[go: up one dir, main page]

Showing posts with label Phantasy Star III. Show all posts
Showing posts with label Phantasy Star III. Show all posts

Saturday, December 27, 2014

Game 32: Phantasy Star III: Generations of Doom (Genesis) - What's Second? I Don't Know (Finished Today)


A bit lackluster
I thought the game would be longer, and I had a theme going for the titles. Apologies for forcing it; I'll try to plan it out better next time. The second and third generations blazed by in less time than the first. I really didn't anticipate it wrapping up when it did.
The monsters sure got stranger
Divisia had some new equipment, and I ended up having enough to fully deck out Nial, Mieu, and Wren. To the west was the rebel army. Who were they rebelling against? Apparently Lune. I'm not sure why they were called rebels honestly since Lune wasn't their king or ruler but an invading force. When I arrived, the leader (Ryan) thought I was working for Lune since he'd heard that I'd "released" Alair.
This one line convinced him I was on the rebels' side
Ryan joined after Lune appeared out of nowhere to gloat, and Ryan imparted the sub part for Wren. With it I returned to Aridia through the southeast cave in Landen. That cave was accessible thanks to the Twins' Ruby in Ryan's possession. In the single town in the land of Aridia, I learned of a whirlpool to the southeast. A whirlpool that didn't actually appear on the map. I had to use my imagination to find the hidden spot at the end of the river.
What passage would this be, and where's the whirlpool?
The world below Aridia was lush and vibrant; however, the only interesting location was a temple. This time it housed not a booming voice, but a young girl watched over and cared for by either old people that have lived for 1,000 years or cyborgs. Housed in the temple was Laya, Laya's younger sister. Not confusing at all. The younger sister of the woman who battled Orakio was kept alive all these years through cryogenic sleep.
Here I learned the original Laya's fate... black sword, where have I heard that before?
After reviving Laya, one of the caretakers told me with her stone (the Mystery Star) I could now travel southwest to Frigidia, and the town of Mystoke held the key to truth. Frigidia was a snowy wasteland with Mystoke as the only accessible town. The townsfolk were waiting for Laya, and instructed the party to venture into the monster infested castle to find Laya's Pendant, and her final message.
Orakio and Laya ran off together never to be seen again
Laya revealed through her pendant that she and Orakio discovered they were being manipulated by an ancient evil, and were going to seal it. It seemed they succeeded, although it's unsure what become of them in the end. Still, as Dark Force does, he returned after 1,000 years.
Fan[ny] service
In Mystoke, another random character told me to head for Aerone, south of Divisia. The cave back to that land was locked, but with Laya's Pendant I traveled quickly from one temple to the next. Temples exist next to every cave without exception, which is helpful for fast travel. Before I left, I adjusted the techs on Laya, which included healing. Finally having two characters with with healing really relieved my need for healing items. The game just kept getting easier and easier.
Every four spells are balanced against each other, and adjusting them makes one more powerful while another becomes weaker
When I arrived in Aerone, home of the pilots, I was told the two satellites were named Dahlia and Azura, and they orbit the homeworld, Alisa  III. I was then instructed to find the rocket shuttle to the east of a path to reach Dahlia, home of Lune.
What path? Follow it where?
I was a little lost for what to do there. I explored the land outside thinking I'd find some path outside. I wandered around, but only confirmed these worlds really were bare except for the important locations. When I returned to Aerone and spoke to everyone again, it occurred to me that the message might be quite literal. I followed that short cobblestone path to the right, and before I hit the woods I found myself in the rocket lab.
Well that explains the bubble worlds, but how could someone forget they're on a spaceship?
The satellite Dahlia was actually a space station orbiting a cluster ship, the Alisa III. While there were monsters on the surface, they were strangely absent from the inner dungeon where I found Lune. He was experiencing some form of mania after being locked away for so long. He was slightly harder than the king of Cille, which really isn't saying much.
Confirmed Power Blade was set in the Phantasy Star universe
Once defeated, he recognized Laya's Pendant and called off his attack. He recalled his entire army. With that Nial's quest ended abruptly. I suppose with the threat of Lune removed, there wasn't anything more to accomplish. Except, you know, selecting a woman to marry.
Called it!
I chose Laya since I'd actually traveled with her. With that union, the Orakians and Layans finally united into a single bloodline. Born from that couple were twins, Adan, a boy and main character for the third generation, and Gwyn, a girl. Both were capable of healing, and I once again was accompanied by Wren and Mieu. At the tender age of sixteen Gwyn starting having nightmares about falling into a black hole.
Or was it 15...
What really started off the adventure was a huge earthquake. Nial commanded Adan to investigate, and Gwyn tagged along. He suggested Lune as a good place to begin. Speaking with random people, the prominent rumor mill talk was of Rulakir, the last competent pilot still around. On Dahlia I was told to seek out Skyhaven in Frigidia, but I'd first need the aero part for Wren, which was coincidentally in the dungeon. I learned that the earthquake happened when we were hit by debris of another ship just like ours being destroyed by a different ship just like ours. Supposedly ours and the aggressor were the last two ships. That mysterious attack remained unanswered.
Kara is Lune's daughter, and she joined the party
With Kara joining, we had a full party very early on, and another healer. That's four out of five characters now capable of healing the party. With that, I now felt completely overpowered. I delved into the dungeon and retrieved the aero part while everyone gained obscene amounts of experience.
Transform!
Flying around without random battles is the best feeling, but take-off and landing are only possible at the airstrips
With access to flight I found a couple new towns in Frigidia. Gwyn also came with Laya's Pendant, so I still had access to the teleport temples. I've heard other generations don't get such fast travel so early. I guess I got lucky and picked the quickest path through the game. Anyway, the first town was New Mota where ancient historians actually recorded the full history and origin of Alisa III and the full fleet.
The history in nice easy gif form
Turned out everyone on these spaceships were survivors of Palm. Destroyed back in Phantasy Star II, Palm was the home planet of Alis. The people of the planet knew of an impending doom, and created 400 of these spaceships to escape. Only two remained, the Alisa III and New Palm. Now Dark Force is working to destroy the last two, and end the bloodline of his ancient enemy. The other town was Skyhaven, floating in the air just north of Mystoke.
Now I have to collect some weapons to defeat Dark Force
The wise men of Skyhaven told me I would need a word of power to re-energize the legendary weapons of Orakio's Sword, Miun's Claw, Siren's Shot, Laya's Bow, and Lune's Slicer. I already had the bow (passed on to Gwyn from Laya), and the slicer (passed on to Kara from Lune).  Before I left I gathered the aqua parts for Wren from the local dungeon, and I learned of a sage near Cille that could teach me the word of power. The sword, I remembered from the beginning, was stuck below the lake of Landen. Getting there required the aqua part and the sub part.
Seemed strange to pull the sword out to defeat Dark Force when he's supposed to be sealed by the sword
After pulling the sword, Adan learned Megido, which is a very powerful spell that I had no control over. There's no way to use the technique, and it sits in a slot off by itself. With sword in hand I fooled the wandering cyborg in Aridia into thinking I was Orakio. She powered down, and I swiped her claw. Four out of five weapons, I thought I might as well see that sage to check for hints. Turned out Siren was waiting for me inside, but collapsed after finishing a lamenting monologue about our true enemy.
We are the knights who say Nei!
In addition to the power word for the weapons, Mieu learned a technique called Grantz. I was then told to returned to Skyhaven with the word to power the weapons. I did so, and they were renamed Nei <weapon type>. That left only Dark Force to take care of, if only I could find him.
All seven areas were available during the last scenario
The only areas left unexplored were the bottom right and far right. I checked the bottom right first, and quickly found a floating city as described by someone in Skyhaven. By the conversation I had with the first NPC I arrived, it seemed I was in the correct place.
Yep, this looks like the right place
Unfortunately, I couldn't get in. As soon as I had entered, that lady in yellow walked forward and blocked my path. I tried to get by her, talked to her a couple times, but she just wouldn't budge. I guessed that I might have missed something. There was a whole other circle I had left unchecked. So, I left and looked for something there. I found three villages, but all the hints there seemed inconsequential to defeating Dark Force. After wasting an hour exploring, I came back to Lashute only to find the character that blocked me before walked in a different direction. A completely random chance to move caused me to waste an hour.
Aren't you the pilot I was supposed to locate?
Rulakir waited for me at the end of the floating city. While the fight was long, it wasn't difficult with the amount of healing I had available. Rulakir was working for Dark Force by steering the ship into the black hole, possibly even might be Orakio's twin brother, but it's not very clear through only this storyline. Apparently each path adds a bit more to the story, and each third generation has a different ending (even though all the basic actions are the same).
This was right before I faced Dark Force... I might be overleveled, but I never grinded
Beyond Rulakir was a dungeon maze with a few chests. In one of the chests was Dark Force. I'm not really sure why he was hiding in a chest, but it sure did surprise me. Luckily I had more than enough power to get through the fight.
Is that a second face in your crotch?
Like all the other bosses, Dark Force posed little threat. His attacks were a bit more annoying, but I dedicated a couple people to Gires (party heal) duty, which kept the damage in check. With the amount of meseta I had saved up I could have just as easily bought some star mists (full party heal) for each character. Dark Force was a bit different, and consisted of three parts: his hands and head. The right would attack, his left would heal, and his head would either attack or use a tech that would damage everyone. Instead of doing the smart thing and focusing on the healer though, I buffed everyone up and attacked the right first, then the left. I got lucky the healer didn't revive the other hand, but once I got both hands down his head was easy. With that Dark Force was finally defeated!
Ho-hum... see you in 1,000 years
With that the game ended. Adan caused the collapse of the evil floating city by automatically using Megido, and Mieu saved the group by automatically using Grantz. The black hole that Alisa III was headed for was averted. Everything was right with the world. In the end, the game felt a bit weak. Dark Force was pathetic, and the story just kind of wrapped itself up. It also suggested a departure from the second game while still being tied into it with the Nei weapons, and the possibility that Earth was colonized.
Is this suggesting the people of Alisa III found Earth? A planet supposedly made uninhabitable by the humans in the second game
Elapsed Time: 7h47m (Final Time: 16h01m)

Overall, I'm glad I got to play through it, but I don't think I'll do it again. I don't have an inclination to play through the other endings. Give it a couple of years though, and I might feel different. Phantasy Star III is an unpolished product with some promise that never truly delivers. Time for the ratings.


Combatant - The combat in this game is very weak. Most fights are over by the end of the first round of auto-combat, and boss fights are the same except for a character or two relegated to healing. I really couldn't tell if buffs had a significant affect on the outcome. Damaging spells are inefficient. I forgot that some items granted abilities in battle, but honestly, I never needed them and it would have only made the difficult more tilted. The monster sprites were varied, but their AI was not (or maybe I didn't see enough of it because they died so quickly). Much like the rest of the game it's passable, but nothing stood out as great.
Rating: 5
You wouldn't like Adan when he's angry
Admirer - It's interesting that the techniques of each character were customizable, although I didn't have any control over what class of techs they had. Also, techs were set; there was no way to gain more techs, and proficiency accumulated slowly. Appearances were set, although with each new generation characters changed. It's difficult to put into words effectively, but characters lacked a connection due to the constant change and the limited dialogue.
Rating: 3
There are some nice shots of the characters
Puzzler - Main quest, I don't think there's a game that won't have one, and there are plenty of hints to keep the party on track. At times this meant speaking to everyone in every town. Miss a character, and it could be a key hint for making progress. No side quests, who needs them. No puzzles or riddles either. Just do what the game says and it'll resolve itself. I'll give it an additional point for the branching paths.
Rating: 3
Most of the game happens instantly
Instigator - As for story, it has some interesting points, but muddies the timeline a bit with references to the second game's special weapons and Earth that don't make sense. Maybe I'm reading more into it and the parallels are coincidental. While there's some lore around the legendary items, the exploits of Lune, Siren, and Miun aren't ever discussed. Maybe I'd learn more about it through the other story lines.
Rating: 3
Just like the hopes of this being another hit game
Collector - Limited inventory with no way to store items. There aren't many items to begin with, and figuring out who can use what was difficult. I didn't even know that Lena could use the needler weapons. There were strange stones to collect, and they could be put into the belt slot, but I never found a benefit to do that. Really they're just keys to enable passage through set caves. Most items were bought, and it's simple to buy them all by the end.
Rating: 2
Not everyone has your telescopic vision Mieu
Explorer - The music is really good. Definitely give it a listen if you're into video game music. The graphics were boring, except for the enemy sprites, which ranged from good to awesome to overly detailed messes. The world as a whole was uninteresting; there was nothing to discover outside the scope of the main quest, and it has a lot of sameness. With no sense of discovery, and sections walled off arbitrarily, there's no reason to stray from the path.
Rating: 2
Awesome, only three more years to wait for the sequel
Final Rating: 18 [30%]

It scored a bit lower than Phantasy Star II, but I think that's fitting. There's less here from each area, and I was bit harsh on the second one due to personal taste. While I liked this one more, I think it has to do with the game not overstaying its welcome (i.e. not wasting my time), and getting through it was rather trivial. I'm okay with a hard game if it's good, but when it's bad my patience grows thin. I had fun, but now it's time to move on to Tombs & Treasure. I've actually finished that one as well, and have been taking this holiday week off from playing while I catch up on blogging. I will start Starflight on Monday at this rate, and have the post for Tombs & Treasure out before then. I hope everyone is enjoying their end of the year celebrations.

Thursday, December 18, 2014

Game 32: Phantasy Star III: Generations of Doom (Genesis) - Who's First

Game 32

Title: Phantasy Star III: Generations of Doom
Released: July 1991 (April 1990 JPN)
Platform: Genesis
Developer: Sega
Publisher: Sega
Genre: RPG
Exploration - Top-down
Combat - Turn based
Series - Phantasy Star




All great stories happen every 1,000 years
Phantasy Star has been on the decline overall since the second game, and this--according to some--continued that trend. The third game in as many years, and the lack of polish is starting to show in significant areas. Turned out, this wasn't a terrible game, but merely a terrible Phantasy Star. The music was great, but everything else was a bit underwhelming. I didn't have the manual, so I had to figure out who could use what equipment and what certain techniques affected, but I don't think adversely influenced my opinion.
This is later described as a seemingly minor event; I'm not sure someone washing up on the beach is minor
The main hook for this title was the ability to play through three generations. The game always begins with Rhys, a descendant of the great Orakio who fought against the witch Laya. Many were killed in that war 1,000 years ago, but the final whereabouts of Orakio and Laya were never confirmed (pretty sure they're dead by now). At the end of the Rhys' adventures he has to decide between two women to select as his wife. His son will then have the same choice (different women), and again have a son that will lead the final attack against Dark Force. Yes, Dark Force is back.

Who thought yellow text on a white flare would be easy to read?
A mysterious woman washed up on the shore near the kingdom of Landen, home to Rhys. Within two months, Rhys decided he would marry this woman who can't remember anything prior to her arrival in Landen (except her name was Maia). The game began with Maia waiting in the castle for Rhys on their wedding day. There's actually a bit of an Easter egg at the beginning: if you sell Rhys' armor to buy an escapipe and use it in the first dungeon, the game gets locked in an unplayable state. The king comments on how the player made a mistake, and needs to restart the game.
*Plop*
Rhys started in town with little purpose. An NPC blocked the exit, and without any funds (called  meseta) the only option was to head north towards the castle. I explored anyway, and found the peasants were too excited about the wedding to talk. They rushed me off to the castle.
It might even be today when you're kidnapped by a monster
At the castle, Rhys spoke to Maia briefly about the excitement of their wedding day, and how strange it was that she mysteriously appeared just two months ago. Rhys escorted her to in front of the king, and the ceremony began promptly.
After Rhys said his vows, the traditional kidnapping of the bride took place
Isn't it strange that Maia couldn't remember anything about herself, but everyone knew her name? During the ceremony, a monster identified as one from the Layan kingdom kidnapped Maia. Rhys proclaimed he would search to no end to recover Maia, and he'd mobilize the army to wage war on a people not seen for 1,000 years. The king thought Rhys foolhardy, so he imprisoned him in the dungeon to cool off.
It's not a very well guarded dungeon
Cooling off in the dungeon really meant collecting the treasure chests  scattered in the cell before being released by a benevolent stranger. I followed a secret passage that led back to town. The castle was now sealed off due to mourning the loss of Maia. Lena didn't join the party however. Instead Rhys quested alone at this point. I bought a second knife (the first was in a chest), and some armor with the meseta I'd found in the chests. The town shops were full of equipment Rhys couldn't even use, and I had to figure out through trial and error what was worth the purchase.
Making small talk with the townsfolk
I gathered from everyone that I should seek the Sapphire that was taken by a monster to a cave to the south. That gem would allow me passage to an eastern cave. A city named Yaata was the south as well. I picked up a monitor in the dungeon, which worked as a map, and showed three globes. Unlike previous Phantasy Star games, the maps didn't wrap back on themselves. Instead, each area seemed contained by an impassable circle of mountains.
Got it... monsters don't really live, do they?
The town had a fortune teller, which I opted not to use for 10 meseta. In fact, I didn't use him all game, and don't really know what he'd say. There was also a technique shop that wasn't helpful at this point. Rhys had no techs. With nothing left to explore, I headed south to Yaata. Outside I had my first taste of combat.
I swear I'm only going to subdue you with these dual knives
So, that's the combat menu. It took a bit to decipher, but it's not too difficult (even without a manual). The left two advance through a combat rounds with auto on top (until interrupted) or a single turn on the bottom. Escaping is managed by the lower right icon, and a sub menu for individual commands is accessed through the top right. In there is the ability to target an attack, choose a tech to use, pick an item, or defend. Only attack and defend commands are continuously selected on subsequent rounds, the other two default back to attack. The majority of combat is easily managed by just attacking. Attack techniques aren't really worth it, but I'll cover that a bit more later.
Oh good, a boat
In the town of Yaata I met an old man who owned a boat. Apparently the cave I sought was on an island, but the boat's owner would only sail with a cyborg in the party. You'd think he would have one by now. Someone told me of the town of Ilan, so I stopped there next. Towns were mainly hubs for specific information, one maybe two pieces, and shops of course. In Ilan, I was told there was an odd woman that never blinked near a lake to the east.
Well fancy that, guess who I'm descended from
With the cyborg Mieu in tow, I took the ship to the island cave. The monsters there were bit overwhelming, and it took a couple of excursions to reach the end: mainly I had forgone healing items the first time, which come in the form of monomate, dimate, and trimate. Mieu had some healing power techniques, but very little tech points (TP) to spend on them. Each time I traveled to the island, the boat's captain thought it was good to point out a temple at the bottom of the lake said to seal a power called Dark Force trapped by Orakio's sword.
Uh... that was easy
After having the strangest conversation (in lieu of a fight) with a Layan named Lyle, I received the sapphire. With all the build up I received of a monster in this cave, I was expecting some kind of struggle. My way through the eastern cave was opened with the sapphire. On the way I found an old airstrip, which didn't allow me to enter, and an old temple with a scary booming voice that chastised me for entering Laya's palace. Noted for later.
Pretty cave... wait, somethings different
Rhys didn't blink at the sight of the technological marvel inside the cave, but I suppose when you have a cyborg next to you this stuff doesn't look very advanced. On the other side of the cave was a land driven into a deep winter. I found only a single town, Rysel, with everyone begging I set things right with the weather. Someone mentioned that a tower in Aridia held the key to correcting it, but no clue where that lay. A minstrel told of a legend that the people here were the last of a race that escaped Dark Force by sailing through the stars. That's nice, now where's Aridia?
Maybe my map will... Ah, there it is; now how do I get there?
I explored all that I could through the cold wasteland. I even went back to Landen, but still couldn't find a way to the southern circle. Turned out I missed a single character in Rysel on the second floor of the armor shop. Many of the buildings in town were empty, so thoroughly looking in each room became tedious. Seems it's necessary though to gather all the clues. This random man told me of a factory Orakio built to the south, and a hidden gate rumored to reside near the ruins.
It's actually slightly to the southwest of here, can't you see it?
Through another hi-tech cave I arrived in Aridia. Following the edge clockwise I came upon a tower I was much too weak to deal with. Rhys died in the first combat. Luckily Mieu escaped, and I found the Rever tech revived fallen comrades.
That was scary
Hazatak was the only town in this arid land of Aridia. The same shop owners lived here (or their relatives), but the rest of the town was populated by cyborgs. An old cyborg was said to wander the desert to the north, but my current destination was a cave to the west. There, I was to find Wren, and he would repair the weather control station.
So many caves to test
Wren was another cyborg, this time programmed as a technical systems and combat specialist. Again, getting through the cave took some time, but after gaining a few levels I managed to recruit Wren. I'm not sure why he was hiding in that cave that looked strangely like the one on Landen. I was told I could then repair the weather system in the tower; however, before I went to my death again, I checked out the combat techniques to find any that might be useful.
Between Wren and Mieu, they have all the techs in the game
Will any of these be useful outside of healing?
Fanbi and Shu were buffs, which might have helpful, but it was hard to tell. Nasak killed the Mieu and fully healed everyone else, a completely useless spell in my opinion. Forsa had a chance to banish 1 enemy, but honestly it's probably better for Mieu to just attack with dual claws. Foi, Zan, Gra, and Tsu are attack spells that vary in number of targets, but usually it's better to just attack since they are so weak, even after adjusting my tech power. Rimit, Shiza, and Deban are a bit cryptic, but probably not worth it either. Ner buffs speed, but again, I'm not sure how effective it was. In the end, it seemed best to always get in attacks rather than buff a single character.
The menu system is a bit basic
I picked up Lyle inside the tower, and as it turned out, he was on the same mission to fix the weather control system. He joined my party to thank me in advance for helping restore the proper weather back home. Fixing the system was as simple as speaking to it with Wren in my party. There's a switch option in the menu that reorders the party, but it only seems to affect the visual order while moving the party around, and wholly unnecessary. Battle order and how they appear in the menu never change. After fixing the weather, Lyle told me of a boat near Rysel, and he invited me to visit his homeland.
With four party members the tower was much easier, so I continued to explore and found a satellite system
Back in town I was told two stones were removed from the satellite control system. The Moon Tear, which Lyle had in his possession, and the Moon Stone, current location unknown. That caused two moons to drift apart. Returning the stones to the system would cause the moons to drift back. I'm not really sure why I needed to do that, but it was something to do, right? I made my way back to Rysel and found the boat nearby.
Landing in Lyle's homeland, his town was just north of here
The towns of Agoe and Shusoran have been at war. Seems Shusoran was a Layan town, and the Orakians of Agoe have been battling them for 1,000 years. The people of each nation use surrogates though; Layans have monsters, and Orakians use cyborgs and robots. The purpose of Agoe seemed to be to clue me in on a hidden passage through a fountain in Shusoran, and a young woman that was taken to the castle.
Yes, but we haven't in years because we lost the recipe
In Shusoran the Layan people looked exactly like Orakians, so my party fit in without any trouble. I learned of the town of Cille to the north that has been unreachable for 1,000 years because the sandbar that connected them disappeared with the moon. There's my reason for returning the moon. While the castle was sealed, I found a secret entrance in the town's fountain. It was a rather long dungeon with many monsters, so again it took a couple of excursions. At the end was the castle, which had even more monsters. As I rounded the corner of one long hallway, I saw a lone woman standing in the throne room; Rhys exclaimed, "It's her! How did she get here?"
No, this game doesn't really explain anything
Lyle said he found her and brought her there. He then left the party and stood by her side, or slightly in front of her, and challenged Rhys to duel to prove his strength. So, who was this woman I was fighting over? Lena. "Who's Lena?" I said audibly while playing.
Look, I hardly know her, I don't even remember her, so you can keep her
Which was... when? Oh wait, random girl from the dungeon!
It just so happened Shusoran was Lyle's castle, and when I proved myself, the monsters were removed. Lena held the Moon Stone, and I returned to Aridia to put the moons back in place. Maia was being held in Cille, which I could only get to by returning the land bridge. This complicated scenario was only possible because the boat I took to Agoe was not under my control, so sailing it north was out of the question.
The purple moon Dahlia returns... wait, I thought there were two moons
With the moon in place, the land bridge appeared (actually I had to investigate the right spot for it to suddenly appear). The people of Cille were very vocal about their distaste at the thought of Maia marrying an Orakian. I'm really not sure how they even knew when the people of Landen hadn't had any contact in over 1,000 years.
No! That's Orakio's last message
As you can see, Cille had more fountains. Eight in total, but only one led to the correct path into the castle. Exploring dungeon and castle was mostly uneventful aside from the constant barrage of monsters that sure seemed like they wanted to kill me. The king Cille denied my request to take back Maia (it may have been a demand), and attacked.
This fight was really simple, just attack
With the fight out of the way, I finally found Maia and could now take her back to Landen to wed. Actually, the king said I now had a choice between Maia and Lena. What? What!? If I chose Maia I'd rule Cille, but if I chose Lena, then I'd return to Landen.
Shining earring, or mysterious blue hair?
It was at this point that I realized the greatest weakness of this game. There's very little character depth. I felt so disconnected from every single character that I honestly didn't care which one Rhys married. Maia, a woman he'd known for two months, or Lena, a woman he'd known of all of maybe a day. Honestly, I felt a deeper connection to Mieu or the female shop owners.
Having a good night at the inn
Hello~~ nurse!
In the end, I had to choose someone, so I picked the woman that I'd spent the most time with during my adventure. Lena seemed strong, and I felt I didn't want to stir any bad blood if the people really didn't want an Orakian to taint the Layan line. It kind of made the whole adventure pointless, but the heart wants what the heart wants (or in this case, the randomness of chat polls). The union of Lena and Rhys united Satera and Landen, and resulted in the birth of a son named Nial.
18? Must be time to start my adventure
While standing around the throne room one day, king Rhys received a message from Lena's homeland, Satera. Monsters had invaded. Lena's father was dead. Rhys commanded Nial to investigate. Nial, who starts at level 1 was accompanied by Wren and Mieu, who retained their levels. Rhys' equipment was passed on, but all the levels I gained for Rhys, Lena, and Lyle were all for naught. I was afraid this might happen, and really didn't see a point in grinding if I was going to have to do it all over again.
Some foreshadowing
The rumor-mill churned out the name of Lune and his armies as the menace threatening the land. A bridge had been made to connect Landen with Satera, and I took it to the castle. It'd been devastated by an attack, but the main force was nowhere to be found. The only survivor mentioned a cave to the south as the source of the infestation.
The map had changed quite a bit, I guess I didn't have access to the Layans anymore
I made my way through the southern cave of technology, and found myself in the land on the left side of the map. To the south of the cave was the town of Divisia: cut in half by the castle, which held captive Lune's sister, Alair. Lune and Alair were in cryostasis for 1,000 years. Moving their home, the moon Dahlia, seemed to have awakened them.
Yeah, pretty cool huh; wanna get married?
I found it strange that the "cell" Alair was "held" in was completely unlocked, but who am I to argue with the master plan of those who thought it'd be good to kidnap the sister of a crazed lunatic. Alair ran back to her brother to try to convince him to stop, and that's the last I saw of her. I exited the castle and found the other half of the town. The next step was to visit a rebel army to the west.
Someone telling me what I should do after I found the rebels
This seems like a good place to cut. Again posts are falling behind, and I've already managed to complete this game... and the next (Tombs & Treasure). I'm considering taking some time off from playing to catch up with the blog a bit, and relax until next year. With the rate I've been posting though there shouldn't be an obvious gap. I hope everyone has a good end of the year. Also, another thank you to the fine folks that put together Sonic's Ultimate Genesis Collection.

Elapsed Time: 8h14m (Total Time: 8h14m)