Posts

Triangulation: a Psychological Horror Game About Families

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  Triangulation A GM-less game for 4-6 players. Requires a tarot deck and explanatory book (or knowledgeable card reader), pens, and paper. "All happy families are alike; each unhappy family is unhappy in its own way." - Leo Tolstoy, Anna Karenina This is a psychological horror, dark comedy game about a dysfunctional family having a very bad time.

Make Your Own God-Spirits (for a Game About the Mongolian Empire)

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You are the weakest and least loved of your clan. You have been betrayed and driven out of your ancestral herding lands by your former brethren, the cursed Shü Ebsö. It is only by the will of the sky god Dusassu and the host of lesser spirit-gods of grain, wolf, and copper that you all will survive the misty Endless Plains with no herd save the horses you escaped on. But you are the Rodnu Ebsö, and you will survive. A sandbox steppecrawl game of religion, survival, and discovery inspired by Genghis Khan's early life.   Starlight (2024). Collage by me.

Poetry Break

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This poetry isn't new. Most of it is years old, in fact. But hey, who cares, let's have a poetry break. I'm working on a secret project for other game designers right now, so I don't have any progress to report from designing Dusassu or energy to make other blog posts. So let's have ourselves a little poetry break!

Weather Worm Adventure I: A review of Deluge at Drizzle Distillery

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Happy New Year, everyone! As a yearly wrap-up, the Vienna Supergroup put together a Review Round Robin, where we each reviewed a game or adventure of another's choosing. For me, that was Deluge at Drizzle Distillery by Centaur Games , assigned to me by Xaosseed . So here’s everyone’s favorite category of game, a Weather Worm Adventure, reviewed to ring in the new year.

Sunshine Blogger Award

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I have been very kindly granted the Sunshine Blogger Award by my good pal xaosseed of the excellent  Seed of Worlds  blog. This is an award of "peer recognition to bloggers who bring positivity, joy, and creative content to the blogging world," in this case, granted to me for my Seven Part Pact review . Yay, thank you! I love peer recognition! And positivity, joy, and creative content! And the blogging world!

Kazar, City of Dreams

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  Collage by me. Kazar (2025) City of Dreams Welcome to Kazar, the westernmost city of the Rumpizh Desert. It's known as the City of Dreams for good reason - there's something in the well water, maybe, but people flit through dreams as easily as a bird through the sky. Kazar is a city of strange magics, with illusions of shimmering fountains, the most powerful warding magic in the known world, the undead and the tattooed deathmen who control their creation, and the Speaker of God residing in his exclusive and beautiful palace, Shös Da.

Seven Part Pact: An Extremely Complicated Game about Extremely Complicated Men

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This is a session write up and review of the work-in-progress GM-full game Seven Part Pact by Jay Dragon . Jay describes it thusly, " The seven greatest wizards in the world convene upon the isles of Isha, their powers aligned in the service of an ancient Pact. Each governs their Domain, wielding power beyond comprehension, seeking to balance the responsibilities of their power with their selfish heart's desire. Will these wizards cooperate to hold Isha together, or will their petty thoughtlessness bring about the destruction of their homes? " But I would describe it as a roleplaying game about wizards, worldbuilding, power, masculinity, and loneliness. It's a game for GMs. All GMs. 3-7 GMs, in fact. This is the Seven Part Pact, an extremely complicated game about extremely complicated men. Collage by me. Wizard (2025)