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Showing posts with label Nexoft. Show all posts
Showing posts with label Nexoft. Show all posts

Monday, October 6, 2014

Game 29: Faria: A World of Mystery and Danger (NES) - Head in the Clouds

Who's Colon Co.?
Game 29

Title: Faria
Released: June 1991 (1989 JPN)
Platform: NES
Developer: Game Arts
Publisher: Nexoft Corporation
Genre: Action-RPG
Exploration - Top-down
Combat - Action
Series - Standalone




Discovering new games is one of the driving forces for this quest. I had Faria down as a potential hidden gem lost in the obscurity of more popular titles of the time (such as Dragon Warrior III coming up next, or the release of the SNES later in the year). That is sadly not the case. Faria is an odd case, coming from Game Arts, who would later create such series as Lunar and Grandia; however, I can't find much of a link between the development teams, so this seems more of a standalone title. As for the copyright date of 1990, the actual release may have been delayed by quite some time, which may have attributed to the obscurity.
The title sequence stops on this screen with the most annoying looping music I've heard from the NES (yes, worse than Ultima: Exodus)
The story in the manual summarized as an evil wizard sealed into a sword long ago after good sorcerers summoned a dragon to fight him. The seal on the sword, like all good spells, is weakening and soon the wizard will return. A prophecy calls for a warrior from another land to defeat the wizard should he escape his bondage. Of course, like any video game prophecy, it comes true with me in control of warrior from another land.
Sure thing mister alien dude
The game plot actually picks up months after the Legendary Sword's spell was broken. The wizard already beginning his climb back to ultimate power. Just three days ago the princess of the kingdom was kidnapped. In appreciation for her safe return, the king has offered her hand in marriage to any who succeed. The warrior from a distant land arrived in the Ehdo, and answered the call to arms.
*Plop*
The first thing that struck me about this game was how familiar the characters look. Maybe I rented this as a kid and completely forgot about it. From the wide-eyed old men, to the stumpy faced innkeepers, all the way to the knights with numbers on their heads, something about it has me convinced I've seen it all before. The game began with the hero in Ehdo with a small sum of money, and no other equipment. Seriously, what's up with these heroes going on adventures ill-equipped? I really didn't know what to purchase, so I went with a bow and some arrows initially (a poor start, and I died fairly quickly).
So... why are you standing around here?
A bow and arrow as the only weapon was definitely not the way to go. Getting a good sword, some armor, and a hyperspeed1 are the best starting equipment for any interested. Originally I thought hyperspeed1 was a consumable since it's sold in the tool shop with other consumables, and the manual doesn't help with its description. Turns out it's a permanent upgrade, and I spent the first 2 hours of the game walking at a snails pace for no reason. Visiting the king provided 100 gold (used to buy a shield), and access across the north bridge.
It's Caterpie!
North of Ehdo, across the bridge, was the town of Somusa. Nearby was the monster infested Tower of Gelve, said to have three stone statues. The townsfolk warned me of a monster in the nearby cave whose only weakness was a weapon of gold. With only those two options, I guess I'll take on the tower. Random mention of royal family scrolls, a masked man seen at the castle, and Phantom Towers to the east had me scratching my head. I'm sure something will come together in the end.
Okay strange voice from above, I'll believe you... this time
My only other lead was mention of something that looked just like the princess' portrait in the forest. That led nowhere though as I couldn't even interact with it. It's possible that the princess I rescued from the tower is a ruse, and this is the real one, but there's nothing to do about it. This tower though, and all the towers in the game, really need to get mapped. I somehow managed to get by without doing so in the first, but the second makes it necessary.
Stone statues open up portcullises, but for some reason this first one doesn't count as one of the three
The towers aren't really all that difficult to get through with proper mapping. Some walls break away when pushed to reveal secret rooms, but so far have only provided additional money or items. A boss awaits the warrior at the end of each one, defeating them is the main purpose. After defeating each boss the tower collapses.
The lighting also gets spooky
Combat reminds me of a combination of The Legend of Zelda and Crystalis. Eventually I found secondary weapons in the form of arrows, magic, and bombs. There are also utility items: jump boots and goggles (to see invisible enemies). As for the quality of the game, it doesn't quite reach to those heights, and I found it more comparable to Little Ninja Brothers than any other title. Still it has some charm all its own. The game rewards experience for individual enemy kills, and upon level up health is refilled. Strength and defense also increase, so I suppose I can't discount the game entirely. So far it's not a stand out hit as I had anticipated. The maze-like towers kind of killed my enthusiasm.
Enthusiasm back!
Even though the princess wasn't quite as pictured, the king seemed to recognize her when we arrived. They discussed the royal family scrolls, and the princess seemed overly interested in their whereabouts. Ignoring that strange exchange, the king returned his attention to the warrior. Apparently there was a problem with fulfilling his daughter's promised engagement.
What? When! HOW?!
Well, that's news to me! Apparently I'm playing a female character. It's kind of hard to tell with these sprites, and never mentioned in the manual. I guess this is a more traditional kingdom, so instead of a wedding, the king ordered a feast (after creepily suggesting I become his queen). Being a wise king, he served everyone some caviar he purchased two days ago (impulse buying while your daughter is kidnapped is never a good idea). The mysterious masked man who sold the caviar poisoned it. It's getting to the point where you can't trust masked men anymore. Now it's my job to find a cure.
Do or do not, there is no try
The port outside Ehdo had a ship willing to sail now when previously the captain feared rough waters. For a slight fee I found myself across the sea, near the town of Karuza, a self-proclaimed tourist trap. They pointed me towards the town of medicine, just across the collapsed bridge to the west. Someone else told me of a mysterious seed that repairs bridges. I guess all the bridge builders left a long time ago. Further on inland was a cave said to have golden stones. I wasn't sure what use it'd have, so I kept heading on to the next town, Highria.
Could it be the golden stone?
The people of Highria told me about the nearby Tower of Broww (and it's one stone statue). A monster inside was in a rage and causing all kinds of distress in the minds of the nearby citizens. I also received a random clue about a lady in some mountain that can lead me to the Sky World. Since I had reason to go back to the cave now, only titled "the first cave" on the manual's map, I retrieved the golden stone in short fashion.
This is what a cave looks like, and this is an old man handing out golden stones (one per visitor)
With golden stone in hand, I headed to the tower. Some time in the middle of this tower was when I decided I really needed to map it as I was quite lost. Even though I mapped the first floor, I didn't think to link the second floor stairs to keep track of how everything was connected. This caused a bit of confusion, and I blame that on the late night. I managed to figure out where I was going, and found myself face to... face (?) with the boss.
I didn't think the old man meant a literal scissor monster
I'm not sure if holding the golden stone was enough so, I used it as well. Scissor-man went down pretty easily. Once I killed off the flying sheers, he was exactly like the first boss. The treasure beyond him was a ring that heals me during battle. My arrows also now regenerate, although that may be due to the golden arrow I received later. From the mayor of Highria I received the mysterious seed, which repaired the bridge to the city of medicine.
Some dialogue changes in Highria; I have no idea why this is referenced
One of the worst parts about the game is the encounter rate. It's definitely in the running for highest of the NES RPGs. Most of the enemies basically run at the warrior at various speeds, but some have projectile shots. The worst of them are the invisible enemies. They arrive early and are a pain in the neck to track down. It wasn't until I found the magic glasses to see them that I understood that they teleport around the screen. My last comment on battles is the escape command. While it's there, the manual warns it's use can result in the loss of gold, items, or HP, so I haven't used it.
Wizzrobe ripoff confirmed
With the bridge fixed, the town of medicine (actually called Riria) provided a capsule to cure food poisoning for a mere 10 gold. There was also a bunch more talk about the recent resurrection of the evil wizard and the ancient scrolls of dragon summoning. Something the wizard might aim to acquire. Riria also provided universal antidote. Previous healing stores provide red, blue, and white versions. I've dealt with all but white. Lastly, a soldier told me of a magic rope in sky world that would allow me to scale mountains, and an old woman mentioned a Goddess of the Lake.

Keeping track of that seems important
I returned with the capsule, and gave it to the healer who then dispensed it to the ailing townspeople. While I was out adventuring though, the king turned to stone. I'm not sure who did it, but I strongly suspect an evil wizard lurking about. Back in Somusa rumors arose of a goddess at the lake. Here we get a second dose of a myth about someone dropping a normal tool into water, and responding honestly when a water spirit presents a choice between the normal tool and a golden version of it. To praise the honesty that person received both. This same test was presented in Little Ninja Brothers, but here, I don't even get a chance to answer. I dropped some arrows in, and received golden ones in return.
When a strange ghost girl appears out of a lake asking questions, you answer honestly
The monster in the cave (named "the second cave") was easily defeated with the golden arrows, but wasn't damaged by anything else. Waiting on the other side of the cave was yet another land to explore. A port was the first point of interest, but the ship captain wouldn't deal with foreigners. I then traveled to Tegza, where an old man gave me a letter that allowed me passage on that ship. Teodoor to the north was dealing with a man-eating elephant on a nearby island.
Can you find the cat?
I did a once over of the island, but didn't run into the elephant that concerned them. Instead, I made my way back to the first port and gained passage to an island maze, home to the town of Shilf. In Shilf I was able to buy bombs, both types of magic (Sede magic is available in the first town, but very expensive at that point), jump shoes, and magic glasses. This place really has it all. There was also a paper sword, which was about as useless as you might think. Someone mentioned a pair of Sky Shoes in the North Tower, and a Crystal of Truth that will show the true location of the Phantom Tower. Also, someone let slip that the mayor of Teodoor had a translation machine. Probably useful to communicate with all the lizard men I found in the last three towns (and the one hidden in the forest outside Highria).
Silly rumors, I'm sure if that happened to me I'd know about it
I thought about trying my hand at the north tower, but decided searching for the man-eating elephant would net me that translator and all the juicy secrets those lizardmen were keeping (all they say without it is "Gao, Gao, Gao"). Turned out I missed a square of the forest, and with the bombs I made quick work of the elephant. Most of what the lizardmen divulged were things I had figured out on my own; however, I did piece together that the lizard Zelos had a unique set of armor, but he disappeared to the south of Tegza (Highria is south of there).
If only I visited you before I died in the north tower... at the boss
I received the Super Armor from Zelos, and took a second turn at the North Tower. This time I successfully conquered it. I hope I haven't given the wrong impression here by giving a disproportionate amount of words to the description of towns and traveling. The towers have definitely taken up the bulk of my time with this game. At least the North Tower was easier to map than Broww, which really shouldn't have been that difficult. The boss however was another story.
No! Why are you attacking the fireballs and throwing bombs at nothing?
The main reason for the trouble is the red poison. Blue poison is the normal drain your health until death variety, but the red causes the warrior to go berserk. It seems to cause random inputs, including switching and using sub-weapons, and I'm unable to use items during this time (so I'm not really sure how red antidotes work). This is how I died the first time, stuck in a loop of enraged fervor while the boss unrelentingly charged. Aside from the maze-like dungeons, the limited inventory space (which I still haven't quite worked out) is really cramping my style.
I still haven't figured out how to dodge this charge attack
With the sky shoes as my prize, I went back to the Ehdo, to the nearby mountain in the middle of the forest to the east. Strangely, without explanation, my movement would randomly change while navigating the forest. With some effort though, I finally arrived at the mountain. The lady recognized the shoes, and sent me flying into the clouds.
Three different colored clouds, and not a clue of where to go
Other than the magic rope to climb mountains (which I'm not sure is necessary if I can walk on clouds), I'm not sure what I'm supposed to find up there. I wondered around for a good five minutes without anything. Fights aren't dangerous as there's no fear of falling, but movement is restricted to the clouds only (no jumping over the small gaps). There is the possibility of falling off the clouds outside of battles though, and once I discovered that I called it a night. Maybe I'll have better luck next time in the clouds.



Elapsed Time: 6h30m (Total Time: 6h30m)

Saturday, March 23, 2013

Game 13: Wizardry: Proving Grounds of the Mad Overlord (NES) - I Must Be Mad

I always assumed the mad overlord was Werdna
Game 13

Title: Wizardry
Year: 1989
Platform: NES
Developer: Sir-tech Software, Inc.
Publisher: NEXOFT Corporation
Genre: RPG
Exploration: First Person
Combat: Turn-based (Party)





"We've gathered in great swarms to answer the call of our lord Trebor. Our singular quest is to confront the wizard Werdna and return with the amulet. Simple, right?"
*Plop*
Why would anyone subject themselves to this grueling, unforgiving game? I don't remember it being this hard on the PC when I played it about 15 years ago. I have maps of all floors to prove I beat it (I haven't peeked). Yet, here I am, writing a post on my first session, and I'm basically at square one.
My first party with some good HP despite single digit bonuses
Everything started well enough. I created new characters quickly, without worrying too much about stats, and decided upon the above party. I figured two clerical spell casters, one mage, three fighters for the front line, and a thief would lead to great victories. Little did I realize the wizard doesn't get cleric spells right away. I outfitted them with the best I could buy using the limited resources of just their initial gold.

I entered the maze and set about mapping the first level. I only got to the second room before one of my fighters died.
Encounter rates seem to rise considerably when entering doors
I finished off the battle, and realized I had no way of gauging my party's strength. The slimes and skeletons seem easy enough, but the kobolds I just faced nearly slaughtered me. Resurrecting just one character takes 250 gold for a level one character. To put that into perspective, after the four fights and with the gold left over for equipment purchases, I had 300 gold. It also takes 10 gold / hit point to recover at the inn, although I think I found a way around this. Well, as long as I don't die too much I should be able to eek out a meager existence until I gain some levels.
Well, that didn't work out...
With no money to resurrect these characters, I decided to recreate them and head back out, but I ran into a problem. I couldn't add my cleric anymore. That's strange, he just disappears as soon as I added my fighters. Did they not get along? Wait a minute, when did Durian become evil? I moved past it at the time, but in review of my recording I found the point he turned.
Skeletons are unnatural, but attacking "friendly" skeletons is bad
In my zealous pursuit of gold to resurrect Zatoichi, I attacked a few friendly encounters. Doing this turned Durian evil. Well, with my front line decimated and my cleric unwilling to travel with my goodly wizard, I decided to recreate my entire party. This time I was going to spend some time rolling up better stats.

My wizard already had a good roll of 17 bonus points, so I kept her around. All others had single digit bonuses, which I took quickly since I wanted to dive right in. Even after getting 16s through 18s for my new party I didn't notice a marked improvement. I stuck with the same names for this group, except for my cleric I picked his twin brother, Dorian. (I still have Durian as I might find need for an evil party.)
A higher vitality than last time, but less HP
Before disposing the of bodies, I looted the gold, but left the equipment. I know gathering gold from new characters is looked down on, but what's the consensus on taking from departed parties? I don't plan on creating characters purely for gold drops, but how much of this practice should be shunned? I haven't come to a decision, but since Lohlieth was a part of the original party, I didn't see much harm. Still, it's a lingering question.

Adventuring begins anew, and I spend some time grinding out some fights in the lower right room where enemies seem a little more manageable than other rooms. I do my best keeping everyone healed, and only Dorian spends nights at the inn to recover spell points so he can heal the rest of the party, saving some gold. 

A fighter or two dies, but this time I have the funds to raise them quickly, and most of my party reaches level two. It didn't seem strange then that I found a new enemy.
I missed the sign when all three fighters missed
I should have ran. I didn't. I mean it could have been a fluke, missing three times in a row. I should have ran when Fujimoto died the following round. The enemy's name changed to Highwaymen, and I realized this happened in the past too. I wonder if I've now learned what they're really called, or I killed the Man in Chain in front and now the Highwaymen are next in line.Would I always know what a Highwayman looks like?
I killed one, so I should be able to take on the rest...
Instead of running, I pressed on, and threw all my chips in when my last two fighters fell. My best laid plans came crashing down. Kreiggul was going to be Lord, and Zatoichi a samurai while Fujimoto would remain a fighter. Lohlieth, the only remaining member of the original party met her end at only level 3. It would take the gold of 6 new characters to resurrect her. Both Gullynets were great thieves, never failing to disarm a trap.
Alas, the adventure ends
Now, the next session will start like the last, character creation. I wonder if I should bother with the high stat bonuses. I wonder if I should bother retrieving the bodies of the fallen party, and to what end. I wonder if I should have some extra fire power by dropping a fighter for a full mage. The default party has two fighters, one cleric, two mages, and a thief, so maybe that's a more balanced group.

In any case, I hope my next outing is a bit more fruitful. I'm curious to know what the readers here consider acceptable gaming of the system. Three areas come to mind, making new characters purely for gold, retrieving bodies of past characters purely for their gold and equipment, and creating characters until high bonus point values are reached. What are your thoughts on these areas? I can think of one more hypothetical that doesn't need an answer right away: creating characters to equip items to see if they're cursed or have ill effects.


Looks like I'll need a reserve of names, so let me know your favorite class and I'll pair you up for the next adventure.

Session Time: 1h30m (Total Time: 1h30m)