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Showing posts with label barber. Show all posts
Showing posts with label barber. Show all posts

Thursday, April 06, 2006

Barber Shop - the concept of "Organic Drawing"

Here's the rest of the comic.
Some of the drawings are generic. Some are specific expressions and some are very studiously designed.

All the drawings are Organic. The lines that flow around the characters (and the props) flow in a non-mathematical way. The curves aren't bent evenly in the middle. There are lots of "s" curves and even the "s"s are not even. In real life, nothing is even, not flesh, not rocks, not bricks, not grass, nothing. I like to try to capture that in my cartoons by using organic forms and lines.

Organic seems to be really out of fashion. For a couple of reasons.
1) Barely anybody has even heard of the concept these days.
2) Organic forms are much harder to draw than graphic mathematical simple shapes.

The use of Organic shapes and lines are not used in an arbitrary assortment here, either. They have a purpose: to describe what everything is made of and to show what state of tension they are in.

These drawings, while having fairly solid forms underneath are then wrapped in skin and cloth and hair-all three substances which are pliable and in different ways.

In most old cartoons, everything is made of the same substance- "cartoon skin"-clothes, wrinkles, flesh and even hair all act and lay on forms the same way. Look at the Porky Pig clothes wrinkles in the last post. Do they look anything like how wrinkles really work on clothes? Not that I mind. I like old time cartoon skin.

Look at these sexy examples of a door with cartoon skin (and other vital organs) from Bob Clampett's "Kitty Kornered".

http://classiccartoons.blogspot.com/2006/01/100-greatest-cartoons-of-all-times.html

In modern cartoons, most characters not only don't have structures, they don't have wrapping either. It's just a bunch of squares and triangles and circles glued together.

Ugly and uninteresting and too easy.
The end.


BTW, a modern master of organic drawing lives here:
http://funnycute.blogspot.com/

Sunday, April 02, 2006

Barber Shop 8 -upside down mouth + links to great cartoon art

Here are 3 more pages. We're almost done! What theories do you have?

If you wanna know the secrets of this inking style go to Shane Glines' site and ask him since he did it.
BTW, he has the best cartoon resource site in existence, so if you want to see some art from the last century's greatest cartoonists and illustrators pay him the 5 bucks a month and learn something!

Seriously, the artwork on the site is stunning! Shane is the best friend of cartoonists who want to better themselves.
http://cartoonretro.com/
Here's a couple free samples: There's tons more at Shane's Web Museum!
This is a page from a Milt Gross comic. Milt is the ultimate cartoonist and I will write a post about him later. He was a big inspiration to Bob Clampett and hundreds of other cartoonists and animators too.
Here's an illustration from Earl Oliver Hurst - a great stylist! Go learn about him!

Here's another great site that has lots of animation/cartoon and illustration art!
http://www.animationarchive.org/2006/03/media-winter-2006-illustration-roundup.html



Sunday, March 26, 2006

Barber Shop 7 -readability

Hey go ahead and read the funnies and then I'll give you some bull afterwards.


OK, well I don't know how amused (if at all) you were but I'm going to tell you some other principles of good drawing and storytelling that have to do with readabilty.

By readability I mean how easy (or hard) it is to see the pictures and how well they draw you to the important points of the scene.
If you are already a pro, you probably know all these concepts, so I'm really just offering this stuff to young artists who could use some tools to help drive their ideas home.

Readabilty is made up of these tools:
Staging
Where you place your characters, BG and props within the panel (or screen if it's a movie).
I like to use simple staging and I usually focus on the characters.
I see some modern comics and shows that have complicated or cluttered images that make it hard for you to see in an instant what is going on.
I don't believe in filling the panel or screen with wall to wall detail. It makes your images and story hard to read.

Sillhouettes and negative shapes
The characters in this comic have more details than in my cartoons because we don't have to draw as many drawings for a comic as we do for animation. We can spend more time on each drawing in a comic.
Details can be dangerous if not carefully placed or if your characters don't have clear sillhouettes.
Look at the panel 1 on page 1. The barber is holding up his razor. It reads because there is a big space all around the blade. His whole body reads becausem it is a simple sillhouette. There is almost a tangent where his little finger hovers above the mirror's border. Had I noticed, I might have moved his hand up a bit more to clear the border better.
If you look at almost every panel you can see big negative shapes that draw attention to whatever the import action of the scene is.
Negative shapes are just as important as filled shapes-not only in your overall sillhouettes and composition, but even in detailed areas-such as a face. Note that between the characters' eyes and the sillo of the head there are empty spaces that help draw attention to the expressions.
I see a lot of young artists who will fill a whole face with the eyes, nose and mouth, so that there is no empty space in the head. That makes the face a jumble and hard to read.

Line of action
Look at the last panel on page 1. You can draw a line right through the barber's body, then through his neck and his head. This line of action makes him lean forward.
This is a concept that has really been lost in many cartoons today. I'm amazed when I see whole TV shows or movies where the characters are just standing or sitting straight up and down or equally bad-every bit of the body is zig zagging in every direction.
Almost every panel in the comic uses lines of action. I just picked the last panel of page 1 because it is so obvious-but the first panel also uses one for the barber, although more subtle.

Asymmetry
Nature is asymmetrical or organic. Math is geometric.
I like art that is organic-that uses the rules of nature rather than the stricter and simpler rules of math.
When you see a scene that has 2 or 3 characters in it and they are all lined up with equal distance between them and they all are on the same angle, that to me is very artificial and boring. Poo on that.

On page 3, look at panels 2 and 5. Note that George and Jimmy are closer to each other than either is to the barber. George and Jimmy are almost one entity. No one is exactly in the middle of the panel either.
This concept of asymmetry is carried all the way to the details of all the forms. No 2 eyes are exactly the same, nothing on a character is exactly the same on one side as the other.
Even the eyes are different shapes on top than they are on the bottom. No perfect ovals.

Now even though this is a cartoon, I feel that making everything seem so natural makes all the crazy stuff that happens in the story more believable.
It's part of why people get so intensely involved in the stories of my cartoons. They just seem more real than what else is current.
It makes the cartoons warm. Many cartoons today are like staring at wallpaper that swears. You may laugh at the dirty jokes but it's very hard to be pulled into the stories because everything is so mechanical or artificial.
I invite cartoon designers and artists to comment on how many times their boss at some modern studio told them to make their drawings more even and mechanical.


Hmmm...a thought about characterization. I mentioned that I like things that seem natural. Well not just in the drawings but in the personalities of the characters too. Some cartoonists and all execs think you can define a character simply with a few rules and catch phrases-Chuck Jones for example. He says Bugs Bunny can never lose and can't ever pick a fight. I say, "Why not?" and so did the other WB directors. Some of Bugs' funniest films are the ones where he loses or is a big heckler-"Tortoise Wins By a Hare" is my all time favorite Bugs cartoon even though he loses.


Human nature is neither simple nor completely predictable. In modern cartoons the execs want you to figure out all 3 traits of a character before you ever animate a cartoon and then never to vary from this mathematical formula again.

Someone a while back told me I didn't understand George Liquor's character. Something to the effect of "George is a republican. Republicans are bad. Cigarette smoking is bad. Therefore George should smoke."

While I welcome the suggestion, I have to say that I grew up with someone very much like George Liquor who hates smoking and is very conservative.

I believe that all humans are full of contradictions and opposing motives. Which is why we are all crazy. And entertaining.

This story is about 2 conservative guys who have a lot of hate for certain things but they also have the capabilty to be soft and gentle. The pages in this post show that contradiction and I think that's what is funny about it.

My favorite panel is the bottom right of page 2 where Harvey just loses it and says what he really thinks about hippies.

Then in an instant both he and George lighten up at the generous suggestion that Harvey give the one decent young lad a couple nicks on the face and all is once again right with the world.


Now buy a Goddamn t-shirt and support natural insanity!
http://www.cafepress.com/happytime

Friday, March 17, 2006

Barber Shop 6 - tension builds and Don Martin!

I'm a little worn out from some of my own tension today. If only I had someone to shave me and calm me down.

I'm using some ideas I got from Don Martin to give a sense of timing to the Barber pages way below.
That's a hard thing to do in comics since there is no animation.
See how Don Martin does his thing.

If you don't know who Don Martin is, he's Mad Magazine's "Maddest Artist" and a brilliant innovator to boot. Grab the old 60s paperback books he did and study his pacing and staging!



On The Beach 1
On The Beach 2
On The Beach 3
On The Beach 4
On The Beach 5


The Great Hotel Fire 1
The Great Hotel Fire 2
The Great Hotel Fire 3
The Great Hotel Fire 4


In Surgery 1
In Surgery 2
In Surgery 3
In Surgery 4
In Surgery 5
Note the use of punctuation in the panel continuity. Instead of just using each panel for each gag, I use some pantomime panels to create pauses before the punch lines-like stand up comics use. I got this from Don Martin and animated cartoons too.

In this last page, the punctuation panels are gone which speeds up the actions as they get madder and madder.


OK, here’s a theory:
Most comics before Don Martin broke up their story into panels and used each panel to tell the important plot points in succession.

When I was a kid, I noticed that Don Martin’s comics told their story with a sense of timing. He broke up his actions into the important bits-in smaller increments than most comics and it made you feel like they were happening in real time.
Don Martin’s comics are like animation. They have rhythm-and I think I absorbed that into my storyboarding technique and then in my own comics.

Speaking of storyboarding technique, check out Bob Camp’s and my storyboard for Stimpy’s Invention!


Stimpy's Invention Board Pt 1
http://www.animationarchive.org/2006/03/media-stimpys-invention-storyboard.html

Friday, March 10, 2006

Barbershop 5- what are we lookin' at?

OK, I'll shut up for this post. Let's hear your theories about what you're lookin' at.

Wednesday, March 08, 2006

Barber Shop 4-STORY STRUCTURE



This particular comic story was very hard to structure. I had this idea to tell 2 stories at once:

1) A mood piece about the wonders of getting a barber haircut for the first time. This was to be done visually, almost in pantomime-completely through the drawings and focusing on Jimmy's POV.

2) A social statement about the pre and post Beatles world. Many smart people who lived through the 60s noticed that the whole western world reversed its basic philosophy. We went from the lofty western ideals of progress, logic and common sense to a world bathed and blinded by eastern mysticism - which is why everything sucks so bad now.

This story is told allegorically and is represented by George's and Harvey's complaints about the modern generation and what makes a decent haircut.

I knew that the world was ruined by 1970 but wasn't exactly sure what caused it. 25 years later it was explained perfectly to me by Spumco's producer, Kevin Kolde. He said it so plainly and it all fell into place for me: "It's the Beatles fault. They ruined the world." And I knew in an instant that he was right. Even though I love the Beatles' music, I have to admit they sure as Hell ruined the world. You hear that, Dad? (He predicted it the day he first saw men with girl hair on Ed Sullivan in 1964.)

Here comes the setup for story 2 about how the world has changed. Setup 1 about Jimmy getting a haircut misleads the audience into thinking that it's the main story, but this next page prepares us to think about larger issues.

I'm a firm believer in clear storytelling and you need "structure" as a tool to guide the audience through the emotions and thoughts you want them to experience. All of my writers will tell you horror stories of me rewriting their material to make the ideas clearer and more to the point.

I don't believe in that crap they teach you in highschool that every story has a hidden significance and that the writers themselves don't know what it is.
To me, everything has a purpose.

You know who is a great stickler for story structure? Tex Avery. People think of him as being wild and out of control, but he is completely in control of his material.
He is actually very conservative in his approach.

In almost every cartoon, he spends the first 2 minutes blatantly setting the audience up for what the cartoon is about.
In Deputy Droopy for example, the first couple of minutes is almost pure exposition with the sherrif explaining to Droopy to guard the jailhouse and if any trouble happens, just "make a sound, any sound, and I'll come a runnin'!"
And then the rest of the cartoon is just about 2 outlaws causing trouble and Droopy making louder and louder noises to wake the sherrif.

Tex uses this same structure for almost every one of his cartoons.
His main objective once he's sure the audience knows what the cartoon is about, is to build the gags and make them bigger and crazier and faster.
Uncontrolled random craziness wouldn't be as funny if he wasn't so careful in setting up his premise in the first place.
This is also a formula well executed by Monty Python-think of the "I'd like to register a complaint." bit.

The other important point in story structure is to have the purpose build as the story develops.

In The Barber shop, since there are 2 stories happening simultaneously, this task was really daunting. Ask Richard Pursel (who co-wrote it) and Mike (who drew it)!!
The haircutting jokes had to get funnier and George's and Harvey's conclusions about how vile young people are today had to get angrier and more preposterous.
It was a monstrous logistical problem to have both these stories build at the same time without tripping over each other and I did it just to see if it was possible and whether my artists would live through it. They did, but flinch whenever they see me in the hallway now.

I produced a cartoon that really suffered from poor structure: Black Hole. The premise of the story was simple. Ren and Stimpy get sucked through a black hole into another dimension where the physical laws are different than ours. Thus, they begin to mutate into weirder and weirder forms. Or...they should have. Instead they morph randomly and not in a building progression. The funniest morphs are early on, and then later they are less weird, so I considered that cartoon quite a failure. I've made other crap too, but my goal is always to have good solid structure and momentum.

This comic, I think achieved it while making a funny and sad social statement but maybe you'll disagree-especially if you are manually holding up your pants right now and reading your horoscope.

Sunday, March 05, 2006

The Barber Shop 3- The Funny Pages Ain't Funny No More

When I was a kid, Sunday was a thrilling day. I got to look at a huge glorious full color pile of newspaper comics in every imaginable style.
Great classics like Li'l Abner, Dick Tracy, Brenda Starr, Pogo, Dennis The Menace and more...
Even the newer comics were drawn beautifully-The Flintstones and Yogi Bear by Gene Hazelton and Ed Benedict, Beetle Bailey by Mort Walker, Big George by Virgil Partch... I used to make collections of all my favorite strips.I copied my favorite drawings and read the jokes and stories over and over again.Whoever picked all these great strips sure was kind to the readers.
I feel sorry for kids today. George will explain why...



There used to be semi-plausible excuses for why modern animation was so crappy (1970-1990):
It costs too much so you have to have tons of executives who want you to aim at the lowest common denominator.
You have to send all the animation overseas.
It has to be done too fast.
These aren’t very good excuses but they are something at least.

However I can’t figure out any excuse at all for why the newspaper funny pages have gone to hell.
Each artist can do a whole strip himself-only 4 panels a day.
They get paid a mountain of money.
It can all be done in the country.
You don’t need hundreds of artists, so you can pick the best ones.
There are people alive today who can draw really good cartoons, but they aren’t in the newspapers for some unexplainable reason.




It’s got to be the editors or art directors. The people who choose which comics get to see print, and they choose totally repulsive amateurish stuff.
I remember when it started, in the 1960s. I started seeing comics where the drawings were so poor, you couldn’t tell where the face was. Which part is the mouth? Where is the nose?
Now almost every comic is like that!
You have to spend an hour staring at the drawing just to figure out what the hell it is. That’s fun???
I think all funny pages editors ought to be burned at the stake for what they’ve done to the comics. And so does George Liquor.




Can anybody out there explain to me why the comics are so completely amateurish now? Who in the world can enjoy them?
I want to see an actual photo of someone laughing at the funny pages. I have a friend who calls them the “sad pages” and that’s the origin of this gag in “Comic Book”.

If someone out there has a time machine, grab some modern newspaper “funnies” and go back to 1940 and show the newspaper editors and cartoonists what’s being made now.

They’ll think you’re insane!

Thursday, March 02, 2006

The Barber Shop 2 - more Mike

Lots of you keep asking me in the comments to give you some theories about drawing and story and techniques. I love to do that but it also upsets some people because it can smack of bragging or something which it isn't meant to be.
I can only tell you what I know from my experience, and what I say is not meant to be the only way to do things. These are observations of what I like in cartoons, explanations of what I do and what I see in other artists' work that inspires me.

So I will risk some of these observations here.

Here's some more great art by Mike Fontanelli and inks by Shane Glines.
These comics are an interesting blend of both comic techniques and animation techniques. In Spumco comic books, the story is broken down into smaller increments than a comic typically is in order to feature the acting and give the pages a sense of movement.

In The Barber Shop, I really wanted to give a feel of what it's like to be in an old fashioned barber shop.
Jimmy is there for the first time and is marvelling at all the particulars of the ritual-here he is getting draped by the protective hair repelling sheet.

OK-the art-the drawings are pretty solid which seems to be out of date these days-at least in animated cartoons.
You can really feel the grotesque exaggerations like Jimmy's eyes bugging out, because they are in the same perspective as the angle of his head.
Many cartoons today have arbitrary exaggerations, bug eyes and gross drawings just for the sake of weirdness. Here, every weird drawing tells the story. They are in context-funny and essential at the same time.

Expressions and acting: This is where I think Spumco excells beyond what anyone else has ever done. Most cartoons, both past and present rely on stock acting. You can see the same 4 or 5 expressions and poses over and over again in most cartoons.

What we strive to do at Spumco is create a new and specific expression for every character and every moment in every story.

Each expression should describe a unique emotion and state of a certain character. I expect my artists to observe how people act in real life and not rely on generic expressions they have seen a million times in other cartoons.

This is an extremely hard habit to break, particularly because the networks and studios don't even grasp the concept of acting and use model sheets to stifle any possible urge to create something new. That doesn't mean that other cartoons don't have other good points so don't intrepret this as me saying that all other cartoons but Spumco's are crummy. I like lots of other cartoons way more than my own, but we are very good at acting.

I'll leave this subject for now, and will come back to it later, but look at the expressions in each panel of these comics and see if you can describe them with a single adjective. Usually it will take a general adjective further mofified by 2 or 3 more and even then you can't get as specific as the drawing itself.

"A picture is worth a thousand words". If only that were true in modern cartoons. It should be.

Even at Spumco we don't always have an original specific expression for every drawing. The drawing of George in the 1st panel in the above page shows him with a one adjective emotion-"Happy". To me that means the drawing fails. Every single drawing should be original or I feel like I'm cheating the audience, because they have already seen "happy" before and deserve a new and more entertaining feeling.

As this comic progresses you will see the acting get more and more complex and specific and therefore entertaining. It was Mike's first comic and he got better and better as I kept beating these concepts into him.

Young cartoonists always ask me to teach them the Spumco "style". There is no Spumco style. Compare the George Liquor comics to the Heartaches cartoons. They are different styles but they use the same fundamental principles. I believe in strong fundamentals rather than superficial style. As I keep posting pages from these comics I will try to explain the principles behind them and will tell you about other artists past and present who are strong in these principles. It's a lot to absorb, so be patient!

Review of today's concepts:
Construction-solid drawings whose details wrap around the larger forms. Classic cartoons are very strong in construction-Chuck Jones, Clampett, Disney from the 1940s. Frank Frazetta is a master of solid construction. So is Jim Smith. Click the link to his site in my links section!

Exaggeration in context-Bob Clampett is the greatest at this.

Acting and specific rather than generic expressions- again Bob Clampett was the first to start experimenting with this concept. Falling Hair is a great example. So is The Great Piggy Bank Robbery.
Study the expressions and gestures of people you know. You will see tons of funny and interesting instances of emotions that have never been drawn before. Draw them!

Katie Rice is great at capturing specific expressions and poses of individual girls.
http://funnycute.blogspot.com/

Other sources to study for great acting are old live action movies and TV shows.
Kirk Douglas, Robert Ryan, The 3 Stooges, The Honeymooners are all worth studying.
Learn to caricature and then go to the next level by caricaturing not only a person's features, but his or her individual expressions and gestures too.

Friday, February 24, 2006

The Barber Shop 1-The Genius Of Mike Fontanelli

Hey folks! There's a new post under this one!
Scroll down to see some of my kid cartoon concepts!
Show them to your little ones!

Some of you commented on a page of this comic that I put in my George Liquor stories post.
I think I will slowly put up all the pages for you.

It was drawn by a great cartoonist named Mike Fontanelli-one of the original Ren and Stimpy artists.
It was inked by another of your heroes-the wonderful Shane Glines!
And the killer lettering is by Patrick Owsley.
Now and then I went in and drew some of the weirder drawings.
Look at Mike's amazing attention to detail and stubble!







This comic (believe it or not) has a powerful social statement. If I tell you what it is, some of the Spumco haters will be enraged, so I won't!
But feel free to try and discern it over the next few weeks as I unfold the incredible tale of American tragedy for you.

Before I forget!....If you wanna really treat your eyeballs some more go check out Katie's latest gorgeous girl drawings! She's hit another breakthrough! And comment on her blog too!

http://funnycute.blogspot.com/