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From: Per L. <pe...@gm...> - 2007-08-23 10:39:46
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Johannes Lundberg wrote: Hello, Pretty cool idea. :-) Are we speaking Quake 1, 2 or 3? I presume Quake 1 for the rest of this email. I think that would actually be an awesome objective. It is much easier to work with something when there is a clear goal, an objective of where you are heading. Porting Quake and make it run in 320x240 resolution should really be a piece of cake. What's needed is: - network support - we already have working IPv4 + UDP, Quake only uses UDP as far as I know. Of course, the IP stack is not feature-rich enough yet to support everything Quake needs but the foundation is there. - graphics support. 320x240 works (worked) and Quake 1 would work in this resolution with no problems. We could try to have a VESA framebuffer and 640x480 (or higher) resolutions as well. OpenGL or similar is obviously much more complex. - sound support. SB16 used to work, we would have to hack it up to work with something more modern too. - file system support. We had VFS working + initial ramdisk and FAT/Minix. We could do it by just loading Quake in the initial ramdisk but better off would be ISO 9660 filesystem support so we can read the files from a CD-ROM. (or DVD?) I think we have floppy code as well so if it would fit on a 1,44 meg disk (obviously a Quake rip with only 1 level or something like that), that could be used. - mouse support. We had USB support as well, at least probing the devices... oh no, wrong, it was PCI probing that worked. Or perhaps even USB. Anyway, we would need to have OHCI + USB HID support to be able to read mouse events from the mouse. - keyboard support. This one is a piece of cake. When we have all of this, what we need is the equivalent of GNU libc to be able for Quake to do what it wants. We can do it the easy way and just start working on exactly the POSIX/ISO functions needed by Quake and nothing else. ;-) The simplest way is to write stubs first and then retry the Quake compile over and over again, to see new functions needed. And then, start implementing them. The question is just, how do we line this up with the recent (well...) development in the area of chaos.net...? Henrik? Best regards, Per Lundberg > Heh. > I am hereby challenging you on a game of Quake running on chaos 2010! > And well, the odds are a lot in my favour, but it will a fun game indeed. :) > > Regards, > Johannes Lundberg > > On 8/22/07, Per Lundberg <pe...@ha...> wrote: > >> Regarding the chaos development, things have been a bit slow the last >> months (no kidding???) but what I thought about tonight would be to >> register the site chaos2010.org. That would give us some time to prepare >> for the all-stunning, wonderful launch of chaos 2010, the KILLER x64 >> operating system that works in systems with barely 1 gig of RAM! (: And >> only requires 100 gigs of hard drive space... >> > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Splunk Inc. > Still grepping through log files to find problems? Stop. > Now Search log events and configuration files using AJAX and a browser. > Download your FREE copy of Splunk now >> http://get.splunk.com/ > _______________________________________________ > chaos-devel mailing list > cha...@li... > https://lists.sourceforge.net/lists/listinfo/chaos-devel > |
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From: Johannes L. <joh...@gm...> - 2007-08-22 21:25:43
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Heh. I am hereby challenging you on a game of Quake running on chaos 2010! And well, the odds are a lot in my favour, but it will a fun game indeed. :) Regards, Johannes Lundberg On 8/22/07, Per Lundberg <pe...@ha...> wrote: > Regarding the chaos development, things have been a bit slow the last > months (no kidding???) but what I thought about tonight would be to > register the site chaos2010.org. That would give us some time to prepare > for the all-stunning, wonderful launch of chaos 2010, the KILLER x64 > operating system that works in systems with barely 1 gig of RAM! (: And > only requires 100 gigs of hard drive space... |
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From: Per L. <pe...@ha...> - 2007-08-22 20:50:33
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Hello! I don't know if anyone else has noticed but I have... those pesky spammers of the Internet had bloated the chaos web site so some pages were full of porn links etc... :-( I have cleaned up the mess and made sure the current site is checked in to the CVS repository. For security reasons, I have set an edit password on the wiki. The password is: chaos4ever. You enter it under the Preferences (in the Administrator Password field) if you want to be able to edit stuff. Hopefully, this will keep us from similar problems in the future. I kind of like the idea of a wiki, it is innovative collaborative thing. :-) Regarding the chaos development, things have been a bit slow the last months (no kidding???) but what I thought about tonight would be to register the site chaos2010.org. That would give us some time to prepare for the all-stunning, wonderful launch of chaos 2010, the KILLER x64 operating system that works in systems with barely 1 gig of RAM! (: And only requires 100 gigs of hard drive space... Best regards, Per Lundberg |