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From: Pascal A. <pa...@ya...> - 2001-01-16 13:43:08
|
Well, forums are always broken, so I will come back to mail :) > I have a few suggestions to make about how we can code > the map.. > > About the number being used..I think it is a good > idea.. But instead of predefining what these numbers > represent.. I think a better alternative would be to > allow the map to carry its tiles in the following > form.. > > Initially we can have a list of tiles. as follows.. > First byte of map stores tile no > Then each subsequent line stores a file-name. > i.e The file storing the tile.. > Now we can have a tile class which can be used to > store the details of the tile.including loading the > tile from the file.. > > Now the map class stores a pointer to an array of > tiles.. > > So the map now can be written in terms of indexes into > the array.. This will allow us the flexibility to add > ne number of tiles.. as and when needed. > > Or else even better we can store the tile no with the > file-name in the map file. This way we need not rely > on the index.. > > What do u say guys..I think this is much more elegant > solution.Since this will allow us to add new kind of > terrain ne time we need. I've thought (again) on this pb. I think that tiles won't be described in the map, but in the theme. But I think we will have to indicate for which theme the map has been defined Not that a cell on the, is not only a pixmap, but also have properties like disabling usage of 'spells' or improving it, ... For the map description, I think each 'cell' will be described by at least two numbers : the first is a pointer on the type of ground (in the theme will be defined that "1" is grass, "2" is cursed ground, and so on...) The type of ground determine properties of the ground The second number will be used for indicating if there is a transition towards an other type of ground, and which transition (may be we will need 2 numbers for that ?). After the descriptions of all tiles of ground, will be the description of all objects on the ground (building, ressources...) well, that's only my suggestion, please give your advice... |