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Showing posts with label J.H. Williams III. Show all posts
Showing posts with label J.H. Williams III. Show all posts

Friday, March 5, 2010

Tangent Comics: Tales of the Green Lantern #1


TITLE: Tales of the Green Lantern #1

PUBLISHER: DC

COVER DATE: September 1998

COVER PRICE: $1.95

23 pages


WHAT I REMEMBER...

When I was pulling this particular issue out of the longboxes, I noticed that I only had a few issues from the first Tangent series of books. I thought for sure that I had 'em all, as I remember enjoying these books and I guess I just assumed that I did have the complete collection.

So what were the Tangent books, some of you are no doubt asking?

They were a series of one-shots that explored an alternate earth (now known as Earth-9) where familiar super-hero names were recycled and re-imagined as different characters. This particular take on the heroes was the brainchild of Dan Jurgens, and came from back in they day when DC used to do the occasional 5th week specials, and I remember this being one of the better ones.

The funny thing is, is that I have fond recollections of the concept but beyond the Green Lantern (whom we're going to read about it a second) I have next to no recollection of any of the other characters. The only thing I do recall is that Superman was a black man and the Joker was an anarchist girl. I'm sure we'll get to those issues sooner or later as the Randomizer deems fit, but for now it's all about Green Lantern.

This version of Green Lantern took the concept literally and features a female protagonist who carries an actual lantern on a shephard's hook that emits green light. She wanders in and out of reality, using her powers to give the dead one last chance to make amends among the living, like a cross between the Phantom Stranger and Rod Serling.

James Robinson and J.H. Williams III were responsible for her first appearance, and the concept perfectly fits both of their storytelling styles. For this issue, which is from the second series of Tangent books, they handle the framing sequence while letting a group of other talented creators tell some smaller stories.

With that said, let's travel along with the Green Lantern of Earth-9 as she shines her light into the darkness of men's souls.

Tales of the Green Lantern
  • Writer: James Robinson
  • Art: J.H. Williams III & Mick Gray
  • Colors & Seperarions: Lee Loughridge
  • Letters: Comicraft
  • Editer: Eddie Berganza
  • Tangent based on concepts by Dan Jurgens
The issue opens up with the Green Lantern talking directly to us, the reader. She breaks the fourth wall to let us know that the stories in this issue are special, as all three of them portend to tell the true origin of the Green Lantern.

Which one is real? Are they all real? Or are none of them?

I guess we'll just have to read on and decide for ourselves.

Brightest Light
  • Story: Dan Abnett & Andy Lanning
  • Art: Mike Mayhew & Wade Van Grawbadger
First up is the story of Lois Lane...Archaeologist, adventurer, and explorer. For this particular tale, she also plays the role of murder victim.

Off the coast of Florida, she has been hired by Booster Gold, a billionaire playboy, to search for lost treasure. What she finds is an irradiated wasteland filled with pitiful creatures of the sea who have already suffered enough by man's hands.

Returning to the surface, she tells Booster Gold that she will have no part of the plunder down below and that he should call of his hunt. Alas, Booster could not be swayed and with the help of his servant, Kilowog, they murder Lois and dump her into the sea.

Falling into the depths of the wasted sea, she is rescued by the same creatures that she showed compassion for earlier. They take her to an underground citadel that is bathed in green light and she emerges as the Green Lantern!

Gifted with a second chance at life, she has vowed to avenge the dead in a quest for justice. Her first act will be to avenge her own murder. Booster is unprepared to deal with an undead shade, nor the sea monsters that she calls from the depths to drag Booster down with them.

Darkest Light
  • Story: Dan Abnett & Andy Lanning
  • Art: Georges Jeanty & Drew Garaci
The second version of the origin story takes place in the war-torn nation of Czechoslovakia. The ethnic cleansing of one people at the hands of another has given birth to two adversaries who continue to fight the battles of the past to this day.

Manhunter has risen to avenge the deaths of her people who have died in the ethnic camps of Darkside!

Manhunter uses the tools of man to bring them to justice, while Darkside has taken the mystical power of a green orb with which she can raise the dead to do her bidding.

In the midst of their epic and final battle, Manhunter's mind wanders to the train of events that led her here. After the war, it was assumed that Darkside was finished, but Manhunter knew better. She spent her time hunting her and eventually tracked her down, living a quite life under a false identity. She quickly kills the mass murderer, only to find out that Darkside still lives and has resurfaced back in Czechoslovakia. Now with the guilt of an innocent victim on her conscience, she has returned to hunt down Darkside once and for all.

Back in the present, Manhunter is running low on ammo working her way through the hordes of zombies that Darkside is sending her way. It's then, that she sees the ghost of the innocent girl that she had gunned down earlier by mistake. It turns out the dead woman is Darkside's sister, who had fled to try to build a life far from the evil influence of her mad sister.

The dead woman is not here for vengeance, however, as she sees a chance to end her sisters villainy once and for all. As the sisters are locked in a mystic battle, Manhunter comes from the shadows swinging a lantern that she is using as a makeshift club.

Darkside's mystic orb is shattered, along with Darkside herself, leaving behind only the green energy which her sister collects and store it in the lantern that Manhunter had used. With her sister defeated for good, the Green Lantern will now become a shining beacon of hope for all those that have been wronged.

Know Evil
  • Story: John Ostrander
  • Artists: Ryan Sook & Mick Gray
The last tale in our trilogy of origins centers on a brash, young sorceress Zatanna. She has tracked down the powerful sorcerers that make up the Dark Circle and is demanding a place in their coven.

Filled with the likes of Etrigan, Rha's al Ghul, the Creeper, and Madame X'Al, they are disdainful of this young upstart who would dictate to them her place in their circle. They send her on a fool's errand, promising her a place in the circle if she brings the legendary Green Lantern to them. They have no intention of allowing her into the circle, for they know full well that it will lead to her damnation.

Determined as always, she is successful in tracking it and it's current wielder Jason Blood. During her attack, her spells are redirected back at her causing her body to perish and her sould to wander.

That actually turns out to be an opportunity for both Zatanna and Jason Blood. The lantern, it turns out, controls the wielder to give life to the restless dead so that they can find final peace.

For years Jason Blood has held this duty, but the lantern senses a soul more in need of guidance than his. Now bonded with the lantern, Zatanna has become the new Green Lantern, allowing the soul of Jason Blood to finally find peace.

So there you have it. Three lives lost with three tales of revenge and redemption. Are any of these the true origin of the Green Lantern? We'll never know, for there are more mausoleum's filled with the dead who need justice as well, and this Green Lantern has no more time for memories that may or may not be hers.

SO, WHAT DID WE LEARN...

It seems that at times alternate versions of existing characters are a dime-a-dozen. The best ones are complete re-imaginings of the core concept, above and beyond just slapping a goatee on the character and calling it a day.

This was one of the better ones, as James Robinson, J.H. Williams III, and Dan Jurgens have taken the Green Lantern name and completely re-worked it. I like the concept and the structure of this title, as it gives a wide latitude to tell a variety of stories. It's a perfect structure for an anthology title, reminiscent of The House of Secrets and The House of Mystery. It's a shame that there's just not a market to warrant the return of this title as an ongoing, as I'd love to see it smack dab in the middle of the DCU.

Alas, in the meantime I have Vertigo's House of Mystery to keep me entertained. In the world of consolation prizes, you can't do much better than that.

The artwork in this issue was really exceptional, with the highlight being Mike Mayhew and Georges Jeanty. I don't have too much by them, but what I saw here was really solid. The only downside in this issue was Ryan Sook's chapter. It wasn't bad, but it was back when he was in full Mike Mignola mode. I, for one, like his current style a whole lot better and am content to let Mike Mignola do the Mike Mignola style.

All characters and artwork reproduced are (c) DC Comics

Related links for your surfing pleasure...
  • The official website for J.H. Williams III
  • Dan Abnett's official website
  • The official site of Ryan Sook
  • Mike Mayhew's Studio

Friday, September 25, 2009

Batman #550


TITLE: Batman #550

PUBLISHER: DC Comics

COVER DATE: January 1998

COVER PRICE: $3.50

38 pages


WHAT I REMEMBER...

Let's have some fun with numbers and statistics. This is the 14th comic book that I've reviewed that was released during the 1990's. Of those 14 books that were released during the heady days of variant, glow-in-the-dark, die-cut, hologram, metal foil, and alternate covers, this is the first one that includes any of those shenanigans. That translates to a little over 7%.

I think we can count ourselves lucky, as I'm pretty sure that well over 7% of the books released in the 90's had something funky either on the cover or stapled to the inside.

We get off relatively pain free this time around, as this issue just has some "collectable" trading cards attached to the inside. As extras go, these are interesting enough. They give a little more insight into this new character Chase, as well as how the D.E.O., her employer, sees some other prominent superheroes.

Chasing Clay
  • Writer: Doug Moench
  • Penciller: Kelley Jones & J.H. Williams III
  • Inker: John Beatty & Mick Gray
  • Colorist: Gregory Wright
  • Separator: Android Images
  • Letterer: Todd Klein
  • Associate Editor: Jordan B. Gorfinkel
  • Editor: Dennis O'Neil
The story opens up in a science lab with Clayface V strapped to a table. The artwork here is by Kelley Jones, so of course the lab we are in looks likes Frankenstein's Castle. Cassius, or Clayface V, is currently in the care of the Department of Extranormal Affairs who are looking to find out what makes him tick.

So there have been five different Clayfaces, eh? Who knew. I'm a casual Batman reader, mostly following different creators on the title, so I guess I just never payed that much attention to the different characters underneath the clay.

Luckily for me, we get the straight dope on the different Clayfaces from one of the D.E.O. scientists, Dr. Peter Malley.

The first Clayface was Basil Karlo, a powerless movie actor turned criminal using his theatrical makeup kit for nefarious purposes. Then there was Matt Hagen, who was exposed to a mysterious substance while diving for treasure on a sunken Spanish Galleon. The third Clayface was Preston Payne, an Acromegaliac who injected himself with some of Matt Hagen's blood. Sondra Fuller was Clayface IV, an extranormal being able to change her shape at will. Cassius was next in the line of succession, and he is the child of Clayface III and Clayface IV.

So with all of that history to deal with, who would've thought that we needed a Clayface VI? But get a new one we do, as the tissue sample that Dr. Malley harvested earlier escapes and bonds with his flesh. At least they stopped with the numbering and just went with calling this one Clay-Thing.

My curiosity got the better of me and I checked over on wikipedia, and there has since been another new Clayface...Clayface VII! I can't fault DC for continually trying with this character, as he is one of Batman's classic rogues. You would think, however, that after 6 failed previous versions you would have a hard time finding a criminal mastermind who thinks it's a good idea to be the seventh. although I probably just answered my own question, and I would imagine that we'll be seeing Clayface VIII before too much longer.

Back to the story, and Clay-Thing has escaped from the D.E.O. lab and is on his way to Arkham Asylum to reunite with Clayface III.

I can tell right now that J.H. Williams III and his odd panel shapes are going to tax my feeble photoshop abilities. Damn you J.H.!!

It doesn't take long for the D.E.O. to figure out what happened and where Clay-Thing is headed. As it happens, the closest agent they have in the field is Cameron Chase. She's not stationed in Gotham, but is there visiting her sister before starting full-time in New York. At this point in the story, the art is split between J.H. Williams III and Kelley Jones. J.H. handles most of the Chase pages, while Jones takes the Batman and Clayface pages.

Soon after hitting the Gotham City city limits, Clay-Thing demonstrates his villain cred by melting a GCPD officer.

Batman and Sgt. Bullock both arrive on the crime scene at the same time. But with Bullock being Bullock, he's more interested in some more donuts than in the fact that Batman is there also, collecting samples of the leftover goo for himself.

Back in the Batcave, Batman manages to put the pieces together and figures that Clay-Thing is here, drawn to the previous Clayfaces. He soon catches up with Chase, who is staking out the cave where Cassius had previously lived.

Normally, when two heroes meet for the first time, superhero convention claims they must fight! Since Chase doesn't have any powers (spoiler alert: she really does, but doesn't know it), they engage in verbal fisticuffs. Like all superhero battles, they soon realize they are working towards the same goal and are off to Arkham Asylum in hopes of catching up with Clay-Thing there.

Their hunch is correct, as Clay-Thing is being drawn to Clayface III. Batman catches up with Clay-Thing just as he manages to break into the asylum. He's soon distracted by Amygdala, who takes advantage of Clay-Thing's hole in the wall and starts a fight with Batman.

That leaves Chase to stop Clay-Thing by herself. She gives it the old college try, but just barely manages to escape being turned into goo herself before she realizes how his power actually works.

She doesn't get very far before Clay-Thing gets the drop on her again. Aware that she is moments away from turning to pile of mud, her subconscious kicks in and turns Clay-Thing's powers against himself.

With the threat over, the D.E.O. steps up to take possession of Clay-Thing. In an interesting twist, both Batman and Chase come to the conclusion that Clay-Thing was brought low by an unknown power possessed by each other. Chase thinks there's more to Batman and that he possesses some sort of extranormal power that caused the Clay-Thing to melt himself.

Batman, on the other hand, figures there's more to Cameron Chase. Perhaps more than he, or possibly even she, is aware of. They don't call him the world's greatest detective for nothing, as his hunch is dead on. A fact that we'll learn more about in her own short-lived series.

SO, WHAT DID WE LEARN...

Two things struck me about this issue, rereading it 11+ years later.

First, Cameron Chase was a character that probably debuted a couple of years too early. I can easily see her having an easier time trying to carry a series in a post Bendis world. Her wit and attitude offer a more "realistic" look at superheroes, which was definitely more in vogue after the turn of the century (is it too early to be using the phrase "turn of the century" in reference to the 21st century).

This was also my first exposure to J.H. Williams III and you can definitely see his style in it's infancy here. It's definitely less experimental than the stuff he's doing in Detective Comics currently, but he's already playing with different layouts and storytelling techniques.

The second thing that struck me about this issue was how much I disliked Kelley Jones' pencils. Maybe disliked is too strong a term, but they were definitely distracting. That surprised me as I generally enjoy his work. His work on Sandman remains one of my favorite storyarcs of all time.

In this book, however, his style just didn't work for me. When he had the chance to draw Batman in the shadows, or Clay-Thing melting and molding away, his work shines. Unfortunately, there was some storytelling that needed to be done out of the shadows and his work suffered for it. Especially when compared to J.H. Williams stuff, his pencils looked especially stiff.

As an introduction to Cameron Chase, this issue was so-so. It set the stage with a little of her history and a peek at her latent super powers. That was good, but the whole scene with the verbal tete-a-tete with Batman was a little awkward and obvious, as Doug Moench really hits us over the head with Chase's dislike of super heroes.

All in all, I enjoyed myself following the exploits of Cameron Chase again. If you don't see regular posts over the next week, you can blame it on her as I'm probably rereading her series again.

All characters and artwork reproduced are (c) DC Comics

Related links for your surfing pleasure...