More links from across the internet. For more, see the previous list found here or on the restored weekly blogroll on r/OSR or check the RPG Blog Carnival. Originally inspired by weaver.skepti.ch End of Week links.
Old Men Running The World shares Where I Solve The Scheduling Problem In Dungeons & Dragons
A Knight at the Opera arrives at Urban Gameplay Part 6: Concrete Jungle Gyms
Joy of Hex Maps gives us Expanding communities from hubs to extents
HAEC ASTRA VERA asks What's The Deal With This Town?
Mazirian's Garden announces The Oneironaut Launches! Downtime in Zyan is back in print!
Darkplane gives us The Pillars of a Roleplaying Game
Patchwork Paladin writes Playtime: Dungeon Time, Wilderness Time, and Journey Time
One Man and his Dice gives us Using Attributes for Non-Combat Actions in OSR Games
Dazzling Prismatic Hemicycle asks Why Worlds Without Number?
Rise Up Comus shares Scars
Thought Punks gives us Rebuttals to Criticisms of Rules-Heavy TTRPGs
Domain of Many Things writes Deadly, Not Frustrating: Keeping OSR TTRPGs Fun & Fair
Jonas Peheim launches Sporangium
Ruckerworks asked Is your D&D game truly yours?
Veritas Tabletop gives us Talking About Talking: Languages in RPGs
The Finished Book writes Random Encounter Tables
Cave of the Dice Chucker gives us Let the players play! MWFs in old time modules
Sam Sorensen shares Doing a Cool Move
Mediums and Messages gives us Low Prep Faction Play
Goblin Punch gave us Mushroom Men & Monstrome v6
Bommyknocker Press gives us Hack the Nemesis System into your RPG
Methods & Madness declares I want LESS!
Hexed Press proposes A wilderness die!
Garamondia gives us The Optical Dungeon/The Process Dungeon
VDonnut Valley writes Blades for OSR?
The Azorynian Post gives us An XP System That Reinforces Engagement With the Game
Taskerland writes On the Ambiguities of Harold Bloom, Dickless Lemmy, and the Hanson Brothers
mindreader's digest shares Motivations, compatibility, open table setup
Prismatic Wasteland gives us The Wasteland at War
Pax Reptiliana shares Cairnish Spelljammer
Dieku Games writes Brainstorming an Adventure with AIM (Action – Item – Mystery)
Exploring Warhammer gives us Citadel Miniatures adventurer miniatures
Thought Punks writes Let’s Talk About “Ghibli-inspired” TTRPGs
Ramming the Dungeon shares IN PRAISE OF MY FAVOURITE NOTEBOOKS
Last Roll of the Week gives us Thoughts After Ending my Shadows Over the Barrowmaze Game
The Rpg Gazette writes The Importance of Focus Or why D&D now feels bland
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