TWI772561B - Dart game device, dart cheating determination method and program - Google Patents
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- 238000010191 image analysis Methods 0.000 claims description 18
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B65/00—Implements for throwing ; Mechanical projectors, e.g. using spring force
- A63B65/02—Spears or the like ; Javelins
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
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Abstract
本發明之課題在於提供一種可檢測施加於鏢盤之衝擊而判定作弊行為之飛鏢遊戲裝置等。 本發明之飛鏢遊戲裝置係提供遊戲者朝鏢盤投擲飛鏢之飛鏢遊戲者,且具有:投中檢測感測器,其檢測物體打中鏢盤之標靶之分區;衝擊感測器,其檢測施加於鏢盤之衝擊;作弊判定部,其判定遊戲者有無進行作弊行為之可能性;及輸出部,其輸出判定之結果;且作弊判定部當投中檢測感測器檢測到物體打中分區之情形時,若由衝擊感測器檢測到之衝擊之衝擊值滿足小於特定衝擊值之第一條件時,判定為遊戲者有進行作弊行為之可能性。The subject of this invention is to provide the dart game apparatus etc. which can detect the impact applied to a dart board and judge cheating. The dart game device of the present invention provides a dart player in which the player throws darts at the dart board, and has: a hit detection sensor, which detects that an object hits the target zone of the dart board; an impact sensor, which detects The impact applied to the dart board; the cheating determination part, which determines whether the player has the possibility of cheating; and the output part, which outputs the determination result; and the cheating determination part when the hit detection sensor detects that the object hits the partition In this case, if the impact value of the impact detected by the impact sensor satisfies the first condition smaller than the specific impact value, it is determined that the player has the possibility of cheating.
Description
本發明係關於一種飛鏢遊戲裝置、飛鏢作弊判定方法及程式。 The present invention relates to a dart game device, a dart cheating determination method and a program.
自先前以來,已知根據飛鏢刺入或打中之位置而比賽得分之飛鏢遊戲裝置。在先前之飛鏢遊戲裝置中,將複數個商業用或家庭用飛鏢遊戲裝置相互可通訊地連接,諸位互不相識之玩家可以1對1、或組隊進行共通之遊戲,或進行對戰遊戲。 Dart game devices have been known from the past in which points are played depending on where the dart pierces or hits. In the previous dart game devices, a plurality of commercial or home dart game devices are connected to each other in a communicative manner, and players who do not know each other can play a common game one-on-one, or form a team, or play a battle game.
而另一方面,在先前之飛鏢遊戲裝置中,由於位於遠距離之諸位遊戲者可通訊地連接而進行遊戲,因此存在因無法利用目視確認對方之進行遊戲之狀況,而易於進行遊戲者之作弊行為(例如,用手指按壓鏢盤之標靶對象之分區,或直接用手插入飛鏢,作弊地假裝命中標靶之瞄準部位之行為(以下,將該等行為總稱為「手指按壓」))之課題。 On the other hand, in the conventional dart game device, since the players who are located at a distance can communicate and play the game, there is a situation where it is impossible to visually confirm the game play of the opponent, and the player is prone to cheating. Behaviors (for example, pressing the target area of the dart board with your fingers, or inserting the dart directly with your hands to cheat and pretend to hit the aiming part of the target (hereinafter, these actions are collectively referred to as "finger pressing")) subject.
在專利文獻1記載之飛鏢遊戲裝置中,針對該課題而揭示一種具有下述部分之飛鏢遊戲裝置,即:標靶,其成為由玩家投擲之飛鏢之目標;投中檢測機構,其基於標靶之朝後方之變位而檢測投中;及手指按壓判定機構,其在來自投中檢測機構之投中檢測信號之時間間隔長於手指按壓判定 基準時間時,判定實施了該玩家之手指按壓。根據如此之構成,可判定藉由玩家之手指按壓而實施之作弊行為。 In the dart game device described in Patent Document 1, a dart game device having the following parts is disclosed in view of this problem: a target, which is the target of the dart thrown by the player; and a hit detection mechanism based on the target The rearward displacement detects the hit; and the finger press determination mechanism, the time interval of the hit detection signal from the hit detection mechanism is longer than the finger press determination At the time of the reference time, it is determined that the player's finger has been pressed. According to such a configuration, it is possible to determine the cheating act performed by the player's finger pressing.
[專利文獻1]日本特開2010-187908號公報 [Patent Document 1] Japanese Patent Laid-Open No. 2010-187908
在先前之飛鏢遊戲裝置中,在將飛鏢用手插入檢測不到投中標靶之深度之狀態下,若自飛鏢之後方用手強力瞬間地壓抵而插入至最後以被檢測到投中,則由於可將投中檢測信號之時間間隔較判定基準時間縮短,因此存在無法適切地判定作弊行為之情形。 In the conventional dart game device, in a state where the dart is inserted by hand and the depth of the target cannot be detected, if the dart is pushed by the hand forcefully and instantaneously from the rear of the dart and inserted to the end to detect the hit, Since the time interval of the hit detection signal can be shortened from the determination reference time, there are cases where cheating cannot be properly determined.
因此,本發明之目的在於提供一種檢測到施加於鏢盤之衝擊而可判定作弊行為之飛鏢遊戲裝置、飛鏢作弊判定方法及程式。 Therefore, the object of the present invention is to provide a dart game device, a dart cheat determination method and a program which can detect the impact applied to the dart board to determine cheating.
本發明之一態樣之飛鏢遊戲裝置係提供遊戲者朝鏢盤投擲飛鏢之飛鏢遊戲者,其具有:投中檢測感測器,其檢測物體打中鏢盤之標靶之分區;衝擊感測器,其檢測施加於鏢盤之衝擊;作弊判定部,其判定遊戲者有無進行作弊行為之可能性;及輸出部,其輸出判定之結果;且作弊判定部當投中檢測感測器檢測到物體打中分區之情形時,若由衝擊感測器檢測 到之衝擊之衝擊值滿足小於特定衝擊值之第一條件時,判定遊戲者有進行作弊行為之可能性。 A dart game device of one aspect of the present invention provides a dart player in which the player throws darts at the dart board, and it has: a hit detection sensor, which detects that an object hits a zone of a target on the dart board; an impact sensor A device, which detects the impact applied to the dart board; a cheating determination part, which determines whether the player has the possibility of cheating; and an output part, which outputs the result of the determination; and the cheating determination part when the hit detection sensor detects When the object hits the partition, if it is detected by the impact sensor When the impact value of the arrived impact satisfies the first condition smaller than the specific impact value, it is determined that the player has the possibility of cheating.
本發明之一態樣之飛鏢遊戲作弊判定方法係提供遊戲者朝鏢盤投擲飛鏢之飛鏢遊戲的飛鏢遊戲裝置所執行之飛鏢遊戲作弊判定方法,且包含:投中檢測步驟,其檢測物體打中鏢盤之標靶之分區;衝擊檢測步驟,其檢測施加於鏢盤之衝擊;判定步驟,其判定遊戲者有無進行作弊行為之可能性;及輸出步驟,其輸出判定之結果;且判定步驟當檢測到物體打中分區之情形時,若由衝擊檢測步驟中檢測到之衝擊之衝擊值滿足小於特定之衝擊值之第一條件時,判定為遊戲者有進行作弊行為之可能性。 A method for judging cheating in a dart game in one aspect of the present invention provides a method for judging cheating in a dart game performed by a dart game device in which a player throws darts at a dart board, and includes: a hit detection step, which detects that an object hits The division of the target of the dart board; the impact detection step, which detects the impact applied to the dart board; the determination step, which determines whether the player has the possibility of cheating; and the output step, which outputs the result of the determination; and the determination step should be When it is detected that the object hits the partition, if the impact value of the impact detected in the impact detection step satisfies the first condition that is less than the specified impact value, it is determined that the player has the possibility of cheating.
本發明之一態樣之程式係提供遊戲者朝鏢盤投擲飛鏢之飛鏢遊戲之程式,其使電腦執行:檢測物體打中鏢盤之標靶之分區之投中檢測功能;檢測施加於鏢盤之衝擊之衝擊檢測功能;判定遊戲者有無進行作弊行為之可能性之作弊判定功能;及輸出判定之結果之輸出功能;且作弊判定功能當投中檢測功能檢測到物體打中分區之情形時,若由衝擊檢測功能檢測到之衝擊之衝擊值滿足小於特定之衝擊值之第一條件時,判定遊戲者有進行作弊行為之可能性。 A program of one aspect of the present invention is a program of a dart game in which a player throws darts at the dart board, which enables the computer to perform: a hit detection function of detecting that an object hits a target area of the dart board; detection is applied to the dart board The impact detection function of the impact; the cheating judgment function to determine whether the player has the possibility of cheating; and the output function of outputting the judgment result; and the cheating judgment function When the hit detection function detects that the object hits the partition, If the impact value of the impact detected by the impact detection function satisfies the first condition of being less than a specific impact value, it is determined that the player has the possibility of cheating.
根據本發明,可提供一種檢測到施加於鏢盤之衝擊而可判定作弊行為之飛鏢遊戲裝置、飛鏢作弊判定方法及程式。 According to the present invention, it is possible to provide a dart game device, a dart cheat determination method and a program capable of determining cheating by detecting the impact applied to the dart board.
10:飛鏢遊戲裝置 10: Darts Game Device
12:鏢盤 12: Dart board
14:顯示裝置 14: Display device
16:速度感測器 16: Speed sensor
18:標靶 18: Target
20:衝擊感測器 20: Shock sensor
22:變位感測器(分區感測器) 22: Displacement sensor (partition sensor)
24:位置檢測感測器 24: Position detection sensor
24A:光源 24A: Light source
24B:光感測器 24B: Light Sensor
26:操作裝置 26: Operating device
27:目標照相機 27: Target Camera
28:玩家照相機 28: Player Camera
29:輸入/輸出介面 29: Input/output interface
30:控制裝置 30: Control device
32:CPU 32:CPU
34:記憶體 34: Memory
100:遊戲執行部 100: Game Executive Department
102:速度檢測部 102: Speed detection section
104:輸出部 104: Output part
106:作弊判定部 106: Cheating Judgment Department
108:圖像分析部 108: Image Analysis Department
S10~S20:步驟 S10~S20: Steps
S30~S45:步驟 S30~S45: Steps
圖1係實施形態之飛鏢遊戲裝置之外觀立體圖。 FIG. 1 is a perspective view of the appearance of the dart game apparatus according to the embodiment.
圖2係鏢盤之前視圖。 Figure 2 is a front view of the dart board.
圖3係顯示飛鏢遊戲裝置之硬體構成之一例之圖。 FIG. 3 is a diagram showing an example of the hardware configuration of the dart game device.
圖4係顯示飛鏢遊戲裝置之功能方塊構成之一例之圖。 FIG. 4 is a diagram showing an example of the functional block configuration of the dart game device.
圖5係顯示飛鏢遊戲裝置之動作之一例之流程圖。 FIG. 5 is a flowchart showing an example of the operation of the dart game device.
圖6係顯示圖5之連接符A及B以後之動作之一例之流程圖。 FIG. 6 is a flowchart showing an example of operations after connectors A and B in FIG. 5 .
圖7係顯示飛鏢遊戲裝置之動作之一例之流程圖。 FIG. 7 is a flowchart showing an example of the operation of the dart game device.
圖8係顯示圖7之連接符A及B以後之動作之一例之流程圖。 FIG. 8 is a flow chart showing an example of operations after connectors A and B of FIG. 7 .
參照附圖針對本發明之較佳之實施形態進行說明。又,在各圖中,賦予同一符號者具有同一或同樣之構成。 Preferred embodiments of the present invention will be described with reference to the accompanying drawings. In addition, in each drawing, those given the same symbols have the same or the same configuration.
<整體構成> <Overall composition>
圖1係實施形態之飛鏢遊戲裝置之外觀立體圖。如圖1所示般,飛鏢遊戲裝置10形成為例如立式長方體形狀。該飛鏢遊戲裝置10對遊戲者提供例如按照1輪等由1位遊戲者連續投擲3個飛鏢之飛鏢遊戲。飛鏢為軟式飛鏢或硬式飛鏢等,並無特別限定。
FIG. 1 is a perspective view of the appearance of the dart game apparatus according to the embodiment. As shown in FIG. 1, the
飛鏢遊戲裝置10具備:鏢盤12、及顯示裝置14。鏢盤12在飛鏢遊戲裝置10之正面,配置於遊戲者在站立姿勢下之大致視線位置。顯示裝置14顯示靜畫圖像或動畫圖像。
The
又,於飛鏢遊戲裝置10之正面設置有硬幣投入口及模式選擇開關等。遊戲者將遊戲費用投入硬幣投入口,按下模式選擇開關選擇遊戲模式而進行飛鏢遊戲。在該飛鏢遊戲中,遊戲者站立於飛鏢遊戲裝置10之近前之特定位置,瞄準鏢盤12之特定之標靶投擲飛鏢。到達鏢盤12之飛鏢若為硬式飛鏢,則在前端部刺入鏢盤12時,若為軟式飛鏢,則由於其前端部為樹脂製,且在鏢盤12之標靶18形成有未圖示之複數個孔使得飛鏢刺入而卡合,因此在飛鏢卡合於該孔時(以下將該等總稱為「飛鏢朝鏢盤刺入等」),檢測到刺入等之飛鏢之座標位置,根據刺入等之位置而將得分顯示於顯示裝置14。
In addition, a coin slot, a mode selection switch, and the like are provided on the front surface of the
圖2係鏢盤12之前視圖。速度感測器16安裝於鏢盤12之左上方,測定周邊之物體之速度,且輸出表示測定之物體之速度的速度資料。再者,速度感測器16之安裝位置並不限定於圖2之部位。可安裝於任意之位置,只要能夠測定飛鏢之速度即可。
FIG. 2 is a front view of the
標靶18分成得分不同之複數個分區,於標靶18之背面,安裝有檢測複數個分區之中哪一分區被按下之變位感測器22(分區感測器)。
The
於鏢盤12安裝有檢測施加於鏢盤12之衝擊之衝擊感測器20。衝擊感測器20例如如圖2所示般安裝於鏢盤12之大致中央之上下、左右4個部位,但並不限定於該部位及個數。
The
作為位置檢測感測器24,安裝有:複數個光源24A,其等安裝於鏢盤12之周邊;及複數個光感測器24B,其等檢測自光源發出之光之光強度。光源24A與光感測器24B例如如圖2所示般,安裝於鏢盤12之大致中央上下及四個角隅附近,但並不限定於該部位及個數。
As the
<硬體構成> <Hardware configuration>
圖3係顯示飛鏢遊戲裝置10之硬體構成之一例之圖。飛鏢遊戲裝置10具備:顯示裝置14、速度感測器16、衝擊感測器20、投中檢測感測器(變位感測器22、位置檢測感測器24)、操作裝置26、目標照相機27、玩家照相機28、輸入/輸出介面29及控制裝置30。再者,在飛鏢遊戲裝置10中,例如針對備置速度感測器16、目標照相機27、玩家照相機28或輸入/輸出介面29,可適當選擇地備置。控制裝置30具備控制系統整體之CPU32、及記憶體34。
FIG. 3 is a diagram showing an example of the hardware configuration of the
若接通飛鏢遊戲裝置10之電源,則CPU32依據記憶於記憶體34之啟動程式,讀取遊戲程式,且朝顯示裝置14輸出遊戲畫面。又,藉由來自操作裝置26之硬幣投入信號、選擇開關、來自開始開關之輸入信號等,使遊戲者所期望之遊戲模式進行。
When the power of the
速度感測器16係設置於鏢盤,而輸出表示測定之物體之速度之速度資料之感測器。又,速度感測器16亦可為例如,離散地輸出表示速度感測器16檢測到之物體之速度之速度資料之感測器。
The
速度感測器16為例如多普勒感測器,可以將微波朝向遊戲者與飛鏢遊戲裝置10之間之空間發射之方式安裝於鏢盤12。速度感測器16利用發射之微波之頻率與自移動之物體反射之微波之頻率之差分檢測物體之速度。
The
衝擊感測器20檢測施加於鏢盤之衝擊。衝擊感測器20例如為了檢測飛鏢打中鏢盤12整體之中任一部位而使用。變位感測器22只要飛鏢不打中標靶18,就無法檢測飛鏢打中,但若為衝擊感測器20,即便在飛鏢打中遠離標靶18之部位時,亦可檢測到飛鏢打中。
The
變位感測器22係藉由測定鏢盤之標靶18之分區之朝後方之變位而檢測物體打中之感測器。變位感測器22係例如就每一分區而設置,而由開關群構成之分區感測器。分區感測器藉由利用飛鏢朝分區刺入等時施加之力按下與該分區對應之開關,而特定飛鏢刺入等之分區。變位感測器22藉由如此之構成,可檢測到複數個分區之中哪一個分區被按下。飛鏢遊戲裝置10藉由具備變位感測器22,而可簡易地以分區單位特定飛鏢刺入等之位置。
The
位置檢測感測器24藉由測定鏢盤之周邊之光強度而檢測物體打中。位置檢測感測器24可構成為包括:複數個光源24A、及檢測自光源發出之光之光強度之複數個光感測器24B。飛鏢遊戲裝置10藉由具備位置檢測感測器24而可將飛鏢朝標靶18刺入等之位置較分區單位更詳細地進行判定。
The
位置檢測感測器24具體而言,若飛鏢刺入標靶18,則藉由飛鏢遮蔽來自光源24A之光而朝向光感測器24B之光之明暗發生變化,至少2個光感測器24B檢測該光之明暗,且將該等之檢測信號傳送至控制裝置30,可藉由CPU32根據2個光感測器24B之輸出分別特定基於飛鏢之光之明暗(「峰值」或「鏢影」),特定鏢影之方向,利用三角測量之手法算出飛鏢刺入之位置。
The
再者,變位感測器22與位置檢測感測器24任一者皆為檢測物體打中鏢盤之分區之感測器。將變位感測器22與位置檢測感測器24總稱為投中檢測感測器。投中檢測感測器可為例如變位感測器22、位置檢測感測器24或該二者。
Furthermore, any one of the
目標照相機27係用於拍攝鏢盤之標靶之照相機。目標照相機27設置為可拍攝飛鏢打中標靶之影像。目標照相機27將拍攝之靜畫圖像或動畫圖像朝圖像分析部108輸出。
The
玩家照相機28係用於拍攝遊戲者之至少一部分之照相機。玩家照相機28設置為可拍攝遊戲者(玩家)進行飛鏢之投擲之影像。玩家照相機28將拍攝之靜畫圖像或動畫圖像朝圖像分析部108輸出。
The
輸入/輸出介面29具有居間進行在與外部之裝置之間進行之資訊之交換之中間功能。外部之裝置為例如鍵盤及滑鼠等之輸入裝置、用於對該使
用者提示資訊之輸出裝置、或網際網路等網路。飛鏢遊戲裝置10可經由輸入/輸出介面29與各種外部之裝置進行通訊。
The input/
<功能方塊構成> <Function block composition>
圖4係顯示飛鏢遊戲裝置10之功能方塊構成之一例之圖。飛鏢遊戲裝置10具備:遊戲執行部100、速度檢測部102、輸出部104、作弊判定部106、及圖像分析部108。再者,在飛鏢遊戲裝置10中,對於備置速度檢測部102及圖像分析部108,只要適當選擇而備置即可。
FIG. 4 is a diagram showing an example of the functional block configuration of the
遊戲執行部100、速度檢測部102、輸出部104、作弊判定部106、及圖像分析部108可藉由使CPU32執行記憶於記憶體34之程式之處理而實現。又,該程式可儲存於記錄媒體。儲存該程式之記錄媒體可為非暫時性記錄媒體。非暫時性記錄媒體並無特別限定,例如,可為USB記憶體及CD-ROM等記錄媒體。
The
遊戲執行部100具有進行用於執行飛鏢遊戲之各種處理之功能。各種處理例如為進行遊戲者所選擇之遊戲模式、判定飛鏢打中鏢盤12、判定飛鏢朝標靶18刺入等之位置、計算得分、及用於演示飛鏢遊戲之動畫顯示等。
The
遊戲執行部100將變位感測器22檢測到鏢盤12之標靶朝後方之變位之時序(例如,檢測到標靶所含之複數個分區之中任一個被按下之時序)、或自位置檢測感測器24通知飛鏢刺入標靶18等之時序判定為飛鏢打中鏢盤
12之時序。又,遊戲執行部100例如亦可將衝擊感測器20檢測到衝擊之時序判定為飛鏢打中鏢盤12之時序。遊戲執行部100當判定為飛鏢打中鏢盤12之情形時,將判定為飛鏢打中鏢盤12之事宜向速度檢測部102通知。
The
速度檢測部102具有使用自速度感測器16輸出而接收之表示物體之速度之速度資料,檢測遊戲者朝鏢盤12投擲飛鏢之速度之功能。又,速度檢測部102可將遊戲執行部100中自判定為飛鏢打中鏢盤12之時序起至較該時序早特定時間之時序之間的期間(以下稱為「特定之判定期間」)自速度感測器16接收到之速度資料檢測為飛鏢之速度。
The
速度感測器16於自速度感測器16輸出之速度資料中,除了飛鏢之速度以外,亦包含藉由遊戲者揮動臂部之動作而檢測到之速度資料、及藉由被在飛鏢遊戲裝置10之周圍步行之人反射微波而檢測到之速度資料等。
In the speed data output from the
速度檢測部102為了從自速度感測器16接收到之速度資料之中適切地選擇與飛鏢之速度對應之速度資料,亦可在特定之判定期間內自速度感測器16接收到之1個以上之速度資料之中,基於被判定為飛鏢打中鏢盤12之時序進行選擇。速度檢測部102亦可例如將在距該被判定之時序最近之時序下自速度感測器16接收到之速度資料判定為與飛鏢之速度對應之速度資料。
In order to appropriately select the speed data corresponding to the speed of the dart from the speed data received from the
特定之判定期間為自在遊戲執行部100中判定為飛鏢打中鏢盤12之時序起至較該時序特定之時間(例如1秒或0.5秒等)前之時序之間的期間。藉
此,由於速度檢測部102將在飛鏢即將打中鏢盤12時測定之測定資料判定為與飛鏢之速度對應之速度資料,因此可抑制將藉由遊戲者揮動臂部之動作而檢測到之速度資料等、與飛鏢之速度無關之速度資料錯誤地判定為與飛鏢之速度對應之速度資料,而可更高精度地檢測飛鏢之速度。
The specific determination period is the period from the time sequence when the
輸出部104具有輸出遊戲執行部100或作弊判定部106之判定之結果之功能。輸出部104例如除了該判定之結果以外,還可輸出由速度檢測部102檢測到之飛鏢之速度或由圖像分析部108分析之結果等。此處所謂之「輸出」包含:朝各功能部輸出,朝輸入/輸出介面29輸出,朝記憶體34輸出,朝顯示裝置14輸出(顯示)等所有之輸出態樣。
The
輸出部104例如亦可輸出後述之作弊判定部106之作弊判定之結果。輸出部104具體而言,可輸出:作弊判定部106判定之(1)輸出遊戲執行部100之投擲結果(例如,飛鏢打中鏢盤12之判定、飛鏢朝標靶18刺入等之位置之判定、得分之計算等的結果等。以下同);(2)輸出表示檢測到作弊行為之主旨之警告的作弊檢測警報;(3)對投擲結果無任何反映,而重新進行該投擲;(4)作為投擲結果而輸出表示飛鏢未打中標靶18而未能得分之主旨之「OUT」此(1)~(4)中至少一個判定結果。
The
顯示部具有將由速度檢測部102檢測到之飛鏢之速度顯示於顯示裝置14之功能。
The display unit has a function of displaying the speed of the dart detected by the
作弊判定部106具有判定遊戲者進行作弊行為之可能性之有無之功
能。換言之,作弊判定部106具有判定遊戲者是否正確地投擲飛鏢之功能。所謂遊戲者進行之作弊行為,為例如遊戲者藉由進行自己按下分區之手指按壓、或投擲吹箭等飛鏢以外之物體等,雖然實際上未投擲飛鏢,但無關於此而使飛鏢遊戲裝置10誤判定為已投擲飛鏢之行為。又,該作弊行為亦包含雖然實際上投擲了飛鏢,但遊戲者未自正確之特定位置(throw line,投擲線)投擲之行為(以下稱為「越線投擲」)。
The
作弊判定部106例如判定衝擊感測器20是否正常作動,在判定為未正常作動時,可省略是否滿足第一條件之判定。作弊判定部106例如在自衝擊感測器20在正常判定臨限值時間內未輸出衝擊值或輸出之衝擊值為預設值(例如,「0(零)」等)時,可判定衝擊感測器20有未正常作動之可能性。所謂正常判定臨限值時間係指自投中檢測感測器檢測到物體打中分區之時序起至檢測到衝擊被施加於鏢盤的通常之時間。根據如此之構成,在衝擊感測器20有未正常作動之可能性時,可省略該判定處理。
For example, the
作弊判定部106例如在來自變位感測器22之檢測信號之時間滿足長於特定之反應時間之條件(以下稱為「第二條件」)時,可判定為遊戲者有進行作弊行為之可能性。所謂特定之反應時間,係用於針對判定對象之檢測信號之時間,而判別是否為將包含飛鏢之物體作弊地投中的檢測信號之時間之值。對於特定之反應時間,可設定投擲飛鏢而打中時之通常之時間之臨限值(例如,32msec左右)。根據如此之構成,對於明顯地判明為手指按壓之作弊行為(該檢測信號之時間明顯長),可在較早之階段判定為作弊行為。
For example, when the time of the detection signal from the
作弊判定部106例如在投中檢測感測器檢測到物體打中分區時,在由衝擊感測器20檢測到之衝擊之衝擊值滿足小於特定之衝擊值之條件(以下稱為「第一條件」)時,判定為遊戲者有進行作弊行為之可能性。所謂特定之衝擊值,係用於判別判定對象之衝擊值是否為作弊地投中包含飛鏢之物體之衝擊值的值。對於特定之衝擊值,可設定是否為投擲飛鏢之投中之衝擊值的臨限值。
For example, when the hit detection sensor detects that an object hits the partition, the
在藉由手指按壓等而投中之作弊行為中,用於用手指將分區直接按下等而投中,因此與按照通常般投擲飛鏢之情形相比,施加於鏢盤(特別是標靶外)之衝擊小。因此,根據如作弊判定部106般之構成,藉由手指按壓而投中之衝擊值與藉由正確地投擲飛鏢而投中之衝擊值比較為小,而可判定是否進行了作弊行為。
In the cheating act of hitting by pressing the finger, etc., it is used to hit by directly pressing the partition with the finger, etc., so it is applied to the dart board (especially outside the target) compared with the case of throwing darts as usual. ) has a small impact. Therefore, according to the configuration of the
作弊判定部106例如在速度檢測部102檢測到之物體之速度滿足未包含於特定之範圍之條件(以下稱為「第三條件」)時,可判定為遊戲者有進行作弊行為之可能性。所謂特定之範圍,係表示判定對象之速度為自遊戲者之手朝鏢盤投擲飛鏢之通常之速度之範圍的值。對於特定之範圍例如可設定該通常之速度之範圍之上限值及/或下限值。根據如此之構成,例如在使用吹箭等道具投擲飛鏢時或藉由所謂之投擲棒球而投擲飛鏢時等,超過特定之衝擊值之衝擊施加於鏢盤,而有不滿足第一條件之可能性,但在該情形下亦可藉由檢測到超過該特定之速度之速度而滿足第三條件,而檢測到如此之行為從而可判定為作弊行為。
For example, when the speed of the object detected by the
作弊判定部106例如在圖像分析部108之分析之結果滿足在第一特定時間內未依據特定之基準正確地進行飛鏢遊戲之條件(以下稱為「第四條件」)時,可判定遊戲者有進行作弊行為之可能性。所謂第一特定時間,係為了正確地進行飛鏢遊戲,而在遊戲者正確地投擲飛鏢時,應進行投擲之遊戲者應位於後述之特定之區域之時間。對於第一特定時間,例如可適當設定自檢測到飛鏢打中標靶之時序起前零點幾秒(例如,1秒或0.5秒)等之時間。
The
根據上述構成,例如在遊戲者進行如自該特定位置移動而直接將飛鏢插入標靶而投中之行為時,分析該遊戲者未位於特定之區域,檢測到如此之行為而可判定為作弊行為。 According to the above configuration, for example, when the player moves from the specific position and directly inserts the dart into the target and throws the dart, it is analyzed that the player is not located in the specific area, such behavior is detected and it can be determined as cheating behavior .
作弊判定部106例如在圖像分析部108之分析之結果滿足在第二特定時間內拍攝之圖像中映入飛鏢以外之物體之條件(以下稱為「第五條件」)時,可判定遊戲者有進行作弊行為之可能性。所謂第二特定時間,係在遊戲者正確地投擲飛鏢時應在該圖像中映入飛鏢之時間。對於第二特定時間,例如可適當設定自檢測到飛鏢打中標靶之時序起前後零點幾秒(例如,1秒或0.5秒等)之時間。
The
根據上述構成,可在映入飛鏢以外之物體(例如,遊戲者之手部或手指等)時,檢測到如遊戲者用手直接將飛鏢插入標靶之行為,或在將飛鏢用手插入檢測不到投中標靶之深度之狀態下,自飛鏢之後方用手強力瞬間 地壓抵而插入至最後以被檢測到投中之行為等,而判定為作弊行為。 According to the above configuration, when an object other than the dart (for example, the player's hand or finger, etc.) is reflected, it is possible to detect the action of the player directly inserting the dart into the target with his hand, or when the dart is inserted into the target. When the depth of hitting the target is not reached, the moment when the hand is strong from behind the dart The act of hitting the ground and inserting it to the end to be detected as a hit, etc., is judged as cheating.
作弊判定部106例如可在判定為有進行作弊行為之可能性時,更新表示檢測該作弊行為之可能性並進行判定之次數之作弊檢測計數。作弊判定部106具體而言可藉由增加作弊檢測計數而進行更新。
For example, when it is determined that there is a possibility of cheating, the
作弊判定部106可判定作弊檢測判定計數就每一遊戲或每一輪是否為特定之計數(例如,在每一遊戲時為第一特定次數,在每一輪時為第二特定次數)以上,而判定(1)輸出遊戲執行部100之投擲結果(例如為飛鏢打中鏢盤12之判定、飛鏢朝標靶18刺入等之位置之判定、得分之計算等的結果等。以下同);(2)輸出表示檢測到作弊行為之主旨之警告的作弊檢測警報;(3)對投擲結果無任何反映,而重複進行該投擲;(4)作為投擲結果而輸出表示飛鏢未打中標靶18而未能得分之主旨之「OUT」此(1)~(4)中至少一者。
The
作弊判定部106例如可將在每一遊戲之作弊檢測判定計數(以下稱為「作弊檢測判定次數(遊戲)」)未達第一特定次數時判定為上述(1),將在作弊檢測判定次數(遊戲)為第一特定次數以上時,且在每一輪之作弊檢測判定計數(以下稱為「作弊檢測判定次數(輪)」)未達第二特定次數時判定為上述(2)及(3),將在作弊檢測判定次數(遊戲)為第一特定次數以上時,且每一輪之作弊檢測判定計數為第二特定次數以上時判定為上述(4)。
For example, the
根據上述構成,可具有判定為作弊行為之次數之幅度,可針對多次 進行作弊行為之遊戲者縮減對象,而輸出不得分,且不使其進行重新投擲之「OUT」之結果等,而可輸出抑制該作弊行為之判定結果。 According to the above configuration, there can be a range of the number of times determined as cheating, and it can be used for multiple times The player who cheated can reduce the target, and output the result of "OUT" that does not score and re-roll, but can output the judgment result of suppressing the cheating.
在作弊判定部106中,在判定為遊戲者有進行作弊行為之可能性時,遊戲執行部100可不計數得分。又,在作弊判定部106中,判定為遊戲者有進行作弊行為之可能性之次數超過預先決定之特定之次數時,遊戲執行部100可判定為遊戲者進行了作弊行為而不計數得分。
When the
圖像分析部108具有分析靜畫圖像或動畫圖像之功能。圖像分析部108例如分析由玩家照相機拍攝之圖像,依據特定之基準判定飛鏢遊戲是否被正確地進行。所謂特定之基準係表示飛鏢遊戲被正確地進行之基準,例如,表示應進行投擲之(當輪投擲之)遊戲者按照通常般自飛鏢遊戲裝置10之近前之特定位置附近投擲飛鏢之基準。作為未依據特定之基準正確地進行飛鏢遊戲之例,具體而言有:在拍攝到之圖像中遊戲者不存在於特定之區域、在拍攝到之圖像之特定之區域中存在當輪投擲之遊戲者以外之人物等,或非應進行投擲之遊戲者之人物投擲飛鏢等。所謂特定之區域係在遊戲者自飛鏢遊戲裝置10之近前之特定位置附近投擲飛鏢時能夠確認其存在之區域。又,對於特定之區域,只要適當設定當自特定位置進行投擲時允許遊戲者存在之區域即可。
The
圖像分析部108例如可提取拍攝到之圖像之特徵,藉由使其與表示遊戲者依據預先登錄於記憶體34等之特定之基準投擲飛鏢之特徵圖案進行匹配,而在該圖像中,分析遊戲者是否依據特定之基準投擲飛鏢。對於該分
析,可使用人物識別等之先前技術。
The
圖像分析部108例如分析由目標照相機拍攝到之圖像,判定在第二特定時間內於該圖像中是否映入飛鏢以外之物體。圖像分析部108例如可提取拍攝到之圖像之特徵,使其與表示預先登錄於記憶體34等之飛鏢之至少一部分之特徵圖案進行匹配,而分析該圖像中是否映入飛鏢以外之物體。對於該分析,可使用圖像識別等之先前技術。
The
<動作> <action>
圖5~圖8係顯示飛鏢遊戲裝置10之動作之一例之流程圖。利用圖5~圖8針對飛鏢遊戲裝置10之動作進行說明。於每次投擲飛鏢時重複進行該動作。再者,以下所示之處理之順序為一例,可適當進行變更。
5 to 8 are flowcharts showing an example of the operation of the
圖5~圖6表示使用投中檢測感測器及衝擊感測器20檢測作弊行為且進行判定之動作之一例,圖5所示之流程與圖6所示之流程藉由以相同之符號表示之連接符而相互連接。
FIGS. 5 to 6 show an example of the action of detecting cheating by using the hit detection sensor and the
飛鏢遊戲裝置10檢測物體打中鏢盤之標靶(步驟S10)。
The
飛鏢遊戲裝置10判定來自變位感測器22之檢測信號之時間是否滿足長於特定之反應時間之第二條件(步驟S11)。
The
飛鏢遊戲裝置10當來自變位感測器22之檢測信號之時間不滿足長於
特定之反應時間之第二條件時(步驟S11之否),判定衝擊感測器20是否正常作動(步驟S12)。
When the time of the detection signal from the
飛鏢遊戲裝置10當判定為衝擊感測器20正常作動時(步驟S12之是),判定由衝擊感測器20檢測到之衝擊之衝擊值是否滿足小於特定之衝擊值之第一條件(步驟S13)。再者,飛鏢遊戲裝置10當判定為衝擊感測器20未正常作動時(步驟S12之否),不進行是否滿足上述第一條件之判定(跳過步驟S13而前進)。飛鏢遊戲裝置10經由連接符A前進至圖6之流程。
When the
飛鏢遊戲裝置10在來自變位感測器22之檢測信號之時間滿足長於特定之反應時間之第二條件時(步驟S11之是),或,在由衝擊感測器20檢測到之衝擊之衝擊值滿足小於特定之衝擊值之第一條件時(步驟S13之是),更新作弊檢測判定計數(遊戲)(步驟S14)。飛鏢遊戲裝置10經由連接符B前進至圖6之流程。
When the time of the detection signal from the
如圖6所示般,飛鏢遊戲裝置10判定經更新之作弊檢測判定計數(遊戲)是否為第一特定次數以上(步驟S15)。
As shown in FIG. 6, the
飛鏢遊戲裝置10在經更新之作弊檢測判定計數(遊戲)為第一特定次數以上時(步驟S15之是),更新作弊檢測判定計數(輪)(步驟S16)。
The
飛鏢遊戲裝置10在檢測到之衝擊之衝擊值不滿足小於特定之衝擊值之第一條件時(圖5之步驟S13之否),輸出投擲結果(步驟S18)。
When the impact value of the detected impact does not satisfy the first condition of being smaller than the specific impact value (No in step S13 of FIG. 5 ), the
飛鏢遊戲裝置10判定經更新之作弊檢測判定計數(輪)是否為第二特定次數以上(步驟S17)。
The
飛鏢遊戲裝置10在經更新之作弊檢測判定計數(輪)小於第二特定次數時(步驟S17之否),輸出作弊檢測警報作為作弊判定之判定結果(步驟S19)。
The
飛鏢遊戲裝置10在經更新之作弊檢測判定計數(輪)為第二特定次數以上時(步驟S17之是),作為作弊判定之判定結果而將投擲結果輸出為OUT(步驟S20)。
When the updated cheat detection determination count (round) is equal to or more than the second predetermined number (Yes in step S17 ), the
飛鏢遊戲裝置10在經更新之作弊檢測判定計數(遊戲)小於第一特定次數時(步驟S15之否),輸出投擲結果作為作弊判定之判定結果(步驟S18)。
The
圖7~圖8顯示除了投中檢測感測器及衝擊感測器20以外,還利用速度感測器16、目標照相機27及玩家照相機28檢測作弊行為並進行判定之動作之一例。圖7所示之流程與圖8所示之流程藉由以相同之符號所示之連接符而相互連接。再者,以下所示之處理之順序為一例,可適當進行變更。
FIGS. 7 to 8 show an example of actions in which cheating is detected and judged by using the
如圖7所示般,飛鏢遊戲裝置10利用玩家照相機28拍攝遊戲者(步驟S30)。
As shown in FIG. 7, the
飛鏢遊戲裝置10利用速度感測器16測定被投擲之物體之速度,且輸出表示該測定之物體之速度之速度資料(步驟S31)。
The
飛鏢遊戲裝置10利用目標照相機27拍攝鏢盤之標靶(步驟S32)。
The
飛鏢遊戲裝置10利用衝擊感測器20檢測到施加於鏢盤之衝擊(步驟S33)。
The
飛鏢遊戲裝置10利用投中檢測感測器檢測到物體打中鏢盤之分區(步驟S34)。再者,在步驟S30~S34中,由於各感測器各自獨立地感測,因此即便將步驟S30~S34之各步驟之一部分或全部並行地進行抑或調換順序亦無妨。
The
飛鏢遊戲裝置10判定來自變位感測器22之檢測信號之時間是否滿足長於特定之反應時間之第二條件(步驟S35)。
The
飛鏢遊戲裝置10在來自變位感測器22之檢測信號之時間不滿足長於特定之反應時間之第二條件時(步驟S35之否),判定衝擊感測器20是否正常作動(步驟S36)。
When the time of the detection signal from the
飛鏢遊戲裝置10在判定為衝擊感測器20正常作動時(步驟S36之是),判定由衝擊感測器20檢測到之衝擊之衝擊值是否滿足小於特定之衝擊值之
第一條件(步驟S37)。再者,飛鏢遊戲裝置10在判定為衝擊感測器20未正常作動時(步驟S36之否),不進行是否滿足上述第一條件之判定(跳過步驟S37而前進)。飛鏢遊戲裝置10經由連接符A前進至圖8之流程。
When the
飛鏢遊戲裝置10在來自變位感測器22之檢測信號之時間滿足長於特定之反應時間之第二條件時(步驟S35之是),或由衝擊感測器20檢測到之衝擊之衝擊值滿足小於特定之衝擊值之第一條件時(步驟S37之是),經由連接符B前進至圖8之流程。
The
飛鏢遊戲裝置10在判定為衝擊感測器20未正常作動時(步驟S36之否),或在由衝擊感測器20檢測到之衝擊之衝擊值不滿足小於特定之衝擊值之第一條件時(步驟S37之否),利用自速度感測器16接受之速度資料,檢測遊戲者朝前述鏢盤投擲之物體之速度(步驟S38)。
When the
飛鏢遊戲裝置10判定檢測到之物體之速度是否滿足未包含於特定之範圍之第三條件(步驟S39)。
The
飛鏢遊戲裝置10在不滿足第三條件時(步驟S39之否),分析拍攝之圖像(步驟S40)。
When the
飛鏢遊戲裝置10判定圖像分析之結果是否滿足在第一特定時間內,未依據特定之基準正確地進行飛鏢遊戲之第四條件(步驟S41)。
The
飛鏢遊戲裝置10在不滿足第四條件時(步驟S41之否),判定圖像分析之結果是否滿足在第二特定時間內,映入飛鏢以外之物體之第五條件(步驟S42)。
When the
飛鏢遊戲裝置10在不滿足第五條件時(步驟S42之否),輸出投擲結果(步驟S43)。
When the
飛鏢遊戲裝置10在滿足第三條件、第四條件或第五條件之任一者時(步驟S39、S41或S42之是),判定為有作弊行為之可能性(步驟S44)。
When the
飛鏢遊戲裝置10輸出該判定結果(步驟S45)。
The
再者,在本動作例中,說明了若滿足第一條件、第二條件、第三條件、第四條件或第五條件之任一條件,則判定為有作弊行為之可能性之例,但亦可在滿足第一條件、第二條件、第三條件、第四條件或第五條件之至少任意二個以上之條件時判定為有作弊行為之可能性。例如,既可在滿足第一條件及第二條件之兩個條件時,判定為有作弊行為之可能性,亦可為例如,在滿足第一條件、第三條件及第五條件之三個條件時判定為有作弊行為之可能性。 Furthermore, in this example of action, an example is described in which it is determined that there is a possibility of cheating if any one of the first, second, third, fourth or fifth conditions is satisfied, but It can also be determined that there is a possibility of cheating when at least any two or more of the first condition, the second condition, the third condition, the fourth condition or the fifth condition are met. For example, it can be determined that there is a possibility of cheating when two conditions of the first condition and the second condition are satisfied, or, for example, when three conditions of the first condition, the third condition and the fifth condition are satisfied, It is determined that there is a possibility of cheating.
以上說明之實施形態係用於容易地進行本發明之理解者,而非限定本發明而解釋者。實施形態具備之各要件及其配置、材料、條件、形狀及尺寸等並不限定於例示之內容,而可適宜地進行變更。又,可部分地置換 或組合在不同之實施形態顯示之諸個構成。 The above-described embodiments are intended to facilitate understanding of the present invention, and are not intended to limit the present invention. The respective requirements included in the embodiment and their arrangement, materials, conditions, shapes, dimensions, etc. are not limited to the illustrated contents, and can be appropriately changed. Also, it can be partially replaced Or combine the various configurations shown in different embodiments.
另外,在實施形態中,「部」並不是簡單地意指實體性機構,亦包含藉由軟體實現該「部」所具有之功能之情形。此外,既可藉由2個以上之實體性機構或裝置實現1個「部」或裝置所具有之功能,亦可藉由1個實體性機構或裝置實現2個以上之「部」或裝置之功能。 In addition, in the embodiment, the "section" does not simply mean a physical mechanism, but also includes the case where the function of the "section" is realized by software. In addition, the functions of one "section" or device can be realized by two or more physical mechanisms or devices, and the functions of two or more "sections" or devices can also be realized by one physical mechanism or device. Function.
10‧‧‧飛鏢遊戲裝置 10‧‧‧Dart Game Device
12‧‧‧鏢盤 12‧‧‧Dartboard
14‧‧‧顯示裝置 14‧‧‧Display device
Claims (9)
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| JP2021069463A (en) * | 2019-10-29 | 2021-05-06 | 株式会社第一興商 | Dart system and information processing device |
| US12125232B2 (en) | 2021-03-15 | 2024-10-22 | Electronics And Telecommunications Research Institute | Method and apparatus for calculating position of dart pin |
| KR102777066B1 (en) * | 2021-03-15 | 2025-03-10 | 한국전자통신연구원 | Method and apparatus for calculating position of dart pin |
| KR102567199B1 (en) * | 2021-04-23 | 2023-08-16 | 정영란 | golf simulation system using 3D information |
| CN115364488A (en) * | 2021-05-20 | 2022-11-22 | 宋志云 | Cheating judgment system for dart networking battle, dart target and dart target frame |
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| TW201929930A (en) | 2019-08-01 |
| CN111565807B (en) | 2023-06-13 |
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