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Showing posts with label Year Ahead. Show all posts
Showing posts with label Year Ahead. Show all posts

Saturday, January 7, 2017

Rest Well 1992; Welcome 1993

Spending an entire year to play through the game year of 1992 isn't very encouraging for catching up to current releases. Given that, and the general configuration nightmare for capturing consoles in the 7th generation, I've decided to cap the blog at the 6th generation. I'm still unsure that we'll ever make it through the whole list, but I think this covers most of my youth and the games I know I missed. Who knows what the future holds, things may change once we get closer.

Quickly I just want to expand on the trouble for capturing games. First, the DS is a bit of a nightmare. I haven't been able to get a capture device for it, I seem to have missed that ship, so the final game I had on there, Sword of Hope 2, will be played on emulator I think. Second, the XBLA and WiiWare games (really there's only two), could all disappear by the time I reach that point in the blog. I haven't looked into the PSN for PS3 and PSP to see if those have exclusive titles as well, but the same goes for them. This eliminates a lot of headaches down the road.

Now on to the games (what you really came for). To recap, most of the games unknown to me prior to going in were largely a disappointment. Traysia was a travesty. Warriors of the Eternal Sun and Order of the Griffon were quaint yet shallow adventures. Wizardry II was much better than the first, and even though I didn't like Dragon Warrior IV as much as the third, it was a great game (if only for Taloon). Arcana, Soul Blazer, and Mystic Quest were all just as I remembered, incredibly fun. Might & Magic was surprising well made, and many of the issues I had in the second were not repeated in this later port. Overall, not a standout year in RPG gaming, but all the same it had its moments.
I feel like this is the year RPGs turn sharply up, at least during the last half of the year
Finally we reach 1993. The big news is the release of the 3DO. Hoping to make a splash, the console holds its own for many years, but never really finds the right market. I think the whole CD game thing is a fad and will never take off. Now, normally I take MobyGames for a solid source when it comes to release dates, and that's why I had the first RPG released for 3DO, Guardian War, as May of 1993, a solid five months before the console released. I only noticed while taking screenshots for the game, and saw 1994 copyrights everywhere. So, I've moved that game to early next year.

In other console news, the Jaguar was released, but we won't see an RPG for it (the only RPG for it) until 1996. The Amiga CD32 failed to release in the US that same year due to some licensing issues. The closest it got was Canada, which leaked a few into the states through the secondary market. The NES top-loader failed to breathe life into the console in the US as we see the last RPG released for it this year, and the last game released the following. Lastly, Laserdisc games became a thing; thankfully no RPGs accompanied it.



Original Titles
(Source: GameFAQs)
7th Saga - Produce's first RPG on the scene. Published by Enix of America, it's infamous for an attempted re-balance gone wrong. Considered too easy, someone decided to tweak the character's stat growth. Due to the insane difficulty this imposed on the late game, it wasn't very well received due to long necessary grinding. I had this as a kid, and since I never hated any RPGs I played, I loved it. The characters, seven to choose from, gave the game a lot of replayability. I know for sure I beat it with everyone except Kamil. Maybe I should do this run with him.

(Source: GameFAQs)
Great Greed - I honestly have never heard of this game, and confused it in my mind with Knight Quest. The story doesn't sound promising. It's an environmentally conscious game propping themes of conservation and waste reduction. Namco isn't really known for its RPGs, but we'll see if they had a one off success before moving back to arcade titles.

(Source: GameFAQs)
Lufia & The Fortress of Doom - Remember how I said I loved all games I played as a kid. Well, here's another. I played, and replayed this game so often that you'd think I actually owned it. I actually rented it for three weeks straight at one point. I'm sure I'll gush all over this giving it a shiny wax coating of nostalgia once we get there, but it comes at the very end of the year. So, we'll just have to wade through the rest of the games first.

(Source: MobyGames)
Lunar: Silver Star Story (Complete) - The hits keep coming. This one I debated over quite a bit; in the end, I decided that I'm going to play the PS1 version. I know that it's more of a remake than a true port, and will have much improved graphics. I just don't feel like covering it in the blog twice. I'm not sure there are enough differences. Much like I played the NES version of Quest of the Avatar, and didn't cover the SMS in much depth, I feel it's best to play the definitive version of a title across all consoles. As for using the release date of the SegaCD rather than the PS1, my only argument is that it'd be a glaring omission from 1993. Really the main reason is that I already own the PS1 version, and I don't want to wait to play it.

(Source: GameFAQs)
Shadowrun (SNES) - Shadowrun was the first PnP RPG I ever played. My dad owned a lot of D&D modules and books, but for whatever reason, he didn't try to play them with us. I'm not sure why we chose Shadowrun; maybe it was the cover art, but we decided to try to play it as a family. It was a lot of fun that first night. I don't remember playing it at all beyond that, but it definitely encouraged my interest in RPGs in general. As for this game, I played it once or twice, but never got very far. I'm not expecting anything amazing. For those wondering about the Genesis game, it was released in 1994 as far as I can tell.

(Source: MobyGames)
Shining Force - After hearing so many great things about this series, and never playing it myself, this is the game that I'm most excited to get to. I didn't have much access to RPGs on the Genesis, and never really thought that I might be missing games on systems I didn't own. I didn't even bother looking at sections in the rental store for consoles we didn't have at home. Had I seen this, I'm not sure I would have known I'd enjoy it as the only other tactical RPG out by this time was Warsong, also on the Genesis. It wouldn't be until Ogre Battle that I would be enraptured by strategy RPG cross overs. Eagerly anticipating this one while I play every game before it.

(Source: MobyGames)
Sorcerer's Kingdom - This one I'm leaving as a bit of a mystery for myself. I've heard mixed things, and I believe it's a rather obscure title. As long as it doesn't turn out like Traysia, I think we'll be fine. Developed and published by the same company as Langrisser/Warsong gives me a bit of hope, but I'm doing my best not to over sell it to myself.








Ports
(Source: GameFAQs)
Dungeon Master - I never really took to the real-time blobber RPGs. The only one I remember enjoying in a somewhat limited playtime was Eye of the Beholder (next year). Dungeon Master kicked off the sub-genre with a bit of technical wizardry originally for the Atari ST. I'm not sure which version the SNES port is derived from, but I think they're mostly all the same. I'm not sure FTL (original developers) had a hand in this other than providing the license. I just hope it wasn't translated into Japanese and back into English like Drakkhen.

(Source: GameFAQs)
Hillsfar - Widely panned as the worst NES RPG (some say worst NES game), and with an RPG label that's somewhat questionable, I'll dive into this title with gusto. I have played the PC version, and remember being disappointed by the game then, so I'm not expecting anything worthwhile here. Depending on how short it is, and monotonous, I may play through multiple characters to get a feel for each class.

(Source: MobyGames)
Inindo: Way of the Ninja - KOEI once again makes their mark on the RPG genre, this time with a bit less simulation. Originally released on multiple Japanese exclusive computer systems, this game found it's way on to the Super Famicom, and somehow made it stateside. Taking on the role of a ninja attempting to stop the onslaught of Oda Nobunaga sounds like a fun idea. Let's see where it takes us.

(Source: GameFAQs)
Might & Magic 3: Isles of Terra - My experience with Might & Magic from my childhood started and ended with the first game, and then really only as far as an eight year old might get (mostly character creation--maybe that's why I like creating characters so much... I digress). I'm looking forward to seeing what this game has to offer. I'm expecting another 40 hours of investment to get my bearings before a 10 - 20 hour sprint to the end. Forget the number of games, it's long hours like this that will really stretch the blog out. In much the same way as Lunar, I'm using the TG-CD date, but playing the SNES release.

(Source: GameFAQs)
Ultima (V): Warriors of Destiny - The Ultima games continue to dominate on console. Not really, but maybe there was enough success with Quest of the Avatar to release this one. Maybe there was some legal obligation with the licensing to localize it for the US market. A better question to answer though is why would they continue to change the engine for the game. Pony Canyon may have considered using the same engine to release both this and the sixth game, but the next installment was pushed back to the SNES. It's all conjecture on my part, but I can't imagine what drove them to continue on with these releases right up until the seventh title. Were they really selling that well?






Sequels
(Source: GameFAQs)
Dungeon Master: Theron's Quest - I wasn't sure how to consider this game, and finally decided to call it a sequel to Dungeon Master. I've read that it's more like a remastered version, taking dungeons and puzzles from the first two PC titles in the series. It follows the story of Theron as he journeys through 7 dungeons in search of treasure. It'll be interesting to play this shortly after the original on SNES. I wonder if I could actually reuse my maps.

(Source: GameFAQs)
Exile: Wicked Phenomenon - The final adventure of Sadler. I'm expecting another rather short title. This time the entire party participates in combat sections, and somehow Rumi is back. As I mentioned before, I'm curious to see if they even bother explaining her reappearance. One notable thing about this title is that I've heard the difficulty is very high. Something about the English localization made the game nearly impossible to complete. Sounds like a challenge.

(Source: GameFAQs)
Final Fantasy Legend III - SaGa continues! FFL2 improved on the first, and I'm excited to see what comes of this third installment. I've heard a lot changes, and most of those changes fall flat. I wonder if I should go into this with the mindset of a standalone game, and take it for what it is without the weight of past titles to judge against it. Maybe that should be true of every game.

(Source: GameFAQs)
Gauntlet IV - The odd duck out, I wasn't even going to consider this for inclusion until I took a closer look at it. It's going to sound funny, but I think this somehow qualifies under my scale. Obviously something's broken and I should re-evaluate how I evaluate games. Really though, the character has improvements, there's a store for buying and selling, and there's a persistent world to explore. It should also be a rather short game to break up two longer titles.

I don't recall where I got this from
Ninja Boy 2 - After slogging through the first game, I'm looking forward to these titles less than I was when I started the blog. A Game Boy version with a different story, but the same kung fu action, we get to see the twins leap back into action. I don't expect much to have changed, and I'm sure I won't be disappointed. We can only go up from here, right?

(Source: ManaWikia)
Secret of Mana - A masterpiece. Well, maybe that's going a bit too far, especially with Lufia and Lunar in the same year. Still, this stands well above the masses. As a sequel to Final Fantasy Adventure, it's amazing to see the ideas of that game expanded in a 16-bit title. I played this as a kid, and... well, you know. At some point, I had to sell my copy of the game, and will be playing it on the WiiVC. At least I don't have to worry about the battery save for this one.

(Source: GameFAQs)
Super Ninja Boy - Was this really necessary? Releasing two different games in the same series at the same time seems like a strange decision. I'm not completely convinced that all three games are different, but after playing the first I gave a quick glance at the plots and they seem different enough. I'm just expecting the game to not actually play any different, but with 16-bits maybe they developers were inspired. A 3 hour estimate on howlongtobeat.com had me hopeful, but I think that's either someone who played the game before or a speedrun.




Expected Cuts
ActRaiser 2 - Take an already cut game and gut the only aspect, fans might say the soul, of the first game that might have qualified it in my list, and we're left with an exceptionally difficult action platformer that offers great variety of locations and control. The moveset of player character rivals some fighting games. As a standalone title, it could have done very well. As a sequel, it was ignored by those who didn't like the first game, and shunned by those that loved it.

(Source: GameFAQs)
Dungeon Explorer II - Fool me once, shame on you. You're not going to fool me again! Seriously though, this is more of the same. I don't see any changes from the Gauntlet inspired game that would cause me to reverse this decision. It might be a fun game to check out, but it's definitely not an RPG. Pay no attention to the fact I'm going to play and blog about a Gauntlet game.

(Source: MobyGames)
E. V. O.: Search for Eden - An interesting game. Even with the leveling up mechanic, the evolution and character model changes, this just isn't an RPG as I see it. I'm not sure what I would consider missing from it as a store, equipment, and items don't really fit it. It's a fun action game. Let's just leave it at that for now.

(Source: MobyGames)
LandStalker - More RPG than the game above, it's a real borderline case where I just couldn't bring myself to include it for a full posting. The game plays much like you would imagine an isometric action-adventure game. Judging jump depth is probably the most difficult part, aside from navigation puzzles and generally trying to figure out what the game wants you to figure out. I think I'll play it in my spare time, and give it a rather full length cut.

(Source: MobyGames)
Technoclash - No... Just, no.










Looking over the list, I have to say it's going to be an impressive year. We're finally getting into the boom of 16-bit gaming, and there aren't any of the games this year that I'm not at least curious about. In fact, I'm really looking forward to playing most of them. I've already started Ultima, and so far, it's not really as bad as I'd heard. Maybe that's just my lowered expectations talking.

Wednesday, December 16, 2015

Closing 1991; Opening 1992

Transitioning into another year is exciting. It's a time when I look back on the games I played, and those still ahead. The year 1991 saw the largest number of RPGs on console, and that number isn't matched again until 1998. While the numbers slowly decline, the quality is on the rise as we have yet to enter what was considered the golden age.

I was disappointed in a lot of the games I'd never played: Sword of Vermilion, Faria, Sword of Hope, Faery Tale Adventure, and Crystal Warriors. I enjoyed the exploration RPGs Starflight and Uncharted Waters more than I anticipated. Phantasy Star III, while not as bad as the second, continued to drag the series down. Final Fantasy II (IV), didn't quite shine as brightly as I remembered. Other childhood favorites like Magician and Lagoon were still just as good. However, my favorite games were those I'd never played before: Rings of Power had an amazing world, Warsong was a fun strategy title, Final Fantasy Legend II improved on the first title, but Dragon Warrior III takes the highest esteem and is my pick for game of the year. The takeaway here being while the unknown has its downside, there are many titles that make it worth the time.
Welcome to 1992, and we already get to see how Dragon Warrior continues in the fourth installment
1992, the US saw the release of the TurboDuo and SegaCD (although no RPG releases until 1993). Although the TurboGrafx-CD had been released in the US for a couple of years, there seems to be a flood of RPGs at the same time the TurboDuo came out. Ys: Book 1 & 2, which I played at the release date of Ys 1, was the only CD based RPG until Cosmic Fantasy 2. It's possible Dragon Slayer and Exile came out earlier in the year, but without accurate release dates it's hard to say. Given the gap, the release of the TurboDuo may have been the driving force behind releasing these CD based RPGs.

Original Titles
(Source: GameFAQs)
Arcana - Here began my fascination with card based games, or at least the first time I acknowledged it. During (or near) this same year I found out about Magic: The Gathering, and the lesser known Fantasy Adventures. Every time a game had a card game I'd get sucked into it far more than the rest of the story. So much so that I'd often forgot what I was doing, and play the card game instead. Arcana takes an elemental based approach to rock-paper-scissor mechanics, and presents nearly everything on playing cards. This one is a childhood favorite, which I haven't played for at least 20 years.
(Source: Wikipedia)

Cosmic Fantasy 2 - I debated putting this in the with the sequels, but technically this is the first (and last) release in the US for this series, despite its name. I can only imagine Working Designs intended to bring the rest over, but despite critical acclaim, that never happened. I know very little about the game, so I'm looking forward to seeing where it goes.

(Source: HardcoreGamer)
Defenders of Oasis -The last Game Gear game I'll be playing, and I know very little about it. It's interesting that this and Exile came out in the same year as they share a similar setting. I like to keep the few unknown games in the dark until I get to play them for the first time.


(Source: GameFAQs)
Dungeons & Dragons: Warriors of the Eternal Sun - One of the first D&D licensed games made exclusively for home console. Unlike other D&D titles, this isn't based on an existing PC game, and it remained on the Genesis only released in the US and Europe. Yet another game I have no experience with, but have heard only good things about. 


(Source: MobyGames)
Final Fantasy: Mystic Quest - Here we have another childhood favorite. Seems it's either one way or another this year. I recall being amazed at the ability to jump in a Final Fantasy game. Now while this is technically in the Final Fantasy world, I don't consider it a sequel. It was originally created for the US market to encourage more people to get into RPGs. Instead, it alienated many fans of the main series with simpler mechanics.

(Source: GameFAQs)
Knight Quest - A Game Boy game I've never heard of before, and it's an RPG. I don't remember ever seeing anyone play through this, so I hope that's not an indicator for quality. I suppose at best I could hope for a mediocre experience, one possibly peppered with a terrible mechanic or steep difficulty curve. In any case, I'm warily looking forward to this one.

(Source: Giant Bomb)
Legend of Ghost Lion - A strange NES game that takes a different approach to character development. Instead of experience based levels, or direct combat, the main character collects specific items to increase strength, and summons spirits to aid her in battle. Searching for her missing parents she follows the legend of a white lion.

(Source: MobyGames)
Order of the Griffon - The other one of the first D&D licensed games exclusive to home console. We'll see a few of these over the years, but from what I can tell, only this and Warriors of the Eternal Sun stand out. This title has more in common with the gold box games, and I'm looking forward experiencing it firsthand. The cover taken straight from the Spellfire novel has me curious, even though I suspect it's completely unrelated.

(Source: GameFAQs)
Soul Blazer - A classic, and childhood favorite. I can't wait to play through this one again. Alas, it comes at the end of the year. At the same time, it's so well known that I don't think I really have anything more to add. Borrowing a bit of the world building idea from ActRaiser, Soul Blazer produces a much more cohesive world with a large cast of characters with whom to interact. Character building is mostly fixed, but the depth of the world and story pulls it above the mark.
(Source: MobyGames)

Traysia - Having grown up on Nintendo consoles, I was mostly in the dark on Genesis games, especially the more obscure ones such as Traysia. I've heard it's rather run-of-the-mill, but we'll see how it stands with its peers. It can't be worse than Sword of Vermilion, right?








Sequels
(Source: GameFAQs)
Dragon Warrior IV - By far my most anticipated game this year, I'm hoping it doesn't fail to improve on the greatness of the previous installment. Done with the Erdrick trilogy, we'll be entering a completely new story, and I've heard this is the best of the Dragon Warrior games on NES. I'm not sure why we never even rented this game. Possibly we'd already moved on to the SNES, and never looked back. Often when moving on from one system to the next we'd miss the later titles, and since we didn't buy the third, I suspect we gave up on the series for other games (i.e. Final Fantasy).








Ports
(Source: GameFAQs)
Dragon Slayer: The Legend of Heroes - A port from the Japanese exclusive PC-98, the Dragon Slayer series enjoyed a great success. Although we did see a few of these titles already, the Legend of Heroes is really its own sub-series. Legacy of the Wizard and Faxanadu don't compare with this title. I somehow overlooked this title when I first made the list, but luckily a stream viewer alerted me to the missing title (thanks Morricane). It's obviously an RPG, so it's now added after Cosmic Fantasy as it lacks a definitive release month.

(Source: Hardcore Gaming 101)
Exile - Originally known as XZR, this is a port of the second title in the series. It picks up after the events of the first XZR, so I'm curious about how the localization team accounted for the lack of that game in the US market. This was released on Genesis and TG-CD, but due to some censorship, and picking up the game with the system, I'll be playing on the TurboGrafx-CD version.

(Source: Hardcore Gaming 101)
Might & Magic: Book 1 - There's probably an interesting bit of history to explain why the first game was ported a year later than the second one, but I can't find anything on the topic. Sammy, not EA, was the publisher on the NES. I expect a brutally hard game where I'll struggle for hours just trying to get a foothold in the game. Anything less will be disappointing to the Might & Magic name.

(Source: Escapist)
Pool of Radiance - My favorite gold box title, and the only one ported to the NES; I'm hoping it does well with the game. I have never touched the console version, so it'll be a new experience. Much of the same challenge probably exists, although it's strange to note the party only has five characters. Let's see how much of it I can remember.

(Source: GameFAQs)
Wizardry II: Knight of Diamonds - There's a part of me dreading this game. The first wouldn't have been so bad except that I basically had to play through it twice. Losing my party at the final boss meant playing through the game twice. I'm hoping it's smoother; at least I don't have to worry about playing through all of Wizardry just to get characters to import into this game.

(Source: GameFAQs)
Ys III: Wanderers from Ys - Although a sequel of Ys II, this version is another port from the PC-98. One of the few games released on multiple consoles, I had to make another decision on which version to play. Having owned the SNES version since childhood, I decided to forgo buying another copy. From what I can tell, the Genesis version has much more detailed graphics, and the TG version has CD quality sound. Overall, the game differences are very minor.





Expected Cuts
Ax Battler: A Legend of Golden Axe - A strange side story in the Golden Axe series, the player controls Ax Battler as he attempts to retrieve the Golden Axe from evil. A mix of top-down over worlds and towns are paired with a side view for random combat and cave exploration. There's little character development (new skills are gained, but no stats change), and combat is simplistic.

Cowboy Kid - An RPG? No, definitely not. Although not listed as an RPG on MobyGames at this time, it was at one point, so it could be listed as one somewhere else. There's no character development, some NPCs, but not a lot of story or world exploration.

Gemfire - A strategy game limited to a single map. Released on Genesis, NES, and SNES, it was one of the first to offer generals that had specialized units. With more in common with Romance of the Three Kingdoms than Warsong, it's hard to say why someone would consider this an RPG rather than a simulation-strategy game.

Legend of Zelda: A Link to the Past - This was a great game, and I enjoyed discovering every bit of it as a kid. However, I never felt it had very much in common with games I considered RPGs. Maybe that had to do with my experience in Bard's Tale and Wizardry before this time. I enjoy these games a lot, but to compare them to Final Fantasy, Arcana, or even Ys seems a bit off.

Ninja Taro - I'm not sure how this was ever considered an RPG, but someone made a terrible mistake. In fact, I think the mistake was even making this game. The game seems to use the same engine as Rolan's Curse, but somehow manages to have even less features.

Rolan's Curse II - The second in the series doesn't do anything to add to the score for the RPG scale. There are a couple more sub-weapons, but the world is built in the same way.

Spiritual Warfare - An action adventure similar to Zelda once again gets confused as an RPG. This wasn't even technically a licensed title, but I thought I'd cover it. There's no character advancement, and the story is minimal.

Tecmo Cup: Soccer Game - Probably the closest for consideration, I don't think this quite meets all the criteria. This is a turn-based soccer game where the characters gain strength after a game. Using special moves to get past the other team and score goals is the only strategy I see. I believe the game lacks an economy, NPCs, or a world to explore.

Ultima: Runes of Virtue - This appears to be yet another Zelda-like action-adventure. Like others character advancement is minimal, and is reliant more on player reflexes to settle combat. The departure from the standard Ultima model seems strange, and I'm curious to know more about it, but not enough to give it full coverage.




And with that, we're off to another exciting year of RPGs. There's a good mix of games I've played through before, and new ones that I'm excited to try for the first time. I'm not dreading any of the games, and am eager to get back to playing RPGs after this extended break. Look forward to a post on Ys III near the beginning of 2016. Happy holidays all, and have a good New Year.