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Browse free open source ActionScript Games and projects below. Use the toggles on the left to filter open source ActionScript Games by OS, license, language, programming language, and project status.

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  • 1
    FlxAsteroids
    Asteroids spinoff made in ActionScript 3 using the Flixel Framework.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 2
    This is a simple fuel up car game. The object is to fill the car with fuel while you have enemies bothering you all the time. Written in Flash CS4 with ActionScript3(AS3).
    Downloads: 0 This Week
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    See Project
  • 3
    This is rules of the popular games at present time in china.We use the programing lanuage is ActionScript 2.0 at present time in this library, and hope includes other programming lanuage edition.In one word, we must try our best to do the job.
    Downloads: 0 This Week
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  • 4
    A collection of tools and engine pipeline support for game projects: Goal is to make the construction of specialized game engines a fast and flexible process. Current target language/platform is Flash/haXe.
    Downloads: 0 This Week
    Last Update:
    See Project
  • MATRIX is a world-class, award-winning learning management system (LMS) for businesses. Icon
    MATRIX is a world-class, award-winning learning management system (LMS) for businesses.

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  • 5
    A learning platform for students up to 16 years.
    Downloads: 0 This Week
    Last Update:
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  • 6
    Glitch Avatars

    Glitch Avatars

    Art and source for Glitch's customizable avatars

    glitch-avatars is a collection of art assets, animation, and source code for the customizable avatar system used in the MMO game Glitch by Tiny Speck. It includes illustrations, animation frames, and data that describe avatar features, enabling avatars to be customized in clothing, appearance, and animations. It was released as part of Tiny Speck’s effort to preserve the game’s assets when the game shut down. The server-side code that turned all of the avatar configurations into the sprites used by the game. The glitch-client repository contains the original implementation of the Vanity and Wardrobe.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7
    Glitch Items

    Glitch Items

    Items, Inhabitants, and other Glitch game assets

    Glitch-items is part of the Glitch game’s asset / source code archive by Tiny Speck; it contains definitions, data, and ActionScript source code for “items, Inhabitants, and other assorted things” from Glitch. It's not a standalone software product in the sense of a runnable engine, but rather a repository of game content and data used by the Glitch client. All files are provided AS-IS. Tiny Speck cannot provide any support to help you bring these assets into your own projects. Many of these files are not structured in a standard, straightforward way, and they may take a bit of your time and work to understand. The Glitch logo and trademark are not among the things we are making available under this license. Only items in the files explicitly included herein are covered.
    Downloads: 0 This Week
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  • 8
    Builds on the popular flash gorillas game which was built on Gorillas.bas. We are developing this game in the flash environment and adding network multiplayer features using project darkstar.
    Downloads: 0 This Week
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    See Project
  • 9
    Hollys is a role-playing game player developed with adobe actionscript 3.0. It originally developed in ruby and known as rpgxp. You can play rpgxp games on the web with the Hollys!
    Downloads: 0 This Week
    Last Update:
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    Taking the Paper Out of Work

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  • 10
    Hungry Hero

    Hungry Hero

    Hungry Hero is an open source Flash game built on Starling Framework.

    Hungry Hero is an open source Flash game developed with the Starling Framework, designed as an educational example for developers interested in Stage3D and GPU-accelerated game development. The game demonstrates how to leverage Starling’s features to create smooth, hardware-accelerated 2D experiences while maintaining cross-device compatibility through Adobe AIR and Flash. It showcases core concepts such as handling textures, sprite sheets, parallax backgrounds, and collision detection, providing a clear reference for building interactive games. The project also integrates advanced techniques like object pooling for performance, bitmap fonts for efficient text rendering, and Starling’s particle system extension for visual effects. Though originally built with the iPad 1 and 2 in mind, it can be adapted to multiple devices by adjusting configuration files, emphasizing the principle of “one code, multi-screen.”
    Downloads: 0 This Week
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    See Project
  • 11
    Incubation is a clone of "Incubation, Battle isle phase four" for mobile phones that support Flash Lite.
    Downloads: 0 This Week
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    See Project
  • 12
    A massively multiplayer action game that revolves around an alien invasion of earth. The gameplay will be reminiscent of a hollywood blockbuster with everything being just a little bit over the top. The game will run until the humans either repel the a
    Downloads: 0 This Week
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  • 13
    Experimental Game Engine in Actionscript and C++
    Downloads: 0 This Week
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  • 14
    ... a web-server for DGD (Dworkin's Generic Driver) written in LPC. It's quite capable and includes WebDAV server (as plugin), XML processor and more.
    Downloads: 0 This Week
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  • 15
    Juicy Breakout
    Juicy Breakout is a demo/example game created by grapefrukt (Martin Jonasson & Petri Purho) to explore and demonstrate “juiciness” in game feel, how small visual, animation, and feedback effects make a game feel more responsive, alive, and engaging. It’s built in ActionScript (Flash) and uses grapefrukt’s own libraries (grapelib) to handle game framework, input, rendering, etc. The demo showcases a Breakout-style (brick-breaking) game but with extra polish, effects, easing, cascading animations, sound, and visuals that exaggerate response so you feel every bounce, paddle movement, and collision. The source is under the zlib license, allowing free use and modification.
    Downloads: 0 This Week
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    See Project
  • 16
    Jó-quem-pô
    Uma demonstração simples de como desenvolver um jogo de jó-quem-pô simples, utilizando Actionscript 3 e o Flash CS3.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 17
    Kids Games: We Sow Light

    Kids Games: We Sow Light

    Kids Games in Flash

    Using something I've made? http://www.arrall.com Please, consider contributing in some way to any app I'm working on. Free kids games in a coding language you can freely acquire and create with. The version at http://www.wesowlight.com/ partially works. Tested to run on android 4.0.3 and 4.1 (after googling and installing flash player) You have to twist, poke, and guess your way into full screen mode, but it does seem to work. If it appears to consume your entire screen, touch the bottom black bar to un-hide the nav buttons. Currently working on the first game theme: Splat. Splat: Tap the main splat button or a sub-game. Match colors, shapes, both, or just go free for all.
    Downloads: 0 This Week
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    See Project
  • 18
    KitVision

    KitVision

    KitVision is a Framework for creating tangible tabletop games

    With KitVision you can create very simple tabletop games based on Tangible Interaction (manipulation of objects). KitVision uses the reacTIVision framework for dealing with visual based tabletop hardware. Computer programming skills are not required to create tabletop games with KitVision. A Graphic Assistant enables the designer to model the game, and to define images, sound and game rules. Adobe Air has to be installed in order to work with KitVision http://get.adobe.com/es/air/ Manual, Tutorials and more info can be found at: http://www.toyvision.org KitVision has been developed by Clara Bonillo, Olga Blasco and Javier Marco, at the GIGA Affective Lab (Zaragoza University, Spain)
    Downloads: 0 This Week
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    See Project
  • 19

    Learn and Play

    XML-based framework for developing games

    XML-based framework for developing games in (ActionScript 2.0, discontinued) HTML5 Phaser.io's engine It'd been thought to develope a project with a great amount of games on drag&drop, painting, typing, hunting, puzzles.There's no need to write the same code to similar games! Just write some XML lines (check samples) and one JavaScript instruction to run your game. NOTE: some browsers security policies do not allow to run samples locally. If this occurs, try to publish on a web site
    Downloads: 0 This Week
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  • 20
    Little flash-based games created by a programmer-dilettante.
    Downloads: 0 This Week
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  • 21

    Ludum Dare Games

    Ludum Dare Entries

    These are my entries for Ludum Dare competitions.
    Downloads: 0 This Week
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  • 22
    You have been invited to the Verhovec Castle for it's 1000 years anniversary on October, 31st, 2012.This event will be a modern day Masquerade Ball. Please RSVP by 8/5/2012. (maximium RSVP is 4 guess)
    Downloads: 0 This Week
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  • 23
    Magyar kártyázós játék. Többjátékos módra kihegyezve. Helyi hálózaton lehet játszani, Zsírt és Snapszert.
    Downloads: 0 This Week
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  • 24
    Math game where up to 4 students can play online against each other. By moving their figurines around a colorful pseudo 3D board, players answer math questions and can play tricks against their opponents. Client and server distributed under Affero GPL 1.
    Downloads: 0 This Week
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    See Project
  • 25
    Mega-Humans Battles

    Mega-Humans Battles

    Mega-Human Battles source code

    Downloads: 0 This Week
    Last Update:
    See Project