLISHER: Marvel Comics

COVER DATE: August 1974

COVER PRICE: $0.25

18 pages


WHAT I REMEMBER...

I love me some good Doctor Strange. Unfortunately, for as long as he's been around there's been a lot more chaff than wheat. Luckily for us, that Randomizer gave us a heaping helping of the good stuff. This was Doctor Strange's first self-titled series, and the first couple of dozen issues are some of my favorites.

The icing on the cake? The first half a dozen of those featured some truly epic art by Frank Brunner. There are three people that tackled the good doctor, that in my opinion are the holy trinity of Doctor Strange artists. Steve Ditko set the stage for Doc and his world in the Silver Age. Frank Brunner then came on and amped things up for the Bronze Age. And for the Modern Age, it doesn't get any better than Jackson Guice. That right there is about all you need as far as Doctor Strange is concerned.

The best of the crop from the 70's run are the issues that verged on the trippy. This issue falls squarely in that category as Doc is trapped in the Orb of Agamotto, fighting for his astral life while his body lies mortally wounded in the real world. The main protagonist for this particular story is the less than threatening Silver Dagger, but he's sidelined for the most part, as Strange desperately searches for a way out of the Orb.

Let's not waste any more time talking about it, and read it already...

A Separate Reality
  • Co-Plotters: Steve Englehart and Frank Brunner
  • Author: Steve Englehart
  • Artist: Frank Brunner
  • Inker: Dick Giordano
  • Colorist: Frank Brunner
  • Lettering: John Costanza
  • Editor: Roy Thomas
And for those of you coming in late to the party, here's a recap of what happened last issue, right on page one.

So maybe the Silver Dagger stabbed him in the back instead of beheading him, but the dramatization is for the benefit of Clea who was taken prisoner by Silver Dagger last issue. It's his hope that seeing her beloved mistreated in this fashion, will break her spirit. Clea may be new to the realm of sorcery, but she's no dummy. She knows that if anyone can defeat the Silver Dagger, it's Doctor Strange.

Speaking of Doctor Strange, let's check in with him within the realm of the Orb of Agamotto.

Yikes...a winged, soul sucking space worm! Good thing Clea can't see this, as her confidence in Stephen would be sorely tested as his soul gets sucked up and swallowed whole.

What she doesn't know, is that Doc is about to get some help from some unlikely allies. First among them? The Silver Surfer.

So while the Surfer thinks he has arrived too late to save another victim of the Soul-Eater, what he doesn't realize is that the victim was Doctor Strange. Even without a mortal body, he is far from defenseless. Attacking the central nervous system of the creature, he manages to get himself vomited back to what passes for reality inside the orb.

Curiously, the Surfer does not recognize Doctor Strange. Since they've been team mates for the last two years, that can only mean that the Orb is pulling images from Doc's mind and making them manifest in its realm to interact with him. Their first task? Find his body, which has decided to go on a bit of a walkabout after having the soul sucked from it by the Soul Eater.

Following it's rambling footprints, they trail the mortal shell to a strange castle. What's even stranger is what they find inside the castle.

All right all you heroes, it's time to get crazy drunk on some off the Hulk's tea. And you don't turn down a cup of Hulk's tea, as that would make him angry...and you wouldn't like him very much when he's angry.

Reunited with his body, Doctor Strange is willing to throw caution to the wind and not only refuse Hulk's tea, but decides to leave the party early as well. Bad move, Doc.

Doctor Strange manages a spell or two of obfuscation that has the Defenders attacking phantom versions of himself. That leaves them wide open for a whammy of a spell that knocks 'em all unconscious, right as the Soul-Eater returns.

Luckily for Doctor Strange, not all of orb-created manifestations were quite as reactionary. With the help of the Silver Surfer and Valkyrie, they deduce that the Soul-Eater will keep on coming as Doc is the only one in the orb with an actual soul. To save himself, he must confront death itself at the center of the orb. Only then will he be able to free himself and return to the mortal world to save his beloved Clea.

With Valkyrie's winged horse as his guide, Doctor Strange closes out the issue heading right for the center of the Orb of Agamotto...sure of himself, and his actions, for the first time in a long time.

SO, WHAT DID WE LEARN...

First and foremost, never turn down tea with the Hulk. If he doesn't get his regular dose of caffeine, look out!

Do you think he favors green tea or gray? I guess it depends on what his skin color at the time is. Do they have red tea?

Steve Englehart and Frank Brunner craft a well done tale, putting Doctor Strange through a series of challenges where he must use his mind in a world where the reality is a warped version of his memories. It allows just the right amount of trippyness, while giving him plenty of foes to battle, both familiar and bizarre.

I always love a good Doctor Strange story where he's essentially fighting himself, or manifestations pulled from his consciousness or powers, and this one doesn't disappoint. The use of the Defenders as visualizations of the superhero world as seen through the twisted lens of the Orb is the perfect meta-commentary on the team itself. Strange, bizarre, and seemingly thrown together at random with nothing but a vague sense of camaraderie (or Hulk's tea) holding them together.

Frank Brunner's artwork is just as good as I remember, truly shining when he gets to let loose with dimensions and perspective inside the surreal world of the Orb. It's a shame that we only got five or six issues with him on the art, but it's a testament to his talent that they loom so large in my memory.

All in all, this was a heckuva book and definitely one of the highlights of the Bronze Age. I only wish that they could capture this sense of what makes a good Doctor Strange story and apply it to today's Doctor Strange.

All characters and artwork reproduced are (c) Marvel Comics

Related links for your surfing pleasure...
  • As always, there's only one place to go for all your other Doctor Strange internet ramblings...Neilalien
  • Or if The Defender's are your-- ahem --cup of tea, you need to go to The Defender's Fansite.

Wednesday, December 15, 2010

Avengers #150


TITLE: The Avengers #150

PUBLISHER: Marvel Comics

COVER DATE: August 1976

COVER PRICE: $0.25

18 pages


WHAT I REMEMBER...

As I mentioned on the last post, I just recently reread this issue so the events are pretty fresh in my mind. It doesn't help, that this issue serves as a vehicle for reprinting bits and pieces of stories that any Avengers or Marvel fan should know by heart. And honestly, if you don't know what happened in Avengers #4, you should probably just hang it up.

I'll cut the non-Avenger reader some slack if they're unfamiliar with Wonder Man's introduction in #9, and I might even be lenient about ignorance with the first big wholesale line-up change in issue #16 if you catch me on a good day.

And you know what? Today is a good day, because this issue reprints those exact issues. So while we don't get a new Avengers line-up until the next issue, we are treated to some highlights of the first year and half of Avengers history, courtesy of Messrs. Lee and Kirby. If that wasn't enough, we also get a framing sequence by Steve Englehart and George Perez.

Let's get right to it, and in the interest of still having something to say when and if the Randomizer picks issue #9 or 16, I'm going to forgo the full on review and just geek out for the remainder of this issue and soak up all that Lee, Kirby and Perez have to offer.

Since this was the anniversary of 150 issues of The Avengers, let's see if I can find 150 things to geek out about in these eighteen pages. Everybody synchronize your watches, and we're off...

  1. Awesome cover by Ron Wilson and Frank Giacoia! That right there is just about the perfect Avengers line-up. Swap out Hawkeye for Hellcat, and I could read about these guys all day long.

  2. It only cost two bits!

  3. Great issue title. Avengers Assemble! It's also a great catch-phrase, but why does it work as well as it does? It's not like assemble is the most action-packed verb around, and it definitely doesn't translate to other super-hero teams nearly as well. Champions Congregate! Fantastic Four Forgather! Metal Men Muster! It's a true mystery for the ages.

  4. Stan Lee

  5. Jack Kirby

  6. George Perez

  7. I'm probably cheating by listing the creative team separately, but I gotta get to 150 somehow. Besides, those guys are legends and deserve the honor. And while I've acknowledged that I'm playing fast and loose with the rules, these guys ain't nothing to sneeze at either...

  8. Steve Englehart

  9. John Tartag

  10. Duffy Vohland

  11. Dick Ayers

  12. Denise Wohl

  13. Artie Simek

  14. I love time travelling villains

  15. Irene Vartanoff

  16. Archie Goodwin

  17. Avengers Trope #41: The assembled mass of people and reporters outside of Avengers Mansion. I love this visual, as it really drives home the accessibility of these heroes. You couldn't do this with a moon base.

  18. Yellowjacket. You can keep your Ant-Man, Giant-Man, Goliath, Wasp, Scientist Supreme, or Dr. Pym identities. To me, Hank Pym will always be Yellowjacket (although I do kinda like the sound of that Scientist Supreme one).

  19. Crazy wild coincidence! That just happens to be the 150th different costume that the Wasp has worn in her tenure with the Avengers so far.

  20. Another crazy wild coincidence! I think I may have just made that last fact up out of thin air.

  21. It's not named here, but one can only wonder if that is Korr that Yellowjacket is riding on.

  22. The Wasp's fiery streak! She's come a long way in the past 118 issues.

  23. A bonus shout out for referencing continuity from the previous year...and in a Marvel book, no less. Those were the days.

  24. Jarvis' striped pants and tails. There's a butler who dresses for success.

  25. Avengers Trope #81: Monogrammed chairs! Nothing says super-hero headquarters like monogrammed chairs.

  26. Although, for each of them supposedly having chairs "especially reserved for them", it would appear that the Beasts and Hellcats are pretty interchangeable. One can only assume that their decals are waiting if they make the cut into the new line-up.

  27. Appropriate that Iron Man's symbol is that of both iron and man.

  28. Avengers Trope #68: Overly dramatic resignations!

    But I guess when you're dealing with the god of thunder, you should expect a little bluster every now and again.

  29. Thor's abrupt announcement leads us to our first flashback to Avengers #1 and the formation of the team, helpfully recapped by the local newscaster reporting from outside. It was pretty awesome that the news station had Kirby on staff to provide some artist's renderings of the action.

  30. It turns out, it's actually George Perez that they had on staff. I just checked the panels that I assumed were reprinted from Avengers #1 with the actual issue, but they're not the same. So there you go, a little Perez after Kirby for you. Here's another...

  31. I like how Iron Man keeps his options open. You know, just in case this whole Avengers thing doesn't pan out.

  32. This was obviously the Hulk from his more verbose, catch-phrase spewing youth.

  33. Overly officious membership by-laws.

  34. Wait a minute...isn't everyone here? Couldn't you just do a show of hands and get the new chairman installed with an actual mandate behind him? We all know what happens when a leader gets appointed, rather than elected.

  35. Here's Perez' take on Kirby's classic scene of a frozen cap from Avengers #4.

  36. Followed shortly by a nice Perez ala Heck re-imagining.

  37. There's something right about George Perez drawing Wonder Man. He's one of the few that can make his myriad of questionable costumes seem not quite so questionable.

  38. With the flashbacks coming this quickly, it's only a matter of time until we're at the formation of the new Avengers in Avengers #16. And with it, our first glimpse of actual Kirby art.

    And not a moment too soon, as the old Avengers seem to be in a spot of trouble!

  39. Avengers Trope #92: Nothing says let me onto your team more than an "I just kicked your teams ass" introduction!


  40. Hawkeye!

  41. Flashbacks within flashbacks. Were there no editors back then. But it's Hawkeye, so we'll give him a pass.


  42. And what of old Jarvis tied up in the corner? No hard feelings I'm sure, but we'll see how quickly your tea and biscuits gets delivered the next time your feeling a bit peckish, eh Hawkeye?

  43. ZZZZZZZIT!

  44. TWANNNNNG!

  45. SSSSSSST!

  46. Three arrows loosed from the same bow at the same time, and only one of them sounds like an actual arrow. Although in all fairness, I think that last sound effect is actually coming from the snake that Hawkeye used to tie up Jarvis' legs with, so we're all good. It's probably a good thing he was around to get that snake before something drastic happened, eh?

  47. More by-laws! Good thing there's an employee manual to get the new members up to speed.

  48. Watch that wandering eye, Jan! You know your man is a bit of a loose cannon, right?

  49. One reformed villain joined up, so why not offer a spot to Namor, The Sub-Mariner?

  50. Denied!

  51. He'd come around in about a hundred issues or so, and end up palling around with the Avengers for a good few years. I actually have a lot of love for Namor in the Avengers as his arrival came right around the time I started reading the books on a regular basis.

  52. Don't fret Iron Man, there's plenty of b-list villains hanging around that are just dying to join up.

  53. Old-timey social networking at its finest. I long for the days when you could have a membership drive using the want ads.

  54. Quicksilver's hair, the beta-testing for Logan's hairdo.

  55. Self-deprecating Stan.

    I guess even Stan gets tired of Magneto boasting in those early issues, as we have yet another flashback in a flashback dealing with the origin of Quicksilver and The Scarlet Witch.

  56. Old-timey social networking at its finest, part two.

    I guess the equivalent today would be tweeting your request for membership to #avengersmemberdrive.

  57. Quicksilver has lovely penmanship for someone who, and I'm only assuming here, writes really fast.

  58. Captain America fighting jungle beasts! Why? Who cares, as we've had a real lack of action in this issue.

  59. If only he would've fought a gorilla, we would've come full circle from our last post.

  60. I guess this is still early in Cap's career, as he hasn't mastered the art of ricocheting his shield back to him with every throw. There's nothing more foolish than a super-hero picking his shield up off the ground.

  61. Back in the states, Cap is still on his jungle high and looks to avoid the assembled reporters in true, man of action style.

    Surely there has to be a secret door somewhere, eh?

  62. Reunions!

    Just because the other Avengers are kid-sized to Giant-Man, shouldn't give him permission to treat them as such.

  63. Time-travelling villains! Although isn't there some sort of paradox being violated by having two disparate versions of the same character commenting about the same thing in real time?

  64. Did I mention that I love time-travelling villains? Maybe I'll go back in time and mention it there too!

  65. The drama...oh, the drama!

  66. Really Rick Jones? I mean really? (with apologies to Seth and Amy)

  67. Tip for Rick Jones on getting into the Avengers. Try robbing a bank or subjugating mankind first. It seemed to work out all right for the new line-up.

  68. I think Tony Stark is the poster child for personal reasons.

  69. Overly dramatic exits...

  70. ...and new beginnings!

And that brings the 150th issue extravaganza to a close. Let's see how we did on our quest to find 150 interesting things about Avengers #150. After totaling up the judges scores, it looks like we got to 69...so close, so close.

Lucky for you, you won't be going home empty-handed. That's right, along with the home version of the Random Longbox board game, every reader will also be going home with the identity of the new line-up that was teased in this very issue, but never revealed.

Here it is, enjoy...

(oh, and spoilers I suppose, for those of you not up on your 34 year old continuity)

As far as line-ups go, it doesn't get much better than that.

All characters and artwork reproduced are (c) Marvel Comics

Monday, December 6, 2010

The West Coast Avengers #23


TITLE: The West Coast Avengers #23

PUBLISHER: Marvel Comics

COVER DATE: August 1987

COVER PRICE: $0.75

22 pages


WHAT I REMEMBER...

Now, the West Coast Avengers...I have a lot of love for the West Coast Avengers. The funny thing is though, is that that the title has always been mediocre at best. Aside from the Byrne run in the 40's and 50's, and Roger Stern's original mini-series, I can't really think of another run on this series that sticks out for me. I'd probably give Roy and Dann Thomas the benefit of the doubt for the longevity of their run, and for the fact that they kept a personal favorite of mine around in the form of U.S.Agent.

So why does this title generate so much good will in my collection? First off, I've always assumed for the last decade or so that X-Factor was the first new title launch that I collected as a week-in and week-out comic book buyer. That turns out to not be true, as West Coast Avengers beat it to the punch by almost six months.

I'm sure that's part of it.

The other thing, is that it always featured some of my favorite Avengers.

Hawkeye? Naturally.

Vision? I, for one, loved the pale-Byrne Vision.

Scarlet Witch? I always dug her hex powers.

U.S.Agent? The Damian of the Avengers.

The Great Lakes Avengers? Their debut issue is one of my favorite books from the 80's.

These were all characters that didn't have their own book, so most of the time this title was the only place you could catch 'em.

But we're here to talk about this issue, and to tell you the truth, when I reread it to prepare for this review it turns out that I had literally no memory of this issue whatsoever. I'm sure the only reason that I remember the Mockingbird/Phantom Rider showdown was that it has gotten so much play in the recent issues of Hawkeye & Mockingbird.

So how could this issue have slipped through the cracks so completely, on a title that I generally read month in and month out? Let's find out...

Showtime!
Lost in Space-Time: Conclusion!

  • Writer: Steve Englehart
  • Penciller: Al Milgrom
  • Inker: Romeo Tanghal
  • Letterer: Tom Orzechowski
  • Colorist: Christie Scheele
  • Editor: Mark Gruenwald
  • Editor-in-Chief: Jim Shooter
As you can tell from the title of this issue, this is the last chapter dealing with a time-strewn team of Avengers. Hawkeye and that gang are stuck in ancient Egypt, while Mockingbird's being stalked in the old west, and the only one that can save them is Hank Pym and some WCA also-rans. And here we get my first clue as to why this issue is such a cypher to me. Hank Pym comes to the Fantastic Four for help, but why he comes dressed in disguise is beyond me.

That disguise is so good, it totally made me forget this meeting (or anything else about this issue) ever happened.

But seriously, doc...who told you that Phantom Stranger meets Where's Waldo was a good look? Fortunately for him, that's not the worst costume design in this issue.

With his help, Mr. Fantastic soon fixes up the FF's time machine so that Hank and company can act on a clue left for them by Hawkeye from over 5000 years in the past. Off they go, leaving the FF to look after Hank's fancy new Quinjet that's been outfitted with an artificial intelligence based on a loyal ant that he had known named Korr.

How could I have possibly not remembered that? It just gets curiouser and curiouser.

Now, remember that costume I mentioned earlier? Let's catch up with Avengers in ancient Egypt.

Look at that awesome costume on Wonder Man...and by awesome, I mean horrible.

Anything that makes this look downright dapper by comparison is a lost cause.

So the Avengers are on the run in Egypt, and end up taking refuge in a local temple. Coincidentally enough, it's the temple of the shunned god Khonshu, patron saint of Moon Knight. Trapped in the temple, with no hope of rescue anytime soon, Hawkeye sets out to build some weapons with which to arm the acolytes for the oncoming siege from the restless natives.

Wait a minute...Did that statue just wink at Hawkeye?

Two pages of tedious recapping of Moon Knight's origin later, we find out exactly why Khonshu was so keen on Hawkeye. He was only using him for his toys.

That's right...Hawkeye created the weapons that were handed down millenia later to Moon Knight. How could I have forgotten about something as random, coincidental, and completely out of the blue as that? I actually know the answer to that question, as I've never been able to muster up much enthusiasm for Moon Knight. I'm sure I probably saw these two pages and flipped forward until I got to the good stuff.

And speaking of good stuff, here's Mockingbird having her big throw down with the Phantom Rider. I don't feel quite comfortable cracking wise about her plotline here, so let's let her have her moment of vengeance and move on.

We're back to the present, just in time to catch up with Mr. Fantastic sending Hank Pym, Moon Knight, and Firebird Espirita back to rescue Hawkeye and crew.

It's nice to know that you can always count on Reed to help send you through time when you need it. He may have a snide comment or two about you after you leave, but he's got your back.

Now that we have a working time machine, this issue should be wrapped up in no time. A quick jaunt back to ancient Egypt sees the West Coast Avengers reunited. Unfortunately, most of their reunion is taken up with the Priests of Khonshu speaking gibberish about prophecies and fists and vengeance...and honestly, I just can't be bothered to wrap my head around it.

I'm with you Hawkeye, let's get movin' already.

Trading in his time machine for a form of transportation more appropriate to the old west, Hawkeye swoops in and rescues his girl.

Now, with the team finally reunited as a whole, they're off to the time stream one last time to head back to the present and deliver a good smack down to Dominus for sending them all back to the past in the first place.

SO, WHAT DID WE LEARN...

A couple of things, actually.

First, don't piss off Mockingbird. She'll take you down. Just ask the Phantom Rider, it's a long way down.

Second, don't underestimate Hawkeye. No sooner are you stuck in the past, and he figures out a way to get help that would do Grant Morrison proud.

Third, don't let Hank Pym or Wonder Man help you with your wardrobe. Ever.

I gave this issue a fair amount of grief during the review, but it wasn't that bad. It's biggest sin is probably that it's decidedly average on most counts. The only aspect of this issue that's had any lasting effect is Mockingbird's story, and that gets a scant four pages. All the rest is Hank and his crew talking about the emotional journey they've been on, and why this time they're good enough, smart enough, and doggone it people like them! And then there's all of that Khonshu nonsense.

So yeah, not much to see here. If you really want to know about Mockingbird's vengeance, pick up the Hawkeye & Mockingbird trade as you'll get a much better story out of it.

All characters and artwork reproduced are (c) Marvel Comics

Friday, August 27, 2010

DC Comics Presents #8


TITLE: DC Comics Presents #8

PUBLISHER: DC Comics

COVER DATE: April 1979

COVER PRICE: $0.40

17 pages


WHAT I REMEMBER...

I made a comment not too long ago about how there're very few characters or titles left where I'm actively trying to complete a collection, of which Superman is one of them. I also recently reached a point in my collecting with Action Comics and Superman where the majority of the holes that I have left now lie knee deep in the silver age or earlier. Needless to say, the higher price points have slowed down my collecting just a bit.

To help combat the Superman back-issue withdrawls, I set my sights on a lot of the secondary titles, with DC Comics Presents being the cream of the crop. About two years ago I found a complete collection of all 101 issues on ebay for a hundred bucks.

I've since read some here and there, but haven't gotten around to this one yet. So not only are we going in cold on this one, but this will also be the very first pre-"Alan Moore" Swamp Thing story I've ever read too!

Before we get into it, let's just take a moment to admire yet another awesome cover by one of my favorite Superman artists from this era...Jose Luis Garcia-Lopez! His Superman compliments what Curt Swan was doing at the time, but really amps up the athleticism and power of Superman without overdoing it. It's a very "Marvel" looking Superman.

So let's crack this thing open and see what we have in store for us.

"The Sixty Deaths of Solomon Grundy!"
  • Writer: Steve Englehart
  • Artist: Murphy Anderson
  • Letterer: Ben Oda
  • Colorist: Jerry Serpe
  • Editor: Juluis Schwartz
The story opens up in the sewers of Metropolis, as the Swamp Thing shambles through the underbelly of the city with a singular purpose. A recent newspaper article from the Daily Planet has led him here to search the sewers for Solomon Grundy. He's hoping that this "Marshland Monster" can provide some clue to his condition, and hopefully a way to reverse it.

It's worth noting at this point, that this issue is still relatively early in Swamp Thing's career. He debuted seven years earlier, but his series only lasted for twenty-four issues. This was also long before Alan Moore turned him into an elemental spirit of sorts, so what we have here reminds me a lot of The Incredible Hulk t.v. show...trapped in this savage form, he wanders the country using his scientific intellect to try to reverse the accident that made him a monster.

So now his travels have brought him to Metropolis, his hopes resting on finding Solomon Grundy, who recently gave Superman some trouble. Unfortunately for him, Superman has found him first.

Superman aims to capture Grundy once and for all, but Swamp Thing realizes that if he succeeds, then there goes his chance of finding a potential cure. He doesn't want to do it, but he must stop Superman from apprehending Grundy.

Superman could more than likely take each of these monsters out quite easily on their own, but together they manage to get the upper hand.

"Blum?" Here, let Grundy show you how you defeat Superman with a proper sound effect.

Leaving Superman alive but unconscious, the two brothers of the bog depart with Grundy following Swamp Thing like a lost puppy. Luckily for the Swamp Thing, they soon stumble upon an abandoned laboratory in the sewers. It's rudimentary, but should be adequate enough to analyze a skin sample of Grundy's. Metropolis was such a wonderful place in the 60's and 70's, as there was always an abandoned warehouse or laboratory around when you needed one.

Here, the two monsters practice for their way-off-Broadway revival of "The Odd Couple" musical.

Meanwhile, after regaining his consciousness, Superman heads to S.T.A.R. Labs with a sample of the sewer water from his recent battle for them to analyze. He needs to find out what is causing Solomon Grundy's recent reappearances.

While the scientists dash off to do the grunt work, it's time for Superman to lay the Kryptonian charm on Lois.

Wait a minute...did I miss an issue or sixty somewhere between the beginning of the Bronze Age and the Modern Age?

Apparently I did.

Alas, the life of a superhero can never be this uncomplicated, as Solomon Grundy reappears right outside of S.T.A.R. Labs.

But isn't he down in the sewers with the Swamp Thing?

No time to worry about that just now...go get 'em, Superman!

Speaking of Swamp Thing, he's finally done with his makeshift genetic experiments with negative results. Since Grundy isn't truly alive, there's no connection between the two of them, and thus no hope for a cure just yet. Just as Swamp Thing is about to break the bad news to Grundy, they overhear a news broadcast about Superman's recent defeat of Solomon Grundy, which filters down through the sewer pipes.

Grrr! Sewer pipe only get one channel...Grundy kill!

Grundy heads to the surface to confront Superman as the one true Solomon Grundy, when Superman finally realizes that he has a bigger problem on his hands. And wouldn't you know it, Grundy has cock-blocked him once again!

Superman rushes back to S.T.A.R. Labs, where they have managed to synthesize a chemical from the sewer water that Superman can use to destroy the army of Grundy's that are ravaging Metropolis. Swamp Thing emerges from the sewer just as Superman flies off to destroy the marauding marsh monsters.

During their short time together, the Swamp Thing realized that even though the Grundy beasts are not truly "alive", they don't deserve to die either. But as we've already seen, it's too late. Besides, Superman's only a man...with manly desires...and he's going to do what it takes so that Grundy will not interrupt him and Lois again.

He's not completely heartless, however, as he does manage to give a parting thought for the Swamp Thing, musing that one day maybe he'll be able to help him too. Hopefully, it'll be help of a more compassionate kind than he gave Grundy.

Cue "The Lonely Man" by Joe Harnell

SO, WHAT DID WE LEARN...

Apparantly Superman spent a lot of time in the sewers of Metropolis in the 70's, as the last time we reviewed one of his books from this era he was down there too. That one featured S.T.A.R. Labs also, which was also it's first appearance.

And here's another coincidence that just occured to me. That previous Superman/Swamp Monster/Sewer battle was written by none other than Len Wein, the creator of Swamp Thing, a full year before Swamp Thing's first appearance. Could that story have been an idea that stuck with Len Wein, eventually germinating into the Swamp Thing? Who knows, but the timing sure is freaky.

Anyway, we're here to talk about what we learned from this book, right?

Overall, there's not too much here that's really consequential to either Swamp Thing or Superman. It's a nice little done-in-one that pushes along both character's narratives, without really either deviating from what came before, or veering off into a new direction.

If you read this issue as an homage or a tribute to the work of Wein and Wrightson, then it's decent enough, if not a little on the light side. The artwork from Murphy Anderson is serviceable, but really doesn't aspire to give us anything other than the standard DC house style of the time. That's a bit of a shame, as the Swamp Thing is a character that definitely invites a little artistic experimentation.

All characters and artwork reproduced are (c) DC Comics