Keeping this project alive in my imagination with smaller projects while BIG things marinate in the background... Added character sheet, updated for Skorne v2.1. See the originals from TaTooKa here. Don't @ me if you also recognize his superior design talent. Have an awesome Sunday! Fight on!
Tag: skorne
MONSTERS UNLEASHED
The dark world just became deadlier. The Fiends of Skorne, the latest supplement for the role-playing game Skorne, unleashes a host of terrifying creatures to haunt your campaigns. This collection of foes is designed to challenge, torment, and drive renegades to desperate choices as they struggle against Skorne’s dominion. Inside you’ll find: D66 brutal monsters, … Continue reading MONSTERS UNLEASHED
SKORNE Playlist
Welcome! Music is important to me at the table. It brings about a gravity more than the other senses. This is the official prep playlist for Skorne, the dark fantasy RPG about overthrowing tyrants in a dying world. It has all the artists listed in the "Listening" inspiration section. This is the stuff I was … Continue reading SKORNE Playlist
Skorne v2.1 Update
Then play begins. The renegades awaken in the ruins of a village, surrounded by smoke, fire, and the dead. One of Skorne’s warbands has already come and gone, leaving nothing but destruction… You are survivors. What do you do? UPDATE! If you follow me on itch.io, you've likely already seen this announcement. The biggest change … Continue reading Skorne v2.1 Update
Time in a Broken World
Shipwright "Be strict with time to bring meaning to your endeavors. Trace its pathway as it loops in no discernable pattern. Hold on tight as it loosens the bonds of sanity." Xagyg, Archmagus of Crimson Intended for use with Skorne. Written about here plenty. Here is the most recent pdf. I don't have enough cares … Continue reading Time in a Broken World
The Two Rules
MORK BORG. It's a grim fantasy RPG I like for it's dark tone and striking, very striking design. It obviously had an influence on Skorne, including the Revelation reference of breaking the seven seals to bring out the end of a doomed world. Side note: I can do without the filth of MORK BORG. It's … Continue reading The Two Rules
Dungeon – Reiner Shack
Here is a #dungeon23 dungeon that uses a 3x3 dungeon layout and Odd Notation. Enjoy! Here is the idea list, which doubles as the encounter table: Toadkin Vines Water Hornets Honey Thorn matron This map is a cross-section of a shack. Players start at room 7. 1) (Unused) 2) (Unused) 3) Roof Hornet nest over the … Continue reading Dungeon – Reiner Shack
Odd Notation: Monsters
If you’re reading this, it’s likely you’ve run or played in a games in the Mark of the Odd family, be it Into the Odd or Runecairn or Weird North. I myself have run Cairn, Electric Bastionland, Maze Rats, and Mausritter and of course I’ve also run my own Skorne and Adventure Hour!, which trace … Continue reading Odd Notation: Monsters
Skorne 1.3: The Rules
This then is an announcement for continued development and playtesting for Skorne as changes are made. It started with an idea: what if one hit was just one hit? And anything else after needed a cost to do more? These changes are the results. I give you: version 1.3. Let's talk about it in the … Continue reading Skorne 1.3: The Rules
Damage to dilemma, the diceless way
Shipwright Thinking about CosmicOrrery's post about diceless violence and the reference to this post about combat maneuvers. Skorne's no to-hit rolls or even damage rolls is something I didn't realize all the implications or applications of when I wrote it. Such is design released to a larger world, I suppose... This is really leading to … Continue reading Damage to dilemma, the diceless way









