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Showing posts with label Carbide City. Show all posts
Showing posts with label Carbide City. Show all posts

Thursday, August 24, 2023

Fear The Icy Cold of The Refrigerator!

The Refrigerator is a supervillain created by Tim Brannan of the Other Side Blog. He plays on the women in refrigerator tropes mixed with some creepy incel grossness. I asked Tim a while back if I could give him the 5e supers treatment and he gave me his blessing.

Because I plan on using the Carbide City setting when I run my 5e supers game, his backstory includes minimal elements of that setting, but he should fit fine in any supers setting. Evos are the settings term for superpowered individuals and as a whole they are a recent occurrence. In general, they are fears (much like Marvel's mutants), and governments don't necessarily know how to deal with them. Carbide City sees this as an opportunity and welcomes evos. They have social support programs, training, and subsidies for them.  

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Unlike many evos, Dr. Andreas Gelé was born into the lap of luxury. His evo power manifested as a super genius intellect and supernatural inclination for invention. His father's family had made their fortune in the city's early days as a copper hub. They'd managed to keep it through cutthroat business practices. His mother was a famous actress, noted for her beauty (and cruelty to anyone that actually had to interact with her).

As his mother grew older, she grew more cruel. Though her physical beauty was fading, Andreas never noticed. He was surrounded pictures of her and the film posters that decorated the walls of their estate. He was truly devastated when she died. Emotionally stunted by all the vanity and cruelty he witnessed, he grew attracted to beautiful women. His prestige and wealth made it easy to get their attention, but his relationships never lasted because he couldn't engage with them socially.


An engineer and biologist, he received his PHD's at 18. He took a research job at Brant Labs. He worked as a part of their pharmaceutical department seeking to stop the aging process, preserving beauty. Eventually he realized the truth. If he wanted to stop aging and freeze time, he would literally need to freeze the objects of his desire. Looting what he needed from his employer, he created a lab on the outskirts of the city. By using a combination of compounds and super cooled temperatures he was able to freeze subjects. His first target was his neglectful father, who didn't survive the process. Through trial and error he was able to perfect the process, freezing beautiful women and suspending them in icy displays. His experiments were costly and his fortunes were depleted. 

Using his intellect he weaponized his research. He now robs banks and commits industrial theft to fund his research. Dubbed the Refrigerator, he has become a true menace in Carbide City. Unknown to everyone, including Andreas, some of his superiors at Brant Labs have been keeping an eye on his research and experiments.

Code Name: The Refrigerator 
Real Name: Dr. Andreas Gelé
Team Affiliations: -

Medium Humanoid (Evo), Chaotic Evil

Armor Class: 15 (Dex, Suit)
Hit Points: 78 (12d8+24)
Speed: 30 ft.
Challenge: 5 (1,800 XP)

Str 10 (+0) Dex 14 (+2) Con 14 (+2) Int 20 (+5) Wis 14 (+2) Cha 9 (-1)

Saving Throws: Int +8, Con +5
Skills: Advanced Tech +8, Nature +8, Perception +5
Damage Resistance: Cold 
Senses: passive Perception 15
Languages: French, English

Traits
Heat Vision Goggles (costs 1 power point): For up to ten minutes, Refrigerator can see invisible creatures and objects as if they were visible and he can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.  
Ice Boots: The Refrigerator can move on icy terrain as if it was normal terrain.

Power Source ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ): The Refrigerator's gadgets require tremendous amounts of energy. His power source generates 10 power points before needed to be recharged for eight hours.
Stimulant Injector (costs 1 power point): The Refrigerator gains 10 temporary hit points.
 
Actions
Fridge Rifle ( ) ( ) ( ) ( ) ( ) ( ) ( ) ( ): Ranged Weapon Attack. +5 to hit, range 100/200 ft., one target, Hit: 20 (4d8+2) cold damage. Can fire seven shots before it frosts over. It takes one round to defrost.
Ice Grenade (costs 3 power points): Each creature in a 20-foot-radius sphere centered on a  point within 60 feet must make a Dexterity saving throw (DC 15). Creatures take 38 (8d6+2) cold damage on a failed save, or half as much damage on a successful one. Characters also gain a level of exhaustion on a failed saving throw. Creatures immune or resistance to cold damage are immune to this exhaustion effect.
Homing Stun Dart (costs 2 power points): One humanoid the Refrigerator can see with 60 feet, must succeed on a Constitution saving throw (DC 15) or be paralyzed for 1d4 rounds. At the end of each of its turns, the target can make another saving throw. On a success, the effect ends.
Unarmed: Melee Attack. +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Reaction
Ice Shield (costs 1 power point): Until the start of Refrigerator's next turn, he has +% to AC and Dexterity saving throws, including against triggering attacks.

Adventure Hooks
  • A female character has become the Refrigerator's newest obsession. He will stop at nothing to make her one of his icy beauties...
  • An incel podcaster learns of the Refrigerator and invites him to do an episode... 
  • Brant Labs contacts the Refrigerator with an offer. If he works with the company on their evo experimentation and they will fund his research...
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Visit the links below to purchase the Carbide City books:

Wednesday, July 12, 2023

I've Been Drafted Into The Carbide City Kobolds

Y'all know I'm a HUGE fan and supporter of cats at Limitless Adventures. Andy and Mike aren't just creators I love, they're friends and I consider them a part of my fam. They were kind enough to get me this personalized baseball top featuring Blue, one of the mascots for the baseball team in their supers setting, Carbide City

If you haven't already, please check out my post discussing their 5th Evolution line.

Tuesday, January 18, 2022

5th Evolution: Carbide City #2 Review

You may have noticed that I like superheroes. You may also have noticed I like Dungeons and Dragons 5th Edition. But did you notice that I like when the two are combined? If you are a regular reader, than of course you do. 

Today I wanted to review 5th Evolution: Carbide City #2.  You can read my review of the first issue. To utilize this book properly, you need a copy of it, because not all of the genre rules are repeated. 

The artwork is phenomenal. Clash and her Demo Demonettes (featured in Issue #1) take on the new heroic archetypes. This, like every 5Evo book, is followed by a short comic that sets up the adventure contained within. There's a nice throwback to issue one in the second panel as it features the the villains the heroes faced in the last issue. It also has a cereal box with the unnamed hero that graces its cover. 

The adventure centers around a feral evo, Poe, has been framed. Poe is an ally of the characters and they must clear his name. This brings them into conflict with other evos. If I remember correctly, Poe, is the a character played by author, Andrew Hand.

The following section contains 16 different locales in Carbide City for your players to visit. These range from parks, sports stadiums, to city hall. The locations are given history and game play information, as well as three adventure hooks. In addition, each location has other relevant gaming content. If there's an important npc or henchman/mooks associated with it, they'll be given stats. Some locations also have resources, such as tech and magic items to use. If you backed the first Kickstarter, a lot of this content appeared in one of the stretch goal for Carbide City.

Setting info is followed by new rules. We're give more resource information (as classic 5e money rules aren't used in Carbide City). Advanced Equipment rules are also presented. This section discusses how to make supertech by adding some different tweaks to existing 5e magic items. This is a quick and dirty system, but it absolutely works. 

As mentioned in Carbide City #1, pc's in Carbide City are created using archetypes. These archetypes are classified as Tier 6 in the setting, which are the equivalent of 12th level characters (CR 5). The new archetypes presented are:

  • Aerial - flying warrior, examples: Hawkman, Angel
  • Changeling - shapechanging hero (though limited to humanoid forms), examples: Mystique, Copycot
  • Elementalist - evo with a body made of or potentially coated in powerful energy, example: Static, Ice Man, Human Torch
  • Force Field Fabricator - hero that can create protective invisible wards, example: Invisible Woman
  • Verdent Hero - hero primarily made of plant matter, examples: Swamp Thing and Groot
  • Power Suit Pilot - warrior piloting a suit of power armor, examples: War Machine, Hardware
The new archetypes are followed by optional rules to update the archetypes from Issue #1 to tier 5 (level 20 characters/CR10). There is a short discussion on why this can be fun for a short time, but can be problematic in the long term. 

Evos don't level up in the classic sense, but they do gain advancements (buffs, bonuses, and abilities) when they reach milestones. The original archetypes are given seven new advancements. There are also seven general advancements that can be taken by any hero. Finally Team Advancements are presented. These optional advancements are pretty cool. Instead of taking individual advancements, the super team can decided to take a team one. These allow characters or at least the teammates that decided to contribute new traits and abilities to help their. Think Fastball Special.

If you can't tell, I love this one. The book hasn't been fully released yet. Kickstarter backers have it in pdf form and are still waiting on physical copies. After all backers pledges have been filled, they'll put copies up on their site. Until then, you should pick up the other books in the 5Evo line.

Tuesday, September 28, 2021

Carbide City #2 (Signal Boost)

Y'all, Carbide City #2 is in it's last week and still needs around 1500 to reach its funding goal. You can find the project here. This expands the first volume, which was an excellent combination of my favorite genre (supers) and my favorite system (5e). The $65 print and pdf 5Evo bundle is a great deal if you need to catch up on the series and want to expand your 5e games to multiple genres. You can read my reviews of all the books in the bundle by checking out the links below. 


The cats at Limitless Adventures are really cool and this is a project that needs to see the light of day. Also, if you'd like to expand the 5e content presented in Carbide City #1 and #2, you can check out my 5e Supers tag. I'm also thinking about doing a no frills 5e supers zine that can be used to supplement Carbide City and other 5e takes on supers. 

Saturday, September 18, 2021

Carbide City #2 Is Live On Kickstarter


Limitless Adventures is returning to Carbide City. I love Carbide City. The 5Evo take on supers, while a bit limiting in character creation, plays will to classic supers tropes and uses my favorite system (5e). Check out my review of Carbide City #1 here, to learn more about this approach. 

The new Carbide City book starts with a comic which will lead into an adventure (like the first book). It also includes 15 Carbide City locations and 45 adventure hooks. The city is also fleshed out with heroes, npcs, and villains. The 10 original archetypes are joined by 6 new in this book. Rules are expanded for taking Evos (heroes) to a higher power level. Additionally all 16 archetypes are given additional advancements.

If you like 5e and supers, you should definitely back Carbide City #2. One of the pledge options includes all 5Evo books and if you don't have the others, this is the tier to go for. I love every single one of them and they are worth the asking price.

Wednesday, June 9, 2021

Limitless Encounters Volume 3

I'm a big fan of Limitless Adventures. I have all of their 5evo books and can't wait for the next one to come out. Last month I received my Kickstarter copy of Limitless Encounters Volume 3. The book is jam packed with content, though it is light on art. Outside of the gorgeous cover the only art are the ten different pieces of black and white terrain encounter artwork borders. While I love artwork, this book is very functional and works as is.

Each encounter has flavor text, combat stats and/or challenge, treasure and three open ended "Further Adventure" ideas. If the encounter calls for combat, related monster stats can be found with the encounter. 

 Here's a breakdown of crunchy content

  • 101 pages of content
  • 10 arctic encounters
  • 10 dungeon encounters
  • 10 festival encounters
  • 10 haunted location encounters
  • 10 highway encounters
  • 10 mountain encounters
  • 10 sea encounters
  • 10 swamp encounters
  • 10 urban encounters
  • 10 genre bending encounters
  • 145 monster/npc stat blocks (some are repeats and some can be found in other sources)
  • 26 challenges/traps
  • 13 magic items/special items
  • 1 disease
As you can see, you get a lot of bang for your buck. While I obviously think some are better than others, every encounter in this book can have it's place in a traditional D&D game. Additionally there's enough info that each of these encounters could be turned into a fully fleshed adventure. 

Of all the sections, the "When Worlds Collide" encounters are my absolute favorite. There were written to show how the 5Evo content can be incorporated into a regular D&D game. The encounters allow your typical D&D party to team up with a super speedster, a regiment of Union solders, and fight Nazi werewolves... among other things. There's even an encounter inspired by the classic D&D Saturday morning cartoon. This is the first encounters collection to include them, but I hope they become a regular feature in future releases.

Definitely pick this one up from the Limitless Adventure store when it becomes available. 

Friday, January 15, 2021

Character Creation Challenge - Day 15

 Today's heroine comes us from Carbide City.

Code Name: Belle of the Brawl
Real Name: Maribelle "Mari" Grace
Medium Humanoid (Brick), Chaotic Good
Armor Class: 15 (natural armor)
Hit Points: 125 (d8)
Speed: 30 ft.
Challenge: 5 (1,800 XP)

Str 20 (+5) Dex 10 (+0) Con 18 (+4) Int 10 (+0) Wis 10 (+0) Cha 10 (+0)

Saving Throws: Con +7, Str +8
Skills: Athletics +8, Insight +3, Intimidation +8
Tools: Spray Paint
Damage Resistance: bludgeoning, piercing, and slashing
Senses: passive Perception 10
Languages: English

Traits
Powerful Build - Belle can lift/carry twice the weight of a normal creature her size. Additionally, she uses her strength score to make Intimidation rolls in place of charisma, and she can wield heavy weapons one-handed.

Actions
Mutliattack: Belle makes two slams
Slam: Melee Weapon Attack +8 to hit, reach 5 ft., (one target), Hit: 14 (2d8+5 bludgeoning damage.

Background
Maribelle "Mari" Grace grew up in a normal middle class home in Carbide City. She didn't have it particularly rough, but she did chaff under her strict parents rules. She turned to graffiti and tagging to express her frustration. This eventually led to her meeting Clash. She joined the evo's Dem Demonettes. At first she fit it. She had quit a bit causing chaos in the city. However, eventually her innate good nature came into conflict with Clash. The conflict lead to a violent confrontation that activated Mari's latent evo nature. She soon discovered that she could go toe to toe with pink mohawked brick (much to Clash's chagrin). That day she walked away and she's never looked back. Calling herself Belle of the Brawl, Mari is seeking out fellow eveo's in order to do some real good.

Thursday, December 13, 2018

5th Evolution: Carbide City #1 Review

5th Evolution: Carbide City is a supplement that allows you to take D&D 5th edition rules and enter the realm of comic book heroics.

The book contains 43 pages of content. This is an adventure and rules supplement for 5th edition. You need the core books, basic pdf, or the srd to use it.

It starts with a  full color comic book that sets up the game. It discusses the history or supers, Carbide City (the setting), and the events that lead into the scenario. The scenario has four encounters and a nice little variety of opponents. This is followed by two pages of genre rules and equipment, several pages of npc's (a few generics and several named villains with art and adventure hooks).

The artwork for these characters is fantastic and each character feels like a real comic book character. I could easily see any of them being a part of DC or Marvel. A few of them are definitely homages to pre-existing characters in those companies.

Because characters in comic books don't tend to really change power-wise often, Carbide City characters don't have levels. You pick an archetype that you can customize. These are the equivalent of level 12 characters from traditional 5e games. The archetypes are:

  • Blaster
  • Brick
  • Feral
  • Gadgeteer
  • Ghost
  • Martial Artist
  • Marksmen
  • Speedster
  • Telepath
  • Teleporter
The book ends with a  page describing how to reward characters in Carbide City (since they don't level up) and a page discussion the crunch of the archetypes (and how you can modify them).

While I've not played it yet, I really like this book. It seems very functional and you can easily add to it by pulling from existing 5e material. Though I would like a more detailed level up system, the book makes a great point... supers don't really change all that much in comics. 

If you want a taste of what the book is like you can go to the 5the Evolution website and download the preview adventure, No Going Back. If you have the full pdf, this still provides you with an adventure and a few new npc's for your game.

Currently only backers of the Kickstarter (like me) have print copies, but you can pick the pdf here. The end of the book mentions more villains and archetypes to come in the next issue, though thus far there's only one out. If you like the 5th edition rules of Dungeons and Dragons and love supers, you should definitely pick up 5th Evolution: Carbide City.

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Update: If you'd like a print copy you can order it on Limitless Adventure's site.

Wednesday, June 20, 2018

No Going Back (5E Supers)


I recently discussed and shared my excitement for the 5th Evolution Kickstarter. Want to test out their supers? If so, you're in luck. No Going Back is a free short adventure. The pdf use the same style as the eventual genre book. We get a one-page comic, background info for players (in this case the two pre-made pc's), and a short adventure (which also includes follow up material). The adventure is short and sweet, but seems pretty fun. I might try to run it this weekend for some pals.

You can see another sample super here.

If the idea of superheroes with 5th edition rules appeals to you, please check out the project.

Wednesday, June 6, 2018

5th Evolution: Plug and Play Genre Books for 5e Kickstarter

5th Evolution is a new, ambitious Kickstarter project for 5th edition Dungeons and Dragons. Follow this link to read a nifty comic that gives the gist of the project. There are three books for this Kickstarter, though judging from the website, other genre books are in the works

. This time around we have World War 2, Super Heroes, and 80's Horror.


Each book in the project will be a graphic novel-sized soft cover. They will all have the same style and be broken down as follows:

  • The Comic - Each book opens with a comic that you can share digitally to prep your characters for the upcoming game. It will introduce the genre and setting, and is a hook to get characters invested.
  • The Adventure - The comic is followed by a one shot adventure, with pre-gens, that picks up where the comic left off.
  • The Source Guide - This section gives the GM the monsters, obstacles, and other genre rules. Basically it gives you the tool kit to make your own genre adventures. It also gives the players new equipment, archetypes, backgrounds, and such.
Here's a break down of what's in each genre book:
  • WWII
    • Setting: North Africa in 1942, players are a part of a tank crew (can include supernatural elements if you like)
    • 4 American WWII soldier archetypes
    • Period specific vehicles and equipment,
    • Customizable foes
  • Super Heroes


    • Setting: Present day Cobalt City
    • 13 of the city's worst super villains
    • Customizable non-super enemies
    • Future tech equipment
    • 10 character archetypes
  • 80's Horror
    • Setting: The small town of Woodhaven in 1985
    • 10 horror movie monsters from the 80's
    • Customizable non-monster threats
    • 6 teen hero archetypes and six variants
    • Variant rules for younger characters



To be honest, it really is the supers genre book that sold me on this. I've been thinking about a supers style 5e game for a while and this seems perfect. The others sound pretty interesting, but its the capes that sold me. That being said I'm sure there will be all sorts of content from the other books I can use in my games and who doesn't love a super who's originally from the WWII era fighting zombies and cultists?

If you're a fan of 5th edition D&D and want to spice up your games, you should back this project too.