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Showing posts with label Jameson. Show all posts
Showing posts with label Jameson. Show all posts

Monday, May 26, 2025

Weird Tales, Mar 1940: M Jameson, T McClusky & A Derleth

Here we have the last issue of Weird Tales edited by Farnsworth Wright, an issue with a colorful Hannes Bok cover.  In the letters column, Ray Bradbury speaks at length on the greatness of Bok and brings to our attention Bok's relationship with Maxfield Parrish, a guy whose prints fill the antique stores my wife and I frequent.  I can't sign on to Robert W. Lowndes' letter with the enthusiasm I endorse Bradbury's, however; Lowndes writes in to praise P. Schuyler Miller's "Spawn," a story I gave a thumbs down to when I read it last year.

Let's read three more stories from this ish of the magazine of the bizarre and unusual (we've already read Manly Wade Wellman's contribution, "The Song of the Slaves"), those by Malcolm Jameson, Thorp McClusky and August Derleth.  

"Train for Flushing" by Malcolm Jameson

Nine years ago I read a science fiction story by Jameson and denounced it, though I admitted it may have been "so bad it is good."  Two years ago I was able to give a passing grade to the second science fiction story I read by the man.  But today Jameson's stock here at MPorcius Fiction Log is back in the toilet because "Train for Flushing" is a gimmicky filler story that feels incredibly long, a story in which the characters don't do anything but marvel at the bizarre events of which they are victims.

As the editor's intro alerts you, "Train for Flushing" relies for its effects on the reader being familiar with the story of the Flying Dutchman.  Like so many weird stories, the meat of "Train for Flushing" is a memoir written by a guy in the middle of a horrible experience which somehow gets into the hands of the authorities.  The memoir is that of a senior citizen who got on the New York subway and found, when he was one of only two passengers remaining, that his train was hijacked by the cursed ghost ship captain of the Flying Dutchman legend, who thought the train, bound for Flushing, Queens, would return him to his home town, Vlissingen, for which Flushing is named.  Like the Dutchman, the two passengers become ghosts and must ride a ghost train beneath the world's greatest city year after year, unable to interact with the real world, though somehow the narrator can keep a journal that people in the real world eventually find.  As the years go by, the passengers notice that they are growing young and the world they see through the windows of the ghost train is moving backwards in time--they can see people walking backwards, that the posters advertise  products that were current years ago, etc.  This goes on for decades, and when the ghost train reaches the period of time before the construction of the subway, the Dutchman and his two captives find themselves travelling on other vehicles, elsewhere in 19th-century America.  Eventually the two passengers become children and then babies, at which point the journal is no longer updated.

The reader quickly grasps what is going on, but Jameson keeps describing it anyway, page after tedious page, and he doesn't come up with anything for the characters to do--it seems the 20th-century passengers just sit there in the train car for decade after decade looking out the window and chit chatting with each other--the Dutchman barely notices they are there so they don't interact with him.  A total bore--thumbs down!

I'm here telling you that this story is a drag but Peter Haining reprinted it in his anthology of Flying Dutchman stories and Tony Goodstone included it in a book of representative material from the pulps,  so it seems opinions on "Train for Flushing" vary.


"Slaves of the Grey Mold" by Thorp McClusky

Thorp McClusky wrote five stories starring cops Ethredge and Peters, and we've already read three of them, 1937's "The Woman in Room 607" and 1938's "The Thing on the Floor" and "Monstrosity of Evolution."  Do I remember anything about these stories?  Of course I don't, but that is why I spend my time writing this blog instead of making money on Wall Street or fighting in Ukraine or whatever it is that productive people do--so I'll have a record on hand of all the crazy stories that I read about seductive female cult leaders who cheat death, obese hypnotists who sideline in torture, and mad scientists who become the slaves of the monsters they have created.

Having boned up at the above links on the careers of police commissioner Charles Ethredge, his better half Mary Ethredge nee Roberts, and detective Peters, whose first name doesn't seem to appear in these stories, let's tackle "Slaves of the Grey Mold," which I believe is the final published Ethredge/Peters adventure, though it takes place before Chuck and Mary got hitched.  

If my old blog posts are to be believed, the adventures of the Ethredges and their pal Peters mostly, maybe always, revolve around people being hypnotized.  Maybe these stories reflect the fears of modern man, who recognizes how psychology and market forces guide and restrict his actions, that free will is a myth.  Anyway, in "Slaves of the Grey Mold" McClusky is not breaking any new ground.  As the story (22 pages, oy) begins, Peters is taking a morning walk in town on his day off and sees a well-turned out professional lay his briefcase down on the sidewalk in front of a homeless man; the bum takes up the case and walks off, and Peters, smelling a rat, follows the wretch, who returns the briefcase to the businessman's office and receives a healthy reward.  Peters wonders how the derelict knew where to go, and when the bum looks at Peters the detective notices a mold around the bum's eyes and then falls into a stupor and when he wakes up an hour later finds he has walked home in a daze.

That afternoon, Peters' boss, Charles Ethredge, is at the track.  The commish observes as a shabbily-attired man bets hundreds of bucks on longshots and wins again and again!  It is the very same homeless person Peters followed!  (It's a small world.)  His incredible good fortune makes the bum an instant celebrity and a journalist tries to take his photo and mysteriously keels over dead!  We readers of course recognize that the alien mold in the bum's brain used hypnosis to whip those horses into prodigies of speed as well as to kill the nosy reporter.  (Why it slew the journalo and not Peters, who will be its nemesis, is a mystery.)  

The next day the now wealthy bum pays a visit to one of Mary Roberts' old boyfriends, a stock broker.  As the broker's Italian chef watches, the mold moves from the body of the filthy derelict into that of the well-appointed financier.  The bum drops dead; and the mold, in the body of the broker, for some reason calls the police instead of just hiding the body, and E and P come investigate.  The government doctors assume the bum died of a heart attack, and Ethredge doesn't take seriously Peters' theory that a hypnotic monster from outer space has taken over the broker's body.  In the same way that I couldn't find any evidence of what Peters' first name was by flipping through the pages of the story, I also couldn't find any evidence of what happened to the Italian chef, who actually saw the mold.  I guess he was killed and his body hidden.   

Weeks later, Mary calls off her engagement to Ethredge--the mold from space has hypnotized her into picking up her relationship with the broker whose body it is controlling.  Peters, when he hears the news, theorizes (in so many words) that the mold wants to reproduce by being in the broker's body while the broker has sex with Mary.  (These Ethredge and Peters stories all have an erotic undertone.)  E and P rush upstate to the broker's lodge in the country, where Ethredge confronts a Mary who has doll-like dead eyes and speaks in a monotone.  The monster hypnotizes Ethredge into giving up on the love of his life and leaving, but Peters knows the score and convinces Ethredge that they should go back to the lodge.  There occurs the final battle in the room where the alien mold has built a portal to its home dimension--our fellow humans triumph over the mold from beyond the stars because Peters had the sense to bring a rubber helmet and lead goggles that protect him from the mold's deadly hypnotic powers.             

"Slaves of the Grey Mold" is a weak filler story.  The style and structure are amateurish, there are what I am considering plot holes, and then there is the fact that there are too many scenes, too many sentences, and that individual sentences are too long, rendering the story slow--even the action scenes are slow and thus lack tension and excitement.  But the story is not that annoying, so I am not sure if I should judge it barely acceptable or let it fall into the abyss of "bad."   

This mediocrity has only ever been reprinted in the 1975 McClusky collection that reprints most of the Ethredge and Peters tales, Loot of the Vampire.

"Bramwell's Guardian" by August Derleth

Here we have a filler piece, but an acceptable one, more or less competent, though unremarkable.

Bramwell is an elderly but active English gentleman who likes to go to old houses and old caves and so forth.  He finds an ancient ring in an old hole on a lonely plain.  Immediately after finding the ring, which he carries around in a pocket, people start reacting oddly to him--his servants, waiters, the clerk at the ticket counter at the theatre, etc., think he has a friend with him, but he has no such companion.  Eventually he tells this story to an archaeologist at his club.  The archaeologist looks at the ring and puts two and two together and judges that the ring is a Druid magic item that it is protected by a guardian monster.  He advises Bramwell return the ring to the hole in which he found it tout suite.

Bramwell is a skeptic who does not believe in the supernatural and scoffs at this explanation and advice; when he starts seeing the guardian himself he dismisses it as mere figments of his imagination.  Then he decides to mail the ring to the archaeologist as a joke, forgetting that his crony told him that if he gave the ring away the monster would kill him.  Sure enough, the guardian monster tears Bramwell to pieces.  The archaeologist returns the ring to the hole.

Derleth does a shoddy job of explaining the "rules" governing the operations of the ring and the monster.  Why does the guardian kill Bramwell after he gives the ring to another person?  Why didn't the monster kill Bramwell when he took the ring from its resting place--isn't that what we would expect a guardian to do?  Otherwise the story is OK.  

"Bramwell's Guardian" would be reprinted in the 1941 Arkham House collection of Derleth stories Someone in the Dark, which contains sixteen stories, as well as a 2009 collection, August Derleth's Eerie Creatures, which reprints thirty stories.  Derleth, it seems, produced a vast quantity of forgettable and half-baked stories like "Bramwell's Guardian" in order to finance the risky business venture that was Arkham House.


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I'd like to say that the final issue of Weird Tales edited by Farnsworth Wright contains some memorable or important story, but as far as I can tell it is full of weak pieces that have all kinds of problems that a hands-on editor might have solved.  Well, at least we have the Bok cover, which is pulsating with color and personality.  And we can hope that new editor Dorothy McIlwraith will offer up some stellar work later in 1940.

Thursday, August 24, 2023

Astounding April 1941: L R Hubbard, M Jameson and P Schuyler Miller

Here at MPoricus Fiction Log we are reading the Kilkenny Cats series, a bunch of stories written by L. Ron Hubbard that appeared in Astounding in the early 1940s under the pen name Kurt von Rachen.  We are reading these tales in scans of the magazines in which they debuted, and sampling other offerings from each issue as we proceed.  Today we read the fourth Kilkenny Cats story, "The Mutineers," from the April 1941 Astounding, in which also appear two stories I have already read, Theodore Sturgeon's famous classic "Microcosmic God" and A. E. van Vogt's "Not the First," as well as the first part of a serial by L. Sprague de Camp.  Leaving those pieces aside, at least for the nonce, today we'll be reading the tales in this issue of John W. Campbell, Jr's iconic magazine by less prominent authors Malcolm Jameson and P. Schuyler Miller.  

"The Mutineers" by L. Ron Hubbard 

In "The Mutineers" Hubbard builds up the backgrounds of hero Steve Gailbraith and his other characters, for example describing in greater detail than heretofore vouchsafed to us Gailbraith's decision to betray the aristocracy and side with the rebels who overthrew the monarchy, and providing us more info on Fagar, the miner at the head of the communist faction of rebels who made himself dictator of Earth and had Gailbraith and other non-communist rebels killed or sent into exile on Sereon.  Besides these sorts of flashbacks and expository passages, we learn how the exiles have fared since Gailbraith captured them a ship and got them off Sereon in the last episode.

An experienced space naval officer who has already saved the exiles' lives repeatedly, Gailbraith felt it natural he should take command of the ship, but neither the leader of the small coterie of scientists among the exiles, Jean Mauchard, nor the leader of the hundreds of longshoremen, Dave Blacker, would recognize Gailbraith's authority.  And Gailbraith is also on the outs with beautiful blonde Fredericka Stalton, who like Fagar fought her way up from the working classes to be a leader of the rebellion (the charismatic and gorgeous Stalton found her ladder to success in the propaganda department.)  Stalton objects to Gailbraith's imperiousness, and Gailbraith's aristocratic attitudes about women, whom he doesn't see as fit for leadership, also rankle.  At the same time, Hubbard makes it still more clear that Gailbraith and Stalton belong together by revealing that Stalton has aristocratic blood--she grew up in a tenement because she was abandoned and unacknowledged by her philandering upper class father (ripped from today's headlines!)

We also learn more about Mauchard, who is the prime mover of the plot of this story.  The scientist knows of a planet, New Terre, rich in natural resources, and wants the exiles to travel there in their captured battleship.  Gailbraith and Blacker are reluctant to go, Steve warning that such a valuable piece of real estate is probably guarded by a force of Fagar's or has even been captured by hostile aliens during the chaos of the Terran civil war, while Blacker objects because he suspects on such a planet his working-class followers will be consigned to the position of laborers--Blacker's idea is that the exiles they should use the battleship to take up space piracy.  In an effort to cut this Gordian knot, Mauchard pumps the ship full of sleep gas, leaving only himself and his dozen or so fellow scientists awake so they can take over the ship and chart a course to New Terre, where, after the twelve-day trip they are, sure enough, fired upon by the locals.  Luckily Gailbraith has woken up a little earlier than everybody else and employs his sterling leadership ability and intimate knowledge of space ship operations to quickly win the subalterns over to his way of thinking, take over the ship from Mauchard, and save the day by bluffing the hostile aliens.

This is an entertaining classic-style SF story with space naval battles and people using technology and trickery to try to defeat foes and overcome other plot obstacles.  Like the first Kilkenny Cats story, it explicitly denounces revolution, and like so many SF stories, it romanticizes the role of the individual in society and endorses what we might call "the great man theory of history," pushing a sort of elitism and suggesting the common people should defer to their betters if they want a stable and comfortable society.  Perhaps interestingly, Hubbard in "The Mutineers" favors the highborn fighting man over the middle-class scientist, though the blackest villains of the piece are of course vengeful working-class thugs.  Hubbard in Steve Gailbraith tries to depict a character who evolves--a man who has made a terrible mistake and is almost psychologically destroyed by regret, but under pressure proves his abilities and works towards some kind of redemption, and who, perhaps, is going to grow out of his antediluvian attitudes about women.

"Slacker's Paradise" by Malcolm Jameson 

Way back in 2015, I read a story from Malcolm Jameson's Bullard series and denounced it as something a child would write.  Eight years later I read another Bullard tale--will I like it any better?  

The Solar System is wracked by war, millions dying as the the alliance of Earth and Mars resists the expansion of the Jovian Empire.  The main character of "Slacker's Paradise" is a young junior lieutenant in the space navy, MacKay, skipper of a patrol boat; as the scion of a wealthy family, he is experienced in operating small spaceships because he has his own space yacht.  MacKay is somewhat ashamed because he has never been in a battle--his influential aunt has pulled strings, against his wishes, to make sure he is never sent in harm's way--"slacker's paradise" is the slang term for his vessel's assigned duties, which are far from the battle zone.

Suddenly, MacKay gets an opportunity to be a hero!  His idol, Captain Bullard, winner of many battles, needs MacKay's fast patrol boat to deliver a message so important it cannot be transmitted through the aether, only hand delivered!

On the mission strange and unexpected circumstances arise that force MacKay to make drastic decisions that may well determine the fate of the war and the futures of all the peoples of the Solar System.  The plot is a little complicated, but basically it looks like Earth and Mars are worn out and may have to come to terms with the Callistan dictator who has forged the Jovian Empire by subjugating the other moons of Jupiter, but MacKay, by luck, learns that many of the peoples of the Jovian moons are sick of the war themselves and will consider rebelling against the Callistan tyranny if promised Terran aid.  Inspired by the example and advice of his hero Bullard ("any action is better than inaction"), MacKay takes the radical risk of shouldering the responsibility of Terran diplomacy without any authorization from his superiors, sending deceptive messages to the Callistan rulers and to potentially rebellious factions within their empire.  MacKay's trickery pays off, the war is won, and Bullard pins a metal on MacKay's chest.

A long footnote from Jameson explains how a major part of the plot of "Slacker's Paradise" is based on an incident at the end of the First World War, the surrenders of the Austrian battleships Zryini and Radetzky to American submarine chasers.  Maybe we're supposed to think of Callisto as being an analog of Prussia.  

"Slacker's Paradise" feels a little like a juvenile, what with its plot that centers on a young person meeting his role model and earning the respect of this father figure by making good by following surrogate daddy's advice, but the story is reasonably well-written and kinda fun.

"Bird Walk" by P. Schuyler Miller

"Bird Walk" is set in a wildlife preserve on Venus, which has been inhabited by Terran colonists for like 200 years.  These have been two turbulent centuries, with a struggle for independence from Earth which ended up founding an autocratic monarchy which was in turn overthrown and replaced by a democratic republic; since then there has been a series of royalist revolts.  One of the symbols of the currently deposed Venusian royal family is a huge ruby, and more than once leaders of the royalist uprisings have kicked off their restoration attempts by seizing this jewel from its resting place in a museum and using the fabulous relic to inspire royalist sympathizers among the masses.

The hero of our tale is the junior of the two-man staff of a small space navy outpost on the edge of the wildlife preserve.  Young New York-born officer Dave is a keen amateur ornithologist who knows the wildlife preserve like the back of his hand and has become an expert on the local flying fauna.  Miller's story begins with some metal-eating Venusian birds somehow getting into the outpost's radio shack and destroying the only radio in the area; the outpost's senior officer accuses our boy Dave of letting the gluttonous birds in, but he protests his innocence, and soon evidence arises that somebody else probably let the birds get at the radio as part of a scheme to hide the royal jewel, which the naval officers learn has just been stolen again.  Could the culprit be the head park ranger, an aristocratic type with whom the space naval officers don't get along?  

A tour group arrives at the wildlife refuge--our heroes deduce that a member of this group must be in possession of the jewel, and Dave uses his knowledge of the exotic local fauna and a lot of chicanery to identify the rebellious royalists and save Venusian democracy. 

"Bird Walk" reminded me a bit of Jack Vance's short stories.  As Vance sometimes does, Miller develops a somewhat elaborate background full of speculative politics, sociology and biology, including a long list of strange animals, to serve as the foundation of a crime story.  Among the things that really struck me as Vancian were Miller's suggestion that life on Venus, after only two hundred years, could lead to changes to the human phenotype, with Venus-born humans having a different skin and hair color than Earth-born humans, and how fashionable people in the story's universe cosmetically alter their skin and hair color.                 

Pretty good.  I've only read one other story by Miller (1944's "As Never Was"), but I have enjoyed both, so maybe I should make an effort to read more work by him.  

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Three stories about space naval officers fighting autocracy by outwitting people, perhaps a reflection of the time in which they were written as well as the SF genre in general.  I enjoyed all three, but none of them has ever been anthologized; the Hubbard and Jameson stories have been reprinted in collections, while it looks like the Miller has never reappeared.  I, for one, generally find it profitable to read these sorts of minor almost-forgotten SF stories, and I certainly did so today.  Kudos to the internet archive yet again for making this sort of material easily accessible.

Friday, May 8, 2015

From A Treasury of Great SF: stories by Malcolm Jameson, Nelson S. Bond and Mildred Clingerman

I had a good experience reading three stories by people I had never heard of in Volume 1 of Anthony Boucher's 1959 A Treasury of Great Science Fiction, so here are three stories from Volume 2 by authors with whom I was totally unfamiliar, Malcolm Jameson, Nelson S. Bond and Mildred Clingerman.

"Bullard Reflects" by Malcolm Jameson (1941)

The first line of this story is "'Whee! Yippee!  Yow!'"  The second sentence is "The crowd went crazy." This is a story about sports!  Despite the best efforts of my in-laws, I have no interest in sports and know nothing about sports, so when its topic was revealed to me I gave a little groan and checked to see how long this tale was.  Eleven pages.  As the kids would say, "Doable."

I was surprised at how contrived, gimmicky, and silly this story was.  It reads like a parody of SF written by somebody who has contempt for SF, and I am a little surprised it made it into this Treasury.

The first few pages describe the sport of Dazzle Dart, in which one team, whose quarterback has a "superflashlight," tries to illuminate the opposing team's goal.  All the players wear little mirrors on their wrists, heads, etc., and can thus reflect the beam away from their own goal and/or at the opposing goal.  The best Dazzle Dart team in the space navy is that of Captain Bullard's space ship Pollux.  Bullard is the star of a series of stories by Jameson which first saw light in Astounding and would later be collected in a volume edited by Andre Norton; a more complete collection appeared in 2013, published by Thunderchild Publishing, who are producing a whole line of classic SF reprints that classic SF fans should check out.

Right after its team wins the Dazzle Dart championship, the Pollux is sent off to capture some war criminals who have seized a weapons research base on Titania.  Their leader is Egon Ziffler ("the Torturer"), the former head of the secret police of the recently dismantled Jovian Empire, which I am guessing is a stand-in for Nazi Germany.  Soon after arriving at Titania, Bullard and his crew are outwitted and captured by Ziffler and his band of human rights abusers. Instead of just murdering and crucifying the Pollux's crew, like they did the techs and eggheads they found on Titania, Ziffler takes a page from "The Most Dangerous Game" and releases his captives.  Bullard and company have a 24-hour head start, after which Ziffler and his murderers will hunt them down.

Luckily, Bullard finds some fragments from a meteor with reflective properties.  His Dazzle Dart team straps the fragments to themselves, and when the Jovian fugitives catch up to them and try to massacre them with ray guns, Bullard's people reflect the rays back at them, slicing them to bits.

This is like a story a 12-year-old would write!  It even ends with a lame pun on the word "reflection!"

I'm going to have to give a thumbs down to "Bullard Reflects," though I think it qualifies for "so bad it is good" status, as it did make me laugh, and has an uneven tone that can take you by surprise as it careens up and down.  One moment it reads like something written for kids, and in the next we are reading about severed limbs and crucified innocents!

"Magic City" by Nelson S. Bond (1941)

This is one of those post-apocalyptic stories in which mankind, reduced to primitivism, lives among the ruins of technological society and has a bunch of superstitions based on misunderstandings of 20th century artifacts.  "Magic City" takes place in the year 3485 A.D., and its star is Meg, the leader of a matriarchal tribe. Bond wrote three stories about Meg that appeared in three different magazines in the period 1939-41; "Magic City" is the third.  (I am told that a fourth Meg story from '49 is a revision of the first.)  Passages in this story indicate that, in an earlier story, Meg caused a social revolution, convincing men and women to live together in the same village, and preaching that men are as good as women.  (Women triumphed over men in a civil war long ago that left women in charge of population centers while men lived as nomadic Wild Ones.)

Meg and her mate Daiv leave their tribe on a quest--to go to New York City (or as they, and I think some of my in-laws, call it, "the forbidden City of Death") to destroy the Evil One who causes young healthy people to die of disease (the germ theory of disease is long forgotten.)  In the ruins of Manhattan they encounter friendly tribes of women who live in subway stations, and Wild Ones, male bandits, who stalk the surface, looking for women to kidnap and rape.

Continuing today's theme of unexpected dismemberment, one of the Wild Ones has his fingers sliced off in a fight: "The edge bit deep, grotesque-angled fingers fell to the ground like bloodworms crawling, bright ribbons of blood spurted from severed palms."  Can I call "Magic City" proto-splatterpunk?

Meg and Daiv get the idea that Death is headquartered at St. Luke's hospital.  There they find medical books that will help them learn to conquer disease.  There they also run into the leaders of the Manhattan branch of the Wild Ones.  The Wild Ones worship the Statue of Liberty, and when they see Meg holding a book they think she is their goddess.  Her wish is their command!  She orders them to make peace and form one co-ed community with the women in the subway stations.  The End.

"Magic City" is full of garbled or corrupted English words, and I guess the reader is supposed to laugh at the obvious ones and enjoy figuring out the obscure ones.  The characters drink "cawfee" and eat "maters," follow a "creet" road, call steel "god-metal" and rust "water-hurt."  Zardoz-style, decrepit signs at the Holland Tunnel entrance in "Joysy" appear to read "O Left Tur" and "O Parki," St. Lukes hospital is "Slukes," and Pennsylvania Station is "Ylvania Stat." This is a gimmick that gets old fast, though sports fans may enjoy "Sinnaty, where once had ruled a great people known as the Reds."

Besides the prevalent wordplay, "Magic City," with its female protagonist, civilized matriarchal societies and violent male tribes, stands out as a candidate for status as a feminist work, a satire of sexism and sex stereotypes.  As Harry Harrison does in his Eden books about matriarchal reptile people, Bond pulls the old switcheroo on us, turning gender stereotypes on their heads:
Sometimes Meg grew a little impatient with Daiv.  He was, like all men, such a hard creature to convince.  He couldn't reason things out in the cold, clear logical fashion of a woman; he kept insisting that his 'masculine intuition' told him otherwise.
I think it is interesting to note that this story was the cover story of Astounding, edited by John W. Campbell, Jr., whom everybody is always denouncing as some kind of reactionary.  Likewise, the prominent publication of "Magic City" goes against the common assertion that SF before this or that date was sexist and only represented women as weaklings in need of rescuing.

The dozens of little word puzzles, and the feminist angle, are noteworthy, but "Magic City" is essentially a standard quest story in which some people travel some place to fight some other people.  I like a good quest story, but since Bond fails to generate any suspense, make me care about the characters, or imbue the action scenes with any feeling, "Magic City" is just a mediocre quest story.  The aforementioned gender stuff adds historical value, and shifts my assessment from "merely acceptable" to "marginally positive."

"Letters from Laura" by Mildred Clingerman (1954)

Boucher, in his introduction to A Treasury of Great Science Fiction, thanks Mildred Clingerman for help with the anthology (along with a bunch of others, like Poul and Karen Anderson and John W. Campbell, Jr.), and adds parenthetically after Clingerman's name "chiefly just for existing."  This is the kind of slosh I used to say to girls I had crushes on in junior high...and high school...and in college...and while working at a New Jersey bookstore. This kind of goop never got me anywhere with a woman--not that I'm bitter or anything--but maybe it is more alluring in print.

"Letters from Laura" first appeared in The Magazine of Fantasy and Science Fiction, and Boucher tells us it is "a charming, sexy, malicious caprice."  Does Mr. Clingerman know about all this?

"Letters from Laura" is a five-page long epistolary piece, meant to be amusing.  Isaac Asimov seems to have liked it; it has appeared in three anthologies with his name on the cover.  (Maybe it is Martin H. Greenberg who likes it.)


It is the future, and Laura is a boy-crazy young woman who has booked a time travel trip.  She flirts and (we learn in the last line of the story) has sex with the salesman at the time travel agency.  Then she is transported to ancient Crete where she meets the Minotaur in his labyrinth.  When the Minotaur chases her, she thinks it is because he wants to have sex with her, so she lets him catch her (she is on this trip in hopes of getting laid, and is wearing an outfit she made herself that bares her breasts).  But when he catches her he is not interested in her, saying, "I only gobble virgins."  Laura tries to seduce him, I guess not realizing that the Minotaur doesn't rape the women, but eats them.  When all the Minotaur wants to do with Laura is talk politics, Laura storms out, back to the future.  Back home she writes an angry letter to the time travel agency salesman, whom she blames for her failure to get laid on her trip.  In an effort to hurt his feelings she euphemistically asserts that he is a poor performer in bed and/or has a small penis (the last line of the story finishes "you, Mr. Barnes, are no Minotaur!")

I'm sure there were and are people who find this story hilarious; I am not one of them. I guess Boucher was one of them, and thought including a risque jocular piece in the Treasury added variety.  I suppose I'll grade this one "acceptable."

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Well, despite the title of the anthology, these ones were not so great.  I am always glad to have expanded my knowledge of the SF field, however, so, no regrets!