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WO2020022559A1 - Procédé pour fournir un jeu-questionnaire en ligne comportant une limite de pari spécifiée, et système associé - Google Patents

Procédé pour fournir un jeu-questionnaire en ligne comportant une limite de pari spécifiée, et système associé Download PDF

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Publication number
WO2020022559A1
WO2020022559A1 PCT/KR2018/011321 KR2018011321W WO2020022559A1 WO 2020022559 A1 WO2020022559 A1 WO 2020022559A1 KR 2018011321 W KR2018011321 W KR 2018011321W WO 2020022559 A1 WO2020022559 A1 WO 2020022559A1
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WIPO (PCT)
Prior art keywords
quiz
betting
game
limit
server
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Ceased
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PCT/KR2018/011321
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English (en)
Korean (ko)
Inventor
김영렬
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Kseek Co Ltd
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Kseek Co Ltd
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Publication of WO2020022559A1 publication Critical patent/WO2020022559A1/fr
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/18Question-and-answer games
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/34Betting or bookmaking, e.g. Internet betting
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3288Betting, e.g. on live events, bookmaking
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8064Quiz

Definitions

  • the present invention is to use a quiz server to participate in a number of quiz game using a quiz terminal to solve a number of quiz problems step by step, quiz game to bet virtual units such as points or chips step by step It relates to a method and a system for providing the same.
  • the 'quiz terminal' can transmit and receive data through a quiz server and a network, and is a terminal used by a user participating in a quiz game.
  • the quiz terminal includes one or more hardware systems such as a PC, a mobile phone, a tablet PC, a dedicated terminal, and software that can be executed in combination with the same.
  • the quiz terminal may further include an output device such as a display or a speaker, and may be used as a function of outputting the quiz progress or the final result.
  • the 'quiz server' is a server system that operates a quiz game for quiz participants, and sets a correct answer, a goal, and a time limit of the quiz and is a server that provides a quiz game service to the quiz participants based on this.
  • the 'quiz game' is a competition event provided for a number of quiz game participants using an online quiz terminal and quiz server, which includes a plurality of quiz problems, and a number of quiz game participants It is an online event that rewards people by dropping / maintaining, decrementing scores, and offering prizes while solving problems by problem, and ending with rewards for those who do not drop out or get the highest score.
  • the 'batting' of the components of the quiz game is a numerical unit such as scores, points, or virtual chips in order to obtain more scores when the quiz question is matched with the answer of the quiz question at a specific stage.
  • batting scale refers to information that is used to reflect the scoring results by being delivered to the quiz server in the amount or number that the quiz participants will bet on the quiz terminal.
  • the betting scale is indicated by the amount of the object (heart, coin, star, balloon, etc.) to bet (1 heart, 2 coins, 3 balloons, etc.). It can be specified in various ways, depending on the application.
  • betting limit refers to the sum of the total betting size that a particular quiz participant can use in a particular quiz game. No one can bet more than their wager limit. 'Bet limit' can be specified separately for each quiz participant, and can also be applied to everyone participating in a particular quiz game.
  • cumulative betting scale refers to the cumulative value of each bet size that a particular quiz user bets while participating in a number of quiz stages in a particular quiz game.
  • 'total betting allowance scale' is the sum of the betting scales allowed to one quiz participant through all quizzes in a particular quiz game.
  • the 'allowing betting scale' refers to the number of bets for each quiz participant in a specific quiz stage or a specific quiz game.
  • 'Bet Allowance Scale' can be applied to a specific quiz stage or can be applied to the entire quiz game. That is, the betting allowance size of a specific quiz stage is 5 hearts, and the total betting allowance size of the quiz game consisting of 10 quiz stages is 50 hearts.
  • the 'quiz step' receives a quiz answer and a betting scale for a certain time from a plurality of quiz participants for a specific quiz included in the quiz game, scores a quiz answer, and applies a betting scale to score the result.
  • 'Quiz game' includes a plurality of quiz stages, and finishes the quiz game by ending the consecutive quiz stages and determining the final ranking or the winner.
  • 'quiz game participant' refers to a person who enters an answer to a quiz using a quiz terminal.
  • an online quiz game is connected to a quiz server and a quiz terminal through a network.
  • the quiz server presents a quiz question as a quiz terminal
  • the quiz game participant inputs a quiz answer
  • the quiz terminal converts these input answers into data.
  • the quiz server is sent to the server, and the received quiz server is scored by comparing it with a predetermined correct answer. Based on the scoring result, the quiz server is applied to a specific person or a specific team by adding or subtracting a score or changing a participant's qualification.
  • a quiz service is provided to allow a large number of quiz participants to build a score while solving a plurality of quiz problems one by one.
  • the present invention prepares a plurality of quiz steps based on a plurality of quiz problems, set betting limits in all quiz steps, and each quiz answer and betting scale from the quiz terminal in a specific quiz step Receiving, scoring the answers of each quiz participant, reflecting the result of scoring each quiz participant's result in a specific quiz participation by applying the betting scale, and ending the quiz game after completing the plurality of quiz steps
  • Quiz server characterized in that;
  • An online quiz terminal comprising: transmitting and receiving data to the quiz server through a network means, outputting a bet limit received from the quiz server, and transmitting a quiz answer and a bet scale received from a quiz participant to a server.
  • the betting limit is preferably operated at a value smaller than the total betting allowance size in a particular quiz game.
  • the present invention provides an online quiz game to a plurality of quiz participants using their quiz terminal, the quiz server preparing a plurality of quiz step; Assigning a betting limit to the quiz participant by the quiz server;
  • the quiz server receives a quiz answer and a betting scale input by each quiz participant from a plurality of quiz terminals, the quiz server determines whether the quiz answer is correct or incorrect;
  • the quiz server reflecting the determined result to a quiz participant according to the betting scale;
  • the quiz server is a step of adding a betting scale of a specific quiz participant or subtracted from the betting limit; and the quiz server is a step of ending a quiz game after a plurality of quiz steps; Online limit designation betting quiz It suggests how to provide the game.
  • the betting limit specified per quiz participant is preferably set to a value smaller than the total betting allowance in a specific quiz game consisting of a plurality of quiz stages.
  • the present invention is to model a quiz game applying bets for each problem, and to present a quiz terminal that receives the answers and bets from the quiz participants corresponding to the quiz game and transmits to the quiz server.
  • 'Quiz game' in the present invention provides a plurality of quiz problems, the quiz game is progressed through a quiz step one by one to a plurality of quiz participants sequentially quiz problems.
  • one quiz step one question is given, the answer is received from a plurality of quiz participants, is scored, and the quiz step is completed by reflecting the scoring result.
  • the present invention allows the quiz server to specify a betting allowance size that can be bet to a particular quiz participant with respect to one quiz game and provides a quiz game.
  • the quiz server may also proceed by specifying a betting allowance size for each quiz step.
  • the betting allowance limit by quiz stage the betting result received from the quiz terminal should be reflected, but the betting limit specified by the quiz participant is less than the total betting allowance amount in all quiz steps to be solved for each individual. If you manage the cumulative bet size and participate in the quiz game, you can solve the above problem by providing a factor to win with the betting strategy if only the correct answers of some quizzes can be correctly matched.
  • such a betting quiz can be easily hidden the first tie even if a large number of online quiz participants in a quiz game consisting of a limited quiz stage.
  • Online multi-user based speed quiz game method of the present invention it is possible to operate a knowledge game that a large number of users can participate together.
  • a large number of quiz participants participating in a particular quiz game can be provided with a betting strategy in the form of betting largely on their own quiz problems, and small bets if they are not confident, thereby providing a more exciting quiz game. .
  • the quiz game is a staple of TV shows for a long time because it arouses intellectual curiosity for many people and the effect of education and training on contents that are not known to me is excellent.
  • a quiz game in which many people participate it is easy to have a user experience that only some people with high learning achievements win, and this causes the phenomenon that the quiz participants who judge that the learning achievement is generally low easily turn away from the quiz game.
  • Most quiz platform operators are concerned about a variety of methodological tools whether they are able to participate in a quiz game with an interest in people with low learning.
  • the online quiz platform can provide users with quiz games while varying the weight of learning achievement and strategy management. In other words, if the operator sets the betting limit very low, the importance of the strategy is emphasized. If the betting limit is set very high, a quiz game is provided so that a person who has high learning achievement works.
  • FIG. 1 is a view for explaining the configuration of a system according to an embodiment of the present invention.
  • FIG. 2 is a block diagram illustrating a configuration of a quiz server of FIG. 1.
  • FIG. 3 is a block diagram illustrating a configuration of a quiz terminal of FIG. 1.
  • first and second are intended to distinguish one component from another component, and the scope of rights should not be limited by these terms.
  • first component may be referred to as a second component
  • second component may also be referred to as a first component.
  • an identification code (e.g., a, b, c, etc.) is used for convenience of explanation, and the identification code does not describe the order of each step, and each step clearly describes a specific order in context. Unless otherwise specified, they may occur out of the order specified. That is, each step may occur in the same order as specified, may be performed substantially simultaneously, or may be performed in the reverse order.
  • the quiz server 100 is configured to receive and receive data from the quiz terminal by a wired or wireless communication method.
  • the operation terminal is configured to transmit the data required for quiz setting to the quiz server by wired or wireless communication method.
  • a quiz server 100, a quiz terminal 200, and an operation terminal 300 show a typical configuration of an online quiz service as a communication means such as the Internet. This configuration is a preferred configuration for large users.
  • the present invention may be implemented in a simple configuration consisting of a quiz terminal and a quiz server in a specific unit space using an RF or WIFI network.
  • the operating terminal 300 is additionally equipped with a display device, and configured to receive and display information related to the quiz progress from the server. On the display, it is possible to select and display some of information such as the number of correct answers, the ranking of quiz participants, and the result of winning prizes in order to display the information related to the current quiz stage.
  • Quiz terminal 200 is a terminal used by the quiz participants to participate in the quiz game. It is composed of software that can be operated on HW terminal devices such as PC, laptop PC, tablet PC, and smartphone.
  • the quiz terminal 200 preferably corresponds to one quiz participant, but it is not necessary to be one for the configuration of the present invention, and may be used by more than one quiz user.
  • the quiz terminal 200 is configured to access the quiz server 100 and receive a betting limit set for the quiz participant, a total bet allowable size, a quiz question for each problem, and expose the quiz participant.
  • the quiz terminal 200 provides a quiz participant with a means for inputting a quiz answer at a specific stage and a means for inputting a bet size, and transmits a quiz answer and a quiz bet size entered by the quiz participant to a quiz server.
  • the operating terminal 300 is configured in the form of an application running on the PC, smartphone, laptop PC, tablet PC and the like. It is also possible to configure the operating terminal with a plurality of terminals separated by functional units.
  • Operation terminal 300 to create a quiz question and transmit to the quiz server (100).
  • the quiz server prepares SW to perform a function of constituting a quiz game including a quiz question, a correct answer, a betting allowable scale, a betting limit, and the like.
  • the operating terminal 300 receives the information, such as the betting limit, betting allowance scale, quiz question, correct answer required for a specific quiz game from the operator providing the quiz game to transmit to the quiz server 100.
  • the quiz server 100 to set each data received from the operating terminal for the particular quiz game.
  • the configuration in the present invention is very natural that the operating terminal 300 is included, but the operating terminal 300 is not necessary.
  • the role of the operating terminal 300 by utilizing the input and output device of the quiz server 100, including the allowable betting size, betting limit, quiz problems, etc. in the SW to act as a quiz server in the quiz server 100
  • the object of the present invention can be achieved without the operation terminal 300.
  • Quiz server 100 is configured to separately manage the betting objects for each user. That is, it is possible to accumulate hearts for each user, and use the hearts as a betting scale in a specific quiz game among the number of the corresponding hearts. In this case, even if a particular user has a heart that exceeds the bet limit, the specific user will treat the bet size only in a category that does not exceed the bet limit.
  • the quiz server 100 has fewer hearts than the quiz participant limit, even if the bet limit is left, the bet will not be able to bet any more.
  • the quiz server 100 is a communication module 101 for transmitting and receiving data with the quiz terminal and a setting module for setting the correct answer and betting allowance scale for each quiz for a plurality of quizzes required for quiz operation ( 102), it is determined whether a quiz answer of a specific quiz step input by each quiz participant received from a plurality of quiz terminals 200 is a correct answer, and the betting size of each quiz participant received from the quiz terminal is applied to each quiz participant.
  • the quiz operation module 103 reflects the result of the determination.
  • the quiz terminal can select the betting size of the heart within the allowable bet size for each quiz step when the quiz terminal is separately designated as three hearts and three quizzes as two hearts for each quiz step. It is desirable to. You can have it set to 5 hearts for the entire quiz question.
  • the quiz management module 103 sets the betting limit that can be used in a specific quiz game for each quiz participant.
  • the betting limit may be calculated in units of individual quiz participants, may be applied to all users at the same time, or may be applied to some users in the same way.
  • the quiz management module 103 separately manages the total score of each quiz participant, or separately manages the cumulative bet size or the remaining bet limit to estimate the remaining bet size that can be used in the quiz game when a specific quiz step is in progress. You can do that.
  • the betting limit specified per quiz participant in the quiz management module 103 is preferably set to a value smaller than the total betting allowance in a specific quiz game consisting of a plurality of quiz steps.
  • the betting allowance scale for each quiz step will be described.
  • the betting allowance size of a specific quiz step is 5 hearts and the total betting allowance size in a quiz game consisting of 10 quiz steps is 50 hearts.
  • the quiz participant can bet up to 5 hearts in each quiz step. However, since their bet limit is 30, if you bet 5 hearts per quiz step, there will be no hearts you can bet from question 7.
  • the quiz participant will bet 5 hearts only in the quiz stage where there is a certainty of correct answer, and if there is little conviction of correct answer, one or two prime numbers will be bet. You can also not bet on the quiz stage if you are sure you do not know the correct answer.
  • the quiz participant thinks that if they do well betting operation through this experience, they can be the winner of the quiz game, and they will come to the quiz game.
  • the result of the quiz answer determination should be reflected in a category in which the cumulative bet size of a specific user does not exceed the bet limit in one quiz game.
  • the quiz management module 103 manages the betting limit by calculating a cumulative bet size for each user and a first method for not exceeding the bet limit, specifying a bet limit for each user, and reducing the bet size for each quiz step.
  • the second method may be performed.
  • the quiz operation module 103 determines whether the quiz answer received from the quiz terminal 200 is a correct answer or an incorrect answer, reflecting the result of the quiz correct answer based on the betting size may allow the quiz participant to continuously participate in the quiz game. It may be one of disqualification, retention, or reinstatement of a person's qualifications.
  • the quiz management module 103 may reflect the result of the correct answer and the wrong answer determination on the quiz answer based on the bet size may be applied by increasing the betting limit of the corresponding quiz participant. In other words, if the quiz participant's bet limit was 100 hearts, but the 10 bets are corrected, and the specific problem is corrected, the bet limit may be reduced to 90 hearts, and if matched, the bet limit may be increased to 110 hearts.
  • the result of determining the quiz answer by the quiz operation module 103 may be to simply determine whether it is a correct answer or a wrong answer, and may also determine a decision result in the form of an acquired score according to the noon answer. In other words, it may be a noon answer, and if the answer is correct, the answer may be determined by differentially scoring the score by 5 or the like.
  • the quiz management module 103 applies the betting scale to reflect the determination result to the quiz participants. All the quiz participants will choose to apply the method by adding or subtracting the cumulative score or changing the eligibility to manage the total cumulative score.
  • the easiest way for the quiz management module 103 to reflect the determination result is to add or subtract a score proportional to the bet size from the cumulative score of a particular quiz participant. In the case of betting scale 3, if the correct answer is correct, it is preferable to add 30 points.
  • the general method is to multiply a specific score to add to the total score of a particular quiz participant, or to subtract the total score of the quiz participant by multiplying a specific score.
  • the betting scale can be used on different scales depending on the betting object. For example, one or two hearts or stars can represent the bet size, and in the case of a virtual currency, it can be expressed as an amount. Depending on the size of the bet, it is also possible to pre-specify the scores or organize them into a prize draw. In other words, you can apply the same method to lottery winners among the quiz participants who bet 3 hearts and answer the correct quiz.
  • the quiz server 100 further includes a login module 104 that oversees user information and maintains the qualifications of a plurality of quiz participants, and a storage module 105 that stores various information.
  • the quiz server may further configure an input module 106 and an output module 107 for outputting quiz progress information corresponding to a device such as a camera, a microphone, a keyboard, a keypad, a mouse, and the like.
  • the output module of the quiz server 100 may include a display speaker.
  • a timer module may be added to automatically check the time limit of the quiz stage.
  • the quiz server 100 may configure the module as a single system, or may be configured as a plurality of systems to correspond to large users.
  • Quiz server 100 to bring a quiz from the storage device for storing the quiz game for the quiz game or to bring a quiz problem from the operating terminal.
  • the quiz game prepared by the quiz server 100 should consist of a plurality of quiz stages, and each quiz stage should include at least one quiz question.
  • Each quiz step is to be configured to include betting allowance per quiz participant.
  • the quiz management module 103 may terminate the reception of the quiz answer when the time limit for the ongoing quiz is exceeded or when the quiz end signal is received or a quiz end signal is input.
  • the quiz management module 103 may assign or delete a score applied to a specific quiz participant or a specific quiz participant based on the quiz result, and may be reflected by at least one of deprivation, pause, and recovery of participation qualifications. Let's do it.
  • the quiz results are displayed on the display or transmitted to the operation terminal or the quiz terminal.
  • the quiz management module 103 transmits information such as quiz query, cumulative bet size, bet limit, and allowable bet size to the quiz terminal 200 that is used by the quiz participants, so that the quiz participants can win the quiz game. Enable betting strategy.
  • the login module 104 maintains access information including an ID for identifying and distinguishing each quiz terminal or a quiz participant in case a plurality of quiz participants use a quiz terminal.
  • Quiz terminal 200 can be converted to a simple text input or multiple choice in the quiz participants to the number or symbol of the answer selected by the quiz server, and further inputs the user's gestures, photos, location information, voice, etc. It is also possible to transmit by.
  • the quiz operation module 103 of the quiz server 100 has a function of determining whether a correct quiz is correct according to the format of the answer data. To be equipped. If the answer is defined as the actual applause and sound, the applause is an additional module that determines that the answer is automatically when the video is sent.
  • Quiz management module 103 to end the quiz game after a plurality of quiz steps in a particular quiz game. At the end of the quiz game, it is preferable to include a procedure of announcing the winner who won the first place through a quiz game or announcing the prize winner.
  • the above information may be published in such a manner as to disclose the information on an Internet medium such as a homepage or transmit the information to each participating terminal.
  • the quiz server 100 is to be automated alone to selectively apply a method to proceed to the quiz game or to progress each quiz step by the command of the quiz operation terminal (300).
  • the quiz terminal 200 is configured by adding an output device such as a display and a speaker.
  • an output device such as a display and a speaker.
  • the quiz terminal 200 may include a communication module 201 capable of transmitting an answer corresponding to the communication module 101 of the quiz server 100, an input module that may be used by a user to input an answer ( 202, a data module 203 for converting the user's response to digital data to be transmitted.
  • the quiz terminal 200 is provided with an output module 204 for outputting the information related to the quiz progress status from the quiz server.
  • the input module comprises at least one of input devices such as a keyboard, a mouse, a touch pad, a microphone, and an image device.
  • Special-purpose sensors can also be configured to replace the input device, such as freely detecting sensors or gestures.
  • the communication module 201 of the quiz terminal may be accompanied by a reception function in addition to data transmission.
  • the quiz terminal may receive information such as quiz problems, hints, quiz progress status, quiz results, and the like.
  • the quiz terminal 200 is composed of a terminal device for a speed quiz game and an application corresponding thereto, or a hardware system such as a mobile phone, a smartphone, a tablet PC, a PC, and the like, which are widely used in the existing mobile terminal. It can be installed and executed, and configured with an application designed to include the basic functions of the quiz terminal.
  • Quiz terminal 200 receives the information from the quiz server 200, such as quiz query, cumulative bet size, bet limit, betting allowable size, and the quiz participants to manage the betting strategy in the quiz game corresponding information Output through the output module of.
  • the quiz terminal 200 is displayed on the display when receiving a quiz question from the quiz server, and provides a means for the quiz participant to input the quiz answer and the betting scale.
  • Quiz terminal 200 transmits the corresponding information to the quiz server when the quiz participants enter the quiz answers or betting scale.
  • the quiz server 100 receives data from the operation terminal and the quiz terminal, and configures the quiz operation module 103 which is a core module of the online speed quiz game.
  • the quiz management module 103 of the quiz server 100 to limit the operation of the quiz answer input of the quiz terminal. Also prepare a procedure for each quiz participant to enter the bet size. For example, you can choose the number of hearts, choose the number of stars, enter the amount of money, and so on.
  • the bet size entered in this way must include the size of the bet and the quiz terminal transmits the bet size to the server.
  • a quiz participant or a quiz participant team When the quiz operation module 103 starts a quiz game, a quiz participant or a quiz participant team is configured, a quiz participant or a quiz participant team initializes the scores, and sets the login information of the visitor.
  • the quiz management module 103 prepares a quiz step necessary for a quiz game, sets a betting allowance size for each quiz step, and initializes a total score, a bet limit, a cumulative bet size, etc. for each quiz participant.
  • the quiz operation module 103 may be operated by specifying the betting allowance size in the quiz game without operating the betting allowance scale for each quiz step. In this case, it is preferable to apply the remaining value by removing the accumulated bet size of a specific user from the total bet allowance size in a specific quiz game.
  • the quiz management module receives the answers to the quiz from the quiz terminal until the goal is reached or the time limit ends, and sets the time limit or the method of reflecting the quiz result in the scoring stage to determine whether the received answer satisfies the correct answer. Consideration should be given to adding.
  • the quiz management module receives the answer to the quiz from the quiz terminal until the goal is reached or the time limit ends, and goes through a scoring step of determining whether the received answer satisfies the correct answer.
  • the scoring result may be applied to the score obtained as a result of the correct answer or the correct answer. If the quiz management module is the betting scale of 3 and the method set in the quiz step is 10 points, if the correct answer is correct, give 30 points or if the correct answer is incorrect, apply 10 points from the total score. do.
  • the quiz management module goes through a plurality of quiz steps and ends the quiz game. Before the quiz game ends, the quiz management module transmits the quiz results to the quiz terminal.
  • the quiz result may be information of a quiz participant who has won a prize, or may be information of a winner or survivor.
  • the quiz management module 103 may also consider configuring a quiz channel capable of independently performing a quiz game.
  • the quiz terminal user can participate in a quiz game of a specific channel, and the specific quiz operation terminal is configured to independently provide a quiz game in response to a specific quiz channel. That is, it manages the information on the participating channels to manage the access information of the quiz terminal, and further configures to manage the quiz progress for each channel.

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Abstract

Un mode de réalisation de la présente invention concerne un procédé et un système pour fournir un jeu-questionnaire en ligne comportant une limite de pari spécifiée, en particulier, un procédé et un système dans lesquels un serveur de jeu-questionnaire en ligne pour transmettre des informations vers des terminaux de jeu-questionnaire ou recevoir des informations provenant de ceux-ci, par l'intermédiaire d'un moyen formant réseau, fournit un jeu-questionnaire comportant une limite de pari prédéfinie pour de multiples participants au jeu-questionnaire utilisant les terminaux de jeu-questionnaire. Le système pour un jeu-questionnaire comportant une limite de pari spécifiée peut exploiter un jeu-questionnaire dans lequel chaque participant au jeu-questionnaire spécifique participe à un pari fait dans des limites de pari spécifiques. Le serveur de jeu-questionnaire prépare préalablement des étapes de jeu-questionnaire et reçoit des réponses de jeu-questionnaire selon les étapes de jeu-questionnaire ainsi que des valeurs de pari provenant de terminaux de jeu-questionnaire. Le serveur de jeu-questionnaire détermine si les réponses reçues correspondent à des réponses correctes prédéfinies, applique les valeurs de pari aux résultats de détermination de réponse correcte/incorrecte et applique les résultats à des joueurs de jeu-questionnaire spécifiques et des équipes de jeu-questionnaire spécifiques. Le serveur-questionnaire comprend ainsi une fonction d'exploitation d'un jeu-questionnaire et de calcul de scores au moyen des réponses de jeu-questionnaire reçues et des valeurs de pari des participants au jeu-questionnaire, et applique aux joueurs spécifiques les résultats obtenus à partir du calcul afin d'appliquer les valeurs de pari au résultat. Selon un tel jeu-questionnaire, si un jeu-questionnaire comporte 10 questions prêtes au total, et permet à chaque joueur de parier 30 coeurs, même un joueur qui est sûr des réponses à seulement six questions au total peut être gagnant s'il parie cinq coeurs sur chacune des questions. En d'autres termes, les participants au questionnaire peuvent apprendre par leur expérience de jeu que la chance de gagner à un jeu dépend de la stratégie de pari utilisée, même s'il est nécessaire de trouver les réponses correctes à six questions. Une telle expérience de jeu est utile pour encourager chaque participant à un jeu-questionnaire à participer activement.
PCT/KR2018/011321 2018-07-27 2018-09-21 Procédé pour fournir un jeu-questionnaire en ligne comportant une limite de pari spécifiée, et système associé Ceased WO2020022559A1 (fr)

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KR10-2018-0087659 2018-07-27
KR1020180087659A KR20200012396A (ko) 2018-07-27 2018-07-27 온라인 한도 지정 배팅 퀴즈 게임 제공 방법 및 그 시스템

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WO2020022559A1 true WO2020022559A1 (fr) 2020-01-30

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KR102852780B1 (ko) * 2022-09-21 2025-08-29 프로젝트 닷츠 아이엔씨. 위치 기반의 목표 지점 맞추기 게임 서비스 제공 방법, 장치 및 시스템

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KR20020025102A (ko) * 2002-01-14 2002-04-03 에이엔씨컬쳐(주) 인터넷을 이용한 게임 운영 시스템 및 운영 방법
KR20030015464A (ko) * 2001-08-14 2003-02-25 스포츠투아이(주) 야구를 대상으로 하는 베팅 방법 및 그 시스템
KR20100061219A (ko) * 2008-11-28 2010-06-07 (주)에프투 시스템 경주용 게임 시스템 및 경주용 게임 방법
KR20150108486A (ko) * 2014-03-17 2015-09-30 엔에이치엔엔터테인먼트 주식회사 온라인 포커 게임 제공 서버
KR20180014540A (ko) * 2016-08-01 2018-02-09 주식회사 엔트리거 퀴즈를 이용한 보상형 광고 방법, 시스템 및 어플리케이션

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KR20030015464A (ko) * 2001-08-14 2003-02-25 스포츠투아이(주) 야구를 대상으로 하는 베팅 방법 및 그 시스템
KR20020025102A (ko) * 2002-01-14 2002-04-03 에이엔씨컬쳐(주) 인터넷을 이용한 게임 운영 시스템 및 운영 방법
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