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Showing posts with label Technos. Show all posts
Showing posts with label Technos. Show all posts

Saturday, November 2, 2013

Below the Cut: River City Ransom (NES)

AKA Street Gangs (Source: EvilGeeks.com)
River City Ransom - Rating(8 RPP)
1) 2 - Character Advancement: practice/experience based advancement, stat or level increases, multiple classes or characters, customize characters
2) 2 - Combat: character stats used for combat, additional combat options, turn based
3) 1 - Items and Equipment: store to buy and sell, equipment decisions, item decisions
4) 1 - Story: main story at the forefront; world full of hints and lore; descriptions for objects, people, and places
5) 2 - Exploration: open world from the beginning, visited locations remain open
6) 0 - Quests and Puzzles: side quests not related to the main quest, puzzles and riddles to solve

River City Ransom is at its heart a beat'em up, yet it often gets cited as an action-RPG. Created by the same company that brought us Double Dragon, it's no surprise the game has a leveling mechanic where the character learns additional moves. In this title, instead of getting better attacks through pure points and combat level, River City Ransom has the enemy drop money. Money is used to purchase books, which the character can equip to learn new moves, and food that can refill health and boost stats.

The game has one of the most basic framing stories. Someone named Slick has kidnapped Ryan's girlfriend, and released his gangs on the street to stop any rescue attempt. Well who really needs a story, just go beat up everyone that attacks. I found it strange that the first character is actually Alex, and the second is Ryan.
What demands?
I'll admit, I didn't play through the entire game. I think I made it to the second boss. In that time I  noted no side quests, no NPC interactions (other than vendors), and no puzzles. I think I've discussed it before, but the point for stores requires buying and selling. I gave it a point for customization since it does have the option of selecting different attacks to equip. Even though the world is very linear, there aren't any physical barriers, and previous locations aren't blocked either.
Here's an iconic shot
The first time I heard of this game was from Nintendo Power. They had a full map of the entire game, stores, and strategies. Thinking on it now, I don't know why I considered Nintendo Power an acceptable source of game hints yet I shied away from pure strategy guides.
*Spoilers* (Source: Giant Bomb)
It's a fun game, but just not enough RPG elements to consider it for this blog. There's a two player option, and the game is available on Nintendo's Virtual Console in case anyone is interested. There's also the speedrun to check out if you have 10 minutes to kill. For now, let's move on to a relatively unknown action-RPG, Little Ninja Brothers, and see what differences make it more eligible for coverage.