A Hail Cæsar battle between two republican roman armies interspersed with supporting troops from different nations. Mainly allied italians, a few freed slaves and a few carthaginians. The republican roman armies represent Vilmirian and rebel forces in our civil war campaign.
In our rpg campaign, a Vilmiran army heading for the city of Hrolmar was approached by the Hrolmarian rebels. The Vilmirians built a fortress and awaited the assault of the superior rebel army. Instead of assaulting the fortress, the cunning rebels started a siege. The Vilmiran force was now under the threat of starvation and had to act quickly. Luckily for the Vilmiran force, 3000 of the rebel legionaries had to return back to Hrolmar to guard the city from attack by the victorious rebel fleet that dominated the Hrolmar bay. There was no time to loose and the Vilmiran generals decided to break out of their camp. By the cover of night they prepared, and by dawn the signal was given to storm out of the north gate. The rebels was not aware of the move and had their forces spread thin around the camp, some on alert, but others constructing the circumvallating fortifications.
The scenario allowed the trapped Vilmirans to deploy first. The rebels had to deploy half the army on one side of the fortress and the other half on the opposite side. The rebels elected to deploy their strongest divisions on the unfortified side of the enemy. Milita was deployed on the far end, easiest to defend and fast cavalry in the middle, to reach forth to crucial situations. The Vilmirans deployed en masse at one of the gates with just one division of medium infantry trying to climb out of the fortifications, the others was to use the gate. The escaping forces was to make their way to the table edge an exit. They would not loose extra casualties due to pursuit and we decided the fleeing troops was allowed to ignore the proximity rule somewhat.
To make the certain commands easier to complete we decided to have command points available to add to the command rolls. This would make some orders more predictable and was ment to illustrate the commanders pre planning. 1 point for each commander in the force and 2 for the general.
- The legionaries will try to push through as fast as possible to create a break out formation. The large medium infantry division will try to make its way across the fortifications and are regarded as expendable since thry will be trying to stop the rebel flank.
- The rebels will try to pin the Vilmirans down by the gate and maybe climb the fortifications to take the legionaries in the back.
- A mix of levy legionaries, medium infantry and slave warbands.
- Another division with higher concentration of legionaries. Artillery act as individual models.
- The battlefield with all elements. The rebel veterans are seen on the left.
- The rebel militia holds the fortifications. The walls are supposed to be similar to the fortress, but lack of models provided only palisades.
- A huge cluster of Vilmirian troops. Legionaries, medium infantry, skirmishers and light infantry.
- Things goes well for the Vilmiran legions. Good command rolls and use of command points made it possible to form a kind of battle line. The large medium infantry divison try to climb the walls.
- The rebels push hard forward, but are slowed down by the surprise of the unexpected and bad command rolls.
- The rebel cavalry rush forward to stop the legionaries whom by now look prepared to fight.
- When ordering the medium infantry to climb the walls, the commander blunders. Probably a combination of the intimidating approach of rebel veterans, the division breaks into panic and flee from the ditches and walls. Many are trampled to death and all receive a casualty.
- Meanwhile, at the gate, the rebel legionaries clash with the Vilmirans. Hard fighting push back and forth.
- The generals division prepares for assault.
- Some of the slaves are easily beaten and leave a hole in the rebel divisions flank.
- More Vilmirans make it out from the gate.
- The situation hangs in the balance.
- The rebels push the Vilmirans back to the walls, but are pounded by artillery and soon Vilmrian legionaries lap around the flanks.
- The Vilmiran general throws himself into the fight to prove his valor.
- The escape plan is threatened as the Vilmirians are pushed back. Trying to avoid the rebel artillery.
- The second, more reluctant division finally moves after the incompetent commander is replaced by the superior rebel leader, Cato.
- The baggage train escape through the opposite exit.
- Everyone runs for the gate as the walls are given up.
- The Militia is moving to block the escape, but are very far away.
- The Vilmirian legionaries finally charge forth to clear a path to safety.
- They completely break the medium infantry as horses take care of the flanks.
- The rebel veterans are too slow to make any difference.
- We wanted to use the plunder rule, from the dacian book, to be able to use the baggage train as a decoy and tactical element.
- The Militia closes.
- The second large rebel division approach.
- But, the rebels are too late. The two rebel divisions in combat with the legionaries are broken and beaten.
- The final moves of the game was to shatter the rebel medium cavalry, wiping them out. A herald was sent out to negotiate safe withdrawal. The offer was accepted.
We consider the battle a draw and count casualties. Both armies was allows tactical withdrawals. The rebels was about to loose and could not take the loss of another division. The Vilmirans on the other hand did not have this problem. The Vilmiran player was glad to have made it out in such a good shape, as casualties was expected to be much higher. If the army had not broken out, it would have been a disaster. It would then be circumvallated and trapped, hungry and desperate for relief.
Things, as usual could have been different, but not knowing how the Vilmirians would be deployed was challenging. The divisions was then mixed with medium and heavy infantry, some of them easy to beat for legionaries. This made the divisions a little vulnerable to breaking. But, the rebels gave the escapists a hard beating against the walls and nothing was certain.
The scenario was homebrewed and worked rather well.









































































































































