Welcome!

Me in 10 seconds

My name is Samuel Doebler James. I make games, play games, perform music. INTJ. 1w9.

What do I write about?

Role-playing games and story games! I’ve had quite a bit of experience running them for youngsters. Oddly, my top posts are about death, deathlessness, and violence in games for kids. I’m known for talking about stopwatch duels, open table games, diegetic advancement, helmets, trait drafts, scene-based adventures, and open strategy games. I think there’s a better way to do advantage and that perception and knowledge rolls smell bad.

I consider myself part of the Matrix Game, NSR, OSR, and FKR spaces. Whatever focuses on the world the most.

The Cauldron is the best forum for long-form discussion that sticks around more than Discord. It’s posts go directly to my RPG feed, so I’m reading what comes through often.

Check out the Index for a large categorized list of popular posts.

There are RPG bloggers that I read as well. The blogroll on the bottom-right is randomized, so just click one and see how deep that particular rabbit hole goes.

Email!

I read everything you send me. Here’s where you can reach me in long-form. Then also follow the blog via email, the last free frontier of the internet.

Happy adventuring!

Check the tags on the right side of this page for whatever grabs your interest by topic. Or scroll down more to view posts by month and year. And here are my 10 most recent articles:

Mythic Bastionland: Knighting Ceremony

This is a simple procedure for a squire to swear the Oath and become a knight. It requires a seer to lead the ceremony and at least one witness must be present. The squire kneels as the seer gravely states each line of the oath with a small ritual to accompany it. “SEEK THE MYTHS” 1 – The oil jar falls to the ground. A bad omen. 2-3 – Some oil spills to the ground. Ambiguous. 4-6 – Oil falls into the eyes of squire. A good omen. “HONOR THE SEERS” “PROTECT THE REALM” The squire responds: “BY THESE I…

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Everything you wanted to know about story games in 17k words, 8 actual plays, and one history video

…If you’ve heard them called social matrix games from this blog and other places, that’s fine too. Basically, I’m over bifurcating my brain to make posts for two separate audiences: the OSR/NSR/adventure game types (here) and the storygame/theater kid/writers/storyteller types (on substack). I’m both of those camps, and that “split” is something I’ve done TO MYSELF. So the quick announcement is that I’ve collapsed the substack from Story Games Sojourn to just Dreaming Dragonslayer, changing the URL and names to do so. Apologies for links that are now dead as a result. The podcast name also changed to just Dreaming…

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Mythic Bastionland Syllabus

I’ve always appreciated one (of many things) Yochai Gal did for Dungeon World, Into the Odd, and Electric Bastionland: collecting resources. He put together a syllabus for these games containing basic information and introductions to the game in hopes of onboarding people in the best way possible. Now I have done that same exercise for Mythic Bastionland. Here it is: The Mythic Bastionland Syllabus Goals: I’ve already collected the Mythic Bastionland Jam entries and a lot of Chris’s stuff, my stuff, and a handful of headliner tools, but I’m always on the lookout for more! Hope you find it useful…

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Disheveled December

With baby in month three and the holidays here and family in town and work ramping up, time is short. Here are a bunch of topic ideas and short thoughts, bones only. If you like anything I’ve written, you’ll find something for you in here. Onward I got the False Machine Christmas Discount and picked up the blogpost-collection “Speak, False Machine” for ~3 bucks. I adore it and flip through it on my iPad near-nightly. Pick it up. I was barely “blog conscious” during the time of most of the writings, so it was an informative and illuminating read. I…

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Design Thoughts for Mythic Denizens for Mythic Bastionland

(Somehow I missed posting this here, whoops.) Talking about the execution and intent of my new Mythic Bastionland supplement, designed to thicken the delightful and captivating tapestry of the Realm! Each of the dozen Denizens offer a unique plot-thread to be woven into the greater story of the Knights’ quest! Come with me inside my brain for my PROCESS, which mostly involves ironing over the material until I can stand it. ⁠Get Mythic Denizens for Mythic Bastionland on itch.io!⁠ ⁠If you haven’t, watch the Quinns Quest review of Mythic Bastionland for more thoughts and hilarity about this game.

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What are Matrix Games? (external)

Weak signal boost to this article from reader Dave over at University XP. If you have an interest in open-ended, problem-based scenario games that are matrix games, this is a good one to read. “What are matrix games?” post link here The introduction: There are as many ways to apply games for learning as there are types of games. And the modalities, objectives, and outcomes for different learners and program needs make applied games-based learning an even more diverse field. However, the latest, fanciest, and most high-tech solutions aren’t always necessary to achieve your needs as an instructor or the…

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Mythic Denizens: A Mythic Bastionland Supplement

A world odd and wayward characters! An unofficial supplement for the RPG sensation Mythic Bastionland featuring a dozen Denizens to thicken the delightful and captivating tapestry of the Realm! Each Denizen offers a unique plot-thread to be woven into the greater story of the Knights’ quest! Play to find out using Mythic Denizens for Mythic Bastionland! For you rule-nerds out there, listen up: this is how it works: Inspirations: Find the sale page here on itch.io! Design Aside I have over a half-dozen half-baked Denizens to add to this project. Based on the success of this supplement, I will be adding more Denizens to round out…

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An Oral History of Story Games

In this podcast, I draw a through-line from Free Kriegsspiel to Braunstein to Matrix Games to Indie Narrative Games to the OSR to the FKR to Modern Story Games. It’s a chronological account that co-insides with my transformation in encountering these different movements. Towards the end I summarize my takeaways from each overlapping “era” of play and how they contribute to the ethos of story games. I had a lot of fun with this one. 🙂 Choo choo all aboard!

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Mythic Bastionland: Character Omens (ft. Dark Souls)

This idea has been fleshed-out into a full-blown supplement. Read more here! In Mythic Bastionland, you travel the world and the myths reveal themselves with each roll of a 1, 2, or 3 on the Wilderness roll. Plot lines unfurl as the final picture is revealed. The order of omens is pre-determined as steps one through six, but the order of the six myths and how they weave and stack with each other are not. This post is about the character version of myths called character omens. Just like myth omens, the order of character omens is scripted but the…

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Mythic Bastionland: Figures on the Map

Y’all can thank Varzival for this one. They pinged me about their excitement for a post about MB from me 🙂 So I deliver. MAPS Having a map players can see is nice. Have minis on said map is every cooler. Push your knights around, see the distance from one place to the next, despair when you realize how far you have to travel to get back to civilization, it’s GREAT! But what about interacting with other pieces on the map? What if you have a small seer mini or knight token or a Magic the Gathering card of a…

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