TW201929930A - Dart game device, dart cheating determination method, and program - Google Patents
Dart game device, dart cheating determination method, and program Download PDFInfo
- Publication number
- TW201929930A TW201929930A TW107141654A TW107141654A TW201929930A TW 201929930 A TW201929930 A TW 201929930A TW 107141654 A TW107141654 A TW 107141654A TW 107141654 A TW107141654 A TW 107141654A TW 201929930 A TW201929930 A TW 201929930A
- Authority
- TW
- Taiwan
- Prior art keywords
- dart
- cheating
- player
- impact
- sensor
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims description 11
- 238000001514 detection method Methods 0.000 claims abstract description 63
- 238000005192 partition Methods 0.000 claims description 31
- 238000006073 displacement reaction Methods 0.000 claims description 26
- 238000010191 image analysis Methods 0.000 claims description 14
- 230000035484 reaction time Effects 0.000 claims description 10
- 238000004458 analytical method Methods 0.000 claims description 6
- 230000006399 behavior Effects 0.000 description 25
- 230000006870 function Effects 0.000 description 16
- 230000009471 action Effects 0.000 description 6
- 238000012545 processing Methods 0.000 description 4
- 239000000203 mixture Substances 0.000 description 3
- 230000007246 mechanism Effects 0.000 description 2
- 238000002360 preparation method Methods 0.000 description 2
- 230000008569 process Effects 0.000 description 2
- 230000004913 activation Effects 0.000 description 1
- 238000010420 art technique Methods 0.000 description 1
- 238000004891 communication Methods 0.000 description 1
- 238000000375 direct analysis in real time Methods 0.000 description 1
- 238000012063 dual-affinity re-targeting Methods 0.000 description 1
- 238000003780 insertion Methods 0.000 description 1
- 230000037431 insertion Effects 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 238000005259 measurement Methods 0.000 description 1
- 239000011347 resin Substances 0.000 description 1
- 229920005989 resin Polymers 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B65/00—Implements for throwing ; Mechanical projectors, e.g. using spring force
- A63B65/02—Spears or the like ; Javelins
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
Landscapes
- Engineering & Computer Science (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Mechanical Engineering (AREA)
- Multimedia (AREA)
- Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Coin-Freed Apparatuses For Hiring Articles (AREA)
Abstract
Description
本發明係關於一種飛鏢遊戲裝置、飛鏢作弊判定方法及程式。The invention relates to a dart game device, a dart cheating determination method and a program.
自先前以來,已知根據飛鏢刺入或打中之位置而比賽得分之飛鏢遊戲裝置。在先前之飛鏢遊戲裝置中,將複數個商業用或家庭用飛鏢遊戲裝置相互可通訊地連接,諸位互不相識之玩家可以1對1、或組隊進行共通之遊戲,或進行對戰遊戲。Since the past, a dart game device that scores in accordance with the position where the dart is pierced or hit is known. In the prior dart game device, a plurality of commercial or home dart game devices are communicably connected to each other, and players who do not know each other can play games in one pair, or team, or play a game.
而另一方面,在先前之飛鏢遊戲裝置中,由於位於遠距離之諸位遊戲者可通訊地連接而進行遊戲,因此存在因無法利用目視確認對方之進行遊戲之狀況,而易於進行遊戲者之作弊行為(例如,用手指按壓鏢盤之標靶對象之分區,或直接用手插入飛鏢,作弊地假裝命中標靶之瞄準部位之行為(以下,將該等行為總稱為「手指按壓」))之課題。On the other hand, in the conventional dart game device, since the players located at a long distance can communicate with each other in a communication manner, there is a situation in which it is impossible to visually confirm the game of the other party, and it is easy to cheat the player. Behavior (for example, using a finger to press the partition of the target object of the dart, or directly inserting the dart by hand, cheating to pretend to hit the target of the target (hereinafter, these actions are collectively referred to as "finger presses") Question.
在專利文獻1記載之飛鏢遊戲裝置中,針對該課題而揭示一種具有下述部分之飛鏢遊戲裝置,即:標靶,其成為由玩家投擲之飛鏢之目標;投中檢測機構,其基於標靶之朝後方之變位而檢測投中;及手指按壓判定機構,其在來自投中檢測機構之投中檢測信號之時間間隔長於手指按壓判定基準時間時,判定實施了該玩家之手指按壓。根據如此之構成,可判定藉由玩家之手指按壓而實施之作弊行為。
[先前技術文獻]
[專利文獻]In the dart game device described in Patent Document 1, a dart game device having a target which is a target of a dart thrown by a player, and a shooting detection mechanism based on a target is disclosed. The detection of the rearward displacement is performed, and the finger press determination means determines that the finger press of the player is performed when the time interval of the shot detection signal from the shot detecting means is longer than the finger press determination reference time. According to such a configuration, it is possible to determine the cheating behavior performed by the finger pressing of the player.
[Previous Technical Literature]
[Patent Literature]
[專利文獻1]日本特開2010-187908號公報[Patent Document 1] Japanese Patent Laid-Open Publication No. 2010-187908
[發明所欲解決之問題][The problem that the invention wants to solve]
在先前之飛鏢遊戲裝置中,在將飛鏢用手插入檢測不到投中標靶之深度之狀態下,若自飛鏢之後方用手強力瞬間地壓抵而插入至最後以被檢測到投中,則由於可將投中檢測信號之時間間隔較判定基準時間縮短,因此存在無法適切地判定作弊行為之情形。In the prior dart game device, in a state where the dart is manually inserted into the depth at which the target is not detected, if the hand is strongly pressed by the hand behind the dart and inserted to the end to be detected to be hit, then Since the time interval of the shot detection signal can be shortened compared to the determination reference time, there is a case where the cheating behavior cannot be appropriately determined.
因此,本發明之目的在於提供一種檢測到施加於鏢盤之衝擊而可判定作弊行為之飛鏢遊戲裝置、飛鏢作弊判定方法及程式。
[解決問題之技術手段]Accordingly, an object of the present invention is to provide a dart game device, a dart cheating determination method, and a program that can detect a cheating behavior by detecting an impact applied to a dart.
[Technical means to solve the problem]
本發明之一態樣之飛鏢遊戲裝置係提供遊戲者朝鏢盤投擲飛鏢之飛鏢遊戲者,其具有:投中檢測感測器,其檢測物體打中鏢盤之標靶之分區;衝擊感測器,其檢測施加於鏢盤之衝擊;作弊判定部,其判定遊戲者有無進行作弊行為之可能性;及輸出部,其輸出判定之結果;且作弊判定部當投中檢測感測器檢測到物體打中分區之情形時,若由衝擊感測器檢測到之衝擊之衝擊值滿足小於特定衝擊值之第一條件時,判定遊戲者有進行作弊行為之可能性。The dart game device of one aspect of the present invention provides a dart player who throws a dart to a dartboard, and has a shooting detection sensor that detects a partition of a target hit by the object; the impact sensing The device detects the impact applied to the dartboard; the cheat determination unit determines whether the player has the possibility of cheating; and the output unit outputs the result of the determination; and the cheat determination unit detects when the detection sensor detects When the object hits the partition, if the impact value of the impact detected by the impact sensor satisfies the first condition that is less than the specific impact value, it is determined that the player has the possibility of cheating.
本發明之一態樣之飛鏢遊戲作弊判定方法係提供遊戲者朝鏢盤投擲飛鏢之飛鏢遊戲的飛鏢遊戲裝置所執行之飛鏢遊戲作弊判定方法,且包含:投中檢測步驟,其檢測物體打中鏢盤之標靶之分區;衝擊檢測步驟,其檢測施加於鏢盤之衝擊;判定步驟,其判定遊戲者有無進行作弊行為之可能性;及輸出步驟,其輸出判定之結果;且判定步驟當檢測到物體打中分區之情形時,若由衝擊感測器檢測到之衝擊之衝擊值滿足小於特定之衝擊值之第一條件時,判定為遊戲者有進行作弊行為之可能性。The dart game cheat determination method according to an aspect of the present invention provides a dart game cheat determination method executed by a dart game device of a dart game in which a player throws a dart in a dartboard, and includes: a shooting detection step, the detection object hits a partition of the target of the dart; an impact detecting step for detecting an impact applied to the dart; a determining step of determining whether the player has the possibility of cheating; and an outputting step of outputting the result of the determining; and determining the step When it is detected that the object hits the partition, if the impact value of the impact detected by the impact sensor satisfies the first condition that is less than the specific impact value, it is determined that the player has the possibility of cheating.
本發明之一態樣之程式係提供遊戲者朝鏢盤投擲飛鏢之飛鏢遊戲之程式,其使電腦執行:檢測物體打中鏢盤之標靶之分區之投中檢測功能;檢測施加於鏢盤之衝擊之衝擊檢測功能;判定遊戲者有無進行作弊行為之可能性之作弊判定功能;及輸出判定之結果之輸出功能;且作弊判定功能當投中檢測功能檢測到物體打中分區之情形時,若由衝擊感測器檢測到之衝擊之衝擊值滿足小於特定之衝擊值之第一條件時,判定遊戲者有進行作弊行為之可能性。
[發明之效果]The program of one aspect of the present invention provides a program for a darts game in which a player throws a dart to a dartboard, which causes the computer to execute: a detection function for detecting a partition of a target hitting the target of the dart; the detection is applied to the dart The impact detection function of the impact; the cheat determination function for determining whether the player has the possibility of cheating; and the output function of outputting the result of the judgment; and the cheat determination function when the detection function detects that the object hits the partition, If the impact value of the impact detected by the impact sensor satisfies the first condition that is less than the specific impact value, it is determined that the player has the possibility of cheating.
[Effects of the Invention]
根據本發明,可提供一種檢測到施加於鏢盤之衝擊而可判定作弊行為之飛鏢遊戲裝置、飛鏢作弊判定方法及程式。According to the present invention, it is possible to provide a dart game device, a dart cheating determination method, and a program that can detect a cheating behavior by detecting an impact applied to a dart.
參照附圖針對本發明之較佳之實施形態進行說明。又,在各圖中,賦予同一符號者具有同一或同樣之構成。Preferred embodiments of the present invention will be described with reference to the accompanying drawings. In addition, in each figure, the same symbol is given to the same or the same structure.
<整體構成>
圖1係實施形態之飛鏢遊戲裝置之外觀立體圖。如圖1所示般,飛鏢遊戲裝置10形成為例如立式長方體形狀。該飛鏢遊戲裝置10對遊戲者提供例如按照1輪等由1位遊戲者連續投擲3個飛鏢之飛鏢遊戲。飛鏢為軟式飛鏢或硬式飛鏢等,並無特別限定。<Overall composition>
Fig. 1 is a perspective view showing the appearance of a dart game device of an embodiment. As shown in FIG. 1, the dart game device 10 is formed in, for example, a vertical rectangular parallelepiped shape. The dart game device 10 provides the player with a dart game in which three darts are continuously thrown by one player in one round or the like. The darts are soft darts or hard darts, and are not particularly limited.
飛鏢遊戲裝置10具備:鏢盤12、及顯示裝置14。鏢盤12在飛鏢遊戲裝置10之正面,配置於遊戲者在站立姿勢下之大致視線位置。顯示裝置14顯示靜畫圖像或動畫圖像。The dart game device 10 includes a dart board 12 and a display device 14. The dart board 12 is disposed on the front side of the dart game device 10 and is disposed at a substantially line-of-sight position of the player in the standing position. The display device 14 displays a still image or an animated image.
又,於飛鏢遊戲裝置10之正面設置有硬幣投入口及模式選擇開關等。遊戲者將遊戲費用投入硬幣投入口,按下模式選擇開關選擇遊戲模式而進行飛鏢遊戲。在該飛鏢遊戲中,遊戲者站立於飛鏢遊戲裝置10之近前之特定位置,瞄準鏢盤12之特定之標靶投擲飛鏢。到達鏢盤12之飛鏢若為硬式飛鏢,則在前端部刺入鏢盤12時,若為軟式飛鏢,則由於其前端部為樹脂製,且在鏢盤12之標靶18形成有未圖示之複數個孔使得飛鏢刺入而卡合,因此在飛鏢卡合於該孔時(以下將該等總稱為「飛鏢朝鏢盤刺入等」),檢測到刺入等之飛鏢之座標位置,根據刺入等之位置而將得分顯示於顯示裝置14。Further, a coin insertion port, a mode selection switch, and the like are provided on the front surface of the dart game device 10. The player puts the game cost into the coin input port, and presses the mode selection switch to select the game mode to perform the dart game. In the dart game, the player stands at a specific position in front of the dart game device 10, aiming at a specific target of the dart board 12 to throw a dart. When the dart that reaches the dart board 12 is a hard dart, when the dart board 12 is inserted into the front end portion, if it is a soft dart, the front end portion is made of resin, and the target 18 of the dart board 12 is formed with a not shown. The plurality of holes allow the darts to penetrate and engage, so that when the dart is engaged with the hole (hereinafter referred to as "the darts are pierced into the darts, etc."), the coordinates of the darts such as the piercing are detected. The score is displayed on the display device 14 in accordance with the position of the piercing or the like.
圖2係鏢盤12之前視圖。速度感測器16安裝於鏢盤12之左上方,測定周邊之物體之速度,且輸出表示測定之物體之速度的速度資料。再者,速度感測器16之安裝位置並不限定於圖2之部位。可安裝於任意之位置,只要能夠測定飛鏢之速度即可。Figure 2 is a front view of the dart board 12. The speed sensor 16 is attached to the upper left of the dart board 12, measures the speed of the surrounding object, and outputs speed data indicating the speed of the measured object. Furthermore, the mounting position of the speed sensor 16 is not limited to the portion of FIG. Can be installed in any position, as long as the speed of the dart can be measured.
標靶18分成得分不同之複數個分區,於標靶18之背面,安裝有檢測複數個分區之中哪一分區被按下之變位感測器22(分區感測器)。The target 18 is divided into a plurality of partitions having different scores. On the back side of the target 18, a displacement sensor 22 (partition sensor) for detecting which of the plurality of partitions is pressed is mounted.
於鏢盤12安裝有檢測施加於鏢盤12之衝擊之衝擊感測器20。衝擊感測器20例如如圖2所示般安裝於鏢盤12之大致中央之上下、左右4個部位,但並不限定於該部位及個數。An impact sensor 20 that detects an impact applied to the dart board 12 is mounted on the dart board 12. The impact sensor 20 is attached to the center of the dart board 12, for example, as shown in FIG. 2, and is divided into four parts on the left and right sides, but is not limited to the number and the number.
作為位置檢測感測器24,安裝有:複數個光源24A,其等安裝於鏢盤12之周邊;及複數個光感測器24B,其等檢測自光源發出之光之光強度。光源24A與光感測器24B例如如圖2所示般,安裝於鏢盤12之大致中央上下及四個角隅附近,但並不限定於該部位及個數。As the position detecting sensor 24, a plurality of light sources 24A are mounted, which are mounted around the periphery of the dart board 12, and a plurality of photo sensors 24B that detect the intensity of light emitted from the light source. For example, as shown in FIG. 2, the light source 24A and the photo sensor 24B are attached to the vicinity of the center of the dart board 12 and the vicinity of the four corners, but are not limited to the number and the number.
<硬體構成>
圖3係顯示飛鏢遊戲裝置10之硬體構成之一例之圖。飛鏢遊戲裝置10具備:顯示裝置14、速度感測器16、衝擊感測器20、投中檢測感測器(變位感測器22、位置檢測感測器24)、操作裝置26、目標照相機27、玩家照相機28、輸入/輸出介面29及控制裝置30。再者,在飛鏢遊戲裝置10中,例如針對備置速度感測器16、目標照相機27、玩家照相機28或輸入/輸出介面29,可適當選擇地備置。控制裝置30具備控制系統整體之CPU32、及記憶體34。<hard body composition>
FIG. 3 is a view showing an example of the hardware configuration of the dart game device 10. The dart game device 10 includes a display device 14, a speed sensor 16, an impact sensor 20, a centering detection sensor (a displacement sensor 22, a position detecting sensor 24), an operating device 26, and a target camera. 27. Player camera 28, input/output interface 29 and control device 30. Further, in the dart game device 10, for example, the preparation speed sensor 16, the target camera 27, the player camera 28, or the input/output interface 29 can be appropriately selected. The control device 30 includes a CPU 32 and a memory 34 that control the entire system.
若接通飛鏢遊戲裝置10之電源,則CPU32依據記憶於記憶體34之啟動程式,讀取遊戲程式,且朝顯示裝置14輸出遊戲畫面。又,藉由來自操作裝置26之硬幣投入信號、選擇開關、來自開始開關之輸入信號等,使遊戲者所期望之遊戲模式進行。When the power of the dart game device 10 is turned on, the CPU 32 reads the game program based on the activation program stored in the memory 34, and outputs the game screen to the display device 14. Further, the game mode desired by the player is performed by a coin input signal from the operation device 26, a selection switch, an input signal from the start switch, and the like.
速度感測器16係設置於鏢盤,而輸出表示測定之物體之速度之速度資料之感測器。又,速度感測器16亦可為例如,離散地輸出表示速度感測器16檢測到之物體之速度之速度資料之感測器。The speed sensor 16 is disposed on the dartboard and outputs a sensor that represents the velocity data of the velocity of the measured object. Further, the speed sensor 16 may be, for example, a sensor that discretely outputs speed data indicating the speed of the object detected by the speed sensor 16.
速度感測器16為例如多普勒感測器,可以將微波朝向遊戲者與飛鏢遊戲裝置10之間之空間發射之方式安裝於鏢盤12。速度感測器16利用發射之微波之頻率與自移動之物體反射之微波之頻率之差分檢測物體之速度。The speed sensor 16 is, for example, a Doppler sensor, and can be attached to the dart board 12 in such a manner that the microwave is emitted toward the space between the player and the dart game device 10. The speed sensor 16 detects the velocity of the object using the difference between the frequency of the emitted microwave and the frequency of the microwave reflected from the moving object.
衝擊感測器20檢測施加於鏢盤之衝擊。衝擊感測器20例如為了檢測飛鏢打中鏢盤12整體之中任一部位而使用。變位感測器22只要飛鏢不打中標靶18,就無法檢測飛鏢打中,但若為衝擊感測器20,即便在飛鏢打中遠離標靶18之部位時,亦可檢測到飛鏢打中。The impact sensor 20 detects an impact applied to the dart. The impact sensor 20 is used, for example, to detect that the dart hits any part of the dart board 12 as a whole. The displacement sensor 22 cannot detect the dart hit as long as the dart does not hit the target 18, but if it is the impact sensor 20, the dart can be detected even when the dart hits the target away from the target 18. .
變位感測器22係藉由測定鏢盤之標靶18之分區之朝後方之變位而檢測物體打中之感測器。變位感測器22係例如就每一分區而設置,而由開關群構成之分區感測器。分區感測器藉由利用飛鏢朝分區刺入等時施加之力按下與該分區對應之開關,而特定飛鏢刺入等之分區。變位感測器22藉由如此之構成,可檢測到複數個分區之中哪一個分區被按下。飛鏢遊戲裝置10藉由具備變位感測器22,而可簡易地以分區單位特定飛鏢刺入等之位置。The displacement sensor 22 detects the sensor hit by the object by measuring the rearward displacement of the partition of the target 18 of the dart. The displacement sensor 22 is, for example, a partition sensor that is provided for each partition and is composed of a switch group. The partition sensor presses a switch corresponding to the partition by using a force applied by the dart toward the partition piercing, and the specific dart penetrates into the partition of the partition. By configuring the displacement sensor 22, it is possible to detect which of the plurality of partitions has been pressed. The dart game device 10 is provided with the displacement sensor 22, and can easily position the darts in a partition unit or the like.
位置檢測感測器24藉由測定鏢盤之周邊之光強度而檢測物體打中。位置檢測感測器24可構成為包括:複數個光源24A、及檢測自光源發出之光之光強度之複數個光感測器24B。飛鏢遊戲裝置10藉由具備位置檢測感測器24而可將飛鏢朝標靶18刺入等之位置較分區單位更詳細地進行判定。The position detecting sensor 24 detects the hit of the object by measuring the light intensity around the dart. The position detecting sensor 24 can be configured to include a plurality of light sources 24A and a plurality of light sensors 24B that detect the light intensity of the light emitted from the light source. The dart game device 10 can determine the position where the darts are pierced toward the target 18 by the position detecting sensor 24 in more detail than the partition unit.
位置檢測感測器24具體而言,若飛鏢刺入標靶18,則藉由飛鏢遮蔽來自光源24A之光而朝向光感測器24B之光之明暗發生變化,至少2個光感測器24B檢測該光之明暗,且將該等之檢測信號傳送至控制裝置30,可藉由CPU32根據2個光感測器24B之輸出分別特定基於飛鏢之光之明暗(「峰值」或「鏢影」),特定鏢影之方向,利用三角測量之手法算出飛鏢刺入之位置。The position detecting sensor 24 specifically, if the dart penetrates the target 18, changes the light and darkness of the light toward the photo sensor 24B by the dart shielding the light from the light source 24A, and at least two photo sensors 24B Detecting the brightness of the light, and transmitting the detection signals to the control device 30, the CPU 32 can specify the brightness of the dart-based light according to the output of the two photo sensors 24B ("peak" or "dart shadow"). ), the direction of the specific dart shadow, using the method of triangulation to calculate the position of the dart.
再者,變位感測器22與位置檢測感測器24任一者皆為檢測物體打中鏢盤之分區之感測器。將變位感測器22與位置檢測感測器24總稱為投中檢測感測器。投中檢測感測器可為例如變位感測器22、位置檢測感測器24或該二者。Furthermore, any of the displacement sensor 22 and the position detecting sensor 24 is a sensor that detects the partition of the object hitting the dart. The displacement sensor 22 and the position detection sensor 24 are collectively referred to as a centering detection sensor. The cast detection sensor can be, for example, a displacement sensor 22, a position detection sensor 24, or both.
目標照相機27係用於拍攝鏢盤之標靶之照相機。目標照相機27設置為可拍攝飛鏢打中標靶之影像。目標照相機27將拍攝之靜畫圖像或動畫圖像朝圖像分析部108輸出。The target camera 27 is a camera for photographing the target of the dart. The target camera 27 is set to capture an image of the dart hitting the target. The target camera 27 outputs the captured still image or moving image to the image analyzing unit 108.
玩家照相機28係用於拍攝遊戲者之至少一部分之照相機。玩家照相機28設置為可拍攝遊戲者(玩家)進行飛鏢之投擲之影像。玩家照相機28將拍攝之靜畫圖像或動畫圖像朝圖像分析部108輸出。The player camera 28 is a camera for photographing at least a portion of the player. The player camera 28 is set to capture an image of a dart throwing by a player (player). The player camera 28 outputs the captured still image or moving image to the image analyzing unit 108.
輸入/輸出介面29具有居間進行在與外部之裝置之間進行之資訊之交換之中間功能。外部之裝置為例如鍵盤及滑鼠等之輸入裝置、用於對該使用者提示資訊之輸出裝置、或網際網路等網路。飛鏢遊戲裝置10可經由輸入/輸出介面29與各種外部之裝置進行通訊。The input/output interface 29 has an intermediate function of interchanging information exchanged between external devices. The external device is an input device such as a keyboard and a mouse, an output device for prompting the user to the information, or a network such as the Internet. The dart game device 10 can communicate with various external devices via an input/output interface 29.
<功能方塊構成>
圖4係顯示飛鏢遊戲裝置10之功能方塊構成之一例之圖。飛鏢遊戲裝置10具備:遊戲執行部100、速度檢測部102、輸出部104、作弊判定部106、及圖像分析部108。再者,在飛鏢遊戲裝置10中,對於備置速度檢測部102及圖像分析部108,只要適當選擇而備置即可。<Functional Block Composition>
4 is a view showing an example of a functional block configuration of the dart game device 10. The dart game device 10 includes a game execution unit 100, a speed detecting unit 102, an output unit 104, a cheat determination unit 106, and an image analysis unit 108. Further, in the dart game device 10, the preparation speed detecting unit 102 and the image analyzing unit 108 may be provided as appropriate.
遊戲執行部100、速度檢測部102、輸出部104、作弊判定部106、及圖像分析部108可藉由使CPU32執行記憶於記憶體34之程式之處理而實現。又,該程式可儲存於記錄媒體。儲存該程式之記錄媒體可為非暫時性記錄媒體。非暫時性記錄媒體並無特別限定,例如,可為USB記憶體及CD-ROM等記錄媒體。The game execution unit 100, the speed detecting unit 102, the output unit 104, the cheat determination unit 106, and the image analysis unit 108 can be realized by causing the CPU 32 to execute the processing of the program stored in the memory 34. Also, the program can be stored in a recording medium. The recording medium storing the program may be a non-transitory recording medium. The non-transitory recording medium is not particularly limited, and may be, for example, a recording medium such as a USB memory or a CD-ROM.
遊戲執行部100具有進行用於執行飛鏢遊戲之各種處理之功能。各種處理例如為進行遊戲者所選擇之遊戲模式、判定飛鏢打中鏢盤12、判定飛鏢朝標靶18刺入等之位置、計算得分、及用於演示飛鏢遊戲之動畫顯示等。The game execution unit 100 has a function of performing various processes for executing a dart game. The various processes are, for example, a game mode selected by the player, a position where the dart hits the dart board 12, a position where the dart is determined to penetrate the target 18, a calculation score, an animation display for demonstrating the dart game, and the like.
遊戲執行部100將變位感測器22檢測到鏢盤12之標靶朝後方之變位之時序(例如,檢測到標靶所含之複數個分區之中任一個被按下之時序)、或自位置檢測感測器24通知飛鏢刺入標靶18等之時序判定為飛鏢打中鏢盤12之時序。又,遊戲執行部100例如亦可將衝擊感測器20檢測到衝擊之時序判定為飛鏢打中鏢盤12之時序。遊戲執行部100當判定為飛鏢打中鏢盤12之情形時,將判定為飛鏢打中鏢盤12之事宜向速度檢測部102通知。The game execution unit 100 detects the timing at which the displacement sensor 22 detects the displacement of the target of the dart 12 toward the rear (for example, detecting the timing at which any one of the plurality of partitions included in the target is pressed), Or, the timing of notifying the dart from the target 18 or the like from the position detecting sensor 24 is determined as the timing at which the dart hits the dart board 12. Further, the game execution unit 100 may determine, for example, the timing at which the impact sensor 20 detects the impact as the timing at which the dart hits the dart board 12. When it is determined that the dart hits the dart board 12, the game execution unit 100 notifies the speed detecting unit 102 that it is determined that the dart hits the dart board 12.
速度檢測部102具有使用自速度感測器16輸出而接收之表示物體之速度之速度資料,檢測遊戲者朝鏢盤12投擲飛鏢之速度之功能。又,速度檢測部102可將遊戲執行部100中自判定為飛鏢打中鏢盤12之時序起至較該時序早特定時間之時序之間的期間(以下稱為「特定之判定期間」)自速度感測器16接收到之速度資料檢測為飛鏢之速度。The speed detecting unit 102 has a function of detecting the speed at which the player throws the dart at the dart board 12 by using the speed data indicating the speed of the object received from the speed sensor 16 and outputting it. Further, the speed detecting unit 102 can set a period between the timing at which the darts hit the dart board 12 from the timing when the dart hits the dart board 12 to a timing earlier than the timing (hereinafter referred to as "specific determination period"). The speed data received by the speed sensor 16 is detected as the speed of the dart.
速度感測器16於自速度感測器16輸出之速度資料中,除了飛鏢之速度以外,亦包含藉由遊戲者揮動臂部之動作而檢測到之速度資料、及藉由被在飛鏢遊戲裝置10之周圍步行之人反射微波而檢測到之速度資料等。The speed sensor 16 in the speed data output from the speed sensor 16 includes, in addition to the speed of the dart, the speed data detected by the action of the player waving the arm, and by being placed in the dart game device. 10 people around the walk reflect the microwave and detect the speed data.
速度檢測部102為了從自速度感測器16接收到之速度資料之中適切地選擇與飛鏢之速度對應之速度資料,亦可在特定之判定期間內自速度感測器16接收到之1個以上之速度資料之中,基於被判定為飛鏢打中鏢盤12之時序進行選擇。速度檢測部102亦可例如將在距該被判定之時序最近之時序下自速度感測器16接收到之速度資料判定為與飛鏢之速度對應之速度資料。The speed detecting unit 102 may receive one of the speed data corresponding to the speed of the dart from the speed data received from the speed sensor 16, and may receive one of the speed sensors 16 from the speed sensor 16 during the specific determination period. Among the above speed data, the selection is based on the timing determined to be the dart hitting the dart board 12. The speed detecting unit 102 may determine, for example, the speed data received from the speed sensor 16 at the timing closest to the determined timing, as the speed data corresponding to the speed of the dart.
特定之判定期間為自在遊戲執行部100中判定為飛鏢打中鏢盤12之時序起至較該時序特定之時間(例如1秒或0.5秒等)前之時序之間的期間。藉此,由於速度檢測部102將在飛鏢即將打中鏢盤12時測定之測定資料判定為與飛鏢之速度對應之速度資料,因此可抑制將藉由遊戲者揮動臂部之動作而檢測到之速度資料等、與飛鏢之速度無關之速度資料錯誤地判定為與飛鏢之速度對應之速度資料,而可更高精度地檢測飛鏢之速度。The specific determination period is a period from the timing determined by the game execution unit 100 to the time before the dart hits the dart board 12 to the time before the timing is specified (for example, 1 second or 0.5 second, etc.). In this way, the speed detecting unit 102 determines the measurement data measured when the dart is about to hit the dart board 12 as the speed data corresponding to the speed of the dart, thereby suppressing the detection of the movement of the arm by the player. Speed data, such as speed data, which is independent of the speed of the dart, is erroneously determined as the speed data corresponding to the speed of the dart, and the speed of the dart can be detected with higher precision.
輸出部104具有輸出遊戲執行部100或作弊判定部106之判定之結果之功能。輸出部104例如除了該判定之結果以外,還可輸出由速度檢測部102檢測到之飛鏢之速度或由圖像分析部108分析之結果等。此處所謂之「輸出」包含:朝各功能部輸出,朝輸入/輸出介面29輸出,朝記憶體34輸出,朝顯示裝置14輸出(顯示)等所有之輸出態樣。The output unit 104 has a function of outputting the result of the determination by the game execution unit 100 or the cheat determination unit 106. The output unit 104 can output, for example, the speed of the dart detected by the speed detecting unit 102 or the result analyzed by the image analyzing unit 108, in addition to the result of the determination. The "output" as used herein includes output to each functional unit, output to the input/output interface 29, output to the memory 34, and output (display) to the display device 14 for all output states.
輸出部104例如亦可輸出後述之作弊判定部106之作弊判定之結果。輸出部104具體而言,可輸出:作弊判定部106判定之(1)輸出遊戲執行部100之投擲結果(例如,飛鏢打中鏢盤12之判定、飛鏢朝標靶18刺入等之位置之判定、得分之計算等的結果等。以下同);(2)輸出表示檢測到作弊行為之主旨之警告的作弊檢測警報;(3)對投擲結果無任何反映,而重新進行該投擲;(4)作為投擲結果而輸出表示飛鏢未打中標靶18而未能得分之主旨之「OUT」此(1)~(4)中至少一個判定結果。The output unit 104 can output, for example, the result of the cheat determination by the cheat determination unit 106, which will be described later. Specifically, the output unit 104 can output the result of the determination by the cheat determination unit 106 (1) the result of the throwing of the game execution unit 100 (for example, the determination of the dart hitting the dart board 12, the position of the dart toward the target 18, etc.) (2) outputting a cheating detection alarm indicating a warning indicating that the cheating behavior is detected; (3) re-performing the throwing result without reversing the throwing result; (4) As a result of the throwing, at least one of the determination results (1) to (4) indicating that the dart is not hitting the target 18 and failing to score is output.
顯示部具有將由速度檢測部102檢測到之飛鏢之速度顯示於顯示裝置14之功能。The display unit has a function of displaying the speed of the dart detected by the speed detecting unit 102 on the display device 14.
作弊判定部106具有判定遊戲者進行作弊行為之可能性之有無之功能。換言之,作弊判定部106具有判定遊戲者是否正確地投擲飛鏢之功能。所謂遊戲者進行之作弊行為,為例如遊戲者藉由進行自己按下分區之手指按壓、或投擲吹箭等飛鏢以外之物體等,雖然實際上未投擲飛鏢,但無關於此而使飛鏢遊戲裝置10誤判定為已投擲飛鏢之行為。又,該作弊行為亦包含雖然實際上投擲了飛鏢,但遊戲者未自正確之特定位置(throw line,投擲線)投擲之行為(以下稱為「越線投擲」)。The fraud determination unit 106 has a function of determining whether or not the player is likely to perform cheating. In other words, the cheating determination unit 106 has a function of determining whether or not the player has correctly thrown the dart. The cheating behavior by the player is, for example, the player presses a finger pressing the partition, or throws an object other than the dart, etc., although the dart is not actually thrown, but the dart game device is irrelevant. 10 misjudgment is the behavior of throwing darts. Moreover, the cheating behavior also includes the behavior that the player does not throw from the correct specific position (throw line) although the dart is actually thrown (hereinafter referred to as "cross-line throw").
作弊判定部106例如判定衝擊感測器20是否正常作動,在判定為未正常作動時,可省略是否滿足第一條件之判定。作弊判定部106例如在自衝擊感測器20在正常判定臨限值時間內未輸出衝擊值或輸出之衝擊值為預設值(例如,「0(零)」等)時,可判定衝擊感測器20有未正常作動之可能性。所謂正常判定臨限值時間係指自投中檢測感測器檢測到物體打中分區之時序起至檢測到衝擊被施加於鏢盤的通常之時間。根據如此之構成,在衝擊感測器20有未正常作動之可能性時,可省略該判定處理。The fraud determination unit 106 determines, for example, whether or not the impact sensor 20 is normally operated. When it is determined that the impact sensor 20 is not operating normally, it is possible to omit whether or not the first condition is satisfied. The fraud determination unit 106 can determine the impact feeling, for example, when the impact value is not output from the impact sensor 20 within the normal determination threshold time value or the impact value of the output is a preset value (for example, “0 (zero)” or the like). The detector 20 has the possibility of not operating normally. The normal judgment threshold time refers to the usual time from the timing at which the detection sensor detects the hitting of the object hitting the zone until the impact is detected is applied to the dart. According to such a configuration, when the impact sensor 20 has a possibility of not operating normally, the determination processing can be omitted.
作弊判定部106例如在來自變位感測器22之檢測信號之時間滿足長於特定之反應時間之條件(以下稱為「第二條件」)時,可判定為遊戲者有進行作弊行為之可能性。所謂特定之反應時間,係用於針對判定對象之檢測信號之時間,而判別是否為將包含飛鏢之物體作弊地投中的檢測信號之時間之值。對於特定之反應時間,可設定投擲飛鏢而打中時之通常之時間之臨限值(例如,32 msec左右)。根據如此之構成,對於明顯地判明為手指按壓之作弊行為(該檢測信號之時間明顯長),可在較早之階段判定為作弊行為。For example, when the time from the detection signal from the displacement sensor 22 satisfies the condition longer than the specific reaction time (hereinafter referred to as the "second condition"), the fraud determination unit 106 can determine that the player has the possibility of cheating. . The specific reaction time is a value for determining whether or not the detection signal of the object to be judged is a detection signal for chopping the object including the dart. For a specific reaction time, the threshold for the usual time when the dart is thrown and hit (for example, about 32 msec) can be set. According to such a configuration, the cheating behavior which is clearly recognized as a finger press (the time for detecting the signal is remarkably long) can be judged as cheating at an early stage.
作弊判定部106例如在投中檢測感測器檢測到物體打中分區時,在由衝擊感測器20檢測到之衝擊之衝擊值滿足小於特定之衝擊值之條件(以下稱為「第一條件」)時,判定為遊戲者有進行作弊行為之可能性。所謂特定之衝擊值,係用於判別判定對象之衝擊值是否為作弊地投中包含飛鏢之物體之衝擊值的值。對於特定之衝擊值,可設定是否為投擲飛鏢之投中之衝擊值的臨限值。For example, when the hit detection sensor detects that the object hits the partition, the impact value of the impact detected by the impact sensor 20 satisfies a condition smaller than the specific impact value (hereinafter referred to as "the first condition" When it is determined, it is determined that the player has the possibility of cheating. The specific impact value is a value for discriminating whether or not the impact value of the determination target is a value of the impact value of the object including the dart. For a specific impact value, it can be set as the threshold value of the impact value of the throwing dart.
在藉由手指按壓等而投中之作弊行為中,用於用手指將分區直接按下等而投中,因此與按照通常般投擲飛鏢之情形相比,施加於鏢盤(特別是標靶外)之衝擊小。因此,根據如作弊判定部106般之構成,藉由手指按壓而投中之衝擊值與藉由正確地投擲飛鏢而投中之衝擊值比較為小,而可判定是否進行了作弊行為。In a cheating behavior in which a finger is pressed or the like, the finger is used to directly press the partition or the like, and thus is applied to the dartboard (especially outside the target) as compared with the case where the dart is thrown as usual. The impact is small. Therefore, according to the configuration of the cheating determining unit 106, the impact value of the hit by the finger press is smaller than the impact value of the hit by the correct throwing of the dart, and it is possible to determine whether or not the cheating behavior has been performed.
作弊判定部106例如在速度檢測部102檢測到之物體之速度滿足未包含於特定之範圍之條件(以下稱為「第三條件」)時,可判定為遊戲者有進行作弊行為之可能性。所謂特定之範圍,係表示判定對象之速度為自遊戲者之手朝鏢盤投擲飛鏢之通常之速度之範圍的值。對於特定之範圍例如可設定該通常之速度之範圍之上限值及/或下限值。根據如此之構成,例如在使用吹箭等道具投擲飛鏢時或藉由所謂之投擲棒球而投擲飛鏢時等,超過特定之衝擊值之衝擊施加於鏢盤,而有不滿足第一條件之可能性,但在該情形下亦可藉由檢測到超過該特定之速度之速度而滿足第三條件,而檢測到如此之行為從而可判定為作弊行為。For example, when the speed of the object detected by the speed detecting unit 102 satisfies a condition not included in the specific range (hereinafter referred to as "third condition"), the fraud determining unit 106 may determine that the player has a possibility of cheating. The specific range is a value indicating the speed of the determination target as a range of the normal speed at which the darts are thrown from the player's hand toward the dart. For a specific range, for example, an upper limit value and/or a lower limit value of the range of the normal speed can be set. According to such a configuration, for example, when a dart is thrown using an item such as a blow arrow or when a dart is thrown by a so-called throwing of a baseball, an impact exceeding a specific impact value is applied to the dart, and there is a possibility that the first condition is not satisfied. However, in this case, the third condition can also be satisfied by detecting the speed exceeding the specific speed, and such behavior can be detected to be judged as cheating.
作弊判定部106例如在圖像分析部108之分析之結果滿足在第一特定時間內未依據特定之基準正確地進行飛鏢遊戲之條件(以下稱為「第四條件」)時,可判定遊戲者有進行作弊行為之可能性。所謂第一特定時間,係為了正確地進行飛鏢遊戲,而在遊戲者正確地投擲飛鏢時,應進行投擲之遊戲者應位於後述之特定之區域之時間。對於第一特定時間,例如可適當設定自檢測到飛鏢打中標靶之時序起前零點幾秒(例如,1秒或0.5秒)等之時間。For example, when the result of the analysis by the image analysis unit 108 satisfies the condition that the dart game is not correctly performed according to the specific reference in the first specific time (hereinafter referred to as "fourth condition"), the fraud determination unit 106 can determine the player. There is a possibility of cheating. In the first specific time, in order to correctly perform the dart game, when the player correctly throws the dart, the player who should throw the game should be in a specific region to be described later. For the first specific time, for example, a time of a few tenths of a second (for example, 1 second or 0.5 second) from the timing at which the dart hits the target is detected may be appropriately set.
根據上述構成,例如在遊戲者進行如自該特定位置移動而直接將飛鏢插入標靶而投中之行為時,分析該遊戲者未位於特定之區域,檢測到如此之行為而可判定為作弊行為。According to the above configuration, for example, when the player performs an action of directly inserting the dart into the target and moving it from the specific position, it is analyzed that the player is not located in the specific area, and the behavior is detected and can be determined as cheating. .
作弊判定部106例如在圖像分析部108之分析之結果滿足在第二特定時間內拍攝之圖像中映入飛鏢以外之物體之條件(以下稱為「第五條件」)時,可判定遊戲者有進行作弊行為之可能性。所謂第二特定時間,係在遊戲者正確地投擲飛鏢時應在該圖像中映入飛鏢之時間。對於第二特定時間,例如可適當設定自檢測到飛鏢打中標靶之時序起前後零點幾秒(例如,1秒或0.5秒等)之時間。The cheat determination unit 106 can determine the game when the result of the analysis by the image analysis unit 108 satisfies the condition (hereinafter referred to as "the fifth condition") of the object other than the dart in the image captured in the second specific time period. There is a possibility of cheating. The second specific time is the time when the darts should be reflected in the image when the player correctly throws the dart. For the second specific time, for example, the time from the detection of the timing at which the dart hits the target is zero seconds (for example, 1 second or 0.5 second, etc.) may be appropriately set.
根據上述構成,可在映入飛鏢以外之物體(例如,遊戲者之手部或手指等)時,檢測到如遊戲者用手直接將飛鏢插入標靶之行為,或在將飛鏢用手插入檢測不到投中標靶之深度之狀態下,自飛鏢之後方用手強力瞬間地壓抵而插入至最後以被檢測到投中之行為等,而判定為作弊行為。According to the above configuration, when an object other than the dart (for example, a player's hand or a finger or the like) is reflected, it is detected that the player directly inserts the dart into the target by hand, or inserts the dart by hand. In the state where the depth of the target is not hit, it is determined to be cheating after the dart is pressed by the hand and then inserted into the end to be detected to be hit.
作弊判定部106例如可在判定為有進行作弊行為之可能性時,更新表示檢測該作弊行為之可能性並進行判定之次數之作弊檢測計數。作弊判定部106具體而言可藉由增加作弊檢測計數而進行更新。The fraud determination unit 106 may, for example, update the cheat detection count indicating the number of times the cheat behavior is detected and the determination is made, when it is determined that there is a possibility of performing the cheating. Specifically, the fraud determination unit 106 can update by increasing the cheating detection count.
作弊判定部106可判定作弊檢測判定計數就每一遊戲或每一輪是否為特定之計數(例如,在每一遊戲時為第一特定次數,在每一輪時為第二特定次數)以上,而判定(1)輸出遊戲執行部100之投擲結果(例如為飛鏢打中鏢盤12之判定、飛鏢朝標靶18刺入等之位置之判定、得分之計算等的結果等。以下同);(2)輸出表示檢測到作弊行為之主旨之警告的作弊檢測警報;(3)對投擲結果無任何反映,而重複進行該投擲;(4)作為投擲結果而輸出表示飛鏢未打中標靶18而未能得分之主旨之「OUT」此(1)~(4)中至少一者。The cheating determination unit 106 may determine whether the cheating detection determination count is determined for each game or each round for a specific count (for example, a first specific number of times for each game, and a second specific number of times for each round). (1) Outputting the result of the throwing of the game execution unit 100 (for example, the determination of the dart hitting the dart board 12, the determination of the position where the dart hits the target 18, the calculation of the score, etc., etc.) a cheat detection alarm indicating a warning indicating that the cheating behavior is detected; (3) repeating the throwing without any reflection on the throwing result; (4) outputting as a throwing result indicating that the dart is not hitting the target 18 and failing "OUT" of the subject of the score is at least one of (1) to (4).
作弊判定部106例如可將在每一遊戲之作弊檢測判定計數(以下稱為「作弊檢測判定次數(遊戲)」)未達第一特定次數時判定為上述(1),將在作弊檢測判定次數(遊戲)為第一特定次數以上時,且在每一輪之作弊檢測判定計數(以下稱為「作弊檢測判定次數(輪)」)未達第二特定次數時判定為上述(2)及(3),將在作弊檢測判定次數(遊戲)為第一特定次數以上時,且每一輪之作弊檢測判定計數為第二特定次數以上時判定為上述(4)。For example, when the cheat detection determination count (hereinafter referred to as "the cheating detection determination number (game)") for each game does not reach the first specific number of times, the fraud determination unit 106 determines that the above (1) is the number of cheating detection determinations. When the (game) is the first specific number of times or more, and the cheat detection determination count (hereinafter referred to as "the cheating detection determination number (round)") does not reach the second specific number of times, it is determined as the above (2) and (3). When the number of cheat detection determinations (games) is equal to or greater than the first specific number of times, and the number of cheat detection determinations for each round is equal to or greater than the second specific number of times, it is determined as the above (4).
根據上述構成,可具有判定為作弊行為之次數之幅度,可針對多次進行作弊行為之遊戲者縮減對象,而輸出不得分,且不使其進行重新投擲之「OUT」之結果等,而可輸出抑制該作弊行為之判定結果。According to the above configuration, it is possible to have the magnitude of the number of times of the cheating behavior, and it is possible to reduce the target for the player who performs the cheating behavior a plurality of times, and output the result of "OUT" without re-throwing, without outputting the result of "OUT". The output suppresses the judgment result of the cheating behavior.
在作弊判定部106中,在判定為遊戲者有進行作弊行為之可能性時,遊戲執行部100可不計數得分。又,在作弊判定部106中,判定為遊戲者有進行作弊行為之可能性之次數超過預先決定之特定之次數時,遊戲執行部100可判定為遊戲者進行了作弊行為而不計數得分。When the fraud determination unit 106 determines that the player has the possibility of performing a cheating behavior, the game execution unit 100 may not count the score. Further, when the cheat determination unit 106 determines that the number of times the player has the possibility of performing the cheating behavior exceeds the predetermined number of times, the game execution unit 100 can determine that the player has performed the cheating behavior without counting the score.
圖像分析部108具有分析靜畫圖像或動畫圖像之功能。圖像分析部108例如分析由玩家照相機拍攝之圖像,依據特定之基準判定飛鏢遊戲是否被正確地進行。所謂特定之基準係表示飛鏢遊戲被正確地進行之基準,例如,表示應進行投擲之(當輪投擲之)遊戲者按照通常般自飛鏢遊戲裝置10之近前之特定位置附近投擲飛鏢之基準。作為未依據特定之基準正確地進行飛鏢遊戲之例,具體而言有:在拍攝到之圖像中遊戲者不存在於特定之區域、在拍攝到之圖像之特定之區域中存在當輪投擲之遊戲者以外之人物等,或非應進行投擲之遊戲者之人物投擲飛鏢等。所謂特定之區域係在遊戲者自飛鏢遊戲裝置10之近前之特定位置附近投擲飛鏢時能夠確認其存在之區域。又,對於特定之區域,只要適當設定當自特定位置進行投擲時允許遊戲者存在之區域即可。The image analysis unit 108 has a function of analyzing a still image or an animated image. The image analysis unit 108 analyzes, for example, an image captured by the player camera, and determines whether or not the dart game is correctly performed based on the specific criteria. The specific reference is a criterion for indicating that the dart game is correctly performed. For example, it indicates that the player who should perform the throwing (when the wheel is thrown) draws the darts in the vicinity of the specific position near the dart game device 10 as usual. As an example of a dart game that is not correctly performed on a specific basis, specifically, in the captured image, the player does not exist in a specific area, and there is a round throw in a specific area of the captured image. A character other than the player, or a character who is not supposed to throw the game, throws a dart, and the like. The specific area is an area where the player can confirm the presence of the dart when the player throws the dart near the specific position near the dart game device 10. Further, for a specific area, it is only necessary to appropriately set an area where the player is allowed to exist when throwing from a specific position.
圖像分析部108例如可提取拍攝到之圖像之特徵,藉由使其與表示遊戲者依據預先登錄於記憶體34等之特定之基準投擲飛鏢之特徵圖案進行匹配,而在該圖像中,分析遊戲者是否依據特定之基準投擲飛鏢。對於該分析,可使用人物識別等之先前技術。For example, the image analysis unit 108 can extract the feature of the captured image, and match it with the feature pattern indicating that the player throws the dart according to the specific reference previously registered in the memory 34 or the like, and in the image. , to analyze whether the player throws darts according to a specific benchmark. For this analysis, prior art such as person recognition can be used.
圖像分析部108例如分析由目標照相機拍攝到之圖像,判定在第二特定時間內於該圖像中是否映入飛鏢以外之物體。圖像分析部108例如可提取拍攝到之圖像之特徵,使其與表示預先登錄於記憶體34等之飛鏢之至少一部分之特徵圖案進行匹配,而分析該圖像中是否映入飛鏢以外之物體。對於該分析,可使用圖像識別等之先前技術。The image analysis unit 108 analyzes, for example, an image captured by the target camera, and determines whether or not an object other than the dart is reflected in the image for the second specific time. For example, the image analysis unit 108 can extract the features of the captured image and match the feature pattern indicating at least a part of the darts registered in the memory 34 or the like in advance, and analyze whether the image is reflected in the image other than the dart. object. For this analysis, prior art techniques such as image recognition can be used.
<動作>
圖5~圖8係顯示飛鏢遊戲裝置10之動作之一例之流程圖。利用圖5~圖8針對飛鏢遊戲裝置10之動作進行說明。於每次投擲飛鏢時重複進行該動作。再者,以下所示之處理之順序為一例,可適當進行變更。<action>
5 to 8 are flowcharts showing an example of the operation of the dart game device 10. The operation of the dart game device 10 will be described with reference to Figs. 5 to 8 . Repeat this action each time you throw a dart. In addition, the order of the processing shown below is an example, and can be changed suitably.
圖5~圖6表示使用投中檢測感測器及衝擊感測器20檢測作弊行為且進行判定之動作之一例,圖5所示之流程與圖6所示之流程藉由以相同之符號表示之連接符而相互連接。5 to 6 show an example of an operation of detecting a cheating behavior using a shot detecting sensor and an impact sensor 20, and performing the determination. The flow shown in FIG. 5 and the flow shown in FIG. 6 are represented by the same symbols. The connectors are connected to each other.
飛鏢遊戲裝置10檢測物體打中鏢盤之標靶(步驟S10)。The dart game device 10 detects that the object hits the target of the dart (step S10).
飛鏢遊戲裝置10判定來自變位感測器22之檢測信號之時間是否滿足長於特定之反應時間之第二條件(步驟S11)。The dart game device 10 determines whether the time of the detection signal from the displacement sensor 22 satisfies the second condition longer than the specific reaction time (step S11).
飛鏢遊戲裝置10當來自變位感測器22之檢測信號之時間不滿足長於特定之反應時間之第二條件時(步驟S11之否),判定衝擊感測器20是否正常作動(步驟S12)。When the time from the detection signal of the displacement sensor 22 does not satisfy the second condition longer than the specific reaction time (No in step S11), the dart game device 10 determines whether or not the impact sensor 20 is normally operated (step S12).
飛鏢遊戲裝置10當判定為衝擊感測器20正常作動時(步驟S12之是),判定由衝擊感測器20檢測到之衝擊之衝擊值是否滿足小於特定之衝擊值之第一條件(步驟S13)。再者,飛鏢遊戲裝置10當判定為衝擊感測器20未正常作動時(步驟S12之否),不進行是否滿足上述第一條件之判定(跳過步驟S13而前進)。飛鏢遊戲裝置10經由連接符A前進至圖6之流程。When it is determined that the impact sensor 20 is normally operated (YES in step S12), the dart game device 10 determines whether the impact value of the impact detected by the impact sensor 20 satisfies the first condition that is less than the specific impact value (step S13). ). When the dart game device 10 determines that the impact sensor 20 is not operating normally (NO in step S12), it is not determined whether or not the first condition is satisfied (step S13 is skipped). The dart game device 10 proceeds to the flow of FIG. 6 via the connector A.
飛鏢遊戲裝置10在來自變位感測器22之檢測信號之時間滿足長於特定之反應時間之第二條件時(步驟S11之是),或,在由衝擊感測器20檢測到之衝擊之衝擊值滿足小於特定之衝擊值之第一條件時(步驟S13之是),更新作弊檢測判定計數(遊戲)(步驟S14)。飛鏢遊戲裝置10經由連接符B前進至圖6之流程。The dart game device 10 satisfies the second condition longer than the specific reaction time at the time of the detection signal from the displacement sensor 22 (YES in step S11), or the impact of the impact detected by the impact sensor 20. When the value satisfies the first condition smaller than the specific impact value (YES in step S13), the cheating detection determination count (game) is updated (step S14). The dart game device 10 proceeds to the flow of FIG. 6 via the connector B.
如圖6所示般,飛鏢遊戲裝置10判定經更新之作弊檢測判定計數(遊戲)是否為第一特定次數以上(步驟S15)。As shown in FIG. 6, the dart game device 10 determines whether or not the updated cheat detection determination count (game) is equal to or greater than the first specific number of times (step S15).
飛鏢遊戲裝置10在經更新之作弊檢測判定計數(遊戲)為第一特定次數以上時(步驟S15之是),更新作弊檢測判定計數(輪)(步驟S16)。When the updated cheat detection determination count (game) is equal to or greater than the first specific number of times (YES in step S15), the dart game device 10 updates the cheat detection determination count (round) (step S16).
飛鏢遊戲裝置10在檢測到之衝擊之衝擊值不滿足小於特定之衝擊值之第一條件時(圖5之步驟S13之否),輸出投擲結果(步驟S18)。When the detected impact value of the impact does not satisfy the first condition smaller than the specific impact value (No in step S13 of Fig. 5), the dart game device 10 outputs the throwing result (step S18).
飛鏢遊戲裝置10判定經更新之作弊檢測判定計數(輪)是否為第二特定次數以上(步驟S17)。The dart game device 10 determines whether or not the updated cheat detection determination count (round) is equal to or greater than the second specific number of times (step S17).
飛鏢遊戲裝置10在經更新之作弊檢測判定計數(輪)小於第二特定次數時(步驟S17之否),輸出作弊檢測警報作為作弊判定之判定結果(步驟S19)。When the updated cheat detection determination count (round) is smaller than the second specific number of times (NO in step S17), the dart game device 10 outputs a cheating detection alarm as a determination result of the cheating determination (step S19).
飛鏢遊戲裝置10在經更新之作弊檢測判定計數(輪)為第二特定次數以上時(步驟S17之是),作為作弊判定之判定結果而將投擲結果輸出為OUT(步驟S20)。When the updated cheat detection determination count (round) is equal to or greater than the second specific number of times (YES in step S17), the dart game device 10 outputs the throw result as OUT as a result of the determination of the cheating determination (step S20).
飛鏢遊戲裝置10在經更新之作弊檢測判定計數(遊戲)小於第一特定次數時(步驟S15之否),輸出投擲結果作為作弊判定之判定結果(步驟S18)。When the updated cheat detection determination count (game) is smaller than the first specific number of times (No in step S15), the dart game device 10 outputs the throwing result as the determination result of the cheating determination (step S18).
圖7~圖8顯示除了投中檢測感測器及衝擊感測器20以外,還利用速度感測器16、目標照相機27及玩家照相機28檢測作弊行為並進行判定之動作之一例。圖7所示之流程與圖8所示之流程藉由以相同之符號所示之連接符而相互連接。再者,以下所示之處理之順序為一例,可適當進行變更。7 to 8 show an example of an operation of detecting a cheating behavior by the speed sensor 16, the target camera 27, and the player camera 28 in addition to the centering detection sensor and the impact sensor 20. The flow shown in Fig. 7 and the flow shown in Fig. 8 are connected to each other by connectors shown by the same symbols. In addition, the order of the processing shown below is an example, and can be changed suitably.
如圖7所示般,飛鏢遊戲裝置10利用玩家照相機28拍攝遊戲者(步驟S30)。As shown in FIG. 7, the dart game device 10 photographs the player using the player camera 28 (step S30).
飛鏢遊戲裝置10利用速度感測器16測定被投擲之物體之速度,且輸出表示該測定之物體之速度之速度資料(步驟S31)。The dart game device 10 measures the speed of the object to be thrown by the speed sensor 16, and outputs speed data indicating the speed of the measured object (step S31).
飛鏢遊戲裝置10利用目標照相機27拍攝鏢盤之標靶(步驟S32)。The dart game device 10 photographs the target of the dartboard using the target camera 27 (step S32).
飛鏢遊戲裝置10利用衝擊感測器20檢測到施加於鏢盤之衝擊(步驟S33)。The dart game device 10 detects the impact applied to the dart board by the impact sensor 20 (step S33).
飛鏢遊戲裝置10利用投中檢測感測器檢測到物體打中鏢盤之分區(步驟S34)。再者,在步驟S30~S34中,由於各感測器各自獨立地感測,因此即便將步驟S30~S34之各步驟之一部分或全部並行地進行抑或調換順序亦無妨。The dart game device 10 detects the partition of the object hitting the dart board by the shot detecting sensor (step S34). Further, in steps S30 to S34, since each of the sensors is independently sensed, it is possible to perform some or all of the steps of steps S30 to S34 in parallel or in the order of switching.
飛鏢遊戲裝置10判定來自變位感測器22之檢測信號之時間是否滿足長於特定之反應時間之第二條件(步驟S35)。The dart game device 10 determines whether the time of the detection signal from the displacement sensor 22 satisfies the second condition longer than the specific reaction time (step S35).
飛鏢遊戲裝置10在來自變位感測器22之檢測信號之時間不滿足長於特定之反應時間之第二條件時(步驟S35之否),判定衝擊感測器20是否正常作動(步驟S36)。When the time from the detection signal of the displacement sensor 22 does not satisfy the second condition longer than the specific reaction time (No in step S35), the dart game device 10 determines whether or not the impact sensor 20 is normally operated (step S36).
飛鏢遊戲裝置10在判定為衝擊感測器20正常作動時(步驟S36之是),判定由衝擊感測器20檢測到之衝擊之衝擊值是否滿足小於特定之衝擊值之第一條件(步驟S37)。再者,飛鏢遊戲裝置10在判定為衝擊感測器20未正常作動時(步驟S36之否),不進行是否滿足上述第一條件之判定(跳過步驟S37而前進)。飛鏢遊戲裝置10經由連接符A前進至圖8之流程。When it is determined that the impact sensor 20 is normally operated (YES in step S36), the dart game device 10 determines whether the impact value of the impact detected by the impact sensor 20 satisfies the first condition that is smaller than the specific impact value (step S37). ). When the dart game device 10 determines that the impact sensor 20 is not operating normally (NO in step S36), it is not determined whether or not the first condition is satisfied (step S37 is skipped). The dart game device 10 proceeds to the flow of FIG. 8 via the connector A.
飛鏢遊戲裝置10在來自變位感測器22之檢測信號之時間滿足長於特定之反應時間之第二條件時(步驟S35之是),或由衝擊感測器20檢測到之衝擊之衝擊值滿足小於特定之衝擊值之第一條件時(步驟S37之是),經由連接符B前進至圖8之流程。The dart game device 10 satisfies the second condition longer than the specific reaction time at the time of the detection signal from the displacement sensor 22 (YES in step S35), or the impact value of the impact detected by the impact sensor 20 is satisfied. When it is less than the first condition of the specific impact value (YES in step S37), the flow proceeds to the flow of Fig. 8 via the connector B.
飛鏢遊戲裝置10在判定為衝擊感測器20未正常作動時(步驟S36之否),或在由衝擊感測器20檢測到之衝擊之衝擊值不滿足小於特定之衝擊值之第一條件時(步驟S37之否),利用自速度感測器16接受之速度資料,檢測遊戲者朝前述鏢盤投擲之物體之速度(步驟S38)。When the dart game device 10 determines that the impact sensor 20 is not operating normally (NO in step S36), or when the impact value of the impact detected by the impact sensor 20 does not satisfy the first condition that is less than the specific impact value, (No in step S37), the speed data received from the speed sensor 16 is used to detect the speed of the object thrown by the player toward the aforementioned tablet (step S38).
飛鏢遊戲裝置10判定檢測到之物體之速度是否滿足未包含於特定之範圍之第三條件(步驟S39)。The dart game device 10 determines whether the speed of the detected object satisfies the third condition not included in the specific range (step S39).
飛鏢遊戲裝置10在不滿足第三條件時(步驟S39之否),分析拍攝之圖像(步驟S40)。When the dart game device 10 does not satisfy the third condition (NO in step S39), the captured image is analyzed (step S40).
飛鏢遊戲裝置10判定圖像分析之結果是否滿足在第一特定時間內,未依據特定之基準正確地進行飛鏢遊戲之第四條件(步驟S41)。The dart game device 10 determines whether or not the result of the image analysis satisfies the fourth condition that the dart game is not correctly performed in accordance with the specific reference within the first specific time (step S41).
飛鏢遊戲裝置10在不滿足第四條件時(步驟S41之否),判定圖像分析之結果是否滿足在第二特定時間內,映入飛鏢以外之物體之第五條件(步驟S42)。When the fourth condition is not satisfied (NO in step S41), the dart game device 10 determines whether or not the result of the image analysis satisfies the fifth condition of the object other than the dart in the second specific time (step S42).
飛鏢遊戲裝置10在不滿足第五條件時(步驟S42之否),輸出投擲結果(步驟S43)。When the fifth condition is not satisfied (NO in step S42), the dart game device 10 outputs a throwing result (step S43).
飛鏢遊戲裝置10在滿足第三條件、第四條件或第五條件之任一者時(步驟S39、S41或S42之是),判定為有作弊行為之可能性(步驟S44)。When the dart game device 10 satisfies any of the third condition, the fourth condition, or the fifth condition (YES in steps S39, S41, or S42), it is determined that there is a possibility of cheating (step S44).
飛鏢遊戲裝置10輸出該判定結果(步驟S45)。The dart game device 10 outputs the determination result (step S45).
再者,在本動作例中,說明了若滿足第一條件、第二條件、第三條件、第四條件或第五條件之任一條件,則判定為有作弊行為之可能性之例,但亦可在滿足第一條件、第二條件、第三條件、第四條件或第五條件之至少任意二個以上之條件時判定為有作弊行為之可能性。例如,既可在滿足第一條件及第二條件之兩個條件時,判定為有作弊行為之可能性,亦可為例如,在滿足第一條件、第三條件及第五條件之三個條件時判定為有作弊行為之可能性。Further, in the present operation example, an example in which the possibility of cheating is determined if any of the first condition, the second condition, the third condition, the fourth condition, or the fifth condition is satisfied is described, but The possibility of cheating may be determined when at least two or more of the first condition, the second condition, the third condition, the fourth condition, or the fifth condition are satisfied. For example, the possibility of cheating may be determined when the two conditions of the first condition and the second condition are satisfied, and may be, for example, three conditions satisfying the first condition, the third condition, and the fifth condition. It is judged as the possibility of cheating.
以上說明之實施形態係用於容易地進行本發明之理解者,而非限定本發明而解釋者。實施形態具備之各要件及其配置、材料、條件、形狀及尺寸等並不限定於例示之內容,而可適宜地進行變更。又,可部分地置換或組合在不同之實施形態顯示之諸個構成。The embodiments described above are intended to facilitate the understanding of the present invention and are not intended to limit the present invention. The components, the arrangement, the materials, the conditions, the shapes, the dimensions, and the like of the embodiments are not limited to the examples, and can be appropriately changed. Further, the configurations shown in the different embodiments may be partially replaced or combined.
另外,在實施形態中,「部」並不是簡單地意指實體性機構,亦包含藉由軟體實現該「部」所具有之功能之情形。此外,既可藉由2個以上之實體性機構或裝置實現1個「部」或裝置所具有之功能,亦可藉由1個實體性機構或裝置實現2個以上之「部」或裝置之功能。Further, in the embodiment, the "part" does not simply mean a physical institution, but also includes a case where the function of the "part" is realized by software. In addition, the function of one "part" or device can be realized by two or more physical institutions or devices, and two or more "parts" or devices can be realized by one physical mechanism or device. Features.
10‧‧‧飛鏢遊戲裝置10‧‧‧Dart game device
12‧‧‧鏢盤 12‧‧‧DART
14‧‧‧顯示裝置 14‧‧‧Display device
16‧‧‧速度感測器 16‧‧‧Speed sensor
18‧‧‧標靶 18‧‧‧ Target
20‧‧‧衝擊感測器 20‧‧‧ Impact Sensor
22‧‧‧變位感測器(分區感測器) 22‧‧‧Displacement sensor (partition sensor)
24‧‧‧位置檢測感測器 24‧‧‧ Position Detection Sensor
24A‧‧‧光源 24A‧‧‧Light source
24B‧‧‧光感測器 24B‧‧‧Photosensor
26‧‧‧操作裝置 26‧‧‧Operator
27‧‧‧目標照相機 27‧‧‧Target camera
28‧‧‧玩家照相機 28‧‧‧ Player camera
29‧‧‧輸入/輸出介面 29‧‧‧Input/Output Interface
30‧‧‧控制裝置 30‧‧‧Control device
32‧‧‧CPU 32‧‧‧CPU
34‧‧‧記憶體 34‧‧‧ memory
100‧‧‧遊戲執行部 100‧‧‧ Game Execution Department
102‧‧‧速度檢測部 102‧‧‧Speed Detection Department
104‧‧‧輸出部 104‧‧‧Output Department
106‧‧‧作弊判定部 106‧‧‧Cheat Determination Department
108‧‧‧圖像分析部 108‧‧‧Image Analysis Department
S10~S20‧‧‧步驟 S10~S20‧‧‧Steps
S30~S45‧‧‧步驟 S30~S45‧‧‧Steps
圖1係實施形態之飛鏢遊戲裝置之外觀立體圖。Fig. 1 is a perspective view showing the appearance of a dart game device of an embodiment.
圖2係鏢盤之前視圖。 Figure 2 is a front view of the dart board.
圖3係顯示飛鏢遊戲裝置之硬體構成之一例之圖。 Fig. 3 is a view showing an example of a hardware configuration of a dart game device.
圖4係顯示飛鏢遊戲裝置之功能方塊構成之一例之圖。 Fig. 4 is a view showing an example of a functional block configuration of a dart game device.
圖5係顯示飛鏢遊戲裝置之動作之一例之流程圖。 Fig. 5 is a flow chart showing an example of the operation of the dart game device.
圖6係顯示圖5之連接符A及B以後之動作之一例之流程圖。 Fig. 6 is a flow chart showing an example of the actions of the connectors A and B of Fig. 5.
圖7係顯示飛鏢遊戲裝置之動作之一例之流程圖。 Fig. 7 is a flow chart showing an example of the operation of the dart game device.
圖8係顯示圖7之連接符A及B以後之動作之一例之流程圖。 Fig. 8 is a flow chart showing an example of the operation of the connectors A and B of Fig. 7.
Claims (8)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2017-230747 | 2017-11-30 | ||
| JP2017230747A JP7007165B2 (en) | 2017-11-30 | 2017-11-30 | Darts game device, darts fraud judgment method and program |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| TW201929930A true TW201929930A (en) | 2019-08-01 |
| TWI772561B TWI772561B (en) | 2022-08-01 |
Family
ID=66665526
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| TW107141654A TWI772561B (en) | 2017-11-30 | 2018-11-22 | Dart game device, dart cheating determination method and program |
Country Status (5)
| Country | Link |
|---|---|
| JP (1) | JP7007165B2 (en) |
| CN (1) | CN111565807B (en) |
| SG (1) | SG11202004743QA (en) |
| TW (1) | TWI772561B (en) |
| WO (1) | WO2019107146A1 (en) |
Families Citing this family (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2021069463A (en) * | 2019-10-29 | 2021-05-06 | 株式会社第一興商 | Dart system and information processing device |
| US12125232B2 (en) | 2021-03-15 | 2024-10-22 | Electronics And Telecommunications Research Institute | Method and apparatus for calculating position of dart pin |
| KR102777066B1 (en) * | 2021-03-15 | 2025-03-10 | 한국전자통신연구원 | Method and apparatus for calculating position of dart pin |
| KR102567199B1 (en) * | 2021-04-23 | 2023-08-16 | 정영란 | golf simulation system using 3D information |
| CN115364488A (en) * | 2021-05-20 | 2022-11-22 | 宋志云 | Cheating judgment system for dart networking battle, dart target and dart target frame |
Family Cites Families (23)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB1217311A (en) * | 1966-11-16 | 1970-12-31 | Bert Brierley | Improvements in or relating to a dart-board installation |
| GB1370609A (en) * | 1971-10-21 | 1974-10-16 | Sporting Automatics Ltd | Targets for electric games |
| GB2185896A (en) * | 1986-02-03 | 1987-08-05 | Robert Douglas Cleaver | Coin-operated electronic dart board device |
| JP3554794B2 (en) * | 1996-01-09 | 2004-08-18 | 株式会社ナムコ | Arrows for target adsorption |
| JP2007185287A (en) * | 2006-01-12 | 2007-07-26 | Samii Kk | Fraud prevention device of pinball game machine |
| JP2007185286A (en) * | 2006-01-12 | 2007-07-26 | Samii Kk | Anti-fraud device for bullet ball machines |
| JP2010190487A (en) | 2009-02-18 | 2010-09-02 | Sega Corp | Game system, game device, and program |
| JP2010187908A (en) * | 2009-02-18 | 2010-09-02 | Sega Corp | Game apparatus, game system and program |
| JP4399543B2 (en) * | 2009-07-10 | 2010-01-20 | 奥村遊機株式会社 | Pachinko machine |
| US20120083342A1 (en) | 2010-10-04 | 2012-04-05 | Cross Brian M | Dart system and method for enabling play between remotely located competitors |
| KR101517348B1 (en) * | 2013-01-07 | 2015-05-04 | 주식회사 홍인터내셔날 | A dart game apparatus comprising a recording apparatus for recording a dart game |
| KR101493207B1 (en) * | 2013-05-03 | 2015-02-13 | 주식회사 홍인터내셔날 | Dart game apparatus, method and computer readable medium thereof |
| GB2507890B (en) * | 2013-08-01 | 2016-03-02 | Eyespy Toys Ltd | A toy projectile launching system |
| KR101633664B1 (en) | 2014-07-31 | 2016-06-27 | 주식회사 홍인터내셔날 | User identifiable dart pin |
| JP5832614B2 (en) * | 2014-09-08 | 2015-12-16 | 株式会社大一商会 | Game machine |
| KR101612348B1 (en) * | 2015-01-28 | 2016-04-14 | 주식회사 홍인터내셔날 | Server and apparatus and computer program for providing dart game according to hitting area based on location of dart pin |
| KR20160109142A (en) * | 2015-03-10 | 2016-09-21 | 주식회사 홍인터내셔날 | Method, apparatus and server for determining unfair conduct of dart game |
| KR20160121907A (en) * | 2015-04-13 | 2016-10-21 | 주식회사 홍인터내셔날 | Server and apparatus and computer program for providing a dart game having a specific area for getting score according to player |
| KR101757663B1 (en) * | 2015-05-11 | 2017-07-13 | 주식회사 홍인터내셔날 | Dart game apparatus having a moving component |
| KR101627264B1 (en) * | 2015-08-10 | 2016-06-03 | 주식회사 홍인터내셔날 | Dart game apparatus with a plurality of cameras and computer program stored in computer readable medium thereof |
| KR101627259B1 (en) * | 2015-08-18 | 2016-06-03 | 주식회사 홍인터내셔날 | Method and apparatus for team match dart game mode with virtual player and computer program stored in computer readable medium therefor |
| TWI614055B (en) * | 2015-08-21 | 2018-02-11 | 莫特格創新有限公司 | Electronic darts |
| KR20170119351A (en) * | 2016-04-18 | 2017-10-27 | 주식회사 홍인터내셔날 | Darts game apparatus, method, computer program stored on computer-readable medium for controlling darts game by image processing |
-
2017
- 2017-11-30 JP JP2017230747A patent/JP7007165B2/en active Active
-
2018
- 2018-11-14 WO PCT/JP2018/042072 patent/WO2019107146A1/en not_active Ceased
- 2018-11-14 CN CN201880067815.8A patent/CN111565807B/en active Active
- 2018-11-14 SG SG11202004743QA patent/SG11202004743QA/en unknown
- 2018-11-22 TW TW107141654A patent/TWI772561B/en active
Also Published As
| Publication number | Publication date |
|---|---|
| JP2019097779A (en) | 2019-06-24 |
| CN111565807A (en) | 2020-08-21 |
| SG11202004743QA (en) | 2020-06-29 |
| JP7007165B2 (en) | 2022-01-24 |
| WO2019107146A1 (en) | 2019-06-06 |
| TWI772561B (en) | 2022-08-01 |
| CN111565807B (en) | 2023-06-13 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| TW201929930A (en) | Dart game device, dart cheating determination method, and program | |
| KR101475120B1 (en) | Dart game apparatus including projector | |
| JP3149788U (en) | shooting game | |
| TWI623344B (en) | Apparatus for base-ball practice, sensing device and sensing method used to the same and pitching control method of the same | |
| US20140265130A1 (en) | Dynamic gaming system | |
| CN109513157B (en) | Fire-fighting drill interaction method and system based on Kinect somatosensory | |
| US20200406147A1 (en) | Systems and methods for detecting and preventing fraudulent in-app activities | |
| TW201538216A (en) | Darts gaming device and program | |
| JP5651325B2 (en) | Game device | |
| CA3168052C (en) | System and method for anti-blinding target game | |
| HK40026567B (en) | Dart game device, dart cheating determination method, and program | |
| JP7007906B2 (en) | Game device | |
| HK40026567A (en) | Dart game device, dart cheating determination method, and program | |
| JP5583398B2 (en) | GAME PROGRAM AND GAME DEVICE | |
| JP5413960B2 (en) | Menco video game machine | |
| CN110832268B (en) | Dart game device, dart speed display method, and recording medium | |
| JP3841658B2 (en) | Game machine | |
| US20210106871A1 (en) | Information processing device, information processing method, and computer program | |
| TWI754769B (en) | Darts game device and method | |
| KR101575192B1 (en) | Ball sensing system using ir sensor | |
| JP7532474B2 (en) | PROGRAM AND INFORMATION PROCESSING APPARATUS | |
| HK40015384A (en) | Dart game device, dart speed display method, and record medium | |
| HK40015384B (en) | Dart game device, dart speed display method, and record medium | |
| TWI751828B (en) | Cheating judging system for dart online battle and dartboard and dartboard frame using the system | |
| CN107240203A (en) | A kind of shooting game machine |