A synthesis of duels using player skill and Troika! variable damage for use with B/X, Old-School Essentials, and other elfgames. What if you didn't roll to hit? What if you had to test player skills instead of character skill to damage your opponent? When you make an attack with a weapon, click start on a … Continue reading Damage Using Player Skill (stopwatch weapons)
Tag: dungeon
Dungeon – Reiner Shack
Here is a #dungeon23 dungeon that uses a 3x3 dungeon layout and Odd Notation. Enjoy! Here is the idea list, which doubles as the encounter table: Toadkin Vines Water Hornets Honey Thorn matron This map is a cross-section of a shack. Players start at room 7. 1) (Unused) 2) (Unused) 3) Roof Hornet nest over the … Continue reading Dungeon – Reiner Shack
3×3 Dungeons
As a follow-up to this post about the optimum number of rooms in a dungeon. The most manageable and memory-friendly number of rooms is 7 +/- 2. So 5 to 9, the reverse of your 9 to 5 office job. From Skorne (find it here): “Dungeons” refers to any adventure site filled with danger be … Continue reading 3×3 Dungeons


