Ah yes, gaming! And a lot of fun it is... but should it be miniatures or MMORPG?
09 September 2011
A new book
I was able to pick this up for $8 recently. It has some great reviews and the price was right. I intend to read through it with an eye for converting it to a more Tékumel-style game, but it could be useful for the oft-threatened ancients project...
.
26 November 2006
Gaming again
Sorry for such a delay between posts. The wind-up for the wedding took a bit out of me...
I have finally managed to have a game, my first in quite a while. I played against my son in 40K, my Tau vs. his Black Templars. It was all over by the end of turn 4, but my son was a bit distressed in the pile of dead Marines my Tau left on the field. I have pics of the game that I will post soon.
Also, I dropped my son off at the GW Battle Bunker last Saturday for 'Tanksgiving', an all-vehicle free-for-all. He was quite happy with the outcome, having scored 12 kills and having 7 of 9 vehicles left by the end of the game. He walked away with a nice piece of terrain (Ork watchtower) and a Leman Russ model that he happily converted into a looted Leman Russ for his Ork force. I have pics of that also.
Not a bad holiday week-end!!
.
30 October 2005
The Tau - victorious!
The set-up
Orks on the left, Tau on the right. (please forgive the 'unfinished' look of our pieces!) Kroot, in the trees, facing shoota boyz, gretchin, and 2 Zzap guns. Directly behind the Kroot is the Tau HQ and the Hammerhead.
In the Tau center, a gundrone squadron and Gue'vasa (human helpers)
On the far side, the Orks have a trukk (with boyz), HQ, 2 killa kans, a dreadnought, and a mob of slugga boyz. Directly opposite them in the corner are Tau fire warriors.
The scenario - Seek and Destroy (from the 4th ed. 40K rulebook)
The table - 4' by 4'
End of turn one - the horde moves forth, with only the Tau center moving forward in a desperate attempt to grab the ruins... the gundrones were wiped out by the trukk boyz. The Kroot are able to shoot most of the zzap gun crews down.
End of turn two - orks continue to move forward, Kroot, HQ, and Hammerhead shoot up the shoota boyz. The gue'vasa are defeated by the trukk boyz, who then try to visit the fire warriors.
End of turn three - trukk and boyz gunned down by the fire warriors and the timely intervention of deep-striking Stealth suits. Ork HQ closes in on the Hammerhead, but is shot up by tank, kroot, and Tau HQ. The Hammerhead loses its rail gun in the exchange to ork melta bombs.
End of turn four - the ork HQ is destroyed by the Kroot in hand-to-hand, leaving three hounds as the sole survivors. The killa kans are neutralized by the fire warriors and stealth suits, with one being destroyed, the other being immobilized and the big shoota destroyed. The dreadnought and sluggas continue to advance...
End of turn five - Sluggas and the dread move the fire warriors off the hill by fire, but the fire warriors stop at board edge (bonded!). Tau HQ sends off the remaining shoota boyz and moves to finally help the beleagured fire warriors.
End of game - the last remaining burna of the slugga mob being hunted down by Crisis suits, the rest of the mob having been gunned down by the fire warriors and stealth suits.
This was another fun game. It doesn't really matter to me that I win or lose; I just like to push the pieces around. I think that I need to be more aggressive with the Hammerhead though. It usually sits on the battlefield like a giant pillbox.
.