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TWI774809B - Dart throwing game device, dart throwing speed display method and recording medium - Google Patents

Dart throwing game device, dart throwing speed display method and recording medium Download PDF

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Publication number
TWI774809B
TWI774809B TW107125933A TW107125933A TWI774809B TW I774809 B TWI774809 B TW I774809B TW 107125933 A TW107125933 A TW 107125933A TW 107125933 A TW107125933 A TW 107125933A TW I774809 B TWI774809 B TW I774809B
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speed
dart
throwing
mentioned
speed data
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TW107125933A
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TW201909974A (en
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杉森裕司
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日商世雅遊戲股份有限公司
日商達斯萊有限公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B65/00Implements for throwing  ; Mechanical projectors, e.g. using spring force
    • A63B65/02Spears or the like ; Javelins
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J3/00Targets for arrows or darts, e.g. for sporting or amusement purposes
    • F41J3/02Indicators or score boards for arrow or dart games
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/02Photo-electric hit-detector systems
    • GPHYSICS
    • G01MEASURING; TESTING
    • G01PMEASURING LINEAR OR ANGULAR SPEED, ACCELERATION, DECELERATION, OR SHOCK; INDICATING PRESENCE, ABSENCE, OR DIRECTION, OF MOVEMENT
    • G01P21/00Testing or calibrating of apparatus or devices covered by the preceding groups
    • G01P21/02Testing or calibrating of apparatus or devices covered by the preceding groups of speedometers
    • GPHYSICS
    • G01MEASURING; TESTING
    • G01PMEASURING LINEAR OR ANGULAR SPEED, ACCELERATION, DECELERATION, OR SHOCK; INDICATING PRESENCE, ABSENCE, OR DIRECTION, OF MOVEMENT
    • G01P3/00Measuring linear or angular speed; Measuring differences of linear or angular speeds
    • G01P3/42Devices characterised by the use of electric or magnetic means
    • G01P3/50Devices characterised by the use of electric or magnetic means for measuring linear speed

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  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Mechanical Engineering (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
  • Pinball Game Machines (AREA)

Abstract

本發明提供一種能夠顯示擲鏢速度之擲鏢遊戲裝置。 本發明提供擲鏢遊戲裝置(10),其係提供玩家向鏢靶投擲飛鏢之擲鏢遊戲者,且具有:速度感測器(16),其設置於鏢靶內,輸出表示經測定之物體速度之速度資料;速度檢測部(102),其使用自速度感測器接收之速度資料,檢測玩家向鏢靶投擲之擲鏢之速度;及顯示部(104),其顯示以速度檢測部檢測出之擲鏢速度。The present invention provides a dart throwing game device capable of displaying dart throwing speed. The present invention provides a dart throwing game device (10), which is a dart thrower for players to throw darts at a dart board, and has: a speed sensor (16), which is arranged in the dart board and outputs a measured object. Speed data of the speed; a speed detection part (102), which uses the speed data received from the speed sensor to detect the speed of the dart thrown by the player to the dart board; and a display part (104), which displays the speed detected by the speed detection part Throwing speed.

Description

擲鏢遊戲裝置、擲鏢速度顯示方法及記錄媒體Dart throwing game device, dart throwing speed display method and recording medium

本發明係關於一種擲鏢遊戲裝置、擲鏢速度顯示方法及記錄媒體。The present invention relates to a dart throwing game device, a dart throwing speed display method and a recording medium.

先前,已知有一種根據擲鏢所刺入之位置而競比得分之擲鏢遊戲裝置(例如參照專利文獻1)。於先前之擲鏢遊戲裝置中,因係根據擲鏢所刺入之位置自動地算出得分,故玩家無需自行計算分數,而能夠專心於遊戲。 [先前技術文獻] [專利文獻]Conventionally, there has been known a dart game device that competes for a score according to the position where the dart is pierced (for example, refer to Patent Document 1). In the previous dart throwing game device, since the score is automatically calculated according to the position where the dart is pierced, the player does not need to calculate the score by himself, and can concentrate on the game. [Prior Art Literature] [Patent Literature]

[專利文獻1]日本專利第4682986號公報[Patent Document 1] Japanese Patent No. 4682986

[發明所欲解決之問題][Problems to be Solved by Invention]

於擲鏢遊戲中,使手腕之揮動方法或投擲飛鏢之速度等保持固定被視為使擲鏢射中目標位置之要訣。認為,若玩家能夠獲知自己所投擲之擲鏢之速度,則玩家能夠自己判斷出擲鏢之投擲方法是否恰當,從而能夠更進一步地享受擲鏢遊戲。然而,在此之前並不存在具有顯示玩家所投擲之擲鏢之速度的功能之擲鏢遊戲裝置。In the game of darts, keeping the way of swinging the wrist or the speed of throwing the dart constant is regarded as the key to getting the dart to hit the target position. It is considered that if the player can know the speed of the dart thrown by the player, the player can judge by himself whether the dart throwing method is appropriate, and can enjoy the dart throwing game more. However, heretofore, there is no dart game device having a function of displaying the speed of the dart thrown by the player.

因此,本發明之目的在於,提供一種能夠顯示擲鏢速度之擲鏢遊戲裝置、擲鏢速度顯示方法及程式。 [解決問題之技術手段]Therefore, an object of the present invention is to provide a dart throwing game device capable of displaying a dart throwing speed, a dart throwing speed display method, and a program. [Technical means to solve problems]

本發明之一態樣之擲鏢遊戲裝置係提供玩家向鏢靶投擲飛鏢之擲鏢遊戲者,且具有:速度感測器,其設置於鏢靶內,輸出表示經測定之物體速度之速度資料;速度檢測部,其使用自速度感測器接收之速度資料,檢測玩家向鏢靶投擲之擲鏢之速度;及顯示部,其顯示以速度檢測部檢測出之擲鏢速度。 [發明之效果]The dart throwing game device of one aspect of the present invention provides a dart thrower in which the player throws darts at the dart board, and has a speed sensor, which is arranged in the dart board and outputs speed data representing the measured speed of the object ; a speed detection part, which uses the speed data received from the speed sensor to detect the speed of the dart thrown by the player to the dart board; and a display part, which displays the speed of the dart thrown by the speed detection part. [Effect of invention]

根據本發明,能夠提供一種可顯示擲鏢速度之擲鏢遊戲裝置、擲鏢速度顯示方法及程式。According to the present invention, it is possible to provide a dart throwing game device capable of displaying a dart throwing speed, a dart throwing speed display method, and a program.

參照隨附圖式,對本發明之較佳實施形態進行說明。再者,於各圖中,標註同一符號者具有同一或相同構成。Preferred embodiments of the present invention will be described with reference to the accompanying drawings. In addition, in each figure, the thing attached with the same code|symbol has the same or the same structure.

<整體構成> 圖1係實施形態之擲鏢遊戲裝置之外觀立體圖。如圖1所示,擲鏢遊戲裝置10例如形成為立式長方體形狀。該擲鏢遊戲裝置10為玩家提供例如1位玩家於1個回合等連續投擲3支擲鏢之擲鏢遊戲。擲鏢可為軟擲鏢或硬擲鏢等,並無特別限定。<Overall configuration> FIG. 1 is an external perspective view of the darts game apparatus according to the embodiment. As shown in FIG. 1, the dart game apparatus 10 is formed in, for example, a vertical rectangular parallelepiped shape. The darts game apparatus 10 provides players with a darts game in which, for example, one player throws three darts continuously in one round or the like. The dart can be a soft dart, a hard dart, or the like, and is not particularly limited.

擲鏢遊戲裝置10具備鏢靶12及顯示裝置14。鏢靶12配置於擲鏢遊戲裝置10之正面之玩家站立姿勢下之大致視線位置。顯示裝置14顯示靜態圖像或動態圖像。The dart game device 10 includes a dart board 12 and a display device 14 . The dart board 12 is arranged at an approximate line-of-sight position in the player's standing posture on the front side of the dart game apparatus 10 . The display device 14 displays still images or moving images.

又,於擲鏢遊戲裝置10之正面,設置有硬幣投入口或模式選擇開關等。玩家將費用投入硬幣投入口中,按下模式選擇開關,選擇遊戲模式,進行擲鏢遊戲。於該擲鏢遊戲中,玩家站立於擲鏢遊戲裝置10前之特定位置,瞄準鏢靶12之特定靶標而投擲飛鏢。到達鏢靶12之擲鏢之前端部刺入鏢靶12,所刺入之擲鏢之座標位置被檢出,並根據所刺入之位置,於顯示裝置14顯示得分。In addition, on the front surface of the dart game apparatus 10, a coin slot, a mode selection switch, and the like are provided. The player puts the fee into the coin slot, presses the mode selection switch, selects the game mode, and plays the darts game. In this dart throwing game, the player stands at a specific position in front of the dart throwing game device 10 and throws darts by aiming at a specific target of the dart board 12 . The front end of the dart reaching the dart board 12 pierces the dart board 12, the coordinate position of the dart pierced is detected, and the score is displayed on the display device 14 according to the pierced position.

圖2係鏢靶12之前視圖。速度感測器16安裝於鏢靶12之左上方,測定周邊物體之速度,輸出表示所測定出之物體速度之速度資料。再者,速度感測器16之安裝位置並不限定於圖2所示之位置。可安裝於任意位置,只要能夠測定出擲鏢速度。FIG. 2 is a front view of the dart board 12 . The speed sensor 16 is installed on the upper left of the dart board 12, measures the speed of the surrounding objects, and outputs speed data indicating the speed of the measured objects. Furthermore, the installation position of the speed sensor 16 is not limited to the position shown in FIG. 2 . Can be installed in any position, as long as the dart speed can be measured.

盤面18分成得分不同之複數個區段,於盤面18之背面,安裝有檢測複數個區段中哪個區段被按壓之區段感測器。區段感測器由針對每一區段而設置之開關群構成,藉由以擲鏢刺入區段時所施加之力按下與該區段對應之開關,而特定出擲鏢所刺入之區段。The disk surface 18 is divided into a plurality of sections with different scores, and a section sensor for detecting which section of the plurality of sections is pressed is installed on the back of the disk surface 18 . The segment sensor is composed of a switch group set for each segment. By pressing the switch corresponding to the segment with the force applied when the dart pierces the segment, the specific dart pierces the segment by pressing the switch corresponding to the segment. section.

於鏢靶12之背面,安裝有檢測施加至鏢靶12之衝擊之衝擊感測器。衝擊感測器用以檢測例如擲鏢射中整個鏢靶12上之哪個位置。於區段感測器中,只有擲鏢射中盤面18,方能檢測到被擲鏢射中,但若為衝擊感測器,即便於擲鏢射中偏離盤面18之位置之情形時,亦能夠檢測到被擲鏢射中。On the back of the dart board 12, an impact sensor for detecting the impact applied to the dart board 12 is installed. The impact sensor is used to detect, for example, where on the entire dartboard 12 a dart hits. In the segment sensor, only when the dart hits the disk surface 18 can the dart hit be detected, but if it is an impact sensor, even when the dart hits a position that deviates from the disk surface 18, it will not be detected. Able to detect being hit by a dart.

再者,擲鏢遊戲裝置10亦可具備位置檢測感測器(並非必須具備,於以下之說明中亦同樣如此),該位置檢測感測器包含:複數個光源24A,其等安裝於鏢靶12之周邊;複數個光感測器24B,其等檢測自光源24A發出之光之光強度;及處理裝置,其基於光強度,算出盤面18之被擲鏢刺入之位置。藉由具備位置檢測感測器,擲鏢遊戲裝置10能夠以較區段單位更詳細之精度判定擲鏢刺入盤面18之位置。Furthermore, the dart throwing game device 10 may also be provided with a position detection sensor (it is not required to be provided, and the same is true in the following description), and the position detection sensor includes: a plurality of light sources 24A, which are installed on the dart board The periphery of 12; a plurality of light sensors 24B, which detect the light intensity of the light emitted from the light source 24A; and a processing device, which calculates the position of the disk surface 18 where the dart was pierced based on the light intensity. By having the position detection sensor, the dart game apparatus 10 can determine the position at which the dart pierces the board surface 18 with a more detailed accuracy than the segment unit.

<硬體構成> 圖3係表示擲鏢遊戲裝置10之硬體構成之一例之圖。擲鏢遊戲裝置10具備顯示裝置14、速度感測器16、衝擊感測器20、區段感測器22、光源24A、光感測器24B、操作器件26及控制裝置30。控制裝置30具備控制系統整體之CPU(Central Processing Unit,中央處理單元)32及記憶體34。<Hardware Configuration> FIG. 3 is a diagram showing an example of the hardware configuration of the dart game apparatus 10 . The dart game device 10 includes a display device 14 , a speed sensor 16 , an impact sensor 20 , a segment sensor 22 , a light source 24A, a light sensor 24B, an operating device 26 , and a control device 30 . The control device 30 includes a CPU (Central Processing Unit) 32 and a memory 34 that control the entire system.

當接通擲鏢遊戲裝置10之電源時,CPU32根據記憶於記憶體34中之啟動程式,讀取遊戲程式,將遊戲畫面輸出至顯示裝置14。又,藉由來自操作器件26之遊戲幣投入信號、來自選擇開關、開始遊戲開關之輸入信號等,使玩家期望之遊戲模式進行。When the power of the dart game device 10 is turned on, the CPU 32 reads the game program according to the startup program stored in the memory 34 , and outputs the game screen to the display device 14 . In addition, the game mode desired by the player is performed by an input signal from the operation device 26 for inserting coins, an input signal from a selection switch, a game start switch, and the like.

<功能方塊構成> 圖4係表示擲鏢遊戲裝置10之功能方塊構成之一例之圖。擲鏢遊戲裝置10具備遊戲執行部100、速度檢測部102、顯示部104及違規檢測部106。遊戲執行部100、速度檢測部102、顯示部104及違規檢測部106可藉由使CPU32執行記憶於記憶體34中之程式之處理而實現。又,該程式可儲存於記錄媒體。儲存有該程式之記錄媒體可為電腦可讀取之非暫時性記錄媒體。非暫時性記錄媒體並無特別限定,例如可為USB(Universal Serial Bus,通用串列匯流排)記憶體及CD-ROM(Compact Disc-Read Only Memory,唯讀光碟)等記錄媒體。<Configuration of functional block> FIG. 4 is a diagram showing an example of the configuration of a functional block of the dart game apparatus 10 . The dart game device 10 includes a game execution unit 100 , a speed detection unit 102 , a display unit 104 , and a violation detection unit 106 . The game execution unit 100 , the speed detection unit 102 , the display unit 104 , and the violation detection unit 106 can be realized by processing the CPU 32 to execute a program stored in the memory 34 . Also, the program can be stored in a recording medium. The recording medium on which the program is stored may be a non-transitory recording medium readable by a computer. The non-transitory recording medium is not particularly limited. For example, it can be a recording medium such as a USB (Universal Serial Bus) memory and a CD-ROM (Compact Disc-Read Only Memory).

遊戲執行部100具有進行用以執行擲鏢遊戲之各種處理之功能。所謂各種處理,例如為:進行玩家所選擇之遊戲模式、判定擲鏢射中鏢靶12、判定擲鏢刺入盤面18之位置、計算得分、顯示用以播放擲鏢遊戲之動畫等。The game execution unit 100 has a function of performing various processes for executing a dart game. Various processes include, for example, performing the game mode selected by the player, determining that the dart hits the dart board 12, determining the position where the dart pierces the board 18, calculating the score, and displaying an animation for playing the dart game.

又,遊戲執行部100將衝擊感測器20檢測到衝擊之時點判定為擲鏢射中鏢靶12之時點。又,遊戲執行部100亦可不論衝擊感測器20是否檢測到衝擊,而將區段感測器22檢測到鏢靶12中所含之複數個區段中任一者被按壓之時點、或自位置檢測感測器收到擲鏢刺入盤面18之通知之時點,判定為擲鏢射中鏢靶12之時點。遊戲執行部100於判定出擲鏢射中鏢靶12之情形時,將已判定擲鏢射中鏢靶12之事向速度檢測部102通知。In addition, the game execution unit 100 determines the time when the impact sensor 20 detects the impact as the time when the dart hits the dart board 12 . In addition, the game execution unit 100 may detect the time point when any one of the plurality of segments included in the dart board 12 is pressed by the segment sensor 22 regardless of whether the impact sensor 20 detects an impact, or From the time when the position detection sensor receives the notification that the dart has penetrated the board surface 18 , it is determined as the time when the dart hits the dart board 12 . When it is determined that the dart hit the dart board 12, the game execution unit 100 notifies the speed detection unit 102 that it has been determined that the dart hit the dart board 12.

速度檢測部102具有如下功能,即,使用自速度感測器16輸出之表示物體速度之速度資料,檢測玩家向鏢靶12投擲之擲鏢之速度。此處,本擲鏢遊戲裝置10所具備之速度感測器16亦可為離散地輸出表示速度感測器16檢測到之物體速度之速度資料之感測器。該情形時,速度檢測部102亦可將於自遊戲執行部100判定出擲鏢射中鏢靶12之時點起至較該時點早特定時間之時點之間的期間(以下稱為「特定之判定期間」)自速度感測器16接收到之速度資料檢測作為擲鏢速度。The speed detection unit 102 has a function of detecting the speed of the dart thrown by the player at the dart board 12 using the speed data indicating the speed of the object output from the speed sensor 16 . Here, the speed sensor 16 of the present darts game device 10 may also be a sensor that discretely outputs speed data representing the speed of the object detected by the speed sensor 16 . In this case, the speed detection unit 102 may also set the period from the time when the game execution unit 100 determines that the dart hits the dart board 12 to the time point earlier than the time by a certain time (hereinafter referred to as “specific determination” Period") The speed data received from the speed sensor 16 is detected as the throwing speed.

顯示部104具有將以速度檢測部102檢測出之擲鏢速度顯示於顯示裝置14之功能。The display unit 104 has a function of displaying the dart throwing speed detected by the speed detection unit 102 on the display device 14 .

違規檢測部106具有判定玩家是否進行違規行為之功能。具體而言,於遊戲執行部100中判定出擲鏢刺入盤面18之情形,且以速度檢測部102檢測出擲鏢速度之情形時,違規檢測部106判定玩家未進行違規行為。又,於遊戲執行部100中判定擲鏢刺入盤面18之情形,且以速度檢測部102未檢測到擲鏢速度之情形時,違規檢測部106判定玩家有可能進行了違規行為。玩家所進行之違規行為係由於玩家自行按壓區段等操作,雖然實際上並未投擲飛鏢但卻彷彿有投擲飛鏢般,因而造成擲鏢遊戲裝置10誤判之行為。可設定為,於違規檢測部106判定出玩家有可能實施了違規行為之情形時,遊戲執行部100不計得分。又,亦可設定為,於被違規檢測部106判定為玩家有可能實施了違規行為之次數超過預先設定之特定次數之情形時,遊戲執行部100判定玩家實施了違規行為,而不計得分。The violation detection unit 106 has a function of determining whether or not the player has committed an illegal act. Specifically, when the game execution unit 100 determines that the dart pierces the board surface 18 and the speed detection unit 102 detects the speed of the dart throw, the violation detection unit 106 determines that the player has not committed an illegal act. In addition, when the game execution unit 100 determines that the dart pierces the board surface 18 and the speed detection unit 102 does not detect the speed of the dart throw, the violation detection unit 106 determines that the player may have committed an illegal act. The illegal behavior by the player is due to the player pressing the segment by himself, although he does not actually throw a dart, but it seems to be throwing a dart, thus causing the misjudgment of the dart game device 10 . It may be set that the game execution unit 100 does not count points when the violation detection unit 106 determines that the player may have committed an illegal act. In addition, when the violation detection unit 106 determines that the number of times the player may have committed an illegal act exceeds a predetermined number of times, the game execution unit 100 may determine that the player has committed an illegal act without counting points.

<處理順序> (關於擲鏢之速度檢測) 繼而,對擲鏢遊戲裝置10所進行之具體處理順序進行說明。本實施形態中之速度感測器16例如為都卜勒感測器,其以向玩家與擲鏢遊戲裝置10之間之空間發射微波之方式安裝於鏢靶12。速度感測器16利用所發射之微波之頻率與被移動之物體反射之微波之頻率的差量,檢測物體速度。<Processing Procedure> (About dart throwing speed detection) Next, the concrete processing procedure performed by the dart throwing game apparatus 10 is demonstrated. The speed sensor 16 in the present embodiment is, for example, a Doppler sensor, which is installed on the dart board 12 in a manner of emitting microwaves to the space between the player and the dart throwing game device 10 . The speed sensor 16 detects the speed of the object by using the difference between the frequency of the emitted microwave and the frequency of the microwave reflected by the moving object.

圖5係用以說明檢測擲鏢速度之處理順序之圖。速度感測器16如圖5所示,離散地輸出表示物體速度之速度資料。圖5之縱向表示速度(km/h),橫向表示時刻(t)。圖5之P1~P6係按照速度檢測部102接收到自速度感測器16輸出之速度資料之時刻的順序依次排列。FIG. 5 is a diagram for explaining the processing sequence of detecting the dart throwing speed. As shown in FIG. 5 , the speed sensor 16 discretely outputs speed data representing the speed of the object. The vertical direction of FIG. 5 represents the speed (km/h), and the horizontal direction represents the time (t). P1 to P6 in FIG. 5 are arranged in order of time when the speed detection unit 102 receives the speed data output from the speed sensor 16 .

此處,因速度感測器16無法判斷出移動之物體是否為擲鏢,故自速度感測器16輸出之速度資料除了包含擲鏢速度以外,亦包含根據玩家揮動手腕之動作檢測出之速度資料、或藉由微波被在擲鏢遊戲裝置10周圍走動之人反射而檢測出之速度資料等。Here, since the speed sensor 16 cannot determine whether the moving object is a dart throw, the speed data output from the speed sensor 16 not only includes the speed of the dart throw, but also includes the speed detected according to the player's waving of the wrist. data, or velocity data detected by microwaves being reflected by people walking around the darts game apparatus 10 .

因此,速度檢測部102為了從自速度感測器16接收到之速度資料中恰當選擇出與擲鏢速度對應之速度資料,亦可將如下速度資料判定為與擲鏢速度對應之速度資料,即,於特定之判定期間內自速度感測器16接收到之1個以上速度資料中,於與判定出擲鏢射中鏢靶12之時點最接近的時點,自速度感測器16接收到之速度資料。Therefore, in order to properly select the speed data corresponding to the dart throwing speed from the speed data received from the speed sensor 16, the speed detection unit 102 may also determine the following speed data as the speed data corresponding to the dart throwing speed: , in the more than one speed data received from the speed sensor 16 during a specific determination period, at the time point closest to the time point when it is determined that the dart hits the dart board 12, the speed sensor 16 receives the data speed data.

此處,所謂特定之判定期間,係指自遊戲執行部100判定出擲鏢射中鏢靶12之時點(圖5之T1)起至較該時點往前推移特定時間(例如1秒鐘或0.5秒鐘等)之時點(圖5之T2)之間的期間。因此,速度檢測部102會將於擲鏢即將射中鏢靶12時所測定出之測定資料判定為與擲鏢速度對應之速度資料,故而能夠抑制誤將根據玩家揮動手腕之動作檢測出之速度資料等與擲鏢速度無關之速度資料,判定為與擲鏢速度對應之速度資料,從而能夠以更高精度檢測出擲鏢速度。Here, the so-called specific determination period refers to the time from the time when the game execution unit 100 determines that the dart hit the dart board 12 (T1 in FIG. 5 ) until a specific time (for example, 1 second or 0.5) has elapsed from the time point. seconds, etc.) between the time points (T2 in Figure 5). Therefore, the speed detection unit 102 determines the measurement data measured when the dart is about to hit the dart board 12 as the speed data corresponding to the speed of the dart throwing, so that it is possible to suppress false detection of the speed based on the player's waving of the wrist. The speed data that is not related to the dart-throwing speed, such as the data, is determined as the speed data corresponding to the dart-throwing speed, so that the dart-throwing speed can be detected with higher accuracy.

又,速度感測器16亦可將特定之判定期間內速度最快之速度資料判定為與擲鏢速度對應之速度資料。於擺放有擲鏢遊戲裝置10之店鋪中,認為一般不會存在較擲鏢之飛行速度更快地移動之物體,故而能夠抑制誤將與擲鏢以外之物體對應之速度資料判定為與擲鏢速度對應之速度資料,從而能夠以更高精度檢測出擲鏢速度。In addition, the speed sensor 16 can also determine the speed data with the fastest speed in a specific determination period as the speed data corresponding to the dart throwing speed. In a store where the dart-throwing game device 10 is placed, it is considered that there is generally no object that moves faster than the flying speed of the dart-throwing device, so that it can be suppressed that the speed data corresponding to the object other than the dart-throwing object is erroneously judged as the dart-throwing object. The speed data corresponding to the dart speed, so that the dart speed can be detected with higher accuracy.

此處,假定自速度感測器16輸出之速度資料因某些因素,未於特定之判定期間內到達速度檢測部102,從而速度檢測部102無法檢測出擲鏢速度之情況。為了應對此種情況,速度檢測部102於不存在於特定之判定期間內自速度感測器16接收到之速度資料之情形時,亦可將於判定出擲鏢射中鏢靶12之時點以後自速度感測器16接收到之速度資料,判定為與擲鏢速度對應之速度資料。更具體而言,速度檢測部102於不存在於特定之判定期間內自速度感測器16接收到之速度資料之情形時,亦可將於自判定出擲鏢射中鏢靶12之時點(圖5之T1)起至經過特定時間後之時點(圖5之T3)之期間自速度感測器16接收到之速度資料,判定為與擲鏢速度對應之速度資料。即使萬一自速度感測器16輸出之速度資料因某些因素延遲而未送達速度檢測部102之情形時,速度檢測部102仍可檢測擲鏢速度。Here, it is assumed that the speed data output from the speed sensor 16 does not reach the speed detection unit 102 within a specific determination period due to some factors, so that the speed detection unit 102 cannot detect the dart throwing speed. In order to cope with such a situation, the speed detection unit 102 may also determine that the dart hits the dartboard 12 after the time when the speed detection unit 102 does not receive the speed data from the speed sensor 16 within a specific determination period. The speed data received from the speed sensor 16 is determined as the speed data corresponding to the throwing speed. More specifically, when the speed detection unit 102 does not have the speed data received from the speed sensor 16 within a specific determination period, it can also be determined at the time when the dart hits the dartboard 12 ( The speed data received from the speed sensor 16 during the period from T1) in FIG. 5 to a time point (T3 in FIG. 5) after a specific time has elapsed is determined as the speed data corresponding to the dart throwing speed. Even if the speed data output from the speed sensor 16 is delayed due to some factors and does not reach the speed detection part 102, the speed detection part 102 can still detect the dart throwing speed.

(關於擲鏢速度之修正) 速度感測器16利用都卜勒效應檢測擲鏢速度。此處,於利用都卜勒效應檢測速度之情形時,若微波發射方向與檢測對象物體移動方向不在同一軸上,則物體速度會被檢測為較低,從而產生測定誤差。(Correction of dart throwing speed) The speed sensor 16 detects the dart throwing speed using the Doppler effect. Here, in the case of using the Doppler effect to detect the velocity, if the microwave emission direction and the moving direction of the object to be detected are not on the same axis, the object velocity will be detected as low, resulting in a measurement error.

圖6係表示微波發射方向與擲鏢移動方向之角度差之圖。A1表示玩家投擲飛鏢之位置,B1及B2表示擲鏢刺入盤面18之位置。軌道O1表示玩家自A1之位置投擲飛鏢而刺入B1之軌道之一例,軌道O2表示玩家自A1之位置投擲飛鏢而刺入B2之軌道之一例。又,L1表示自速度感測器16發射之微波碰撞到擲鏢而反射之推定位置之一例。於擲鏢沿軌道O1飛行之情形時,將微波行進方向與擲鏢移動方向之角度差設為θ1 ,於擲鏢沿軌道O2飛行之情形時,將微波行進方向與擲鏢移動方向之角度差設為θ2 。圖6之情形時,因θ1 <θ2 ,故擲鏢沿軌道O2飛行之情形與擲鏢沿軌道O1飛行之情形相比,前者之擲鏢速度之測定誤差變大。Fig. 6 is a diagram showing an angular difference between the microwave emission direction and the moving direction of the dart. A1 represents the position where the player throws the dart, and B1 and B2 represent the position where the dart pierces the board surface 18 . The track O1 represents an example of the track where the player throws a dart from the position of A1 and pierces into B1, and the track O2 represents an example of the track where the player throws a dart from the position of A1 and pierces into B2. In addition, L1 represents an example of the estimated position where the microwave emitted from the speed sensor 16 collides with the dart and is reflected. When the dart is flying along the track O1, the angle difference between the traveling direction of the microwave and the moving direction of the dart is set as θ 1 , and when the dart is flying along the track O2, the angle between the traveling direction of the microwave and the moving direction of the dart is set as θ 1 . The difference is set to θ 2 . In the case of FIG. 6 , since θ 12 , the measurement error of the dart-throwing velocity becomes larger when the dart flies along the track O2 than when the dart flies along the track O1.

此處,自投擲飛鏢起至擲鏢刺入盤面18為止之擲鏢軌道會根據玩家投擲飛鏢之位置、擲鏢速度、及擲鏢刺入盤面18之位置而有各種變化。然而,若將玩家投擲飛鏢之位置設為固定,則擲鏢軌道可根據擲鏢速度及擲鏢刺入盤面18之位置而推定。又,微波發射之方向與檢測對象之擲鏢移動之方向所成之角度,可藉由將推定為擲鏢軌道上之微波反射之位置預先設為固定而進行推定。Here, the dart-throwing trajectory from when the dart is thrown until the dart pierces the board surface 18 varies according to the position where the player throws the dart, the dart-throwing speed, and the position where the dart pierces the board surface 18 . However, if the position where the player throws the dart is fixed, the trajectory of the dart can be estimated based on the speed of the dart and the position where the dart pierces the board surface 18 . In addition, the angle formed by the direction of the microwave emission and the direction of the movement of the dart to be detected can be estimated by preliminarily setting the position estimated to be the reflection of the microwave on the trajectory of the dart to be fixed.

因此,於本實施形態中,為了簡化進行修正擲鏢速度之處理,亦可將玩家投擲飛鏢之位置(圖6之A1)、及推定為擲鏢軌道上與微波碰撞之位置(圖6之L1)設為固定。於該狀態下,速度檢測部102亦可基於自速度感測器16接收到之速度資料中被判定為與擲鏢速度對應之速度資料的速度資料、及擲鏢刺入盤面18之位置,算出微波行進方向與擲鏢移動方向之角度差,使用所算出之角度差修正速度資料之值,藉此檢測修正後之擲鏢速度。再者,於以區段感測器22檢測擲鏢刺入盤面18之位置之情形時,速度檢測部102亦可將擲鏢刺入盤面18之位置視為區段之中心。又,於以位置檢測感測器檢測擲鏢刺入盤面18之位置之情形時,速度檢測部102亦可將以位置檢測感測器檢測出之位置本身設為擲鏢刺入盤面18之位置。Therefore, in this embodiment, in order to simplify the process of correcting the dart throwing speed, the position where the player throws the dart (A1 in FIG. 6 ) and the position where the dart collides with the microwave can also be estimated (L1 in FIG. 6 ) ) is set to fixed. In this state, the speed detection unit 102 can also calculate the speed based on the speed data determined as the speed data corresponding to the dart throwing speed from the speed data received from the speed sensor 16 and the position where the dart pierces the disk surface 18 . The angle difference between the traveling direction of the microwave and the moving direction of the dart throw is used to correct the value of the speed data by using the calculated angle difference, so as to detect the corrected dart throw speed. Furthermore, when the segment sensor 22 detects the position where the dart pierces the disk surface 18, the speed detection unit 102 can also regard the position where the dart pierces the disk surface 18 as the center of the segment. In addition, when detecting the position where the dart pierces the disk surface 18 by the position detection sensor, the speed detection unit 102 can also set the position detected by the position detection sensor itself as the position where the dart penetrates the disk surface 18 .

又,作為其他方法,亦可將使擲鏢速度、擲鏢刺入盤面18之位置、及因微波行進方向與擲鏢移動方向之角度差所產生之擲鏢速度之變化量建立關聯而成之表(速度修正用表)預先儲存至記憶體34等中。又,速度檢測部102亦可將自速度感測器16接收到之速度資料與擲鏢刺入盤面18之位置作為關鍵字而檢索該表,藉此獲取擲鏢速度之變化量,並將所獲取之變化量乘以自速度感測器16獲取之速度資料,藉此檢測擲鏢速度。該表中,擲鏢刺入盤面18之位置於盤面18中,可按區段單位劃分,亦可按較區段更詳細之單位劃分。Also, as another method, the dart-throwing speed, the position where the dart-throwing pierces the disk surface 18, and the amount of change in the dart-throwing speed due to the angle difference between the microwave traveling direction and the dart-throwing direction can also be correlated. A table (speed correction table) is stored in the memory 34 or the like in advance. In addition, the speed detection unit 102 can also retrieve the table by using the speed data received from the speed sensor 16 and the position where the dart pierces the disk surface 18 as a key, so as to obtain the variation of the speed of the dart, and use the data as a key. The obtained variation is multiplied by the speed data obtained from the speed sensor 16, thereby detecting the dart throwing speed. In this table, the position where the dart pierces the disk surface 18 is located in the disk surface 18, and can be divided into sections or more detailed units than sections.

(變形例) 於本實施形態中,速度感測器16亦可使用利用了安裝於鏢靶12上之立體相機之速度感測器,代替都卜勒感測器。利用了立體相機之速度感測器例如利用2個相機拍攝朝鏢靶12飛來之擲鏢,藉此測定鏢靶12與擲鏢之距離,根據自複數次測定結果所獲得之擲鏢之移動距離與移動時間,算出擲鏢速度。(Modification) In this embodiment, instead of the Doppler sensor, a speed sensor using a stereo camera mounted on the dart board 12 may be used as the speed sensor 16 . A speed sensor using a stereo camera, for example, two cameras are used to photograph the darts flying toward the dart board 12, thereby measuring the distance between the dart board 12 and the darts, and based on the movement of the darts obtained from the results of the multiple measurements Distance and travel time to calculate dart throwing speed.

以上說明之實施形態係用以使本發明容易理解者,而非用以對本發明進行限定而解釋者。實施形態所具備之各要素及其配置、材料、條件、形狀及尺寸等並不限定於例示者,而可適當進行變更。又,可將不同實施形態中所表示出之構成彼此部分地調換或組合。The embodiments described above are intended to facilitate understanding of the present invention, and are not intended to be interpreted as limiting the present invention. The elements included in the embodiment and their arrangement, materials, conditions, shapes, dimensions, etc. are not limited to those illustrated, and can be appropriately changed. In addition, the configurations shown in the different embodiments may be partially exchanged or combined with each other.

再者,於本實施形態中,所謂「部」,並非僅指物理機構,亦包括藉由軟體實現該「部」所具有之功能之情況。又,可藉由2個以上物理機構或裝置實現1個「部」或裝置所具有之功能,亦可藉由1個物理機構或裝置實現2個以上「部」或裝置之功能。Furthermore, in the present embodiment, the term "part" does not mean only a physical mechanism, but also includes a case where the function of the "part" is realized by software. In addition, the function of one "part" or device may be realized by two or more physical mechanisms or devices, and the function of two or more "parts" or devices may be realized by one physical mechanism or device.

10‧‧‧擲鏢遊戲裝置12‧‧‧鏢靶14‧‧‧顯示裝置16‧‧‧速度感測器18‧‧‧盤面20‧‧‧衝擊感測器22‧‧‧區段感測器24A‧‧‧光源24B‧‧‧光感測器26‧‧‧操作器件30‧‧‧控制裝置32‧‧‧CPU34‧‧‧記憶體100‧‧‧遊戲執行部102‧‧‧速度檢測部104‧‧‧顯示部106‧‧‧違規檢測部A1‧‧‧玩家擲鏢之位置B1‧‧‧擲鏢刺入盤面之位置B2‧‧‧擲鏢刺入盤面之位置L1‧‧‧微波射中擲鏢而反射之位置O1‧‧‧軌道O2‧‧‧軌道P1‧‧‧點P2‧‧‧點P3‧‧‧點P4‧‧‧點P5‧‧‧點P6‧‧‧點T1‧‧‧時點T2‧‧‧時點T3‧‧‧時點t‧‧‧時刻θ1‧‧‧角度差θ2‧‧‧角度差10‧‧‧Dart Throwing Game Device12‧‧‧Dartboard14‧‧‧Display Device16‧‧‧Speed Sensor18‧‧‧Disk Surface20‧‧‧Shock Sensor22‧‧‧Segment Sensor 24A‧‧‧Light source 24B‧‧‧Light sensor 26‧‧‧Operating device 30‧‧‧Control device 32‧‧‧CPU34‧‧‧Memory 100‧‧‧Game execution part 102‧‧‧Speed detection part 104 ‧‧‧Display part 106‧‧‧Illegal detection part A1‧‧‧The position where the player throws the dart B1‧‧‧The position where the dart pierces the board B2‧‧‧The position where the dart pierces the board L1‧‧‧Microwave hit The position where the dart is thrown and reflected is O1‧‧‧Track O2‧‧‧Track P1‧‧‧Point P2‧‧‧Point P3‧‧‧Point P4‧‧‧Point P5‧‧‧Point P6‧‧‧Point T1‧‧‧ Time T2‧‧‧Time T3‧‧‧Time t‧‧‧Time θ 1 ‧‧‧Angle difference θ 2 ‧‧‧Angle difference

圖1係實施形態之擲鏢遊戲裝置之外觀立體圖。 圖2係鏢靶之前視圖。 圖3係表示擲鏢遊戲裝置之硬體構成之一例之圖。 圖4係表示擲鏢遊戲裝置之功能方塊構成之一例之圖。 圖5係用以說明檢測擲鏢速度之處理順序之圖。 圖6係表示微波發射方向與擲鏢移動方向之角度差之圖。FIG. 1 is an external perspective view of the darts game apparatus according to the embodiment. Figure 2 is a front view of the dartboard. FIG. 3 is a diagram showing an example of the hardware configuration of the darts game apparatus. FIG. 4 is a diagram showing an example of the functional block configuration of the darts game apparatus. FIG. 5 is a diagram for explaining the processing sequence of detecting the dart throwing speed. Fig. 6 is a diagram showing an angular difference between the microwave emission direction and the moving direction of the dart.

10‧‧‧擲鏢遊戲裝置 10‧‧‧Darts game device

12‧‧‧鏢靶 12‧‧‧Dartboard

14‧‧‧顯示裝置 14‧‧‧Display device

Claims (8)

一種擲鏢遊戲裝置,其係提供玩家向鏢靶投擲飛鏢之擲鏢遊戲者,且具有:速度感測器,其設置於上述鏢靶內,輸出表示經測定之物體速度之速度資料;速度檢測部,其使用自上述速度感測器接收之速度資料,檢測上述玩家向上述鏢靶投擲之上述擲鏢之速度;及顯示部,其顯示以上述速度檢測部檢測出之上述擲鏢之速度;且上述速度感測器於每次檢測物體速度時輸出速度資料,且上述速度檢測部將於特定之判定期間內自上述速度感測器接收到之速度資料判定為與上述擲鏢之速度對應之速度資料,該特定之判定期間係自判定出上述擲鏢射中上述鏢靶之時點起至較該時點早特定時間之時點之間的期間。 A dart-throwing game device, which provides a dart-throwing player for players to throw darts at a dart board, and has: a speed sensor, which is arranged in the above-mentioned dart board, and outputs speed data representing the measured speed of an object; speed detection a part, which uses the speed data received from the speed sensor to detect the speed of the dart thrown by the player to the dart board; and a display part, which displays the speed of the dart detected by the speed detection part; And the speed sensor outputs speed data every time the speed of the object is detected, and the speed detection part will determine the speed data received from the speed sensor within a specific determination period as the speed corresponding to the speed of the dart throwing. Speed data, the specific determination period is the period from the time point when the dart is determined to hit the dart board to the time point earlier than the time point by a specific time. 如請求項1之擲鏢遊戲裝置,其中上述速度檢測部將如下之速度資料判定為與上述擲鏢之速度對應之速度資料,即,於上述特定之判定期間內自上述速度感測器接收到之1個以上速度資料中、與判定出上述擲鏢射中上述鏢靶之時點最接近的時點,自上述速度感測器接收到之速度資料。 The dart throwing game device of claim 1, wherein the speed detection unit determines the following speed data as the speed data corresponding to the speed of the dart throwing, that is, received from the speed sensor within the specific determination period Among the more than one speed data, the time point closest to the time point when the above-mentioned dart is determined to hit the above-mentioned dartboard is the speed data received from the above-mentioned speed sensor. 如請求項2之擲鏢遊戲裝置,其中上述速度檢測部於不存在上述特定之判定期間內自上述速度感測器 接收到之速度資料之情形時,將於判定出上述擲鏢射中上述鏢靶之時點以後自上述速度感測器接收到之速度資料,判定為與上述擲鏢之速度對應之速度資料。 The darts game device according to claim 2, wherein the speed detection unit detects the speed from the speed sensor during the absence of the specific determination period. In the case of the received speed data, the speed data received from the speed sensor after it is determined that the dart shot hit the dart board is determined as the speed data corresponding to the speed of the dart. 如請求項1至3中任一項之擲鏢遊戲裝置,其具有檢測施加於上述鏢靶之衝擊之衝擊感測器,且上述速度檢測部將上述衝擊感測器檢測到衝擊之時點設為判定出上述擲鏢射中上述鏢靶之時點。 The dart throwing game device according to any one of claims 1 to 3, which has an impact sensor for detecting an impact applied to the dartboard, and the speed detection unit sets the time point at which the impact sensor detects the impact as The timing at which the dart throw hits the dart board is determined. 如請求項1至3中任一項之擲鏢遊戲裝置,其中上述速度檢測部基於自上述速度感測器接收之速度資料、及上述擲鏢射中上述鏢靶之位置而修正該速度資料,藉此檢測上述擲鏢之速度。 The dart throwing game apparatus according to any one of claims 1 to 3, wherein the speed detection unit corrects the speed data based on the speed data received from the speed sensor and the position where the dart hits the dart board, Thereby, the speed of the dart throwing is detected. 如請求項1至3中任一項之擲鏢遊戲裝置,其具有判定上述玩家是否正確地投擲飛鏢之違規檢測部,且上述違規檢測部於判定出上述擲鏢刺入上述鏢靶之盤面之情形,且於以上述速度檢測部檢測出上述擲鏢之速度之情形時,判定上述玩家並未進行違規行為,於判定出上述擲鏢刺入上述鏢靶之盤面之情形,且於以上述速度檢測部未檢測出上述擲鏢之速度之情形時,判定上述玩家有可能進行違規行為。 The dart throwing game apparatus according to any one of Claims 1 to 3, further comprising a violation detection unit for determining whether the player throws the darts correctly, and the violation detection unit determines that the dart pierces the surface of the dart board when the dart is thrown. and when the speed of the dart throwing is detected by the speed detection unit, it is determined that the player has not violated the rules, and it is determined that the dart has pierced the surface of the dartboard, and at the speed described above When the detection unit fails to detect the speed of the dart throwing, it is determined that the player may have committed an illegal act. 一種擲鏢速度顯示方法,其係由提供玩家向鏢靶投擲飛鏢之擲鏢遊 戲之擲鏢遊戲裝置所執行者,且包括如下步驟:使用自設置於上述鏢靶內、輸出表示經測定之物體速度之速度資料的速度感測器接收之速度資料,檢測上述玩家向上述鏢靶投擲之上述擲鏢之速度;及顯示檢測出之上述擲鏢之速度;且上述速度感測器於每次檢測物體速度時輸出速度資料,且檢測上述速度係將於特定之判定期間內自上述速度感測器接收到之速度資料判定為與上述擲鏢之速度對應之速度資料,該特定之判定期間係自判定出上述擲鏢射中上述鏢靶之時點起至較該時點早特定時間之時點之間的期間。 A dart throwing speed display method, which is provided by a dart throwing game for players to throw darts to a dart board The dart throwing game device of the game is performed, and includes the following steps: using the speed data received from a speed sensor arranged in the dart board and outputting speed data representing the measured speed of the object, detecting the player throwing the dart The speed of the above-mentioned darts thrown by the target; and the detected speed of the above-mentioned darts is displayed; and the above-mentioned speed sensor outputs the speed data each time the object speed is detected, and the above-mentioned speed is detected automatically within a specific judgment period. The speed data received by the above-mentioned speed sensor is determined as the speed data corresponding to the speed of the above-mentioned dart throwing, and the specific determination period is from the time point when it is determined that the above-mentioned dart thrower hits the above-mentioned dartboard to a specific time point earlier than the time point period between points in time. 一種記錄媒體,其係記錄有提供玩家向鏢靶投擲飛鏢之擲鏢遊戲之程式之電腦可讀取之記錄媒體,且該程式係使電腦執行如下步驟:使用自設置於上述鏢靶內、輸出表示經測定之物體速度之速度資料的速度感測器接收之速度資料,檢測上述玩家向上述鏢靶投擲之上述擲鏢之速度;及顯示檢測出之上述擲鏢之速度;且上述速度感測器於每次檢測物體速度時輸出速度資料,且檢測上述速度係將於特定之判定期間內自上述速度感測器接收到之速度資料判定為與上述擲鏢之速度對應之速度資料,該特定之判定期間係自判定出上述擲鏢射中上述鏢靶之時點起至較該時點早特定時間之時點之間的期間。 A recording medium, which records a computer-readable recording medium that provides a program of a dart throwing game in which a player throws darts at a dart board, and the program makes the computer perform the following steps: The speed data received by the speed sensor representing the speed data of the measured speed of the object, detects the speed of the above-mentioned dart thrown by the above-mentioned player to the above-mentioned dart board; and displays the detected speed of the above-mentioned dart; and the above-mentioned speed sensing The device outputs speed data every time the object speed is detected, and the speed data received from the speed sensor within a specific determination period is determined as the speed data corresponding to the speed of the dart throwing. The determination period is the period from the point at which it is determined that the above-mentioned dart hits the above-mentioned dart board to the point in time that is earlier than the point of time by a certain time.
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