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Showing posts with label Ed Benedict. Show all posts
Showing posts with label Ed Benedict. Show all posts

Wednesday, September 15, 2010

Jinks Is Iconic - a Real Character




A lot of animation fans, particularly of my generation, were mad at Hanna Barbera's limited animation cartoons and blamed them for ruining animation. I admit they sure had a big part in that.
But they also created some iconic characters, which is not an easy thing to do.
When they started limiting their animation, they must have figured they had no choice but to find some new creative aspect of cartoons to focus on. Tom and Jerry depended on lush full animation for its entertainment value and they didn't have to worry too much about personality. All of a sudden they couldn't rely on lots of action, so instead turned to character.
I've been watching a lot of Pixie and Dixie cartoons lately and studying Jinks. He's really an amazing personality and I'm trying to figure out where it's coming from.
It's a pleasant design, but not too far removed from Tom.
The animators - even without full animation, do a good job of conveying his personality, but aren't creating it. They are following a clear, distinct idiot-proof guide.
Is it in the writing? Not so much even there. Lines like "Now to have myself a ball" could be read a thousand different ways. Today it would be read completely generically. The way Daws Butler reads that line is hilarious. It's something you would never expect and rich with color and imagination.
Technically the voice is probably some combination of impressions of popular starts of the time. I think Crazy Guggenheim is the main inspiration for the sound of the voice, but Daws adds a lot more to it. (He said Marlon Brando!)

Crazy Gugghenheim's is basically a retard while Jinks is only partly demented.
He is an idiot who doesn't know it. He thinks he is smarter than everyone else and is cocksure about it. Even that doesn't sound all that original when I just write it out. Written words are a pitiful medium of communication when it comes to describing cartoons.
You gotta hear the words as acted by Daws. He puts so much color into his inflections, that it almost seems as he is writing the story himself. The story is no longer about the events, but rather about the character's reactions to the events.
The gags as written are all standard and the written dialogue is perfunctory for the most part. It's what Daws does with it that gives it interest.
I've been trying to figure out Jinks' voice and his psychology and it's a lot more complex than I had thought.
I've been trying to imitate it and there is more to it than what's on the surface level.
I used to think it was just a funny "trick voice" but now I think Daws must have really examined the psychology of the character.
Voice actors like Daws Butler, Mel Blanc, Bea Benaderet and the other greats of the past were realy worth their weight in gold. They did for sound what cartoonists did for visuals. They thought like cartoonists. They didn't just act well or make pleasant sounding voices like you would expect actors in live action to do. They "cartooned" the voices and acting.
Daws has a great natural sounding speaking voice, even when not doing a character. It's like a wonderfully unique instrument.
But he plays the instrument really well-and in an exaggerated way. His contrasts are clear, controlled and funny.
His enunciation is perfect-even when he is purposely slurring words together for humorous effect.
He understands the personality and the story.
He conveys every bit of emotion along the way of a sentence, as ideas and changes unravel in the character's brain. This is extremely sophisticated and requires a lot of sensitivity and control. Plus, he invents just weird and funny ways to enunciate things that are totally unrealistic. Just for fun.
Well it's very hard for me to analyze everything there is to say about Jinks in words, but when I hear Daws do him, I am getting a lot of insight into the character from not what he is saying, but how he is saying it.

http://www.cartoonthrills.org/blog/HB/CharacterVoiceTracks/JinksMagicCarpet.mp3

Today we have 2 basic kinds of voice actors:
1) Celebrity voice. These are live action actors or worse - "personalities" who come in for an hour or 2 and read lines with bland nondescript voices and stiff acting. They are reading from imbecilic scripts and basically dumb down their acting to match the dumbed-down writing.

2) Pretend Cartoon Voices - The Saturday Morning cartoon voices- the squeaky nasal voices that pass for what someone in charge must think cartoon characters are supposed to sound like. They have been doing this since the 1970s. I always thought of it as normal people who weren't actors coming into the recording studio and pinching their noses to create an instant "cartoon voice". One that sounds just like everyone else's cartoon voice.
There are some talented voice people in the business today, but too often they are made to do either the "normal voice" or the "cartoon voice" and don't get to work on many characters that offer much of a challenge. And that's putting it nicely.
One of the things that made me love cartoons and want to be a cartoonist and animator was "character". I wanted to draw and animate cartoon characters. I didn't want to just animate funny gags and crazy stuff - althoug that is a big part of it. The cartoons that most inspired me were not just the ones that were animated the most elaborately. The cartoons with the most interesting, believable yet otherwordly characters made the worlds they lived in seem more real than the actual mundane reality that I, as a bag of gooey protoplasm and oozing corpuscles, was stuck in.

Tuesday, August 31, 2010

BGS: Layout, Color Key, Finished Painting

I wanted my Yogis to have some feeling of the original 195-1960 cartoons. I didn't want them to be like the 1970s, an 80s redos where the characters try to be be with the times. No cleaning up the environment or riding skateboards - and no pink purple and lime green airbrushed bgs. I got Ed Benedict to do some of the background layouts and design and he drew them in pretty much the style he drew in the 1950s. Trying to get the painting style down was tougher.
Here's a beautiful painting - I think by Richard Daskas that is sort of half Ren and Stimpy style, half early Hanna Barbera. It wasn't until Boo Boo Runs Wild that I thought we got the finished BG style to look like the Art Lozzi/ Montealegre techniques I so admire.
Here's my key. This is from a scene that was cut from Ranger Smith's Day In The Life for time. It had RS inspecting the underwater world and making sure the fish were obeying the rules of the scummy lake bottom. Even scum has to have rules and order in Smith's world.

Monday, January 18, 2010

Animation School 15: Review: Drawing With All The Animation Drawing Principles Only

Here're some very early comics drawn by great cartoon technician Harvey Eisenberg. He hasn't developed his own unique style yet and that makes this very educational to study if you are a learning cartoonist.
These are drawings made up entirely of 40s animation principles. Starting with very strong construction. All the characters are made of simple sphere, pear and tube shapes. I say simple, but that doesn't mean it's easy to put them together so well.

Note that every character is the same design as Tom and Jerry and only superficial details that define the characters' species are differentiated. The chicken has feather and a comb. The dog has jowls. The pig has a snout and pig ears, etc...but everything else about them is exactly the same, just like Tom and Jerry. It made sense as animators were learning all the difficulties and principles of movement that they kept the characters fairly simple to draw - and solid, so they could easily turn them around in all dimensions. Many early characters hadn't evolved individual character designs yet. But they had everything else important to animating and clarity.
Line Of Action

The one stylistic statement that is consistent in this comic is that all the perspective in the backgrounds is rounded. Round streets, round fences and houses etc. This was a standard early 30s cartoon style and you don't see it in many 40s cartoons.

This Eisenberg comic is pure Tom and Jerry style. By the 1940s, most of the advanced studios had gone past this pure, rounded spheres and pears approach and were starting to vary their character designs, background designs and some directors' styles were becoming very individual. Bill and Joe hung on to this basic early 40s style longer than anybody. Joe himself was reluctant to change as long as his cartoons were popular and winning Academy Awards. He didn't start creating individual characters with their own unique designs until forced into television. Then he hired Ed Benedict who gave the Hanna Barbera studio a style and a cast of individual characters on the cheap.

Harvey Eisenberg continued drawing the HB comic books and strips and his style gradually became more individual
and he mixed it with Ed's later.
That was goodbye to pure pears and spheres (Preston Blair) and hello to more complex shapes, curves and angles, but it was not goodbye to good solid drawing principles. Not yet.http://johnkstuff.blogspot.com/2009/05/eisenberg-subtleties-studies.html

His solid cartoon foundation that led to so many other styles later is really evident in this comic book:
http://comicrazys.com/2010/01/15/petey-pinfeathers-red-rabbit-comics-7-1948-harvey-eisenberg/

The point of this article: Learn Your Principles First,

and then style will come.
http://johnkstuff.blogspot.com/2008/09/good-cartoonist-can-adapt-to-different.html

Hey and lots of thanks to all the students and fans who contributed to the cartoon lessons. If you folks do any of the lessons, remind me and I will give you some tips:






Wednesday, November 25, 2009

A Perfect Limited Animation Cartoon For Kids by Ed and Ed



I have a million theories and observations about this cartoon, but can't find a dvd copy of it to make clips from.

Sunday, November 01, 2009

Animation School 14: Toot Head Construction

USE NEGATIVE SPACES WITHIN THE FORM!
Face is kept well to the front, with lots of negative space behind it. Top of face (eye area) is smaller than bottom of face (mouth area) for design contrast, Nose isn't in the middle. It's not symmetrical or evenly proportioned. If it was it would look mechanical.

Here is a common mistake in modern design. CRAMPED AREAS - No Negative Space
Dino's whole face is squashed together at the top of his head. Same with the top of his body where his arms are cramped together with no negative space. These are easy corrections if you are thinking about it.
A vertical line running down the top of the face. Horizontal lines under and at top of eyes. These construction lines follow the form of that part of the head. This is where today a lot of people get it wrong. They have the plane of the eyes contradict the plane of the face they are sitting on. (It came from a mistake in a Ren and Stimpy cartoon, and everyone thought it was on purpose.)
Disney eyes are very specific to them and their followers. You can always tell a Cal Arts animator by certain things they can't break out of - like Disney eyes. Sometimes the eyes have 4 corners. 2 subtle ones at top. But they always are thinner at the top, wider at bottom.Disney eyes and same head construction on all these characters.
From Mark Mayerson's site:
By the time of 101 Dalmations, the handful of stock Disney designs were all morphing into one. Every character in Dalmations has the same construction and eyes. Maybe Cruella has a very slight variation in head proportions, but the exact same eyes and eye expressions. This is the Don Bluth bible, and later in degraded form, the Cal Arts bible. Same character designs, same eyes over and over again.Slightly different jaw. Same eyes, only bigger. New nose! The Goth cartoonist's template.

Toot Whistle Plunk and Boom is on this set. Buy it.

These humans all have the same basic head construction with slight variations in proportions and details. They don't have Disney eyes. They have regular cartoon eyes. Actually Ed draws very unique eyes, but they are so tricky that the rest of us miss it when we try to draw his characters.





Animation is infamous for recycling designs. (And even more for recycling stories-but I'll save that for a rant)
Here's a much funnier variation on the head shape-and with original specific eye shapes. Try to catch all the subtleties. It's hard!

FLAT BUT FUNNY