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Shatterpoint: Cad Bane’s squad

Cad Bane Shatterpoint

It’s been a long time since I started painting these guys, but I’m finally calling them done so that I can move on to something else!

I think Cad himself is a little dark, mainly because I made a mistake with his coat by shading it with a contrast paint by accident. That set me back a while, but hopefully I’ve managed to pull it back enough now that it’s somewhat convincing as leather…

Star Wars Clone Wars Cad Bane

Cad Bane brings 9 squad points to work with, but only 2 Force. However, his identity allows you to refresh Force when an ally wounds an enemy model, so hopefully you’ll be doing a lot of that, as he has a lot of abilities that require Force. The one that I particularly enjoy is How about you step aside, which lets you give your opponent a choice: a character contesting an objective within range 3 can either dash away and gain the disarm condition, or they can stay where they are and gain expose and strain. Given that Cad has disarm in both of his combat trees, this could just mean additional damage in any follow-up attacks that he makes.

Aurra can also dish out expose and strain in her tree, which makes her a great fit under Cad. She’s had quite the glow-up in the May updates, but I still can’t quite get her to do much when I play games with her. I do want to keep trying though, especially now that I’ve got them all finished!

Hopefully 2026 will have lots of Shatterpoint in store!!

12 Days of Destiny

Inspired by the season, and my newfound excitement for Star Wars Destiny, I’m launching into the 12 Days of Destiny, twelve short posts that highlight one of the characters from this game, including my thoughts on how I’d build them into a deck. It’s day eleven, and following on from the post about Chirrut Imwe earlier in this series, today we’re looking at his fellow guardian, Baze Malbus!

Star Wars Destiny

Baze is a very fun character. Costing 14 points (18 for two dice), and with 11 hit points, he looks fairly standard in some ways. But his dice are all about the damage, with sides showing 2 damage, 3 damage (for the cost of a resource ), and +2 damage. His special allows you to deal one damage to each of your opponent’s characters.

All in all, he’s fairly combat-heavy. He also has a few cards that increase his damage output. Overkill is a 2-cost upgrade with a dice that just multiplies the ranged damage in your pool, up to +3, and I feel like he’s a natural target for it as he appears on the artwork. Guardian of the Whills is another upgrade that is made for a Baze / Chirrut deck, as it lets you move the upgrade between your characters; if that character is red (Baze), you can deal 1 indirect damage to your opponent, whereas if the character is blue (Chirrut), you can give him 1 shield.

The only problem with a Baze and Chirrut deck is the fact that you can’t take both of them as elite. However, their points costs do account for the ability to take one of them as elite.