Hey everybody,
Back in 2015, Plaid Hat Games released a new expandable card game (can’t call it an LCG, of course!) at GenCon called Ashes: Rise of the Phoenixborn. It looked absolutely beautiful, and for the time made several innovations when it comes to a card game, notably the card templating included full-art from the start. I know Plaid Hat Games from Summoner Wars, so was definitely interested. The game was popular, but as is often the case with these things, interest soon waned and when Plaid Hat was bought up by Asmodee, they cancelled it.

However, in one of the most interesting stories in tabletop gaming, the former CEO Colby Dauch bought the company back in 2020 and set to work re-asserting its independence, with Ashes as a key part of this. Partnered with Team Covenant, who instigated a Player-Driven Production (PDP), the game returned as Ashes Reborn, with the Covenant system providing a subscription for ensuring the game would continue to be made. This is kinda fascinating, and obviously I don’t know the real ins-and-outs to what has happened here, but it’s almost like a print on demand service where the subscription provides a guaranteed audience for Plaid Hat to then make the game and continue supporting it.

Ashes Reborn released in 2021 with a new core set, and re-issue of several decks from the earlier set. The release model for this game is somewhat similar to Marvel Champions, in that you have a prebuilt deck of cards headlined by a Phoenixborn character. These decks provide you with cards that can be used to build other decks, and you can mix and match as you like. However, unlike Marvel Champions, Ashes Reborn is a duelling card game for 2 players, and so the release model is only really centred on providing more decks for players, and not necessarily simply packs of cards like the LCGs from Fantasy Flight.
However, in 2023 a new game mode was launched, Red Rains, which features a Chimera boss that you go up against, and so it turns a 1v1 game into a solo/co-op adventure. There have been several new Chimeras released since then, each with two “aspects” with which a deck can be built for them, providing a lot of replayability. That said, I understand that the main appeal of the game is that replayability comes from the Phoenixborn that you play as, so having more Chimeras is just icing on the cake, really.
This all sounds wonderful, right? Ashes is a game that I had had my eye on right back in 2015, though the 1v1 gave me pause at the time. I recently saw the game being talked about in solo gaming circles, and decided to take a look. I was aware of the Ashes Reborn thing because I do follow Team Covenant to some extent, but I hadn’t realised the Red Rains thing was, well, a thing. After reading up on several different places about how it all works, and seeing various opinions about it, I decided to take a bit of a gamble and picked up the core box.

I say “a bit of a gamble”, because there is so much for this game that is currently out of stock, not just here in the UK, but seemingly everywhere. However, I’d seen a post that talked about expected reprints following a recent Kickstarter, so decided it was hopefully going to be worth it.
It was only after I had the core set delivered that I read up on what this Kickstarter actually is. Ashes Ascendancy is a new core set that is expected to ship at the end of the year, and is something of a new edition, from what I can see. The campaign page does take pains to say how it will be backwards-compatible with Ashes Reborn, but it does come with new Phoenixborn, as opposed to re-doing the original Phoenixborn as Ashes Reborn had done. Ascendancy also includes a solo/co-op mode from the off, where you have the option to battle a new Dragonborn. So this is all very exciting, to say the least! However, I’ve just dropped £50 on the Reborn core set, so I don’t think I’m ready yet to throw more money at a Kickstarter without really getting an idea for whether the game is for me.
So, I’m in a bit of a pickle…

Right now, I am very impressed with Ashes Reborn. The cards are absolutely beautiful and from watching a few videos on YouTube, I think the gameplay looks a lot of fun. The mechanics are quite ingenious, as well. See, there’s a lot of comparisons to Magic the Gathering, and there is that kind of feel you sometimes can get in that game. In Magic, you as the player are termed “a planeswalker” and you’re summoning creatures and casting spells to fight in battles, using the power of the land (mana) to do all of this. However, you are reliant on drawing the right cards; while deck construction is important here, you still have a 60-card deck that you shuffle before a game, so it’s entirely possible that all of your land is on the bottom.

In Ashes, you have a Phoenixborn card that headlines the deck, but there are several tweaks on the basic premise of trying to whittle down your opponent’s life total, which make the game much more exciting to my mind. The resource mechanic is dice, coloured after one of four types of magic (in the core set – further expansions introduced three more magic types) which you roll at the start of the round, and then spend during that round to pay for your effects. Each Phoenixborn has a set amount of spells and creatures they can have in play, so board states never get out of control. There are certain spells that summon creatures, and once you’ve cast that spell, you can use it to keep summoning that creature back into play, time after time. There are no huge blasts of damage, from what I can see, either, but instead it’s something akin to death by a thousand cuts. (This is also possibly the only game where milling your opponent makes sense, as once you’re out of cards you take damage for each card you can’t draw – so it’s not like you’re just instantly out of ideas, or anything). Most crucial of all, however, you get to actually go through your deck at the start of the game, and pick your opening hand of cards.

Taken together, this all makes it feel like you are actually playing as a powerful wizard. You always have 10 dice to use, you have a spellboard that contains your powerful stuff, and you pick your opening hand – I mean, what’s not to like?
The game looks beautiful and it seems very much to be a fun and enjoyable game, with a lot of replayability. While it’s still “a bit of a gamble” in terms of being able to get everything, Plaid Hat are going to make everything available via print on demand so they don’t need to constantly keep everything in stock. There are downsides to this, as the POD cards appear slightly different, but overall I have to applaud them for doing it, rather than just starting over and retiring the old product.

More than anything, though, I’m just really excited to play some beautiful games with these really gorgeous cards. I mean, look at that jaguar! 😍