it's from this story
Showing posts with label Kaspar. Show all posts
Showing posts with label Kaspar. Show all posts
Sunday, September 19, 2010
Friday, July 30, 2010
Ukrainian Ranger Mating Urges
It is Kaspar's job to keep the population down by thwarting nature's most powerful urges.
Even marking your territory becomes a challenge in the primeval forest of Ruthenia
Friday, December 11, 2009
NEW WAY TO READ THE STORIES
READ THEM IN ORDER HERE
In case you've come into the stories in the middle, or want to read them top to bottom in order, Isaac helped me make a site that automatically keeps them in order.
The magic of technology astounds me.
In case you've come into the stories in the middle, or want to read them top to bottom in order, Isaac helped me make a site that automatically keeps them in order.
The magic of technology astounds me.
Labels:
Kaspar,
pooberty fist
Sunday, November 29, 2009
Toenails 11 - It's Him! Forest Demon
continued from:
Of course, it is the mange-demon of the Carpathian forests!
To be continued:
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Thanks to these folks for supporting the cartoons that I put up in the only way I can get 'em to you!
Labels:
Kaspar,
storyboard
Thursday, November 26, 2009
L.O. 3b: More Kaspar translations to Layout from Storyboard
But I also was flipping the 2 drawings to make sure they moved right, which further complicates the process of layout while trying to maintain the life of the storyboard.
Monday, November 23, 2009
Kali Lesson in Translation from SB to Layout
Attempt 1: face has been pushed in. And it's cramped.
Kaspar is falling over because his feet aren't solidly planted.
As a last step I traced her drawing and pushed the contrasts a bit. After pushing and pulling the first drawing around a bit, we ended up with a more solid, clearer and more stylish drawing.
L.O. 3c: Applying Preston/Disney Principles to my SB sketches
I gave Kali a layout lesson yesterday. Here's just the first drawing I did. It came from this rough below. The first thing I did was block everything out real roughly to make sure I had the line of action and big negative spaces between the main parts of the action- between his body foot and dresser.
Like everyone does, I toned it down a bit, but now that it's all constructed I could easily go back and push the foot and eyes a little more like the rough.
The whole pose is made to highlight this action.
I AVOIDED A CRAMPED FACE
Note how I left space between all the important major elements of his face:The eyes.
The nose
The mouth
Some people tend to push all the features together where they get cramped and hard to read.
THE EYES ARE CHEATED FOR EFFECT
Looking at the lucky accident in the rough-where the eye that is further away from us is bigger (which is wrong perspective) I used that to enhance the expression.I made sure the rest of his head and face were in solid construction and perspective, and then gave the eyes cartoon license. I overlapped the farther away eye over the close eye. This exaggerates the impression that the eyes are looking back at us, opposite to his body pose which is facing the dresser.
If I broke the rules all over the drawing and made nothing logical, you wouldn't be drawn to the eyes because nothing would make sense.
NEGATIVE SPACES FOR SILHOUETTE
HOW CHEEKS AND SMILES WORK TOGETHER
CONSTRUCT HAND SHAPES BEFORE DRAWING FINGERS
For organic pseudo-realism, I made the fingers converge towards each other at bottom, rather than be parallel sausages.
Also, the top of the foot bulges upwards in the middle, while the bottom part is being squashed flat against the ground.
I kept the toenails compressed together so as not to compete for attention with the other foot that is closing the drawer.
Note the shape created by the space between his foot and arm (in red). It's diagonal, which helps draw attention to the fact that the foot is pushing forward of the body. If the hand had been posed right on top of the foot, it would have eaten away at the focus of the whole pose.
All this is logic and control and is what separates functional drawings from elaborate fancy ass sketchbook doodles.
In order to get functional, you have to do lots and lots of thoughtful planned drawings (as opposed to random doodling in your sketchbooks). Not just one every couple weeks. It's not enough to think you understand the concepts. You have to apply them to make them sink in and eventually become second nature.
Later, I will show you Kali's first try at doing a layout from the scene, my corrections and comments and then her 2nd try where she fixes everything and makes the pose stronger.
OK?
Hey, I have a question. How many people who read the blog are here for the drawing tips?
Labels:
Cartoon College,
functional drawing,
Kaspar,
Layout
Monday, November 16, 2009
Toenails 10 - The Shock Of The Real
Never is there such glee as when man gets to slip on his first spring underthings.
"As shoon ass Ve are Shnug in our Onderfings, ve can take a nice cold shower!"
Ruthenia is particularly prized for the quality of its snappy elastic sock and waistbands.
Uh oh! Little Horst senses a disturbence in his nether regions.
He feels no snugness today. Can this truly be spring?
In a flash his papa, experienced in the ugly parts of life, knows who's to blame for this atrocity. "Only vun wrrretched creature vould do soch a ting!"
The ruiner of all precious treasures enjoys his well-earned moment of spite.
"Who eesh dat ting all coovered een hairss, Tato? Whoooo?"
http://johnkstuff.blogspot.com/2009/11/toenails-11-its-him-forest-demon.html
Thanks to you generous folks who cherish your cartoon stories you can't get on TV and lessons they didn't give in school! I know it's a tough time out there, so it's extra appreciated.
Ruthenia is particularly prized for the quality of its snappy elastic sock and waistbands.
http://johnkstuff.blogspot.com/2009/11/toenails-11-its-him-forest-demon.html
Thanks to you generous folks who cherish your cartoon stories you can't get on TV and lessons they didn't give in school! I know it's a tough time out there, so it's extra appreciated.
Labels:
01 PAYPAL,
Kaspar,
storyboard
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