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Showing posts with label Steve Ditko. Show all posts
Showing posts with label Steve Ditko. Show all posts

Friday, July 9, 2010

Strange Tales #123


TITLE: Strange Tales #123

PUBLISHER: Marvel Comics

COVER DATE: August 1964

COVER PRICE: $0.12

8 pages


WHAT I REMEMBER...

We're finishing up the last of the three reprints from Giant-Size Marvel Triple Action #2, so there's not a whole lot of new insight to bring to the preamble at this point.

Steve Ditko makes his reappearance here the Random Longbox, after being absent for more than a year. He's illustrating a Dr. Strange story this time around, which makes me downright giddy. Throw in the fact that we'll get to see his version of Thor as well, and I may not be able to concentrate enough to do the review.

Sorry for the bit of excess hyperbole, all of these Stan Lee issues in a row must be rubbing off on me.

My apologies also to anyone who stumbles upon this review after googling the issue number, looking to read about the debut of the Beetle. We're technically reviewing the Giant-Size Marvel Triple Action #2 and it only includes the Dr. Strange story, not the Human Torch and Thing team-up against the Beetle. And not to get too sidetracked, but I just googled the original cover and boy did the Beetle have an awesomely retro costume. It makes me sad that that's not the one I'm familiar with from my reading.

"The Challenge of Loki!"
  • Written by Stan (Miracle Man) Lee
  • Illustrated by Steve (Marvel Man) Ditko
  • Inked by George Roussos
  • Lettered by Art (Magical Man) Simek
So what did George do to piss off Stan this month that he didn't get a merry Marvel moniker added to his credit?

It's an average day in the Sanctum Santorum that finds Dr. Strange practicing the mystic arts that make him the Sorcerer Supreme. Unfortunately for the good doctor, he's being watched by none other than Loki, the Asgardian God of Lies! With Loki forced to stay on Asgard by Odin himself, he needs to dupe somebody else into doing his dirty work for him. Who better than a mere mortal like Dr. Strange.

Using his spirit type, Loki appears before Dr. Strange to plead for his help. Appearing in chains, he explains to Dr. Strange that Thor has been fooling everybody into thinking he's a force for justice. In reality, he's been plotting to conquer mankind. Only Loki stands in his way, if only he wasn't bound by these damnable chains he could act to stop Thor!

Hmmm...who to trust...the god of lies or a founding member of the world's premier super-hero team?

A quick check with doc's magic amulet, and he can feel the evil in those chains. Loki explains that only the hammer of Thor can set him free, and he appeals to Dr. Strange to use his mystical powers to snatch it from the god of thunder.

Using a sliver of the leather handle that Loki has stolen from Thor long ago as an anchor of sorts, Dr. Strange calls upon Dormammu, Vishanti, and the Hosts of Hoggoth to create a giant mechanical hand that goes forth to steal the mighty Mjolnar.

While Loki is distracted by the sight of Thor falling to his death without his hammer to keep him aloft, Dr. Strange does a little investigating of his own. His magical amulet reveals that there is no evil to be found in the strand of leather from the handle of Mjolnar. The evil coming from the chains that he sensed earlier could not have come from Thor, so it must be Loki up to his old tricks.

An epic battle breaks out between a Sorcerer Supreme and an Asgardian god. Neither are able to gain the upper hand, until Loki pulls out a secret weapon.

So that's what those comically oversized horns are for on that helmet. And here I thought Loki was just overcompensating all these years.

Using the energy bands generated by his horns, Loki traps Dr. Strange in a shimmering cage. Calling upon the might of his amulet once again, Dr. Strange is able to counteract Loki's energy bands with a little light show all his own. When all of the smoke clears, there stands six separate sorcerers supreme!

While Loki is distracted in dealing with the duplicate Dr. Strange's, the real deal uses his astral form to sneak up behind Loki and reverse the spell which he used to steal Thor's hammer. With Thor now reunited with Mjolnar, and closing fast on the Sanctum Santorum, Loki realizes that the jig is up and he beats a hasty retreat back to Asgard.

With Loki no longer on Midgard, the hammer of Thor senses no further disruptions, and Thor continues on his way unaware of the battle that just transpired in which he was just a pawn. Doctor Strange, meanwhile, ponders the fact that he just barely beat a god and wonders what's to happen when next they meet.

SO, WHAT DID WE LEARN...

I love seeing heroes go up against villains outside their wheelhouse. You'd think that Loki would be a natural villain for Doctor Strange to match wits with, but from what I can tell there confrontations have been fairly limited. There's this story, an early appearance in Dr. Strange, and a three-parter in The Defenders (there are those pesky Defenders again, I swear I just need to bite the bullet and buy a complete run).

This story is rather simple, but it was fun seeing the two go toe-to-toe with the fancy light shows and contorted hand signs. The fact that Steve Ditko supplies the visuals makes the battle look more dramatic than it probably was.

Thor's appearance was altogether too brief, which basically just teased us with Ditko's versions of the Norse gods. His Doctor Strange is the real draw, and we got a nice three page battle out of it.

All in all, this is a great little 8-pager from the glory days of Marvel's Silver Age.

All characters and artwork reproduced are (c) Marvel Comics

Related links for your surfing pleasure...
  • As always, you can do no wrong by checking out neilalien for all of your Dr. Strange needs
  • Need more Ditko in your life? Head on over to the Steve Ditko Comics Weblog for that.

Wednesday, June 24, 2009

Comic Book Review: Captain Atom #85


TITLE: Captain Atom #85

PUBLISHER: Modern Comics

COVER DATE: 1978

COVER PRICE: $0.35

24 Pages


WHAT I REMEMBER...

This book, I'm going in stone cold on. I've never read it before, nor have I ever read any of the original incarnation of the Charlton characters from the 60's. My only experience with them has been from DC Comics, when they were incorporated into the DCU after Crisis on Infinite Earths.

This particular issue is a reprint from the original run of Captain Atom from 1966. It features two stories, one with Captain Atom and the other with The Blue Beetle. This is another serendipitous pick, as DC is premiering their new co-features this month. And two of the characters appearing in the new format are none other than Blue Beetle and Captain Atom!

So let's take a trip back to the hey-day of the Silver Age to see just what is it about these characters that they just keep on coming back.

Strings of Punch & Jewelee

  • Script: Dave Kaler
  • Pencils: Steve Ditko
  • Inks: Rocke, Mastroserio

Right off the bat, I know we're in for a book with a high level of quality when Jewelee's name is spelled wrong in the actual title of the story.


We open this story up with two scientists who are taking a break from their studies on a golf course. They are delayed by an attractive golfer who has misplaced her ball. It's a trap, naturally, as the beautiful golfer is Jewelee, who with her partner in crime Punch, are kidnapping noted scientists.

It's funny that how whenever I see a nine panel grid these days, I instantly think of Watchmen. Is this another one of the influences that Alan Moore took from Charlton and it's characters when creating Watchmen? I'm sure it's just coincidence. We'll have to see how many more nine panel grids we get this issue.

As the story continues, Captain Atom and Nightshade are reclining by the pool with a scientist friend of theirs, Alec Rois. Captain Atom is intrigued about a series of kidnappings that he has read about in the paper. Nightshade tries to distract the Captain, but he's all business as he tries to get Nightshade to tell him more about herself. Maybe she would have better luck distracting him if she lost that swim cap.

That's interesting, as Nightshade was until very recently played as more of a villain in the DCU. I wonder if her reluctance to share her past here has any relevance to her current status, or if I'm just misreading something and projecting it into current continuity.

Lucky for her, a giant gem appears out of nowhere and envelops Alec Rois and disappears with him inside it. Captain Atom's inquiries will have to wait, as it's time to suit up into their action togs. Speaking of suiting up...those have to be two of the worst costume designs I've ever seen.

A dark blue unitard, with powder blue full sleeves, accompanied by reddish/orange tights and blue boots. Tie it all together with a yellow belt, and it's all just too much. I can see why they went in completely the opposite direction with this character in the DCU by giving him a very basic and understated costume. After wearing this getup for 20 years, he deserves it. And the less said about Nightshade's bug mask, the better.

They get their orders from the Pentagon, and are told to split up. Obviously, the best thing to do with the only two witnesses of their friend's disappearance is to send them in opposite directions on separate cases. I'm not sure that's the call the I would have made, but I don't run the pentagon so what do I know!

We cut to Punch and Jewelee, who revel in the success of their recent kidnapping by recapping exactly how they got their new found powers. It seems that they found a chest floating on the Jersey shore recently, and discovered it contained some flying shoes, hypno gems, and sting strings.
The shoes and gems I can understand, but what exactly are sting strings. Yeah, it rhymes and sounds cool, but what the hell do they do?

I should not have been so hasty, as three panels later it's revealed that Punch and Jewelee had been puppeteers in the past. Of course, what would a puppeteer turned super villain use to commit crimes if not sting strings! No coincidence is too far fetched for a good silver age story.

And speaking of coincidences...it just so happens that the next scientist on their list to kidnap is the very one that Captain Atom was ordered to report to to undergo some testing. The silver age was such a smaller world back then.


After a full day of testing, Captain Atom is too weak to put up a good fight and ends up under the control of Punch's sting strings. I don't know what is more painful, the sting strings or Punch's horrible puns. Before he is rendered unconscious, he does have the state of mind to activate the homing signal in his belt.

Nightshade picks up on it and heads to the source of the signal, Coney Island. She senses that Captain Atom is in danger and uses her Shadow power to gain entrance unnoticed. She calls her shadow form "that dreadful power" and uses it reluctantly.

Meanwhile, with Captain Atom their prisoner, Punch and Jewelee boast about their diabolical plan of recording all of the information from the brains of the world's leading scientists and selling it to the highest bidder. The brain of Captain Atom, and the secret of his power, is just icing on the cake.


Nightshade attacks Jewelee as Captain Atom regains enough of his power to break free. The rematch between Captain Atom and Punch is back on, with puns and horrible one liners flying free. It doesn't take long, however, for Captain Atom and Nightshade to capture them and free the scientists. As they tend to the scientists, Jewelee manages to get her hands on one of her jewels and escapes using its illusion powers.

All's well that ends well for our weary heroes, except of course that Jewelee is free to strike again. They are also unaware that their scientist friend is in reality, The Ghost! I have no idea who he is, but they didn't see him teleport some of Punch and Jewelee's devices during the heat of battle. He also made no attempt to stop Jewelee from escaping, so I can only assume we'll see them teaming up in the near future to give Captain Atom and Nightshade some more hassles.

We never did see any more nine-panel grids, so it would appear that the misspelled character name in the title was more of an omen on the quality of the story than the early Watchmen influence.

Between the disjointed and coincidental storytelling, the horrible dialogue, and the one-dimensional characters...there's really not that much here. The biggest disappointment was Captain Atom himself. He is so flatly written and unexciting, that I wonder how this series made it to 85 issues in the first place. Although knowing the silver age, Captain Atom probably took over an existing title and kept the original numbering.

There were two things that I did find interesting, however, and they were the characters of Nightshade and The Ghost. I liked the intrigue with their powers, and the fact that they were plainly hiding things from Captain Atom. They were definitely the most entertaining parts of the story.

Even Steve Ditko's pencils looked a little uninspired. By this time in his career Ditko had already made history with Spider-Man, so it's disappointing to see something so lackluster here. There was some flashes of greatness in some panels, but overall it was rather boring.

We still have another story to go, so let's see if the Blue Beetle can save the day...

The Blue Beetle

  • Concept and Art: Steve Ditko
  • Script: Gary Friedrich

Right off the bat, you can tell a huge difference in the art. Whether this is due to Ditko connecting with the character more or the fact that he inks himself, I couldn't say. What I do know, is that it is definitely a more entertaining story to read as a result.


We pick up the story with Ted Kord being interrogated at a police station to reveal what he knows about the disappearance of Dan Garret, the original Blue Beetle. Ted Kord plays dumb, and is released with the knowledge that the detectives will be keeping a close eye on him.

When Ted gets back to his Beetle Lab, he hears about an airliner being hi-jacked by a spy. You gotta love the 60's, when spies were as plentiful as Nazis were in the 40's. I guess today's anachronism would be the terrorist.
With barely a second to get dressed, the Blue Beetle is off to the rescue.

Flying over the ocean in his Beetleship, he catches up to the airline and stops it from plunging into the ocean. The captain of the airplane has managed to wrestle control back from the spy, only to have him jump overboard to a waiting submarine. You think there would be better ways to get out of the country than by hi-jacking a passenger airline to catch a ride on a submarine waiting off the coast.

The chase is on underwater, as the Beetleship turns Beetlesub and plumbs the ocean depth looking for the enemy sub. Finding the sub, he dons scuba gear and a bazooka and swims out to blow up their propellers. He's met by enemy frogmen and only has a chance to disable one of the propellers before the sub veers into a reef, which damages it's guiding systems, taking it and the Beetlesub on a trip to the bottom of the ocean.

Desperate to disable the antenna lock and radar hold that the Beetlesub has on the submarine, he swims after the plunging crafts. How either an antenna or radar can tether two ships together is beyond me. I guess this uses the same technology that allowed transistors to power Iron Man's armor in the 60's.

Anyway, back to the story as Blue Beetle must now contend with a giant octopus. With both arms ensnared in tentacles, he barely manages to activate his remote control panel under his glove to disable the radar hold that ties his ship to the enemy sub. You think that would've been easier to do before he got mixed up with the octopus.


After he has freed his ship, he uses his ever versatile antenna to shock the octopus with an electrical charge. Stunned, the octopus releases the Blue Beetle. He makes it back to his ship just in time to see bubbles floating up, spelling the end of the enemy sub on the ocean floor below.

The Blue Beetle returns to the surface, knowing the country is safer with one less enemy spy abroad.

The two pages of underwater action is quite well choreographed by Ditko, as the storytelling and action are well paced. They are the highlight of this book by far and allow you to get a glimpse of what makes Ditko a legend. The scripting is not quite as corny as the Captain Atom tale and holds up somewhat better over time. All in all, it's a neat little tale and I can definitely see how Blue Beetle has fared better than the other Charlton characters over time.

SO, WHAT DID WE LEARN...

I think the main thing that we learned from this book is that Alan Moore really is a genius. How he saw these characters and found in them the potential for Watchmen is beyond me. I guess it's true what they say, that there are no bad characters, only bad writers.

Related links for your surfing pleasure

  • WFMU has a very entertaining history of Charlton Comics
  • Steve Ditko's official website
  • A Steve Ditko comic weblog