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Showing posts with label Calidar. Show all posts
Showing posts with label Calidar. Show all posts

15 January 2022

Review: Calidar: In Stranger Skies

tl:dr; an evocative setting for swashbuckling sky adventures in this first Calidar book.

I came across the Calidar supplements come from Bruce Heard, creator of the magnificent Voyages of the Princess Ark from Dragon Magazine back in the day as a vehicle for him to continue with flying fantasy ships. Given that Princess Ark is one of the original D&D Flying Ships (*the* original?) I grabbed the Calidar books because I love me my flying ships. Reading the intro this is "a story, and background information for any system" - though probably the best overview and high level pitch for the setting is "What is Calidar?" on the authors blog.

Cover art by Ben Wootten


Overall I liked what I got - in particular I think they nailed the tone of the game this setting is for - high kinetic swashbuckling with lots of potential for dramatic scene changes. This all sets up for a certain style of gaming, one where adventurers bestride the world and treat with gods on a fairly regular basis. Throughout the book are great maps and graphics and lovely evocative artwork that pulls together to create Calidar as a setting for high-skies privateering. There is no system for sky-ship combat in the book but you can pull a complete set of mechanics down off the authors blog.

21 August 2021

Actual Test: Calidar (Fantasy Space Combat Rules Part 4)

tl;dr: fantasy flying ship combat where the wind direction matters - surprisingly easy to pick up, lots of fun and some great old school damage tables detail that makes ship combat more than just slugging away at hull points.

After testing two magazine-published sets of rules for fighting magical flying ships - the 3e adaptation Shadow of the Spider Moon and the 5e Aces High aerial combat rules from Arcadia #3 published by MCDM as well as the original AD&D Spelljammer we come to the thing that kicked all this off - Calidar.