Thundering towards the end of the year, lots of shiny links to round out 2024! For more, see the previous list found here or you can check the RPG Blog Carnival or on Third Kingdom Games news roundup. Originally inspired by weaver.skepti.ch End of Week links.
Act today to get in on The BLOGGIES 2024: Call for Nominations! (Closes midnight 31/12/24)
Similarly last call to get in on Elemental Reductions RPG Blog Carnival: Beyond Vancian Magic
Enworld hosts It's Time To Vote For 2025's Most Anticipated TTRPGs!
Maatlock's Tavern TTRPG Resources proposes the Hexcrawl25 Challenge
Lithyscaphe returns to the fray by Embarking on a Foolish Endeavor
A Knight at the Opera gives us Ten Years (Part 3)
Idraluna Archives shares Quick & Dirty Megadungeon Stocking
Methods & Madness gives us Create a sandbox map in 7 easy steps (or 10)
Sundered Shields and Silver Shillings shared Blog challenge: Transformative Posts
Jubal on Exilian wrote Riddles and how to use them
DMDavid shares Fifth-Edition D&D’s Original Lead Designer Calls Out the Game’s “Secret Error” That Remains Today
Grumpy Wizard gives us Brain Rot Vs. Classic Adventure Gaming
Bommyknocker Press writes Cugel-flavoured deception mechanics
30 December 2024
28 December 2024
Year in Review 2024
2024 was a great year for gaming - down from last years banner year but I do not feel in any way short-changed.
On running games
Ducal House (3.5e) - got in another 22 sessions, tailing off toward the end of year. This fifth year began with nailing down the altered ducal succession that had nominally been the campaign goal since session zero, a considerable amount of politics after a lot of time saving the realm and then further venturing forth to thwart a foe/potential allies plot. A venture onto the astral finally levelled everyone up to 11. The bard became heir apparent to the realm, unsought. The sorcerer has become fascinated with the potential of lichdom and the cleric continues to restrain them, in person or as the voice of conscience.
On running games
Ducal House (3.5e) - got in another 22 sessions, tailing off toward the end of year. This fifth year began with nailing down the altered ducal succession that had nominally been the campaign goal since session zero, a considerable amount of politics after a lot of time saving the realm and then further venturing forth to thwart a foe/potential allies plot. A venture onto the astral finally levelled everyone up to 11. The bard became heir apparent to the realm, unsought. The sorcerer has become fascinated with the potential of lichdom and the cleric continues to restrain them, in person or as the voice of conscience.
24 December 2024
State of the Blog (post #701)
Strange concidence has post 700 coming in right before the traditional 'last slot of the year' so this one will be blogging and stats, the next one will be the year in gaming.
On Traffic
The r/OSR blogroll last dead post was stripped down by the mods - after freezing the auto-update widget back in Jan 24, it finally got deleted in summer. I had stopped paying attention and missed when exactly it was finally deleted. Someone with more grit than me could go back to classic weekly reposting? It definitely drew in people that did not come in by other routes.
On Traffic
The r/OSR blogroll last dead post was stripped down by the mods - after freezing the auto-update widget back in Jan 24, it finally got deleted in summer. I had stopped paying attention and missed when exactly it was finally deleted. Someone with more grit than me could go back to classic weekly reposting? It definitely drew in people that did not come in by other routes.
23 December 2024
Shiny TTRPG links #204
Shiny links for this festive season. For more, see the previous list found here or you can check the RPG Blog Carnival or on Third Kingdom Games news roundup. Originally inspired by weaver.skepti.ch End of Week links.
In case you missed it The BLOGGIES 2024: Call for Nominations!
Attronarch's Athenaeum gives us Block of Old School Essentials being sold off
DIY & dragons shares Vestiges of the Past - Phantom Cogs and Forsaken Easter Eggs
I Cast Light! writes YOU CAN KEEP YOUR BORDERLANDS: Adventure Suggestions for Those New to the OSR
Taldus' Tavern launches with The Teetering Pile
Leicester's Ramble gives us d66 MORE Things to Put Things Into
d4 Caltrops shares Dungeon Stocking - Expanded
Trilemma Adventures gives us The Tarot of Pips
The Library of Attnam writes Legendary Resistance-less
Mythic Mountain Musings gives us My friend's played a wargame and it wrote my setting for me
In case you missed it The BLOGGIES 2024: Call for Nominations!
Attronarch's Athenaeum gives us Block of Old School Essentials being sold off
DIY & dragons shares Vestiges of the Past - Phantom Cogs and Forsaken Easter Eggs
I Cast Light! writes YOU CAN KEEP YOUR BORDERLANDS: Adventure Suggestions for Those New to the OSR
Taldus' Tavern launches with The Teetering Pile
Leicester's Ramble gives us d66 MORE Things to Put Things Into
d4 Caltrops shares Dungeon Stocking - Expanded
Trilemma Adventures gives us The Tarot of Pips
The Library of Attnam writes Legendary Resistance-less
Mythic Mountain Musings gives us My friend's played a wargame and it wrote my setting for me
21 December 2024
d30 Things found in Psurlon Territories
Our shapeshifting wormlike friends the psurlons. Telepathic, carrion-eaters, worshippers of the cthonic gods of the far-realm. Friends of the mindflayers, since they want brains and the psurlons eat everything else. The below was considered as an astral/wildspace table since they are more often found there than groundside.
d20 Encounters in psurlon-space
Delightful AD&D era image by Brian Despain, found in Planescape Monstrous Compendium III
d20 Encounters in psurlon-space
18 December 2024
d100 Deep Astral Spelljamming Encounters
I have been pondering the encounter table for travel on the Astral Sea and comparing it to the old encounter tables for the phlogiston from back in the day. The 5e one is all about running into things from across the planes - a good 30% chance of running into another ship but otherwise all planar travellers or monster encounters - one single site, no weather.
The old phlogiston table had a same chance of a ship but it had 40% of non critter things - space debris, planetoids and space phenomena which I think has been dropped a little too quickly from the current table.
The old phlogiston table had a same chance of a ship but it had 40% of non critter things - space debris, planetoids and space phenomena which I think has been dropped a little too quickly from the current table.
Labels:
D&D,
dnd,
osr,
planescape,
random table,
Spelljammer
16 December 2024
Shiny TTRPG links #203
A short set of links as I was on the road last week. For more, see the previous list found here or you can check the RPG Blog Carnival or on Third Kingdom Games news roundup. Originally inspired by weaver.skepti.ch End of Week links.
Re-pointing to The BLOGGIES 2024: Call for Nominations!
Elemental Reductions is still running this months RPG Blog Carnival: Beyond Vancian Magic
MonarchsFactory gave us Another D&D Thing to Use: Major Injury Table
Jubal wrote on Exilian An Unexpected Bestiary: The Fourth Parchment
B/X BLACKRAZOR gives us D&D Combat
AWESOME LIES shares CAREERS SERVICE
d4 Caltrops gives us d100 - Mercenary Minutiae & Sellsword Specifics
dungeon doll writes Musings on Weapon-as-Initative
Prismatic Weekly gives us Blog Roundup: Winter Slush
Oh S***, (d6) Rats! launches with Rip & Tear (Your Character Sheet)
Personable Thoughts gives us Reality Check: Songbirds 3e
Rancourts Writings compiles A Survey of Overland Travel
LootLootLore gives us Little gods and what they do for a settting.
MonarchsFactory wrote Dodgy Thieves’ Cant Flowchart to Simplify Things
Homicidally Inclined Persons Of No Fixed Address gives us The Multiple Designer Model
Adventures, planar in nature shared Roundtable 6: the sliding scale of difficulty
Cruel & Unusual Punishment gave us Rules Musings - Training and Skill Tiers
From the Sorcerer's Skull gives us Appendix M: A Weird Medieval Fantasy Reading List
Re-pointing to The BLOGGIES 2024: Call for Nominations!
Elemental Reductions is still running this months RPG Blog Carnival: Beyond Vancian Magic
MonarchsFactory gave us Another D&D Thing to Use: Major Injury Table
Jubal wrote on Exilian An Unexpected Bestiary: The Fourth Parchment
B/X BLACKRAZOR gives us D&D Combat
AWESOME LIES shares CAREERS SERVICE
d4 Caltrops gives us d100 - Mercenary Minutiae & Sellsword Specifics
dungeon doll writes Musings on Weapon-as-Initative
Prismatic Weekly gives us Blog Roundup: Winter Slush
Oh S***, (d6) Rats! launches with Rip & Tear (Your Character Sheet)
Personable Thoughts gives us Reality Check: Songbirds 3e
Rancourts Writings compiles A Survey of Overland Travel
LootLootLore gives us Little gods and what they do for a settting.
MonarchsFactory wrote Dodgy Thieves’ Cant Flowchart to Simplify Things
Homicidally Inclined Persons Of No Fixed Address gives us The Multiple Designer Model
Adventures, planar in nature shared Roundtable 6: the sliding scale of difficulty
Cruel & Unusual Punishment gave us Rules Musings - Training and Skill Tiers
From the Sorcerer's Skull gives us Appendix M: A Weird Medieval Fantasy Reading List
14 December 2024
Campaign Retrospective: Brancalonia - Bay of Princes
Since a campaign finished, let us do a retrospective Against the Wicked City style as is now traditional.
What it was:
* "Welcome wagon" for friday night open table D&D - catch the newbies with a T1 table.
* Opportunity to bring books I had kickstarted to table - I backed the second one and got the books from the first as add-on
Stats for 27/30 games are here - a year of open table gaming - the last three games did not change the stats - average remained similar at 5.4 players for 4.6 hours on a Friday night. Final total was 77 individual players for 161 slots.
The roster of adventures was 19 games from the Brancalonia books (8 games out of Jinx's Almanac, 6 out of the Macaronicon, 5 out of the Brancalonia core book), 6 from my 'adventure generator' tests, 2 OSR zines (Het Thamsya, Goblin Mail), 2 adventures from Journeys Through the Radiant Citadel and a Dungeon23 snippet (Apocalypse Archive).
What it was:
* "Welcome wagon" for friday night open table D&D - catch the newbies with a T1 table.
* Opportunity to bring books I had kickstarted to table - I backed the second one and got the books from the first as add-on
Stats for 27/30 games are here - a year of open table gaming - the last three games did not change the stats - average remained similar at 5.4 players for 4.6 hours on a Friday night. Final total was 77 individual players for 161 slots.
The roster of adventures was 19 games from the Brancalonia books (8 games out of Jinx's Almanac, 6 out of the Macaronicon, 5 out of the Brancalonia core book), 6 from my 'adventure generator' tests, 2 OSR zines (Het Thamsya, Goblin Mail), 2 adventures from Journeys Through the Radiant Citadel and a Dungeon23 snippet (Apocalypse Archive).
11 December 2024
Spellburn and spellpoints (RPG Blog Carnival)
This months blog carnival from Elemental Reductions has the topic of Beyond Vancian Magic - so I was inspired to write about Spellburn.
Key point here is that while the Vancian casting system as exists in most recent editions of D&D is fine, it it all a bit clean-cut for chucking raw magical energy around - hence you should be able to push the boundaries in extremis - get more bang for your buck with Spellburn.
I used a variant of More Risky Spellburn from Sheep & Sorcery where a caster take d6 spellburn to a stat of their choice to max out a spell effect; damage, HD turned, etc. or to cast a spell they know how to cast but cannot normally do so again before rest.
I like the general concept of a magic user doesn't 'run dry' when they run out of slots, they just run out of safety margin.
Key point here is that while the Vancian casting system as exists in most recent editions of D&D is fine, it it all a bit clean-cut for chucking raw magical energy around - hence you should be able to push the boundaries in extremis - get more bang for your buck with Spellburn.
I used a variant of More Risky Spellburn from Sheep & Sorcery where a caster take d6 spellburn to a stat of their choice to max out a spell effect; damage, HD turned, etc. or to cast a spell they know how to cast but cannot normally do so again before rest.
I like the general concept of a magic user doesn't 'run dry' when they run out of slots, they just run out of safety margin.
09 December 2024
Shiny TTRPG links #202
Yet more links from about the interweb; people got creative over last holiday weekend. For more, see the previous list found here or you can check the RPG Blog Carnival or on Third Kingdom Games news roundup. Originally inspired by weaver.skepti.ch End of Week links.
Re-pointing to The BLOGGIES 2024: Call for Nominations!
Elemental Reductions is running this months RPG Blog Carnival: Beyond Vancian Magic
Sign-ups for 2025 Blog Carnival topics is now open
Cavegirl & Dungeongal on roleplaying and dungeon-crawls
A Knight at the Opera looks back at 5e with Ten Years (Part 1) and Part 2.
Black Magic OSR gives us Rambling Reflections On Making My OD&D, And A Tiny Aside On Naturalistic Fantasy
Prismatic Wasteland compiles many economic inspired responses to 'Blog Friday' in Roundup of Blog Friday Posts from Across the Blogosphere
Tim Clare in The Observer writes ‘Playing games turns me into a person who makes sense’
Jubal wrote on Exilian Ritual and re-use: writing places that feel alive
Re-pointing to The BLOGGIES 2024: Call for Nominations!
Elemental Reductions is running this months RPG Blog Carnival: Beyond Vancian Magic
Sign-ups for 2025 Blog Carnival topics is now open
Cavegirl & Dungeongal on roleplaying and dungeon-crawls
A Knight at the Opera looks back at 5e with Ten Years (Part 1) and Part 2.
Black Magic OSR gives us Rambling Reflections On Making My OD&D, And A Tiny Aside On Naturalistic Fantasy
Prismatic Wasteland compiles many economic inspired responses to 'Blog Friday' in Roundup of Blog Friday Posts from Across the Blogosphere
Tim Clare in The Observer writes ‘Playing games turns me into a person who makes sense’
Jubal wrote on Exilian Ritual and re-use: writing places that feel alive
07 December 2024
Powers of the Astral
So I saw a post on Reddit that was positing that there are lots of powers kicking around on the astral that are pretty much keeping their heads down and being quiet because of the dark forest theory that posits, if you start getting too loud then the terrible things out there in the dark will come and stomp you flat.
The big difference for this latest iteration of the astral is that it means travel within systems is relatively slow (even with Spelljamming speed, ditching off Toril of Realmspace out to the Astral boundary is 30 days) but travel between systems is 'DM fiat' officially, 'speed of thought' by the Lore and looking at our last dedicated astral resource (The Plane Above of 4e) travel across the Astral point to point takes d4 to 2d6 days - a range of 1-12 which is still quicker than getting in and out of most systems. For 3.5e in the Manual of the Planes these travel times were 0.5-21 days - so even then travel time between systems was typically shorter than getting out to the Astral in the first place.
Checking what is typical for some famed systems - from the last planet to the Astral in Realmspace is 32 days - but from the Toril itself, 62 days. For Greyhawk this is 40 days from the Spectre - but Oerth is a geo-centric system so you are *80 days* from the Astral boundary to actually landing a Spelljammer on Mordenkainens lawn. Krynnspace is a bit smaller - 20 days from the stellar islands to the astral boundary, 39 days to Krynn. I generated a pair of systems for my Light of Xaryxis campaign and those had 60 and *76* days from the outer planet to the Astral Boundary. With a typical Spelljammer air-capacity of 120 days that makes it a risky business in some places to do the combined crossing of two 'outer systems' in a voyage - out from your start system - crossing the astral needs no air - then in at your destination.
All this suggests connecting Astral realms is simple enough but projecting power into systems is harder; suggesting you might have Astral based realms and powers who leave systems to themselves. Treating the Astral as an ocean and the spheres of wildspace as 'landmasses' seems broadly appropriate. However, almost all the 'landmasses' you come to on the astral sea have barren coastlines with all the interesting stuff in deep interior. The big difference between our perception of 'space is the high ground' from sci-fi is that we have three bits
- the astral which is really easy to traverse, if chaotic in how long it might take
- the wildspace 'expanse' between the astral boundary and any planets
- the various planets
Astral map from Spelljammer: Adventures in Space
The big difference for this latest iteration of the astral is that it means travel within systems is relatively slow (even with Spelljamming speed, ditching off Toril of Realmspace out to the Astral boundary is 30 days) but travel between systems is 'DM fiat' officially, 'speed of thought' by the Lore and looking at our last dedicated astral resource (The Plane Above of 4e) travel across the Astral point to point takes d4 to 2d6 days - a range of 1-12 which is still quicker than getting in and out of most systems. For 3.5e in the Manual of the Planes these travel times were 0.5-21 days - so even then travel time between systems was typically shorter than getting out to the Astral in the first place.
Checking what is typical for some famed systems - from the last planet to the Astral in Realmspace is 32 days - but from the Toril itself, 62 days. For Greyhawk this is 40 days from the Spectre - but Oerth is a geo-centric system so you are *80 days* from the Astral boundary to actually landing a Spelljammer on Mordenkainens lawn. Krynnspace is a bit smaller - 20 days from the stellar islands to the astral boundary, 39 days to Krynn. I generated a pair of systems for my Light of Xaryxis campaign and those had 60 and *76* days from the outer planet to the Astral Boundary. With a typical Spelljammer air-capacity of 120 days that makes it a risky business in some places to do the combined crossing of two 'outer systems' in a voyage - out from your start system - crossing the astral needs no air - then in at your destination.
All this suggests connecting Astral realms is simple enough but projecting power into systems is harder; suggesting you might have Astral based realms and powers who leave systems to themselves. Treating the Astral as an ocean and the spheres of wildspace as 'landmasses' seems broadly appropriate. However, almost all the 'landmasses' you come to on the astral sea have barren coastlines with all the interesting stuff in deep interior. The big difference between our perception of 'space is the high ground' from sci-fi is that we have three bits
- the astral which is really easy to traverse, if chaotic in how long it might take
- the wildspace 'expanse' between the astral boundary and any planets
- the various planets
Typical random rolled star-system
04 December 2024
Revisiting 6e forecast in this age of 5.5e
Looking back at thoughts and speculations four years ago on what would be in '6e' in this the age of 5.5e and one of the first lines held true - 5e indeed had road ahead of it. There was no official fork but the work is being done to let 5e and 5.5e run at the same table.
We've seen a notch up in power for the 5.5e stuff - I'm going to take a stab and say it'll be worth maybe a half level to a level. You will be able to use a rule of thumb like for Pathfinder vs 3.5e and say that a 5.5e party could take on a 5e challenge that is on paper a level above them. Game structure wise so far it is the same thing as 5e, no significant mechanical changes like addition of social encounters or the like.
Beyond that the only thing I have seen as a change is that more folk are turning up to our open table games with characters on D&D Beyond on their phones. Which is a thing, because the network sucks and we have no wifi at either of our locations we use but we have figured out the workaround is load everything outside then come in and it will run on your phone throughout.
Appetite for digital games is not coming across on our forum - admitedly we are dedicated to running in-person games but we do not even see people coming in *asking* after digital sessions which I find telling. Most of the DMs are running a pretty analogue operation - they might have a laptop or tablet with digital books on it or D&D Beyond but I am not seeing anything like virtual tabletops or any of that. I will be intrigued to see how/if that evolves as new fancy tools come available.
This time last year myself and my old gaming table were talking about what might be in the new DMG - optional rules tied to settings was our big speculative guess if the pitch was to experienced DMs or better tools to teach new DMs was another if the direction was that way.
From what I have read the view seems to be that the new DMG has a better go than the 5e DMG at teaching cold-start DMs how to do the job. I still think a few more starter packs could be a money-tree for WotC if they wanted - tutorial adventurers for different types of things would be snatched from the shelves by new DMs. Even 'add on' guides for say the lowest level games of an anthology - the first heist of Golden Vault having a seperate 'how to' guide for beginning DMs on sale for $10 on Roll20 seems like it would be welcomed.
One thing that is apparent is that behemoth has shrugged off the pretenders to the throne - all the many post-OGL D&D killers have failed to slay it, even where they may have found some modicum of success. Critical Role is having a go pushing their own systems and maybe they will jump off D&D to something else but the window for that to have an impact has passed in my opinion. The 5.5e launch is 2/3 of the way done and it looks like the switch over is happening. They played it safe and they've consolidated what they hold.
All bets are off if Elon snaffles up Hasbro and feeds it to his AI games-corp but short of that happening, as today, so tomorrow.
We've seen a notch up in power for the 5.5e stuff - I'm going to take a stab and say it'll be worth maybe a half level to a level. You will be able to use a rule of thumb like for Pathfinder vs 3.5e and say that a 5.5e party could take on a 5e challenge that is on paper a level above them. Game structure wise so far it is the same thing as 5e, no significant mechanical changes like addition of social encounters or the like.
Beyond that the only thing I have seen as a change is that more folk are turning up to our open table games with characters on D&D Beyond on their phones. Which is a thing, because the network sucks and we have no wifi at either of our locations we use but we have figured out the workaround is load everything outside then come in and it will run on your phone throughout.
Appetite for digital games is not coming across on our forum - admitedly we are dedicated to running in-person games but we do not even see people coming in *asking* after digital sessions which I find telling. Most of the DMs are running a pretty analogue operation - they might have a laptop or tablet with digital books on it or D&D Beyond but I am not seeing anything like virtual tabletops or any of that. I will be intrigued to see how/if that evolves as new fancy tools come available.
This time last year myself and my old gaming table were talking about what might be in the new DMG - optional rules tied to settings was our big speculative guess if the pitch was to experienced DMs or better tools to teach new DMs was another if the direction was that way.
From what I have read the view seems to be that the new DMG has a better go than the 5e DMG at teaching cold-start DMs how to do the job. I still think a few more starter packs could be a money-tree for WotC if they wanted - tutorial adventurers for different types of things would be snatched from the shelves by new DMs. Even 'add on' guides for say the lowest level games of an anthology - the first heist of Golden Vault having a seperate 'how to' guide for beginning DMs on sale for $10 on Roll20 seems like it would be welcomed.
One thing that is apparent is that behemoth has shrugged off the pretenders to the throne - all the many post-OGL D&D killers have failed to slay it, even where they may have found some modicum of success. Critical Role is having a go pushing their own systems and maybe they will jump off D&D to something else but the window for that to have an impact has passed in my opinion. The 5.5e launch is 2/3 of the way done and it looks like the switch over is happening. They played it safe and they've consolidated what they hold.
All bets are off if Elon snaffles up Hasbro and feeds it to his AI games-corp but short of that happening, as today, so tomorrow.
02 December 2024
Shiny TTRPG links #201
At this tail end of black-friday-sales, we link some OSR staples. For more, see the previous list found here or you can check the RPG Blog Carnival or on Third Kingdom Games news roundup. Originally inspired by weaver.skepti.ch End of Week links.
The BLOGGIES 2024: Call for Nominations!
We have a discount code for Lulu - 30% off with HOLIDAY30
Semper Initiativus Unum recommends OSR Products on Lulu
New School Revolution has more Lulu Recommendations
dieheart also has Lulu Recommendations
Yore gives us Gaming books on Lulu.com that I enjoy
Old Skulling recommends RPG Books on Lulu
Attronarch's Athenaeum points to DrivethruRPG for Black Friday 2024: Select OSR Publications
Le Chaudron Chromatique gives us A Feast For A Sphinx rewrite + print edition!
Nickoten on Bluesky highlighting why Jennell Jacquays made the dungeon a master environment of storytelling
The Nothic's Eye gives us Six Dungeon Gods
dungeon doll gives us Dungeon Gods
The BLOGGIES 2024: Call for Nominations!
We have a discount code for Lulu - 30% off with HOLIDAY30
Semper Initiativus Unum recommends OSR Products on Lulu
New School Revolution has more Lulu Recommendations
dieheart also has Lulu Recommendations
Yore gives us Gaming books on Lulu.com that I enjoy
Old Skulling recommends RPG Books on Lulu
Attronarch's Athenaeum points to DrivethruRPG for Black Friday 2024: Select OSR Publications
Le Chaudron Chromatique gives us A Feast For A Sphinx rewrite + print edition!
Nickoten on Bluesky highlighting why Jennell Jacquays made the dungeon a master environment of storytelling
The Nothic's Eye gives us Six Dungeon Gods
dungeon doll gives us Dungeon Gods
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