I got the Milt Gross poses from this fine book.
Showing posts with label Gross. Show all posts
Showing posts with label Gross. Show all posts
Wednesday, September 22, 2010
What If Milt Gross Drew HB Characters?
Monday, March 22, 2010
More Genius
Cute chicks in the midst of wacky characters
Great Use Of Positive VS Negative Space
Funny Crowds
http://comicrazys.com/2010/03/21/the-complete-milt-gross-comic-books-and-life-story/
Wednesday, March 17, 2010
Milt Gross Funnies In Print
Finally, there is a book reprinting my favorite work of his "Milt Gross Funnies". This is a must for every funny cartoonist and fan of cartoons!
His amazing life story is also included. I'll tell you more when I get my copy in the mail, but I checked out Mike's the other day and it was filled with comics I had never seen.
JUST A HANDFUL OF THINGS HE'S GREAT AT
Saturday, February 13, 2010
"How Can I Get Life In My Drawings?" - Tell A Story
If you agree with my dead cartoon style theory and you yourself would like to draw with life rather than death, here's a tip: DRAW STORIES
Write a short simple story and draw your characters performing it. Either in a comic or a storyboard format.
This forces you to draw characters, poses and expressions in context, rather than in the abstract. Your poses have a reason to exist.
This is much better for you than drawing random doodles in a sketchbook. When you do that, your drawings are slaves to luck and the skill of your wrist flicks-but the drawings don't mean anything because they have no other purpose but to exist in an obscure sketchbook. Or on your blog or Deviantart.
There is a huge difference between being able to draw a character that looks sort of like a character - and actually telling a story with pictures. Huge. The second thing is much harder, more important, and infinitely more rewarding.
All these individual Jim Tyer drawings have attitude and life, but they are part of a story and that naturally inspires him to draw certain poses-not random ones, not only poses that he's already memorized, but specific poses that tell the story and are funny.
When you read the actual story in continuity, you can see the characters change attitude, poses and expressions from panel to panel.
Someone in the comments the other day sent me a link of some superhero teenagers from an old Hanna Barbera cartoon series-but drawn in a more modern angular style. His point was to show me that even though the original designs were bland, a talented artist could make them look cool and hip. I looked at the drawing and just saw the same characters standing straight up and down smiling, like they were right off a model sheet. They weren't doing anything. Characters who do things are much more fun than characters who stand around posing as if for a family photo.
That's what is so bad about the modern idea of staying "on-model". Most modern model sheets just show the characters standing, doing nothing. And if that's what staying "on-model" means, who needs it?
The best model sheets are the ones that are made after a cartoon is finished - not before. They used to take poses that the directors and animators drew and paste them onto a sheet so that other animators could see the characters alive, doing things and feeling things.




I know when I try to just draw a character for somebody, out of context - not part of a story, I tend to draw stiff. My most lively drawings are done when I'm thinking about what the characters are doing and why, instead of merely what they look like.
http://jkcartoonstories.blogspot.com/2009/12/slabs-first-fist.html
That's why "designers" should have less say in the total look of a cartoon than they do today. The designs should be allowed to constantly improve as the actual storytellers put the characters into action, rather than just tracing the model sheets.
READ THIS FUNNY JIM TYER STORY: The Brand New Penny
I have lots more to say on the subject of getting life into animation again, but I'll wait and see how this goes over.
That's what is so bad about the modern idea of staying "on-model". Most modern model sheets just show the characters standing, doing nothing. And if that's what staying "on-model" means, who needs it?
The best model sheets are the ones that are made after a cartoon is finished - not before. They used to take poses that the directors and animators drew and paste them onto a sheet so that other animators could see the characters alive, doing things and feeling things.
ALIVE
This doesn't mean you should steal these exact poses and use them in place of poses customized to your story. That's another problem we have in animation today. We use the same poses and expressions that we have seen in other cartoons - instead of treating each character and story as something new.
DEADI worked on stuff like this for years and it was torture to draw such deadness - or trace it, which is what they wanted me to do.
I know when I try to just draw a character for somebody, out of context - not part of a story, I tend to draw stiff. My most lively drawings are done when I'm thinking about what the characters are doing and why, instead of merely what they look like.
http://jkcartoonstories.blogspot.com/2009/12/slabs-first-fist.html
That's why "designers" should have less say in the total look of a cartoon than they do today. The designs should be allowed to constantly improve as the actual storytellers put the characters into action, rather than just tracing the model sheets.
READ THIS FUNNY JIM TYER STORY: The Brand New Penny
I have lots more to say on the subject of getting life into animation again, but I'll wait and see how this goes over.
Saturday, November 14, 2009
Gross Props and BGs
http://comicrazys.com/2009/11/08/pete-the-pooch-hi-jinx-6-1948-milt-gross/
Labels:
BGs Layout Style,
Gross
Friday, October 30, 2009
Stylish Flintstones Comics
Milt Gross, Harvey Kurtzman, Geo. Herriman all did brilliant work, but never created strong characters that the public could latch on to. Segar, a lesser draftsman than all mentioned created Popeye, Olive Oyl, Wimpy, Bluto and a host of interesting characters who could carry long stories and many stories. That's the key. He has drawing skill for sure, but is not as adventurous visually as the other guys.
The Flintstones were such strong and distinct characters on TV, that they didn't need to be executed brilliantly in order to last 3 decades. A mere 6 seasons were played over and over again forever because the public got the characters. They seemed like real folks and people like to hang around with characters more than with geniuses. Same thing can probably be said about Peanuts. Or the Simpsons. I've never thought much of the meandering stories and weak gags in the Simpsons, but I sort of understand how the public got used to the characters through sheer exposure. It's on 12 times a day. It eventually became like visiting your neighbors and befriending them. Even if your neighbors are boring, they are easily accessible and recognizable, so you enjoy their company through familiarity and habit.
Tex Avery on the other hand is an obvious genius, an innovator and very funny, but he never achieved the popularity of the Warner Bros. characters or even Tom and Jerry, who are barely characters at all - but at least they never go away. People got used to T&J because it's all Bill and Joe made for almost 20 years. Tex never settled on any strong characters and it robbed him of the acclaim and riches his greater talent deserved.
The Flintstones comics weren't funny and didn't match the show concept exactly, but were stylish enough to look at and our already strong familiarity of the likeable TV characters made us enjoy the strip version - at least until it got too influenced by late 60s comic strip styles and no longer had any resemblance to the Flintstones.
I like Clampett because he gives us everything - fantastic characters and funny stories with great execution.
Hey do me a favor, willya? Type in "Clampett" in that Ligit search slot at the upper right of the blog and see what happens. I'm doing a test.
http://comicrazys.com/2009/10/23/the-flintstones-sundays-1965-1966-dick-bickenbach/
Labels:
bickenbach,
character,
Eisenberg,
Flintstone,
Gross,
Hazelton,
iconic characters,
personality
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