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Showing posts with label Kings Empire. Show all posts
Showing posts with label Kings Empire. Show all posts

Friday, 15 December 2017

Wyrd Games - Friday Preview

A Wyrd Games Friday 'The Other Side' preview...
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Happy Friday Wyrdos!  I'm not really sure how they snuck in here, but this week's Friday Preview is of the Infiltrators!  Let's take a quick look, before they sneak off again.  
Every nation on Earth makes use of diplomats and spies, but few do it as well as the King’s Empire. The Infiltrators are the Empire's light combat stealth unit, trained in part by his Majesty’s spies and in part by the military. This grants them a tactical flexibility on the battlefield that many military forces lack.

Armed with simple pistols, mines, and camouflage, the Infiltrators do not shy away from any conflict. While they excel at distracting the enemy and controlling the battlefield, they are just as capable of charging into the heart of battle, guns blazing, to accomplish their objectives.

On the tabletop, Infiltrators can deploy ahead of the rest of the Company, giving them the ability to quickly claim objectives. Though their weapons are not potent, their Confuse and Place Mines Actions can keep the battlefield changing in unpredictable ways.

Thoughts and comments are (as usual) most welcome

Friday, 20 October 2017

Wyrd Games - Friday Preview

Another Wyrd Games 'The Other Side' Friday preview.....
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Friday is here at last!  Everyone knows the reason people get so excited for Friday is the awesome Other Side previews they get!  Today we take a look at the Empire Dragoon! 
An elite cavalry force, the Empire Dragoons have managed to integrate modern technology with cavalry tactics to devastating effect. While the Dragoons are a limited force, this is only because their striking power is in high demand. Dragoons are largely independent, with every member having been drawn from low-ranking officer pools. This autonomy on the battlefield frees up the rest of the forces to do what they have been ordered while still ensuring that the Dragoons can go wherever they are needed at a moment's notice. To this day, few soldiers have had the courage to stand against a full Dragoon charge.

On the tabletop, Empire Dragoons are an incredibly fast melee unit. This makes them a great addition to any ranged Empire Company, as it allows them to intercept hostile forces before they can engage the Empire's gunlines. The Dragoons also come equipped with machine guns, ensuring that they will be useful in any situation

Thoughts and comments are (as usual) most welcome.

Friday, 22 September 2017

Wyrd Games - Friday Preview

A Wyrd Games Friday 'The Other Side' preview...
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Happy Friday Wyrdos!  It's time for another peek into The Other Side.  Today we are looking at the Grenadiers.  The King's Empire is all about shooting, and these guys make sure that their shots get the job done!
The battlefields of the early 1900s have changed drastically from even a few decades prior. The King’s Empire has adapted to the changing nature of war by creating the Grenadiers, soldiers who are trained in the use of the grenade launcher. Fitted with the ability to use multiple types of ammo, these grenade launchers allow Grenadiers to hunt the biggest threats on the battlefield: blocks of infantry soldiers and the massive Titans. Being in the thick of fighting does not bode well for their survival rate, but the recent adoption of gas masks has given them a better chance of coming home.

On the tabletop, the Grenadiers are capable of using their Grenade Launchers to deal a lot of damage to light infantry units. They also have a good chance of taking down Titans with their high-powered Rocket Grenade attack. They are a straightforward unit, but one whose versatility makes them an excellent addition to many forces.

The grenadiers are sure to make a mess of the enemy!  Head on over to our forums to discuss this awesome new unit!

Thoughts and comments are (as usual) most welcome.

Friday, 25 August 2017

Wyrd Games - Friday Preview

A Friday 'The Other Side' preview from Wyrd Games...
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Hey Wyrdos!  GenCon is past, but we still have lots of cool things to show off!  We are taking another look at one of the Titans.  This week we are looking at the King's Hand the titan of the King's Empire.

A King's Hand is one of the massive war-constructs in service to the Crown. Initially commissioned when England was more fully under the Guild's thumb, the King's Empire commandeered and renamed the colossal machines when it banished the Guild from its shores.
While this resulted in significant tensions with the Guild, in the eyes of the Empire, the risk was more than worth it. Dubbed the King's Hands, these massive Titans take advantage of efficient Guild engineering and the most advanced British firepower that money can buy. These warmachines were further tweaked with the help of the Abyssinian engineer, Kassa Okoye, pushing them well beyond the Guild's slated operational parameters.
Outfitted with high-level targeting optics, a massive Gatling gun, and layers of armor, a King's Hand is capable of wading into and dominating almost any battlefield. Because the Empire's Titans focus on largescale firearms, they are able to hang back from the front lines, allowing to better weather each individual battle with minimal repairs.
Although not yet widely deployed due to limited numbers, the King's Empire has doubled their production capacity on these Titans, as the Battle of London has proved their necessity in this brave new world of warfare.
On the tabletop, a King's Hand is a long-range Titan. It can deal good damage at range, and with the right Assets, can put a severe dent into enemy forces.
A King's Hand is a relatively straightforward weapon, and it is best used as such. Because of its high Strength weapons, a King's Hand can often cut down enemy Titans at long range.
Alternatively, the King's Hand can take advantage of its Targeting Parameters by firing into engagements, killing any enemy Fireteams in order to allow its allies to escape the battle and fall back to more defensible positions.

Here's some of the earlier previews that you may have missed...

Thoughts and comments are (as usual) most welcome.

Friday, 28 July 2017

Wyrd Games - Friday Preview

Wyrd Games Friday 'The Other Side' preview
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The name's Belle...Margaret Belle.  
This Friday we are looking at a new commander for the King's Empire.  Unlike the field commander that is Edmonton, Margaret Belle is a spy.  Let's take a look!
If Charles Edmonton is the Empire's best soldier, Margaret Belle is its best spy. She is an incredibly skilled woman, having mastered multiple languages, magics, and nefarious skills. Belle uses all of these in the service of the Crown, gathering intelligence the world over to protect both King and country.
Belle grew up in a London orphanage, and at a young age, she entered into service for the state. The Crown ensured that she was taught the importance of information, and since that time, she has gathered every scrap of knowledge she could find. It drove her to be one of the most skilled spies in the world.
Once in battle, Margaret Belle takes advantage of her shadow-manipulating magic to move from one darkened corner of the battlefield to the next, sometimes even rising up from an enemy soldier's own shadow. She is not fond of firearms, but her poisoned knife is more than enough to dispatch most enemies.
Despite her status as a spy, Belle has received special permission to call upon any troops she needs in pursuit of her duties, which makes her an unorthodox but effective Commander for the King's Empire.
On the tabletop, Belle is an assassin. She is able to get into the action quickly by teleporting around the battlefield. Her high Speed, Defense, and Armor help her survive once she's pounced on her target.
Because of her mobility, Belle will often leave her supporting Fireteams behind. This means that she needs to take care not to get surrounded, as poor positioning will quickly lead to her untimely demise.
That being said, there is no better unit in the game for taking on enemy Commanders. The combination of her Backstab and Poisoned Knife Actions can throw a wrench into anyone's game. 
If Belle manages to take out the enemy Commander, she is best served by using her Mobility to claim distant objectives or focus on other vulnerable units, as she fairs poorly in drawn-out engagements.

Here's another look at the previous Friday Previews...

Thoughts and comments are (as usual) most welcome.

Thursday, 19 January 2017

Wyrd Games 'The Other Side' Kickstarter - Production Models


Wyrd Games have been running a Kickstarter for a game set in the same world as Malifaux but this time on the Earthside of the Breach. Details of the Kickstarter itself can be found here though there's also a link in my blog sidebar as well. I have been fortunate enough to get hold of some of the models a bit early and though the bases will be different on the finished product the models themselves are pretty much the finished product.

Normally there's more background in my articles but as there's only a day or so left of the Kickstarter to go I figured I'd just let the models do the talking...


A few people have asked about ease of clean-up so after taking the pictures I had a go at removing the mould lines from the Infiltrators leg. Though slightly harder than the plastic Malifaux models are made from I easily removed the leg mould lines with a sharp scalpel (my preferred method of clean-up). As long as the models with the Kickstarter are of the same material I can foresee no issues with tidy-up whatsoever. A few have very minor gaps that may require filling but they're so small that the undercoat might even be enough to cover them...I'll do some experimenting later...

Infiltrator - Kings Empire
Apparently the gun on this one is going to be bulked out a little to make it sturdier.

Striped Skulker - Gibbering Hordes

Yarazi - Gibbering Hordes




The Frenzy - Gibbering Hordes
I removed this one from the base to make it easier to photograph which is why the angle changes from picture to picture...but you get the idea...

Thoughts and comments are (as usual) most welcome.
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