WO2020022559A1 - Method for providing online quiz game having specified betting limit and system therefor - Google Patents
Method for providing online quiz game having specified betting limit and system therefor Download PDFInfo
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- WO2020022559A1 WO2020022559A1 PCT/KR2018/011321 KR2018011321W WO2020022559A1 WO 2020022559 A1 WO2020022559 A1 WO 2020022559A1 KR 2018011321 W KR2018011321 W KR 2018011321W WO 2020022559 A1 WO2020022559 A1 WO 2020022559A1
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- quiz
- betting
- game
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/18—Question-and-answer games
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/34—Betting or bookmaking, e.g. Internet betting
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3288—Betting, e.g. on live events, bookmaking
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8064—Quiz
Definitions
- the present invention is to use a quiz server to participate in a number of quiz game using a quiz terminal to solve a number of quiz problems step by step, quiz game to bet virtual units such as points or chips step by step It relates to a method and a system for providing the same.
- the 'quiz terminal' can transmit and receive data through a quiz server and a network, and is a terminal used by a user participating in a quiz game.
- the quiz terminal includes one or more hardware systems such as a PC, a mobile phone, a tablet PC, a dedicated terminal, and software that can be executed in combination with the same.
- the quiz terminal may further include an output device such as a display or a speaker, and may be used as a function of outputting the quiz progress or the final result.
- the 'quiz server' is a server system that operates a quiz game for quiz participants, and sets a correct answer, a goal, and a time limit of the quiz and is a server that provides a quiz game service to the quiz participants based on this.
- the 'quiz game' is a competition event provided for a number of quiz game participants using an online quiz terminal and quiz server, which includes a plurality of quiz problems, and a number of quiz game participants It is an online event that rewards people by dropping / maintaining, decrementing scores, and offering prizes while solving problems by problem, and ending with rewards for those who do not drop out or get the highest score.
- the 'batting' of the components of the quiz game is a numerical unit such as scores, points, or virtual chips in order to obtain more scores when the quiz question is matched with the answer of the quiz question at a specific stage.
- batting scale refers to information that is used to reflect the scoring results by being delivered to the quiz server in the amount or number that the quiz participants will bet on the quiz terminal.
- the betting scale is indicated by the amount of the object (heart, coin, star, balloon, etc.) to bet (1 heart, 2 coins, 3 balloons, etc.). It can be specified in various ways, depending on the application.
- betting limit refers to the sum of the total betting size that a particular quiz participant can use in a particular quiz game. No one can bet more than their wager limit. 'Bet limit' can be specified separately for each quiz participant, and can also be applied to everyone participating in a particular quiz game.
- cumulative betting scale refers to the cumulative value of each bet size that a particular quiz user bets while participating in a number of quiz stages in a particular quiz game.
- 'total betting allowance scale' is the sum of the betting scales allowed to one quiz participant through all quizzes in a particular quiz game.
- the 'allowing betting scale' refers to the number of bets for each quiz participant in a specific quiz stage or a specific quiz game.
- 'Bet Allowance Scale' can be applied to a specific quiz stage or can be applied to the entire quiz game. That is, the betting allowance size of a specific quiz stage is 5 hearts, and the total betting allowance size of the quiz game consisting of 10 quiz stages is 50 hearts.
- the 'quiz step' receives a quiz answer and a betting scale for a certain time from a plurality of quiz participants for a specific quiz included in the quiz game, scores a quiz answer, and applies a betting scale to score the result.
- 'Quiz game' includes a plurality of quiz stages, and finishes the quiz game by ending the consecutive quiz stages and determining the final ranking or the winner.
- 'quiz game participant' refers to a person who enters an answer to a quiz using a quiz terminal.
- an online quiz game is connected to a quiz server and a quiz terminal through a network.
- the quiz server presents a quiz question as a quiz terminal
- the quiz game participant inputs a quiz answer
- the quiz terminal converts these input answers into data.
- the quiz server is sent to the server, and the received quiz server is scored by comparing it with a predetermined correct answer. Based on the scoring result, the quiz server is applied to a specific person or a specific team by adding or subtracting a score or changing a participant's qualification.
- a quiz service is provided to allow a large number of quiz participants to build a score while solving a plurality of quiz problems one by one.
- the present invention prepares a plurality of quiz steps based on a plurality of quiz problems, set betting limits in all quiz steps, and each quiz answer and betting scale from the quiz terminal in a specific quiz step Receiving, scoring the answers of each quiz participant, reflecting the result of scoring each quiz participant's result in a specific quiz participation by applying the betting scale, and ending the quiz game after completing the plurality of quiz steps
- Quiz server characterized in that;
- An online quiz terminal comprising: transmitting and receiving data to the quiz server through a network means, outputting a bet limit received from the quiz server, and transmitting a quiz answer and a bet scale received from a quiz participant to a server.
- the betting limit is preferably operated at a value smaller than the total betting allowance size in a particular quiz game.
- the present invention provides an online quiz game to a plurality of quiz participants using their quiz terminal, the quiz server preparing a plurality of quiz step; Assigning a betting limit to the quiz participant by the quiz server;
- the quiz server receives a quiz answer and a betting scale input by each quiz participant from a plurality of quiz terminals, the quiz server determines whether the quiz answer is correct or incorrect;
- the quiz server reflecting the determined result to a quiz participant according to the betting scale;
- the quiz server is a step of adding a betting scale of a specific quiz participant or subtracted from the betting limit; and the quiz server is a step of ending a quiz game after a plurality of quiz steps; Online limit designation betting quiz It suggests how to provide the game.
- the betting limit specified per quiz participant is preferably set to a value smaller than the total betting allowance in a specific quiz game consisting of a plurality of quiz stages.
- the present invention is to model a quiz game applying bets for each problem, and to present a quiz terminal that receives the answers and bets from the quiz participants corresponding to the quiz game and transmits to the quiz server.
- 'Quiz game' in the present invention provides a plurality of quiz problems, the quiz game is progressed through a quiz step one by one to a plurality of quiz participants sequentially quiz problems.
- one quiz step one question is given, the answer is received from a plurality of quiz participants, is scored, and the quiz step is completed by reflecting the scoring result.
- the present invention allows the quiz server to specify a betting allowance size that can be bet to a particular quiz participant with respect to one quiz game and provides a quiz game.
- the quiz server may also proceed by specifying a betting allowance size for each quiz step.
- the betting allowance limit by quiz stage the betting result received from the quiz terminal should be reflected, but the betting limit specified by the quiz participant is less than the total betting allowance amount in all quiz steps to be solved for each individual. If you manage the cumulative bet size and participate in the quiz game, you can solve the above problem by providing a factor to win with the betting strategy if only the correct answers of some quizzes can be correctly matched.
- such a betting quiz can be easily hidden the first tie even if a large number of online quiz participants in a quiz game consisting of a limited quiz stage.
- Online multi-user based speed quiz game method of the present invention it is possible to operate a knowledge game that a large number of users can participate together.
- a large number of quiz participants participating in a particular quiz game can be provided with a betting strategy in the form of betting largely on their own quiz problems, and small bets if they are not confident, thereby providing a more exciting quiz game. .
- the quiz game is a staple of TV shows for a long time because it arouses intellectual curiosity for many people and the effect of education and training on contents that are not known to me is excellent.
- a quiz game in which many people participate it is easy to have a user experience that only some people with high learning achievements win, and this causes the phenomenon that the quiz participants who judge that the learning achievement is generally low easily turn away from the quiz game.
- Most quiz platform operators are concerned about a variety of methodological tools whether they are able to participate in a quiz game with an interest in people with low learning.
- the online quiz platform can provide users with quiz games while varying the weight of learning achievement and strategy management. In other words, if the operator sets the betting limit very low, the importance of the strategy is emphasized. If the betting limit is set very high, a quiz game is provided so that a person who has high learning achievement works.
- FIG. 1 is a view for explaining the configuration of a system according to an embodiment of the present invention.
- FIG. 2 is a block diagram illustrating a configuration of a quiz server of FIG. 1.
- FIG. 3 is a block diagram illustrating a configuration of a quiz terminal of FIG. 1.
- first and second are intended to distinguish one component from another component, and the scope of rights should not be limited by these terms.
- first component may be referred to as a second component
- second component may also be referred to as a first component.
- an identification code (e.g., a, b, c, etc.) is used for convenience of explanation, and the identification code does not describe the order of each step, and each step clearly describes a specific order in context. Unless otherwise specified, they may occur out of the order specified. That is, each step may occur in the same order as specified, may be performed substantially simultaneously, or may be performed in the reverse order.
- the quiz server 100 is configured to receive and receive data from the quiz terminal by a wired or wireless communication method.
- the operation terminal is configured to transmit the data required for quiz setting to the quiz server by wired or wireless communication method.
- a quiz server 100, a quiz terminal 200, and an operation terminal 300 show a typical configuration of an online quiz service as a communication means such as the Internet. This configuration is a preferred configuration for large users.
- the present invention may be implemented in a simple configuration consisting of a quiz terminal and a quiz server in a specific unit space using an RF or WIFI network.
- the operating terminal 300 is additionally equipped with a display device, and configured to receive and display information related to the quiz progress from the server. On the display, it is possible to select and display some of information such as the number of correct answers, the ranking of quiz participants, and the result of winning prizes in order to display the information related to the current quiz stage.
- Quiz terminal 200 is a terminal used by the quiz participants to participate in the quiz game. It is composed of software that can be operated on HW terminal devices such as PC, laptop PC, tablet PC, and smartphone.
- the quiz terminal 200 preferably corresponds to one quiz participant, but it is not necessary to be one for the configuration of the present invention, and may be used by more than one quiz user.
- the quiz terminal 200 is configured to access the quiz server 100 and receive a betting limit set for the quiz participant, a total bet allowable size, a quiz question for each problem, and expose the quiz participant.
- the quiz terminal 200 provides a quiz participant with a means for inputting a quiz answer at a specific stage and a means for inputting a bet size, and transmits a quiz answer and a quiz bet size entered by the quiz participant to a quiz server.
- the operating terminal 300 is configured in the form of an application running on the PC, smartphone, laptop PC, tablet PC and the like. It is also possible to configure the operating terminal with a plurality of terminals separated by functional units.
- Operation terminal 300 to create a quiz question and transmit to the quiz server (100).
- the quiz server prepares SW to perform a function of constituting a quiz game including a quiz question, a correct answer, a betting allowable scale, a betting limit, and the like.
- the operating terminal 300 receives the information, such as the betting limit, betting allowance scale, quiz question, correct answer required for a specific quiz game from the operator providing the quiz game to transmit to the quiz server 100.
- the quiz server 100 to set each data received from the operating terminal for the particular quiz game.
- the configuration in the present invention is very natural that the operating terminal 300 is included, but the operating terminal 300 is not necessary.
- the role of the operating terminal 300 by utilizing the input and output device of the quiz server 100, including the allowable betting size, betting limit, quiz problems, etc. in the SW to act as a quiz server in the quiz server 100
- the object of the present invention can be achieved without the operation terminal 300.
- Quiz server 100 is configured to separately manage the betting objects for each user. That is, it is possible to accumulate hearts for each user, and use the hearts as a betting scale in a specific quiz game among the number of the corresponding hearts. In this case, even if a particular user has a heart that exceeds the bet limit, the specific user will treat the bet size only in a category that does not exceed the bet limit.
- the quiz server 100 has fewer hearts than the quiz participant limit, even if the bet limit is left, the bet will not be able to bet any more.
- the quiz server 100 is a communication module 101 for transmitting and receiving data with the quiz terminal and a setting module for setting the correct answer and betting allowance scale for each quiz for a plurality of quizzes required for quiz operation ( 102), it is determined whether a quiz answer of a specific quiz step input by each quiz participant received from a plurality of quiz terminals 200 is a correct answer, and the betting size of each quiz participant received from the quiz terminal is applied to each quiz participant.
- the quiz operation module 103 reflects the result of the determination.
- the quiz terminal can select the betting size of the heart within the allowable bet size for each quiz step when the quiz terminal is separately designated as three hearts and three quizzes as two hearts for each quiz step. It is desirable to. You can have it set to 5 hearts for the entire quiz question.
- the quiz management module 103 sets the betting limit that can be used in a specific quiz game for each quiz participant.
- the betting limit may be calculated in units of individual quiz participants, may be applied to all users at the same time, or may be applied to some users in the same way.
- the quiz management module 103 separately manages the total score of each quiz participant, or separately manages the cumulative bet size or the remaining bet limit to estimate the remaining bet size that can be used in the quiz game when a specific quiz step is in progress. You can do that.
- the betting limit specified per quiz participant in the quiz management module 103 is preferably set to a value smaller than the total betting allowance in a specific quiz game consisting of a plurality of quiz steps.
- the betting allowance scale for each quiz step will be described.
- the betting allowance size of a specific quiz step is 5 hearts and the total betting allowance size in a quiz game consisting of 10 quiz steps is 50 hearts.
- the quiz participant can bet up to 5 hearts in each quiz step. However, since their bet limit is 30, if you bet 5 hearts per quiz step, there will be no hearts you can bet from question 7.
- the quiz participant will bet 5 hearts only in the quiz stage where there is a certainty of correct answer, and if there is little conviction of correct answer, one or two prime numbers will be bet. You can also not bet on the quiz stage if you are sure you do not know the correct answer.
- the quiz participant thinks that if they do well betting operation through this experience, they can be the winner of the quiz game, and they will come to the quiz game.
- the result of the quiz answer determination should be reflected in a category in which the cumulative bet size of a specific user does not exceed the bet limit in one quiz game.
- the quiz management module 103 manages the betting limit by calculating a cumulative bet size for each user and a first method for not exceeding the bet limit, specifying a bet limit for each user, and reducing the bet size for each quiz step.
- the second method may be performed.
- the quiz operation module 103 determines whether the quiz answer received from the quiz terminal 200 is a correct answer or an incorrect answer, reflecting the result of the quiz correct answer based on the betting size may allow the quiz participant to continuously participate in the quiz game. It may be one of disqualification, retention, or reinstatement of a person's qualifications.
- the quiz management module 103 may reflect the result of the correct answer and the wrong answer determination on the quiz answer based on the bet size may be applied by increasing the betting limit of the corresponding quiz participant. In other words, if the quiz participant's bet limit was 100 hearts, but the 10 bets are corrected, and the specific problem is corrected, the bet limit may be reduced to 90 hearts, and if matched, the bet limit may be increased to 110 hearts.
- the result of determining the quiz answer by the quiz operation module 103 may be to simply determine whether it is a correct answer or a wrong answer, and may also determine a decision result in the form of an acquired score according to the noon answer. In other words, it may be a noon answer, and if the answer is correct, the answer may be determined by differentially scoring the score by 5 or the like.
- the quiz management module 103 applies the betting scale to reflect the determination result to the quiz participants. All the quiz participants will choose to apply the method by adding or subtracting the cumulative score or changing the eligibility to manage the total cumulative score.
- the easiest way for the quiz management module 103 to reflect the determination result is to add or subtract a score proportional to the bet size from the cumulative score of a particular quiz participant. In the case of betting scale 3, if the correct answer is correct, it is preferable to add 30 points.
- the general method is to multiply a specific score to add to the total score of a particular quiz participant, or to subtract the total score of the quiz participant by multiplying a specific score.
- the betting scale can be used on different scales depending on the betting object. For example, one or two hearts or stars can represent the bet size, and in the case of a virtual currency, it can be expressed as an amount. Depending on the size of the bet, it is also possible to pre-specify the scores or organize them into a prize draw. In other words, you can apply the same method to lottery winners among the quiz participants who bet 3 hearts and answer the correct quiz.
- the quiz server 100 further includes a login module 104 that oversees user information and maintains the qualifications of a plurality of quiz participants, and a storage module 105 that stores various information.
- the quiz server may further configure an input module 106 and an output module 107 for outputting quiz progress information corresponding to a device such as a camera, a microphone, a keyboard, a keypad, a mouse, and the like.
- the output module of the quiz server 100 may include a display speaker.
- a timer module may be added to automatically check the time limit of the quiz stage.
- the quiz server 100 may configure the module as a single system, or may be configured as a plurality of systems to correspond to large users.
- Quiz server 100 to bring a quiz from the storage device for storing the quiz game for the quiz game or to bring a quiz problem from the operating terminal.
- the quiz game prepared by the quiz server 100 should consist of a plurality of quiz stages, and each quiz stage should include at least one quiz question.
- Each quiz step is to be configured to include betting allowance per quiz participant.
- the quiz management module 103 may terminate the reception of the quiz answer when the time limit for the ongoing quiz is exceeded or when the quiz end signal is received or a quiz end signal is input.
- the quiz management module 103 may assign or delete a score applied to a specific quiz participant or a specific quiz participant based on the quiz result, and may be reflected by at least one of deprivation, pause, and recovery of participation qualifications. Let's do it.
- the quiz results are displayed on the display or transmitted to the operation terminal or the quiz terminal.
- the quiz management module 103 transmits information such as quiz query, cumulative bet size, bet limit, and allowable bet size to the quiz terminal 200 that is used by the quiz participants, so that the quiz participants can win the quiz game. Enable betting strategy.
- the login module 104 maintains access information including an ID for identifying and distinguishing each quiz terminal or a quiz participant in case a plurality of quiz participants use a quiz terminal.
- Quiz terminal 200 can be converted to a simple text input or multiple choice in the quiz participants to the number or symbol of the answer selected by the quiz server, and further inputs the user's gestures, photos, location information, voice, etc. It is also possible to transmit by.
- the quiz operation module 103 of the quiz server 100 has a function of determining whether a correct quiz is correct according to the format of the answer data. To be equipped. If the answer is defined as the actual applause and sound, the applause is an additional module that determines that the answer is automatically when the video is sent.
- Quiz management module 103 to end the quiz game after a plurality of quiz steps in a particular quiz game. At the end of the quiz game, it is preferable to include a procedure of announcing the winner who won the first place through a quiz game or announcing the prize winner.
- the above information may be published in such a manner as to disclose the information on an Internet medium such as a homepage or transmit the information to each participating terminal.
- the quiz server 100 is to be automated alone to selectively apply a method to proceed to the quiz game or to progress each quiz step by the command of the quiz operation terminal (300).
- the quiz terminal 200 is configured by adding an output device such as a display and a speaker.
- an output device such as a display and a speaker.
- the quiz terminal 200 may include a communication module 201 capable of transmitting an answer corresponding to the communication module 101 of the quiz server 100, an input module that may be used by a user to input an answer ( 202, a data module 203 for converting the user's response to digital data to be transmitted.
- the quiz terminal 200 is provided with an output module 204 for outputting the information related to the quiz progress status from the quiz server.
- the input module comprises at least one of input devices such as a keyboard, a mouse, a touch pad, a microphone, and an image device.
- Special-purpose sensors can also be configured to replace the input device, such as freely detecting sensors or gestures.
- the communication module 201 of the quiz terminal may be accompanied by a reception function in addition to data transmission.
- the quiz terminal may receive information such as quiz problems, hints, quiz progress status, quiz results, and the like.
- the quiz terminal 200 is composed of a terminal device for a speed quiz game and an application corresponding thereto, or a hardware system such as a mobile phone, a smartphone, a tablet PC, a PC, and the like, which are widely used in the existing mobile terminal. It can be installed and executed, and configured with an application designed to include the basic functions of the quiz terminal.
- Quiz terminal 200 receives the information from the quiz server 200, such as quiz query, cumulative bet size, bet limit, betting allowable size, and the quiz participants to manage the betting strategy in the quiz game corresponding information Output through the output module of.
- the quiz terminal 200 is displayed on the display when receiving a quiz question from the quiz server, and provides a means for the quiz participant to input the quiz answer and the betting scale.
- Quiz terminal 200 transmits the corresponding information to the quiz server when the quiz participants enter the quiz answers or betting scale.
- the quiz server 100 receives data from the operation terminal and the quiz terminal, and configures the quiz operation module 103 which is a core module of the online speed quiz game.
- the quiz management module 103 of the quiz server 100 to limit the operation of the quiz answer input of the quiz terminal. Also prepare a procedure for each quiz participant to enter the bet size. For example, you can choose the number of hearts, choose the number of stars, enter the amount of money, and so on.
- the bet size entered in this way must include the size of the bet and the quiz terminal transmits the bet size to the server.
- a quiz participant or a quiz participant team When the quiz operation module 103 starts a quiz game, a quiz participant or a quiz participant team is configured, a quiz participant or a quiz participant team initializes the scores, and sets the login information of the visitor.
- the quiz management module 103 prepares a quiz step necessary for a quiz game, sets a betting allowance size for each quiz step, and initializes a total score, a bet limit, a cumulative bet size, etc. for each quiz participant.
- the quiz operation module 103 may be operated by specifying the betting allowance size in the quiz game without operating the betting allowance scale for each quiz step. In this case, it is preferable to apply the remaining value by removing the accumulated bet size of a specific user from the total bet allowance size in a specific quiz game.
- the quiz management module receives the answers to the quiz from the quiz terminal until the goal is reached or the time limit ends, and sets the time limit or the method of reflecting the quiz result in the scoring stage to determine whether the received answer satisfies the correct answer. Consideration should be given to adding.
- the quiz management module receives the answer to the quiz from the quiz terminal until the goal is reached or the time limit ends, and goes through a scoring step of determining whether the received answer satisfies the correct answer.
- the scoring result may be applied to the score obtained as a result of the correct answer or the correct answer. If the quiz management module is the betting scale of 3 and the method set in the quiz step is 10 points, if the correct answer is correct, give 30 points or if the correct answer is incorrect, apply 10 points from the total score. do.
- the quiz management module goes through a plurality of quiz steps and ends the quiz game. Before the quiz game ends, the quiz management module transmits the quiz results to the quiz terminal.
- the quiz result may be information of a quiz participant who has won a prize, or may be information of a winner or survivor.
- the quiz management module 103 may also consider configuring a quiz channel capable of independently performing a quiz game.
- the quiz terminal user can participate in a quiz game of a specific channel, and the specific quiz operation terminal is configured to independently provide a quiz game in response to a specific quiz channel. That is, it manages the information on the participating channels to manage the access information of the quiz terminal, and further configures to manage the quiz progress for each channel.
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Abstract
Description
본 발명은 퀴즈단말을 이용하는 다수의 퀴즈게임 참가들을 대상으로 퀴즈서버를 이용하여 다수의 퀴즈 문제를 한 문제씩 단계적으로 풀도록 하되, 단계별로 포인트나 칩과 같은 가상의 단위를 배팅하도록 하는 퀴즈게임을 제공하는 방법 및 그 시스템에 관한 것이다.The present invention is to use a quiz server to participate in a number of quiz game using a quiz terminal to solve a number of quiz problems step by step, quiz game to bet virtual units such as points or chips step by step It relates to a method and a system for providing the same.
본 명세서 전반에서 '퀴즈단말'은 퀴즈서버와 네트워크를 통해 데이터를 송수신할 수 있으며, 퀴즈게임에 참여하는 사용자가 사용하는 단말이다. 퀴즈단말은 PC, 휴대폰, 태블릿 PC, 전용 단말 등 가운데 하나 이상의 하드웨어 시스템과 이와 병합하여 실행될 수 있는 소프트웨어가 포함되어 구성된다. 퀴즈단말은 추가로 디스플레이나 스피커 등의 출력장치를 더 포함할 수 있으며, 퀴즈의 진행 상황이나 최종 결과를 출력하는 기능으로 사용될 수 있다.Throughout the present specification, the 'quiz terminal' can transmit and receive data through a quiz server and a network, and is a terminal used by a user participating in a quiz game. The quiz terminal includes one or more hardware systems such as a PC, a mobile phone, a tablet PC, a dedicated terminal, and software that can be executed in combination with the same. The quiz terminal may further include an output device such as a display or a speaker, and may be used as a function of outputting the quiz progress or the final result.
본 명세서 전반에서 '퀴즈서버'는 퀴즈참가자에 대한 퀴즈게임을 운용하는 서버시스템으로서 퀴즈의 정답, 목표, 제한시간을 설정하고 이를 기반으로 퀴즈참가자에게 퀴즈게임 서비스를 제공하는 서버이다.In the present specification, the 'quiz server' is a server system that operates a quiz game for quiz participants, and sets a correct answer, a goal, and a time limit of the quiz and is a server that provides a quiz game service to the quiz participants based on this.
본 명세서 전반에서 ‘퀴즈게임’은 온라인으로 연결된 퀴즈단말과 퀴즈서버를 이용하여 다수의 퀴즈게임 참가자를 대상으로 제공되는 경쟁 이벤트로서, 복수의 퀴즈문제를 포함하고 있으며, 다수의 퀴즈게임 참가자에게 한 문제씩 문제를 풀면서 탈락/유지, 점수 가감, 경품제공 등을 통해 보상을 하고, 최종적으로 탈락하지 않거나 최고의 점수를 획득한 사람에게 해당하는 보상을 하고 종료되는 형태를 보이는 온라인 이벤트를 말한다.Throughout the present specification, the 'quiz game' is a competition event provided for a number of quiz game participants using an online quiz terminal and quiz server, which includes a plurality of quiz problems, and a number of quiz game participants It is an online event that rewards people by dropping / maintaining, decrementing scores, and offering prizes while solving problems by problem, and ending with rewards for those who do not drop out or get the highest score.
본 명세서 전반에서 퀴즈게임의 구성요소의 '배팅'이라 함은 특정 단계의 퀴즈문제의 답과 함께 퀴즈문제를 맞혔을 때 더 많은 점수를 획득하기 위해 점수나, 포인트, 가상의 칩과 같이 숫자 단위로 표시할 수 있는 가상의 객체를 제시하는 행위를 말한다.Throughout this specification, the 'batting' of the components of the quiz game is a numerical unit such as scores, points, or virtual chips in order to obtain more scores when the quiz question is matched with the answer of the quiz question at a specific stage. The act of presenting a virtual object that can be represented by.
본 명세서 전반에서 ‘배팅규모’라 함은 퀴즈참가자가 퀴즈단말에 배팅할 양이나 수치로 퀴즈서버에 전달되어 채점결과 반영에 활용되는 정보를 가르킨다. 배팅규모는 배팅하는 목적물(하트, 코인, 별, 풍선 등)의 양(하트 1개, 코인 2개, 풍선 3개 등) 등으로 표시하게 된다. 응용하기에 따라 다양한 방법으로 지정할 수 있다. Throughout this specification, the term “batting scale” refers to information that is used to reflect the scoring results by being delivered to the quiz server in the amount or number that the quiz participants will bet on the quiz terminal. The betting scale is indicated by the amount of the object (heart, coin, star, balloon, etc.) to bet (1 heart, 2 coins, 3 balloons, etc.). It can be specified in various ways, depending on the application.
본 명세서 전반에서 ‘배팅한도’라 함은 특정 퀴즈게임에서 특정 퀴즈참가자가 사용할 수 있는 총 배팅규모의 합을 말한다. 어떤 누구도 ‘배팅한도’를 초과하는 배팅은 할 수 없다. ‘배팅한도’는 퀴즈참여자별로 별도록 지정하는 방식도 가능하며, 특정 퀴즈게임에 참여하고 있는 모두에게 동일하게 적용되는 방식도 가능하다.Throughout this specification, the term "betting limit" refers to the sum of the total betting size that a particular quiz participant can use in a particular quiz game. No one can bet more than their wager limit. 'Bet limit' can be specified separately for each quiz participant, and can also be applied to everyone participating in a particular quiz game.
본 명세서 전반에서 ‘누적배팅규모’는 특정 퀴즈사용자가 특정 퀴즈게임에서 다수의 퀴즈단계에 참여하면서 배팅한 각각의 배팅규모의 누적 수치를 말한다.Throughout this specification, "cumulative betting scale" refers to the cumulative value of each bet size that a particular quiz user bets while participating in a number of quiz stages in a particular quiz game.
본 명세서 전반에서 ‘총 배팅허용규모’는 특정 퀴즈게임에서 모든 퀴즈단계를 통해 퀴즈참여자 1인에게 허용하는 배팅규모의 총합이다.Throughout this specification, 'total betting allowance scale' is the sum of the betting scales allowed to one quiz participant through all quizzes in a particular quiz game.
본 명세서 전반에서 ‘배팅허용규모’는 특정 퀴즈단계 혹은 특정 퀴즈게임에서 각각의 퀴즈참여자들이 배팅을 할 수 있는 수치를 가르킨다. ‘배팅허용규모’는 특정 퀴즈단계에 적용될 수도 있으며, 전체 퀴즈게임에 적용될 수도 있다. 즉 특정 퀴즈단계의 배팅허용규모가 하트 5개이고 10개의 퀴즈단계로 구성된 퀴즈게임에서의 총 배팅허용규모는 하트 50개가 된다. Throughout this specification, the 'allowing betting scale' refers to the number of bets for each quiz participant in a specific quiz stage or a specific quiz game. 'Bet Allowance Scale' can be applied to a specific quiz stage or can be applied to the entire quiz game. That is, the betting allowance size of a specific quiz stage is 5 hearts, and the total betting allowance size of the quiz game consisting of 10 quiz stages is 50 hearts.
본 명세서 전반에서 ‘퀴즈단계’는 상기 퀴즈게임에 포함된 특정 퀴즈에 대하여 복수의 퀴즈참가자로부터 일정 시간 동안에만 퀴즈답변과 배팅규모를 수신하고, 퀴즈답변을 채점하며, 배팅규모를 적용하여 채점 결과를 각 퀴즈참가자에게 반영하는 과정으로 제공되는 퀴즈게임의 단위모듈을 가르킨다. ‘퀴즈게임’은 복수의 퀴즈단계를 포함하게 되며, 연속된 퀴즈단계를 종료하고 최종순위 혹은 우승자 등을 결정함으로써 퀴즈게임을 마무리하게 된다.Throughout the present specification, the 'quiz step' receives a quiz answer and a betting scale for a certain time from a plurality of quiz participants for a specific quiz included in the quiz game, scores a quiz answer, and applies a betting scale to score the result. Points to the unit module of the quiz game that is provided to reflect each quiz participant. 'Quiz game' includes a plurality of quiz stages, and finishes the quiz game by ending the consecutive quiz stages and determining the final ranking or the winner.
본 명세서 전반에서 '퀴즈게임참가자'는 퀴즈단말을 이용하여 퀴즈에 대한 답변을 입력하는 사람을 말한다.Throughout the present specification, 'quiz game participant' refers to a person who enters an answer to a quiz using a quiz terminal.
일반적으로 온라인 퀴즈게임은 퀴즈서버와 퀴즈단말이 네트워크로 연결되어 있으며, 퀴즈서버가 퀴즈단말로 퀴즈문제를 제시하면 이에 퀴즈게임 참가자는 퀴즈답변을 입력하고, 퀴즈단말은 이러한 입력답안을 데이터화하여 퀴즈서버로 전송하고, 퀴즈서버는 수신한 답변을 미리 정한 정답과 비교하여 채점하고, 채점결과를 바탕으로 특정인 또는 특정팀에 점수를 가감하거나 참가자격의 변경 등의 방법으로 반영하는 형태를 보인다.In general, an online quiz game is connected to a quiz server and a quiz terminal through a network. When the quiz server presents a quiz question as a quiz terminal, the quiz game participant inputs a quiz answer, and the quiz terminal converts these input answers into data. The quiz server is sent to the server, and the received quiz server is scored by comparing it with a predetermined correct answer. Based on the scoring result, the quiz server is applied to a specific person or a specific team by adding or subtracting a score or changing a participant's qualification.
최근에는 많은 사람이 스마트폰을 이용하여 퀴즈서버에 접속하고, 한 문제씩 모든 사람이 문제를 풀어가면서 정답을 맞히지 못한 사람은 탈락하도록 하고, 복수의 퀴즈문제 단계에서 탈락하지 않은 사람에게 보상을 실시하는 서비스가 등장하고 있다.In recent years, many people access the quiz server using a smartphone, and everybody solves the problem one by one so that the person who does not get the correct answer is eliminated, and rewards the person who did not drop out in multiple quiz problems. The service to perform is emerging.
또한 다수의 퀴즈 참여자들이 복수의 퀴즈문제에 대하여 하나의 문제씩 함께 풀어가면서 점수를 쌓도록 하는 퀴즈서비스도 제공되고 있다.In addition, a quiz service is provided to allow a large number of quiz participants to build a score while solving a plurality of quiz problems one by one.
이러한 기존의 온라인 퀴즈게임 기술들은 많은 사람이 참여하게 될 때, 점수를 차별화하기 어렵게 된다. 가령 10개의 ox 퀴즈 문제에 대하여 10만 명이 참여하고 있을 경우 확률적으로 1등이 되는 사람들, 즉 모든 문제를 다 맞히는 사람의 비율이 4096분의 1이 되므로 24명이 되게 된다.These existing online quiz game techniques are difficult to differentiate the score when many people participate. For example, if 100,000 people participated in 10 ox quiz questions, the probability of 1st place, that is, the percentage of people who answered all the problems would be 24/40.
이러한 기존의 온라인 퀴즈게임 기술들은 해박한 사람들만 상을 받게 한다는 우려로 많은 사람들에게 지속적인 참여를 유도하는 재미있는 게임요소를 주지 못하게 된다. 즉 큰 상이 걸려있을 경우 중간에 모르는 문제를 직면하게 되면 바로 게임을 지속할 의욕을 잃게 할 수 있다. These existing online quiz game techniques are not given a fun game element that encourages a lot of people to continue to participate because of concerns that only the best people win awards. In other words, faced with unknown problems in the middle of a big prize, you may lose your motivation to continue the game.
참가자가 많으면 결국 모든 문제를 다 아는 사람들만 1등을 하게 된다고 결론에 도달하게 되어 참여 의욕을 저하하게 된다.If you have a lot of participants, you will eventually conclude that only those who know all the problems will be in first place.
위의 과제를 해소하기 위하여 본 발명은 복수의 퀴즈문제를 기반으로 복수의 퀴즈단계를 준비하고, 모든 퀴즈단계에서의 배팅한도를 설정하고, 특정 퀴즈단계에서 퀴즈단말로부터 각각의 퀴즈답변 및 배팅규모를 수신하고, 각 퀴즈참가자의 답변을 채점하며, 각 퀴즈참가자의 답변을 채점한 결과를 상기 배팅규모를 적용하여 특정 퀴즈참가에 반영하고, 상기 복수의 퀴즈단계를 완료한 후 퀴즈게임을 종료하는 것을 특징으로 하는 퀴즈서버와; 상기 퀴즈서버에 네트워크 수단으로 데이터를 송수신하며, 상기 퀴즈서버로부터 수신한 배팅한도를 출력하고, 퀴즈참가자로부터 입력받은 퀴즈답변과 배팅규모를 서버로 송신하는 것을 특징으로 하는 퀴즈단말;로 구성되는 온라인 한도 지정 배팅 퀴즈 게임 제공 시스템을 제시한다.In order to solve the above problems, the present invention prepares a plurality of quiz steps based on a plurality of quiz problems, set betting limits in all quiz steps, and each quiz answer and betting scale from the quiz terminal in a specific quiz step Receiving, scoring the answers of each quiz participant, reflecting the result of scoring each quiz participant's result in a specific quiz participation by applying the betting scale, and ending the quiz game after completing the plurality of quiz steps Quiz server, characterized in that; An online quiz terminal comprising: transmitting and receiving data to the quiz server through a network means, outputting a bet limit received from the quiz server, and transmitting a quiz answer and a bet scale received from a quiz participant to a server. Present a limit betting quiz game providing system.
상기 배팅한도는 특정 퀴즈게임에서의 총 배팅허용 규모보다 작은 수치로 운영되는 것이 바람직하다.The betting limit is preferably operated at a value smaller than the total betting allowance size in a particular quiz game.
또한 본 발명은 각자의 퀴즈단말을 사용하는 복수의 퀴즈참가자들에게 온라인 퀴즈게임을 제공함에 있어, 퀴즈서버가 복수의 퀴즈단계를 준비하는 단계; 퀴즈서버가 배팅한도를 퀴즈참자에게 지정하는 단계; 퀴즈서버는 복수의 퀴즈단말로부터 각각의 퀴즈참가자가 입력한 퀴즈답변 및 배팅규모를 수신받는 단계, 퀴즈서버는 상기 퀴즈답변이 정답인지 또는 오답의 판정하는 단계; 상기 퀴즈서버는 상기 판정한 결과를 상기 배팅규모에 따라 퀴즈참가자에게 반영하는 단계; 상기 퀴즈서버는 특정 퀴즈참가자의 사용한 배팅규모를 더하거나 상기 배팅한도에서 제하는 단계;및 상기 퀴즈서버는 복수의 퀴즈단계를 진행한 후 퀴즈게임을 종료하는 단계;를 특징으로 하는 온라인 한도지정 배팅 퀴즈게임 제공방법을 제시한다.In another aspect, the present invention provides an online quiz game to a plurality of quiz participants using their quiz terminal, the quiz server preparing a plurality of quiz step; Assigning a betting limit to the quiz participant by the quiz server; The quiz server receives a quiz answer and a betting scale input by each quiz participant from a plurality of quiz terminals, the quiz server determines whether the quiz answer is correct or incorrect; The quiz server reflecting the determined result to a quiz participant according to the betting scale; The quiz server is a step of adding a betting scale of a specific quiz participant or subtracted from the betting limit; and the quiz server is a step of ending a quiz game after a plurality of quiz steps; Online limit designation betting quiz It suggests how to provide the game.
퀴즈참가자 1인당 지정되는 상기 배팅한도는 복수의 퀴즈단계로 구성된 특정 퀴즈게임에서의 총 배팅허용규모보다 작은 수치로 지정되는 것이 바람직하다.The betting limit specified per quiz participant is preferably set to a value smaller than the total betting allowance in a specific quiz game consisting of a plurality of quiz stages.
위의 과제를 해결하기 위하여 본 발명은 문제마다 배팅을 적용하는 퀴즈게임을 모델링하고, 해당 퀴즈게임에 대응하여 답변 및 배팅규모를 퀴즈참가자로부터 입력받아 퀴즈서버에 전송하는 퀴즈 단말을 제시하고자 한다.In order to solve the above problems, the present invention is to model a quiz game applying bets for each problem, and to present a quiz terminal that receives the answers and bets from the quiz participants corresponding to the quiz game and transmits to the quiz server.
본 발명에서의 ‘퀴즈게임’은 복수의 퀴즈문제를 제공하고 있고, 다수의 퀴즈참가자에게 퀴즈문제를 순차적으로 하나씩 퀴즈단계에 걸쳐 퀴즈게임이 진행된다. 하나의 퀴즈단계에서 하나의 문제를 내고, 복수의 퀴즈참가자로부터 답변을 수신받으며, 채점하고, 채점결과를 반영함으로써 퀴즈단계를 종료하는 형식을 갖는다.'Quiz game' in the present invention provides a plurality of quiz problems, the quiz game is progressed through a quiz step one by one to a plurality of quiz participants sequentially quiz problems. In one quiz step, one question is given, the answer is received from a plurality of quiz participants, is scored, and the quiz step is completed by reflecting the scoring result.
본 발명은 퀴즈서버는 하나의 퀴즈게임에 대하여 특정 퀴즈참가자가에게 최대로 배팅할 수 있는 배팅허용 규모을 지정하도록 하고 퀴즈게임을 제공한다. 퀴즈서버는 퀴즈단계별로도 배팅허용 규모를 별도 지정하여 진행하도록 할 수도 있다. The present invention allows the quiz server to specify a betting allowance size that can be bet to a particular quiz participant with respect to one quiz game and provides a quiz game. The quiz server may also proceed by specifying a betting allowance size for each quiz step.
퀴즈단계별 배팅허용규모 한도에서 퀴즈단말에서 수신된 배팅에 대하여 채점 결과를 반영하도록 하되, 각 개인당 풀어야 할 모든 퀴즈단계에서의 총 배팅허용 규모 보다는 적은 배팅한도를 지정함으로써 퀴즈참여자가 부족한 배팅한도 내에서 누적배팅 규모를 관리하면서 퀴즈게임에 참여함으로써 일부 퀴즈의 정답만 정확히 맞출 수 있다면 배팅전략으로 승리할 수 있는 요인을 제공함으로써 위의 과제를 해소하고자 한다.In the betting allowance limit by quiz stage, the betting result received from the quiz terminal should be reflected, but the betting limit specified by the quiz participant is less than the total betting allowance amount in all quiz steps to be solved for each individual. If you manage the cumulative bet size and participate in the quiz game, you can solve the above problem by providing a factor to win with the betting strategy if only the correct answers of some quizzes can be correctly matched.
또한 이러한 배팅퀴즈는 제한적인 퀴즈단계로 구성된 퀴즈게임에서도 많은 수의 온라인 퀴즈참가자가 참여한다고 하더라도 1등 동점자가 쉽게 가려지게 될 수 있다.In addition, such a betting quiz can be easily hidden the first tie even if a large number of online quiz participants in a quiz game consisting of a limited quiz stage.
본 발명의 온라인 다중 사용자 기반 스피드 퀴즈게임 방법은, 대단위의 사용자가 함께 참여할 수 있는 지식게임을 운용하도록 할 수 있다. 즉 TV 방송을 통하여 수많은 시청자가 동시에 같은 퀴즈를 가지고 TV쇼를 즐기도록 할 수도 있으며, 학교의 각 학급이 경쟁하면서 서로 간의 지식을 겨루는 온라인 퀴즈게임을 제공할 수 있다. 특히 특정 퀴즈게임에 참여하는 다수의 퀴즈참가자가 자신이 있는 퀴즈문제에 대해서는 크게 배팅하고, 자신이 없는 경우는 작게 배팅하는 형태의 배팅전략을 수반하도록 함으로써, 더욱 흥미진진한 퀴즈게임을 제공할 수 있다.Online multi-user based speed quiz game method of the present invention, it is possible to operate a knowledge game that a large number of users can participate together. In other words, it is possible to allow a large number of viewers to enjoy a TV show with the same quiz at the same time through the TV broadcast, and can provide an online quiz game to compete knowledge between each class of the school. In particular, a large number of quiz participants participating in a particular quiz game can be provided with a betting strategy in the form of betting largely on their own quiz problems, and small bets if they are not confident, thereby providing a more exciting quiz game. .
퀴즈게임은 많은 사람에게 지적 호기심을 불러일으키고 본인이 알고 있지 못한 내용에 대한 교육훈련 효과도 탁월하여 오랜 시간 동안 TV쇼의 단골 소재이다. 다만 많은 사람이 참여하는 퀴즈게임에서는 일부 학습성취가 높은 사람들에게만 우승한다는 사용 경험을 갖추게 되기 쉽고, 이로 인해 일반적으로 학습성취가 낮다고 판단하는 퀴즈참가자들이 퀴즈게임을 쉽게 외면하는 현상이 나타난다. 대부분의 퀴즈플랫폼 운영사들은 학습성취가 낮은 사람들도 관심을 두고 퀴즈게임에 참여할 수 있든 다양한 방법적 도구에 대해 적극적으로 고민한다.The quiz game is a staple of TV shows for a long time because it arouses intellectual curiosity for many people and the effect of education and training on contents that are not known to me is excellent. However, in a quiz game in which many people participate, it is easy to have a user experience that only some people with high learning achievements win, and this causes the phenomenon that the quiz participants who judge that the learning achievement is generally low easily turn away from the quiz game. Most quiz platform operators are concerned about a variety of methodological tools whether they are able to participate in a quiz game with an interest in people with low learning.
본 발명에서 제시된 한도지정 배팅 퀴즈게임 방법 및 시스템을 이용하면 온라인 퀴즈플랫폼은 사용자들에게 학습성취도와 전략 운용의 비중을 달리해가면서 퀴즈게임을 제공할 수 있다. 즉 운영자가 배팅한도를 매우 낮게 설정하면 전략의 중요성이 부각되며, 배팅한도를 매우 높게 설정하면 학습성취도가 높은 사람이 유리하게 작용하도록 퀴즈게임을 제공하게 된다.Using the limiting betting quiz game method and system proposed in the present invention, the online quiz platform can provide users with quiz games while varying the weight of learning achievement and strategy management. In other words, if the operator sets the betting limit very low, the importance of the strategy is emphasized. If the betting limit is set very high, a quiz game is provided so that a person who has high learning achievement works.
도 1은 본 발명의 일 실시 예에 따른 시스템의 구성을 설명하는 도면이다.1 is a view for explaining the configuration of a system according to an embodiment of the present invention.
도 2는 도 1의 퀴즈서버의 구성을 설명하는 블록도이다.FIG. 2 is a block diagram illustrating a configuration of a quiz server of FIG. 1.
도 3은 도 1의 퀴즈단말의 구성을 설명하는 블록도이다.3 is a block diagram illustrating a configuration of a quiz terminal of FIG. 1.
본 발명에 관한 설명은 구조적 내지 기능적 설명을 위한 실시 예에 불과하므로, 본 발명의 권리 범위는 본문에 설명된 실시 예에 의하여 제한되는 것으로 해석되어서는 아니 된다. 즉, 실시 예는 다양한 변경이 가능하고 여러 가지 형태를 가질 수 있으므로 본 발명의 권리 범위는 기술적 사상을 실현할 수 있는 균등물들을 포함하는 것으로 이해되어야 한다. 또한, 본 발명에서 제시된 목적 또는 효과는 특정 실시 예가 이를 전부 포함하여야 한다거나 그러한 효과만을 포함하여야 한다는 의미는 아니므로, 본 발명의 권리 범위는 이에 의하여 제한되는 것으로 이해되어서는 아니 될 것이다.Description of the present invention is only an embodiment for structural or functional description, the scope of the present invention should not be construed as limited by the embodiments described in the text. That is, the embodiments may be variously modified and may have various forms, and thus, the scope of the present invention should be understood to include equivalents capable of realizing the technical idea. In addition, the object or effect presented in the present invention does not mean that a specific embodiment should include all or only such effects, the scope of the present invention is not to be understood as being limited thereby.
한편, 본 발명에서 서술되는 용어의 의미는 다음과 같이 이해되어야 할 것이다.On the other hand, the meaning of the terms described in the present invention will be understood as follows.
"제1", "제2" 등의 용어는 하나의 구성요소를 다른 구성요소로부터 구별하기 위한 것으로, 이들 용어에 의해 권리 범위가 한정되어서는 안 된다. 예를 들어, 제1 구성요소는 제2 구성요소로 명명될 수 있고, 유사하게 제2 구성요소도 제1 구성요소로 명명될 수 있다.Terms such as "first" and "second" are intended to distinguish one component from another component, and the scope of rights should not be limited by these terms. For example, the first component may be referred to as a second component, and similarly, the second component may also be referred to as a first component.
어떤 구성요소가 다른 구성요소에 "연결되어"있다고 언급된 때에는, 그 다른 구성요소에 직접 연결될 수도 있지만, 중간에 다른 구성요소가 존재할 수도 있다고 이해되어야 할 것이다. 반면에, 어떤 구성요소가 다른 구성요소에 "직접 연결되어"있다고 언급된 때에는 중간에 다른 구성요소가 존재하지 않는 것으로 이해되어야 할 것이다. 한편, 구성요소 간의 관계를 설명하는 다른 표현들, 즉 "~사이에" 와 "바로 ~사이에" 또는 "~에 이웃하는"과 "~에 직접 이웃하는" 등도 마찬가지로 해석되어야 한다.When a component is referred to as being "connected" to another component, it should be understood that there may be other components in between, although it may be directly connected to the other component. On the other hand, when a component is referred to as being "directly connected" to another component, it should be understood that there is no other component in between. On the other hand, other expressions describing the relationship between the components, such as "between" and "immediately between" or "neighboring to" and "directly neighboring", should be interpreted as well.
단수의 표현은 문맥상 명백하게 다르게 뜻하지 않는 한 복수의 표현을 포함하는 것으로 이해되어야 하고, "포함하다" 또는 "가지다" 등의 용어는 설시된 특징, 숫자, 단계, 동작, 구성요소, 부분품 또는 이들을 조합한 것이 존재함을 지정하려는 것이며, 하나 또는 그 이상의 다른 특징이나 숫자, 단계, 동작, 구성요소, 부분품 또는 이들을 조합한 것들의 존재 또는 부가 가능성을 미리 배제하지 않는 것으로 이해되어야 한다.Singular expressions should be understood to include plural expressions unless the context clearly indicates otherwise, and terms such as "include" or "have" refer to features, numbers, steps, operations, components, parts, or parts thereof described. It is to be understood that the combination is intended to be present and does not exclude in advance the possibility of the presence or addition of one or more other features or numbers, steps, actions, components, parts or combinations thereof.
각 단계에 있어 식별부호(예를 들어, a, b, c 등)는 설명의 편의를 위하여 사용되는 것으로 식별부호는 각 단계의 순서를 설명하는 것이 아니며, 각 단계는 문맥상 명백하게 특정 순서를 기재하지 않는 이상 명기된 순서와 다르게 일어날 수 있다. 즉, 각 단계들은 명기된 순서와 동일하게 일어날 수도 있고 실질적으로 동시에 수행될 수도 있으며 반대의 순서대로 수행될 수도 있다.In each step, an identification code (e.g., a, b, c, etc.) is used for convenience of explanation, and the identification code does not describe the order of each step, and each step clearly describes a specific order in context. Unless otherwise specified, they may occur out of the order specified. That is, each step may occur in the same order as specified, may be performed substantially simultaneously, or may be performed in the reverse order.
여기서 사용되는 모든 용어는 다르게 정의되지 않는 한, 본 발명이 속하는 분야에서 통상의 지식을 가진 자에 의해 일반적으로 이해되는 것과 동일한 의미를 가진다. 일반적으로 사용되는 사전에 정의된 용어들은 관련 기술의 문맥상 가지는 의미와 일치하는 것으로 해석되어야 하며, 본 발명에서 명백하게 정의하지 않는 한 이상적이거나 과도하게 형식적인 의미를 지니는 것으로 해석될 수 없다.All terms used herein have the same meaning as commonly understood by one of ordinary skill in the art unless otherwise defined. Generally defined terms used should be construed as consistent with the meanings in the context of the related art, and should not be construed as having ideal or overly formal meanings unless expressly defined in the present invention.
도면 1을 참조하면, 퀴즈서버(100)은 유무선의 통신 방법에 의해 퀴즈단말로부터 데이터를 송수신 받을 수 있도록 구성한다. 또한 운영단말은 유무선 통신방법에 의해 퀴즈설정에 필요한 데이터를 퀴즈서버에 전송할 수 있도록 구성한다. 도면 1에서는 퀴즈서버(100), 퀴즈단말(200), 운영단말(300)이 인터넷 등의 통신수단으로 온라인 퀴즈서비스의 전형적인 구성을 보여주고 있다. 이러한 구성은 대단위 사용자를 위한 바람직한 구성이다.Referring to Figure 1, the quiz server 100 is configured to receive and receive data from the quiz terminal by a wired or wireless communication method. In addition, the operation terminal is configured to transmit the data required for quiz setting to the quiz server by wired or wireless communication method. In FIG. 1, a quiz server 100, a quiz terminal 200, and an operation terminal 300 show a typical configuration of an online quiz service as a communication means such as the Internet. This configuration is a preferred configuration for large users.
별도의 도면으로 표시하지는 않았으나, RF 또는 WIFI 망을 이용하여 특정 단위 공간에서 퀴즈단말과 퀴즈서버로만 구성된 간단한 형태로의 구성으로도 본 발명을 구현할 수 있다.Although not shown in a separate drawing, the present invention may be implemented in a simple configuration consisting of a quiz terminal and a quiz server in a specific unit space using an RF or WIFI network.
운영단말(300)은 추가로 디스플레이 장치를 장착하고, 서버로부터 퀴즈진행과 관련된 정보를 받아 표출하도록 구성한다. 디스플레이에는 현재 진행되고 있는 퀴즈단계와 관련된 정보를 표기하기 위하여 정답자 수, 퀴즈참가자들의 순위, 경품 당첨 결과 등의 정보 중 일부를 선택하여 표시해 주는 것이 가능하다.The operating terminal 300 is additionally equipped with a display device, and configured to receive and display information related to the quiz progress from the server. On the display, it is possible to select and display some of information such as the number of correct answers, the ranking of quiz participants, and the result of winning prizes in order to display the information related to the current quiz stage.
퀴즈단말(200)은 퀴즈참가자가 퀴즈게임에 참가하기 위하여 사용하는 단말이다. PC, 랩톱PC, 태블릿 PC, 스마트폰 같은 HW 단말장치에 운영 가능한 SW를 탑재하는 방식으로 구성된다. 퀴즈단말(200)은 한 명의 퀴즈참가자에 대응하는 것이 바람직하지만 본 발명의 구성을 위해서는 반드시 한 명이어야 할 필요는 없으며, 한 명 이상의 퀴즈사용자가 사용할 수도 있다. 퀴즈단말(200)은 퀴즈서버(100)에 접속하여 퀴즈참가자에게 설정된 배팅한도, 총 배팅허용 규모, 각 문제마다 퀴즈질의 등을 수신받아 이를 퀴즈참가자에게 노출시키도록 구성된다.Quiz terminal 200 is a terminal used by the quiz participants to participate in the quiz game. It is composed of software that can be operated on HW terminal devices such as PC, laptop PC, tablet PC, and smartphone. The quiz terminal 200 preferably corresponds to one quiz participant, but it is not necessary to be one for the configuration of the present invention, and may be used by more than one quiz user. The quiz terminal 200 is configured to access the quiz server 100 and receive a betting limit set for the quiz participant, a total bet allowable size, a quiz question for each problem, and expose the quiz participant.
퀴즈단말(200)은 특정 단계에서의 퀴즈답변을 입력하는 수단과 배팅규모를 입력하는 수단을 퀴즈참가자에게 제공하며 퀴즈참가자가 입력한 퀴즈답변과 퀴즈배팅 규모를 퀴즈서버에 전송하도록 한다.The quiz terminal 200 provides a quiz participant with a means for inputting a quiz answer at a specific stage and a means for inputting a bet size, and transmits a quiz answer and a quiz bet size entered by the quiz participant to a quiz server.
운영단말(300)은 PC, 스마트폰, 랩톱 PC, 태블릿 PC 등과 이에서 구동되는 애플리케이션 형태로 구성한다. 또한 운영단말은 기능 단위로 분리된 복수의 단말로 구성하는 것도 가능하다.The operating terminal 300 is configured in the form of an application running on the PC, smartphone, laptop PC, tablet PC and the like. It is also possible to configure the operating terminal with a plurality of terminals separated by functional units.
운영단말(300)은 퀴즈문제를 작성해서 퀴즈서버(100)으로 전송할 수 있도록 한다. 이때 퀴즈서버에는 퀴즈문제, 정답, 배팅허용 규모, 배팅한도 등을 포함한 퀴즈게임을 구성하는 기능을 수행하는 SW를 준비한다.Operation terminal 300 to create a quiz question and transmit to the quiz server (100). At this time, the quiz server prepares SW to perform a function of constituting a quiz game including a quiz question, a correct answer, a betting allowable scale, a betting limit, and the like.
운영단말(300)은 퀴즈게임을 제공하는 운영자로부터 특정 퀴즈게임에 필요한 배팅한도, 배팅허용규모, 퀴즈질의, 정답 등의 정보를 입력받아 퀴즈서버(100)에 전송하도록 한다. 이에 대응하여 퀴즈서버(100)은 상기 특정 퀴즈게임에 대하여 운영단말로부터 전송받은 각 자료를 설정하도록 한다.The operating terminal 300 receives the information, such as the betting limit, betting allowance scale, quiz question, correct answer required for a specific quiz game from the operator providing the quiz game to transmit to the quiz server 100. Correspondingly, the quiz server 100 to set each data received from the operating terminal for the particular quiz game.
본 발명에서의 구성은 운영단말(300)이 포함되는 것은 매우 자연스럽지만 운영단말(300)이 꼭 필요한 것은 아니다. The configuration in the present invention is very natural that the operating terminal 300 is included, but the operating terminal 300 is not necessary.
퀴즈서버(100)의 입출력장치를 활용하여 운영단말(300)의 역할을 구성할 수도 있으며, 퀴즈서버(100)에 퀴즈서버 역할을 수행하는 SW에 배팅허용 규모, 배팅한도, 퀴즈문제 등을 포함시켜 개발하고 자동으로 진행하게 하는 경우에는 운영단말(300)이 없이도 본 발명의 목적을 달성할 수 있다.It is also possible to configure the role of the operating terminal 300 by utilizing the input and output device of the quiz server 100, including the allowable betting size, betting limit, quiz problems, etc. in the SW to act as a quiz server in the quiz server 100 In order to develop and automatically proceed, the object of the present invention can be achieved without the operation terminal 300.
퀴즈서버(100)은 사용자별로 배팅객체를 별도로 관리하도록 구성한다. 즉 사용자별로 하트를 누적하게 하고, 해당 하트 보유 수 가운데 특정 퀴즈게임에서 하트를 배팅 규모로 활용하게 할 수 있다. 이런 경우 특정사용자가 배팅한도보다 초과하는 하트를 보유하고 있다고 하더라도 특정 사용자는 배팅한도를 초과하지 않는 범주에서만의 배팅규모를 유용한 것으로 처리하도록 한다.Quiz server 100 is configured to separately manage the betting objects for each user. That is, it is possible to accumulate hearts for each user, and use the hearts as a betting scale in a specific quiz game among the number of the corresponding hearts. In this case, even if a particular user has a heart that exceeds the bet limit, the specific user will treat the bet size only in a category that does not exceed the bet limit.
퀴즈서버(100)은 퀴즈참가자가 배팅한도보다 적은 하트를 보유하고 있다면 베팅한도가 남더라도 보유하고 있는 하트가 고갈되면 더 배팅을 할 수 없게 한다.If the quiz server 100 has fewer hearts than the quiz participant limit, even if the bet limit is left, the bet will not be able to bet any more.
도면 2를 참조하면, 퀴즈서버(100)는 퀴즈단말과 데이터를 송수신하는 통신모듈(101)과 퀴즈 운용에 필요한 복수의 퀴즈에 대하여 각 퀴즈에 대한 정답 및 배팅허용 규모 등을 설정하는 설정모듈(102), 다수의 퀴즈단말(200)로부터 수신한 각 퀴즈참가자가 입력한 특정 퀴즈단계의 퀴즈답변이 정답인지 판정하고, 상기 퀴즈단말로부터 수신한 각 퀴즈참가자의 배팅규모를 적용하여 각 퀴즈참가자에게 상기 판정한 결과를 반영하는 퀴즈운용모듈(103)으로 구성한다.2, the quiz server 100 is a communication module 101 for transmitting and receiving data with the quiz terminal and a setting module for setting the correct answer and betting allowance scale for each quiz for a plurality of quizzes required for quiz operation ( 102), it is determined whether a quiz answer of a specific quiz step input by each quiz participant received from a plurality of quiz terminals 200 is a correct answer, and the betting size of each quiz participant received from the quiz terminal is applied to each quiz participant. The quiz operation module 103 reflects the result of the determination.
상기 퀴즈운용모듈 (103)은 각 퀴즈단계별로 1번 퀴즈는 하트 3개, 2번퀴즈는 하트 5개 등으로 별도로 지정한 경우 퀴즈단말은 퀴즈단계별로 하트의 배팅규모를 배팅허용 규모 이내에서 선택할 수 있도록 하는 것이 바람직하다. 전체 퀴즈문제에 대해서 하트 5개 등으로 설정하게 할 수 있다.In the quiz management module 103, the quiz terminal can select the betting size of the heart within the allowable bet size for each quiz step when the quiz terminal is separately designated as three hearts and three quizzes as two hearts for each quiz step. It is desirable to. You can have it set to 5 hearts for the entire quiz question.
상기 퀴즈운용모듈(103)은 각 퀴즈참가자에 대하여 특정 퀴즈게임에서 사용이 가능한 배팅한도를 설정한다. 여기에서 상기 배팅한도는 개별 퀴즈참가자 단위로 계산될 수도 있으며, 전체 사용자에게 동시에 적용되도록 할 수도 있으며, 일부 사용자에게 동일하게 적용되게 하는 것도 가능한 방법이다. The quiz management module 103 sets the betting limit that can be used in a specific quiz game for each quiz participant. Here, the betting limit may be calculated in units of individual quiz participants, may be applied to all users at the same time, or may be applied to some users in the same way.
퀴즈운용모듈(103)은 각 퀴즈참가자의 총점수를 별도로 관리하거나 특정 퀴즈단계가 진행 중일 때 해당 퀴즈게임에서 앞으로 사용할 수 있는 잔여 배팅규모를 추산하기 위하여 누적 배팅 규모 또는 잔여 배팅한도를 별도록 관리하도록 할 수 있다.The quiz management module 103 separately manages the total score of each quiz participant, or separately manages the cumulative bet size or the remaining bet limit to estimate the remaining bet size that can be used in the quiz game when a specific quiz step is in progress. You can do that.
퀴즈운용모듈(103)에서 퀴즈참가자 1인당 지정되는 상기 배팅한도는 복수의 퀴즈단계로 구성된 특정 퀴즈게임에서의 총 배팅허용 규모보다 작은 수치로 지정되는 것이 바람직하다.The betting limit specified per quiz participant in the quiz management module 103 is preferably set to a value smaller than the total betting allowance in a specific quiz game consisting of a plurality of quiz steps.
본 발명의 실시 일례로 퀴즈단계별 배팅허용 규모를 운영하는 것으로서 설명하면, 특정 퀴즈단계의 배팅허용 규모가 하트 5개이고 10개의 퀴즈단계로 구성된 퀴즈게임에서의 총 배팅허용 규모는 하트 50개가 된다. 여기에서 운영자가 배팅한도를 하트 30개로 지정하는 예를 살펴볼 수 있다.As an exemplary embodiment of the present invention, the betting allowance scale for each quiz step will be described. The betting allowance size of a specific quiz step is 5 hearts and the total betting allowance size in a quiz game consisting of 10 quiz steps is 50 hearts. Here's an example of an operator placing a bet limit of 30 hearts.
퀴즈참가자는 각 퀴즈단계에서 최대 5개씩의 하트를 배팅할 수 있게 된다. 그렇지만 자신의 배팅한도가 30개이기 때문에 퀴즈 단계마다 하트 5개를 배팅하게 되면 7번 문제부터는 배팅할 수 있는 하트가 없게 된다. The quiz participant can bet up to 5 hearts in each quiz step. However, since their bet limit is 30, if you bet 5 hearts per quiz step, there will be no hearts you can bet from question 7.
퀴즈참가자는 당연히 정답이라는 확신이 있는 퀴즈단계에서만 하트 5개를 배팅할 것이며, 정답이라는 확신이 적다면 1개 내지 2개의 소수를 배팅하게 될 것이다. 또한 정답을 모른다고 확신하는 퀴즈단계에 대해서는 배팅을 하지 않을 수 있다.The quiz participant will bet 5 hearts only in the quiz stage where there is a certainty of correct answer, and if there is little conviction of correct answer, one or two prime numbers will be bet. You can also not bet on the quiz stage if you are sure you do not know the correct answer.
퀴즈참가자는 이러한 경험을 통해 배팅운용을 잘하면 퀴즈게임의 우승자가 될 수 있다는 생각을 하게 되고 퀴즈게임에 임하게 될 것이다.The quiz participant thinks that if they do well betting operation through this experience, they can be the winner of the quiz game, and they will come to the quiz game.
상기 퀴즈운용모듈(103) 퀴즈참가자가 특정 퀴즈단계에서 배팅을 했을 경우 한 퀴즈게임에서 특정 사용자의 누적 배팅규모가 상기 배팅한도를 초과하지 않는 범주에서 퀴즈답변 판정결과를 반영하도록 해야 한다. When the quiz participant bets in the quiz operation module 103 in a specific quiz stage, the result of the quiz answer determination should be reflected in a category in which the cumulative bet size of a specific user does not exceed the bet limit in one quiz game.
상기 퀴즈운용모듈(103)은 사용자별 누적 배팅규모를 계산하고 상기 배팅한도를 초과하지 않도록 하는 제 1방법, 사용자별로 배팅한도를 지정하고 퀴즈단계마다 배팅 규모만큼을 삭감하는 방식으로 배팅한도를 관리하는 제 2방법 등으로 수행할 수 있다.The quiz management module 103 manages the betting limit by calculating a cumulative bet size for each user and a first method for not exceeding the bet limit, specifying a bet limit for each user, and reducing the bet size for each quiz step. The second method may be performed.
상기 퀴즈운용모듈 (103)이 퀴즈단말(200)으로부터 전송받은 퀴즈답변이 정답인지 오답인지 판정한 후 상기 배팅규모에 근거하여 퀴즈 정답 판정결과를 반영하는 것은 퀴즈참가자가 지속적으로 퀴즈게임에 참여할 수 있는 자격을 박탈하거나 유지시키거나 회복시키는 것 가운데 하나일 수 있다. After the quiz operation module 103 determines whether the quiz answer received from the quiz terminal 200 is a correct answer or an incorrect answer, reflecting the result of the quiz correct answer based on the betting size may allow the quiz participant to continuously participate in the quiz game. It may be one of disqualification, retention, or reinstatement of a person's qualifications.
상기 퀴즈운용모듈(103)이 상기 퀴즈답변에 대한 정답 및 오답 판정결과를 배팅규모에 근거하여 반영하는 것은 해당하는 퀴즈참가자의 배팅한도를 늘려주는 방법으로 적용하는 것도 가능하다. 즉 퀴즈참가자의 배팅한도가 하트 100개였는데 하트 10개를 걸고 특정 문제를 맞혔을 때, 틀리면 배팅한도를 하트 90개로 줄이고, 맞추면 배팅한도를 하트 110개로 늘리는 것처럼 반영할 수도 있다.The quiz management module 103 may reflect the result of the correct answer and the wrong answer determination on the quiz answer based on the bet size may be applied by increasing the betting limit of the corresponding quiz participant. In other words, if the quiz participant's bet limit was 100 hearts, but the 10 bets are corrected, and the specific problem is corrected, the bet limit may be reduced to 90 hearts, and if matched, the bet limit may be increased to 110 hearts.
상기 퀴즈운용모듈(103)이 퀴즈답변을 판정한 결과는 단순히 정답인지, 오답인지를 판정하는 것일 수도 있으며, 정오답에 따라 획득 점수 형태의 판정결과도 판정하는 것도 가능하다. 즉 정오답일 수도 있으며, 맞은 경우에는 10점 틀린경우에는 5점 등으로 점수를 차등하여 답변 판정결과를 낼 수도 있다.The result of determining the quiz answer by the quiz operation module 103 may be to simply determine whether it is a correct answer or a wrong answer, and may also determine a decision result in the form of an acquired score according to the noon answer. In other words, it may be a noon answer, and if the answer is correct, the answer may be determined by differentially scoring the score by 5 or the like.
상기 퀴즈운용모듈(103)은 상기 배팅규모를 적용하여 상기 판정결과를 해당 퀴즈참가자에게 반영하도록 한다. 모든 퀴즈참가자에게 총 누적점수를 관리하도록 해당 누적점수를 가감하거나, 참가자격의 여부를 변경하는 것으로 반영방법을 선택하여 적용한다.The quiz management module 103 applies the betting scale to reflect the determination result to the quiz participants. All the quiz participants will choose to apply the method by adding or subtracting the cumulative score or changing the eligibility to manage the total cumulative score.
상기 퀴즈운용모듈(103)이 판정결과를 반영하는 가장 쉬운 방법은 배팅규모에 비례한 점수를 특정 퀴즈참여자의 누적점수에서 가감하는 것이다. 배팅규모 3을 한 경우 정답을 맞췄을 경우 30점을 가산하도록 하고, 틀렸을 경우에는 30점을 감산하도록 하는 방법을 적용하는 것도 바람직하다.The easiest way for the quiz management module 103 to reflect the determination result is to add or subtract a score proportional to the bet size from the cumulative score of a particular quiz participant. In the case of betting scale 3, if the correct answer is correct, it is preferable to add 30 points.
위와 같이 특정 점수를 곱하여 특정 퀴즈참가자의 총점에 추가하거나, 특정 점수를 곱하여 상기 퀴즈참가자의 총점에서 제하는 방법이 일반적인 방법이다. 상기 배팅규모는 배팅객체에 따라서 다로 다른 척도로 사용될 수 있다. 가령 하트나 별은 한두 개 등으로 배팅규모를 나타낼 수 있으며, 가상화폐의 경우 금액으로 표시할 수도 있다. 배팅규모에 따라서 미리 지정된 방식으로 점수계산을 하거나 경품추첨의 모집단으로 편성하게 하는 것도 가능하다. 즉 특정퀴즈단계에서 하트 3개를 배팅하고 정답을 맞춘 퀴즈참가자 가운데 경품 당첨자를 추첨하는 것과 같은 방식을 적용할 수 있다.The general method is to multiply a specific score to add to the total score of a particular quiz participant, or to subtract the total score of the quiz participant by multiplying a specific score. The betting scale can be used on different scales depending on the betting object. For example, one or two hearts or stars can represent the bet size, and in the case of a virtual currency, it can be expressed as an amount. Depending on the size of the bet, it is also possible to pre-specify the scores or organize them into a prize draw. In other words, you can apply the same method to lottery winners among the quiz participants who bet 3 hearts and answer the correct quiz.
퀴즈서버(100)에는 사용자 정보를 총괄하고 복수 퀴즈참가자의 자격을 유지하는 로그인모듈(104), 각종 정보를 저장하는 저장모듈(105)이 추가적으로 구성된다. The quiz server 100 further includes a login module 104 that oversees user information and maintains the qualifications of a plurality of quiz participants, and a
또한 퀴즈서버는 카메라, 마이크, 키보드, 키패드, 마우스 등의 장치에 대응하는 입력모듈(106)과 퀴즈진행정보를 출력할 수 있는 출력모듈(107)을 추가로 구성할 수 있다. 퀴즈서버(100)의 출력모듈로는 디스플레이 스피커 등이 있을 수 있다. 도면에는 표시하지 않았지만, 퀴즈단계의 제한시간을 자동으로 체크하기 위하여 타이머모듈을 추가할 수도 있다.In addition, the quiz server may further configure an input module 106 and an output module 107 for outputting quiz progress information corresponding to a device such as a camera, a microphone, a keyboard, a keypad, a mouse, and the like. The output module of the quiz server 100 may include a display speaker. Although not shown in the figure, a timer module may be added to automatically check the time limit of the quiz stage.
퀴즈서버(100)은 상기 모듈을 단일 시스템으로 구성할 수 있으며, 대단위 사용자에 대응하기 위해서 다수의 시스템으로 구성할 수도 있다.The quiz server 100 may configure the module as a single system, or may be configured as a plurality of systems to correspond to large users.
퀴즈서버(100)은 퀴즈게임을 위해 퀴즈게임을 저장하는 저장장치로부터 퀴즈를 가져오거나 운영단말로부터 퀴즈문제를 가져오도록 한다. 퀴즈서버(100)에서 준비하는 퀴즈게임은 복수의 퀴즈단계로 구성되어야 하며, 각 퀴즈단계에는 적어도 하나 이상의 퀴즈질의를 포함하고 있어야 한다. 각 퀴즈단계는 퀴즈참가자 1인당 배팅허용 규모를 포함하여 구성되도록 한다.Quiz server 100 to bring a quiz from the storage device for storing the quiz game for the quiz game or to bring a quiz problem from the operating terminal. The quiz game prepared by the quiz server 100 should consist of a plurality of quiz stages, and each quiz stage should include at least one quiz question. Each quiz step is to be configured to include betting allowance per quiz participant.
퀴즈운용모듈(103)은 진행되는 퀴즈에 대하여 제한시간을 초과했거나, 퀴즈종료 신호를 수신하거나 퀴즈종료신호가 입력되면 퀴즈답변 수신을 종료하도록 한다.The quiz management module 103 may terminate the reception of the quiz answer when the time limit for the ongoing quiz is exceeded or when the quiz end signal is received or a quiz end signal is input.
퀴즈운용모듈(103)은 퀴즈결과를 기반으로 특정 퀴즈참가자 또는 특정 퀴즈 참가팀에 대하여 배팅규모를 적용한 점수를 부여하거나 삭제할 수 있으며, 참여자격의 박탈, 일시 정지, 회복 중 적어도 하나 이상의 방법으로 반영시킨다. 또한 퀴즈결과를 디스플레이에 표출하거나 운영단말 또는 퀴즈단말에 전송한다.The quiz management module 103 may assign or delete a score applied to a specific quiz participant or a specific quiz participant based on the quiz result, and may be reflected by at least one of deprivation, pause, and recovery of participation qualifications. Let's do it. In addition, the quiz results are displayed on the display or transmitted to the operation terminal or the quiz terminal.
퀴즈운용모듈(103)은 퀴즈참가자들이 각자 사용하고 있는 퀴즈단말(200)에 퀴즈질의, 누적 배팅규모, 배팅한도, 배팅허용 규모 등의 정보를 전송함으로써, 퀴즈참가자가 퀴즈게임에서의 승리를 위해 배팅전략을 운용할 수 있도록 한다.The quiz management module 103 transmits information such as quiz query, cumulative bet size, bet limit, and allowable bet size to the quiz terminal 200 that is used by the quiz participants, so that the quiz participants can win the quiz game. Enable betting strategy.
로그인모듈(104)은 다수의 퀴즈참가자가 퀴즈단말을 이용하는 경우에 대비하여 각각의 퀴즈단말 또는 퀴즈참가자를 특정하여 구분할 수 있는 ID를 포함한 접속정보를 유지 관리한다.The login module 104 maintains access information including an ID for identifying and distinguishing each quiz terminal or a quiz participant in case a plurality of quiz participants use a quiz terminal.
퀴즈단말(200)은 간단한 텍스트 입력이나, 객관식에서 퀴즈참가자가 선택한 답의 번호 또는 기호로 전환하여 퀴즈서버로 전송하게 할 수 있으며, 나아가 사용자의 제스처, 사진, 위치정보, 음성 등의 입력을 데이터화하여 전송하게 하는 것도 가능하다.Quiz terminal 200 can be converted to a simple text input or multiple choice in the quiz participants to the number or symbol of the answer selected by the quiz server, and further inputs the user's gestures, photos, location information, voice, etc. It is also possible to transmit by.
퀴즈단말이 이미지, 제스처, 텍스트, 영상 등의 정보를 전송해오면, 퀴즈서버(100)의 퀴즈운용모듈(103)은 답변데이터의 형식에 대응하여 특정 퀴즈의 정답을 맞혔는지를 판정하는 기능을 구비하게 한다. 정답이 실제 박수를 치는 모습과 소리라고 규정되었을 경우, 박수 치는 동영상을 전송해왔을 때 자동으로 박수치는 것임을 판단하는 추가 모듈로 정답 여부를 판단하게 한다.When the quiz terminal transmits information such as an image, a gesture, a text, a video, and the like, the quiz operation module 103 of the quiz server 100 has a function of determining whether a correct quiz is correct according to the format of the answer data. To be equipped. If the answer is defined as the actual applause and sound, the applause is an additional module that determines that the answer is automatically when the video is sent.
퀴즈운용모듈(103)은 특정 퀴즈게임에서 복수의 퀴즈단계를 진행한 후 퀴즈게임을 종료하도록 한다. 퀴즈게임의 종료 시에는 퀴즈게임을 통해 1위를 차지한 우승자를 공표하거나, 경품당점자를 공표하는 절차를 포함하는 것이 바람직하다. 위의 정보를 공표하는 방식은 홈페이지 등의 인터넷 매체에 정보를 공개하거나 각 참여단말로 정보를 송신하는 방법 등을 사용할 수 있다.Quiz management module 103 to end the quiz game after a plurality of quiz steps in a particular quiz game. At the end of the quiz game, it is preferable to include a procedure of announcing the winner who won the first place through a quiz game or announcing the prize winner. The above information may be published in such a manner as to disclose the information on an Internet medium such as a homepage or transmit the information to each participating terminal.
퀴즈서버(100)은 단독으로 자동화되어 퀴즈게임을 진행하게 하거나 퀴즈운용단말(300)의 명령에 의해 각 퀴즈단계를 진행하게 하는 방법을 선택적으로 적용하도록 한다.The quiz server 100 is to be automated alone to selectively apply a method to proceed to the quiz game or to progress each quiz step by the command of the quiz operation terminal (300).
퀴즈단말(200)은 디스플레이, 스피커 등의 출력장치를 추가하여 구성하고 퀴즈서버(100)으로부터 퀴즈운용과 관련된 정보가 도착할 경우, 디스플레이 또는 스피커 등의 출력장치를 이용하여 표출하도록 한다.The quiz terminal 200 is configured by adding an output device such as a display and a speaker. When the information related to quiz operation arrives from the quiz server 100, the quiz terminal 200 is displayed using an output device such as a display or a speaker.
도 3을 참조하면, 퀴즈단말(200)은 퀴즈서버(100)의 통신모듈(101)과 대응하여 답변을 송신할 수 있는 통신모듈(201), 사용자가 답변을 입력하는데 사용될 수 있는 입력모듈(202), 사용자의 답변을 전송할 디지털 자료로 전환하는 데이터모듈(203)으로 구성된다. Referring to FIG. 3, the quiz terminal 200 may include a communication module 201 capable of transmitting an answer corresponding to the communication module 101 of the quiz server 100, an input module that may be used by a user to input an answer ( 202, a data module 203 for converting the user's response to digital data to be transmitted.
추가로 퀴즈단말(200)은 퀴즈서버로부터 퀴즈진행 현황과 관련된 정보를 수신할 경우 이를 출력할 수 있는 출력모듈(204)를 구비하도록 한다.In addition, the quiz terminal 200 is provided with an output module 204 for outputting the information related to the quiz progress status from the quiz server.
답변입력모듈은 키보드, 마우스, 터치패드, 마이크, 영상장치 등의 입력장치 가운데 적어도 한 가지 이상으로 구성한다. 자유로 센서나 제스처를 알아낼 수 있는 것처럼 특수한 목적의 센서도 상기 입력장치를 대체하여 구성할 수 있다. The input module comprises at least one of input devices such as a keyboard, a mouse, a touch pad, a microphone, and an image device. Special-purpose sensors can also be configured to replace the input device, such as freely detecting sensors or gestures.
퀴즈단말의 통신모듈(201)은 데이터의 전송 이외에도 수신기능이 동반할 수 있으며 이 경우에 퀴즈문제, 힌트, 퀴즈진행현황, 퀴즈결과 등의 정보를 수신할 수 있다.The communication module 201 of the quiz terminal may be accompanied by a reception function in addition to data transmission. In this case, the quiz terminal may receive information such as quiz problems, hints, quiz progress status, quiz results, and the like.
퀴즈단말(200)은 스피드 퀴즈게임을 위한 단말장치와 이에 대응하는 애플리케이션으로 구성하거나, 기존에 널리 보급된 개인용 휴대단말기인 모바일폰, 스마트폰, 태블릿 PC, PC 등의 하드웨어 시스템과 해당 하드웨어 시스템에 설치하여 실행 가능하며 퀴즈단말의 기본 기능을 포함하도록 제작된 애플리케이션 등으로 구성하도록 한다. The quiz terminal 200 is composed of a terminal device for a speed quiz game and an application corresponding thereto, or a hardware system such as a mobile phone, a smartphone, a tablet PC, a PC, and the like, which are widely used in the existing mobile terminal. It can be installed and executed, and configured with an application designed to include the basic functions of the quiz terminal.
퀴즈단말(200)은 퀴즈서버(200)로부터 퀴즈질의, 누적 배팅규모, 배팅한도, 배팅허용 규모 등의 정보를 수신하고 퀴즈참가자가 퀴즈게임에서의 배팅전략을 운용할 수 있도록 해당 정보를 퀴즈단말의 출력모듈을 통해 출력하도록 한다.Quiz terminal 200 receives the information from the quiz server 200, such as quiz query, cumulative bet size, bet limit, betting allowable size, and the quiz participants to manage the betting strategy in the quiz game corresponding information Output through the output module of.
퀴즈단말(200)은 퀴즈서버로부터 퀴즈질의를 수신하면 디스플레이에 표시하고, 퀴즈참가자가 퀴즈답변 및 배팅규모를 입력할 수 있는 수단을 제공한다. 퀴즈단말(200)은 퀴즈참가자가 퀴즈답변 또는 배팅규모를 입력하면 퀴즈서버로 해당 정보를 전송한다.The quiz terminal 200 is displayed on the display when receiving a quiz question from the quiz server, and provides a means for the quiz participant to input the quiz answer and the betting scale. Quiz terminal 200 transmits the corresponding information to the quiz server when the quiz participants enter the quiz answers or betting scale.
퀴즈서버(100)는 운영단말과, 퀴즈단말로부터 데이터를 수신하고 온라인 스피드 퀴즈게임의 핵심모듈인 퀴즈운용모듈(103)으로 구성하도록 한다. The quiz server 100 receives data from the operation terminal and the quiz terminal, and configures the quiz operation module 103 which is a core module of the online speed quiz game.
퀴즈서버(100)의 퀴즈운용모듈(103)은 퀴즈단말의 퀴즈답변 입력을 제한적으로 운용하도록 한다. 또한 각 퀴즈참여자가 배팅규모를 입력하는 절차를 마련한다. 즉 하트 숫자를 선택할 수 있거나, 별 갯수를 선택할 수 있거나, 금액을 입력하게 하는 등의 방법을 사용할 수 있다. 이렇게 입력된 배팅규모는 배팅의 규모를 반드시 포함하고 있어야 하며 퀴즈단말은 상기 배팅규모를 서버로 전송한다. The quiz management module 103 of the quiz server 100 to limit the operation of the quiz answer input of the quiz terminal. Also prepare a procedure for each quiz participant to enter the bet size. For example, you can choose the number of hearts, choose the number of stars, enter the amount of money, and so on. The bet size entered in this way must include the size of the bet and the quiz terminal transmits the bet size to the server.
퀴즈운용모듈(103)은 퀴즈게임을 시작하면, 퀴즈참가자 혹은 퀴즈참가팀의 구성, 퀴즈참가자 또는 퀴즈참가팀의 점수 초기화, 접속자의 로그인 정보를 설정 등을 처리하는 초기화 단계를 거친다. When the quiz operation module 103 starts a quiz game, a quiz participant or a quiz participant team is configured, a quiz participant or a quiz participant team initializes the scores, and sets the login information of the visitor.
퀴즈운용모듈(103)은 퀴즈게임에 필요한 퀴즈단계를 준비하며, 각 퀴즈단계마다 배팅허용 규모를 설정하고, 퀴즈참가자별로 총점과 배팅한도, 누적 배팅 규모 등을 초기화 설정한다.The quiz management module 103 prepares a quiz step necessary for a quiz game, sets a betting allowance size for each quiz step, and initializes a total score, a bet limit, a cumulative bet size, etc. for each quiz participant.
퀴즈운용모듈(103)이 개별 퀴즈단계별로 배팅허용 규모 운용하지 않고 퀴즈게임에서의 배팅허용 규모를 지정하여 운영하게 하는 것도 가능하다. 이럴 경우 특정 퀴즈단계의 배팅허용 규모는 특정 퀴즈게임에서의 총 배팅허용 규모에서 특정 사용자의 누적 배팅 규모를 제하고 남은 수치를 적용하는 것이 바람직하다.The quiz operation module 103 may be operated by specifying the betting allowance size in the quiz game without operating the betting allowance scale for each quiz step. In this case, it is preferable to apply the remaining value by removing the accumulated bet size of a specific user from the total bet allowance size in a specific quiz game.
퀴즈운용모듈은 목표가 달성되거나 혹은 제한시간이 종료될 때까지 퀴즈단말로부터 퀴즈에 대한 답변을 수신하고, 수신한 답변이 정답을 만족하는지 판단하는 채점단계에서 제한시간이나 퀴즈결과 반영 방법 등의 설정을 추가하는 것도 고려하여야 한다.The quiz management module receives the answers to the quiz from the quiz terminal until the goal is reached or the time limit ends, and sets the time limit or the method of reflecting the quiz result in the scoring stage to determine whether the received answer satisfies the correct answer. Consideration should be given to adding.
퀴즈운용모듈은 목표가 달성되거나 혹은 제한시간이 종료될 때까지 퀴즈단말로부터 퀴즈에 대한 답변을 수신하고, 수신한 답변이 정답을 만족하는지 판정하는 채점단계를 거친다. The quiz management module receives the answer to the quiz from the quiz terminal until the goal is reached or the time limit ends, and goes through a scoring step of determining whether the received answer satisfies the correct answer.
채점단계에서 답변이 정답을 만족하는지의 여부로 정답, 오답임을 판정하고, 채점결과는 정오답이나 정오답의 결과로 얻어진 점수로도 적용할 수 있다. 상기 퀴즈운용모듈이 상기 배팅규모가 3이고 해당 퀴즈단계에 설정된 방식이 10점씩 주는 것이라면 정답을 맞췄을 경우에는 30점을 주도록 하거나, 정답을 틀렸을 경우에는 10점을 총점에서 감하는 방식으로 적용하도록 한다. It is determined whether the answer satisfies the correct answer in the scoring step, whether the answer is correct or incorrect, and the scoring result may be applied to the score obtained as a result of the correct answer or the correct answer. If the quiz management module is the betting scale of 3 and the method set in the quiz step is 10 points, if the correct answer is correct, give 30 points or if the correct answer is incorrect, apply 10 points from the total score. do.
위와 같이 배팅규모에 비례하여 지정하는 방식 이외로도 배팅규모에 따라 각기 다른 점수나 혹은 등을 지정하였다가 정오답 여부에 따라서 반영하는 것도 가능하다. 정답을 맞췄을 경우 1을 배팅했을 때는 10점을, 2를 배팅했을 때는 30점, 3을 배팅했을 때는 50점을 주는 방식으로도 구성하는 것도 가능하다. 틀렸을 때는 반드시 점수를 깎는 방식이 아니어도 무방하다. 즉 틀렸을 경우 1개 배팅했을 때는 1점을, 2개 배팅했을 때는 10점을, 3개 배팅 했을 때는 15점을 주는 방식으로도 구성하는 것도 무방하다.In addition to the method of designating in proportion to the size of the bet as described above, it is also possible to specify different scores or the same according to the size of the bet and reflect the result according to the noon answer. If you answer the correct answer, you can also configure 10 points by betting 1, 30 points by betting 2, and 50 points by betting 3. If it's wrong, it's not necessarily the way to cut scores. In other words, if one bet is one bet, two bets are 10 points, and three bets are 15 points.
또한 5개를 배팅하고 정답을 맞춘 경우 해당 퀴즈참가자의 배팅한도를 늘려주는 방식을 선택적으로 구성하는 것도 가능하다.It is also possible to selectively configure the way to increase the bet limit of the quiz participant when betting five and correct answers.
*퀴즈운용모듈은 복수의 퀴즈단계를 모두 진행하고 나서 퀴즈게임을 종료한다. 퀴즈게임 종료에 앞서 퀴즈운용모듈은 퀴즈결과를 퀴즈 단말에 전송하도록 한다. 퀴즈결과는 경품에 당첨된 퀴즈참여자의 정보일 수 있으며, 우승자나 생존자의 정보가 될 수도 있다.* The quiz management module goes through a plurality of quiz steps and ends the quiz game. Before the quiz game ends, the quiz management module transmits the quiz results to the quiz terminal. The quiz result may be information of a quiz participant who has won a prize, or may be information of a winner or survivor.
다수의 사용자가 퀴즈게임을 운용하게 하기 위해 퀴즈서버를 운영하는 경우 퀴즈운용모듈(103)은 퀴즈게임을 독립적으로 수행할 수 있는 퀴즈채널을 추가 구성하는 것도 고려할 수 있다. 퀴즈채널을 서비스하기 위해서는 퀴즈단말 사용자가 특정 채널의 퀴즈게임에 참여할 수 있게 하고, 특정 퀴즈운영단말은 특정 퀴즈채널에 대응하여 퀴즈게임을 독립적으로 제공할 수 있도록 구성한다. 즉 퀴즈단말의 접속정보를 관리하는데 참여 채널에 대한 정보를 관리하고, 채널별로 퀴즈진행상황을 관리하도록 추가로 구성한다.When a quiz server is operated to allow a plurality of users to operate the quiz game, the quiz management module 103 may also consider configuring a quiz channel capable of independently performing a quiz game. In order to service the quiz channel, the quiz terminal user can participate in a quiz game of a specific channel, and the specific quiz operation terminal is configured to independently provide a quiz game in response to a specific quiz channel. That is, it manages the information on the participating channels to manage the access information of the quiz terminal, and further configures to manage the quiz progress for each channel.
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| KR10-2018-0087659 | 2018-07-27 | ||
| KR1020180087659A KR20200012396A (en) | 2018-07-27 | 2018-07-27 | The Online Limited Betting Quiz Game Service Method And System |
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|---|---|---|---|---|
| KR20020025102A (en) * | 2002-01-14 | 2002-04-03 | 에이엔씨컬쳐(주) | Management System and method using internet game |
| KR20030015464A (en) * | 2001-08-14 | 2003-02-25 | 스포츠투아이(주) | Method of Betting in Baseball Game and System thereof |
| KR20100061219A (en) * | 2008-11-28 | 2010-06-07 | (주)에프투 시스템 | System and method for providing racing game |
| KR20150108486A (en) * | 2014-03-17 | 2015-09-30 | 엔에이치엔엔터테인먼트 주식회사 | On-line card game server |
| KR20180014540A (en) * | 2016-08-01 | 2018-02-09 | 주식회사 엔트리거 | Reward advertisement method using quiz, system and application |
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2018
- 2018-07-27 KR KR1020180087659A patent/KR20200012396A/en not_active Ceased
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| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR20030015464A (en) * | 2001-08-14 | 2003-02-25 | 스포츠투아이(주) | Method of Betting in Baseball Game and System thereof |
| KR20020025102A (en) * | 2002-01-14 | 2002-04-03 | 에이엔씨컬쳐(주) | Management System and method using internet game |
| KR20100061219A (en) * | 2008-11-28 | 2010-06-07 | (주)에프투 시스템 | System and method for providing racing game |
| KR20150108486A (en) * | 2014-03-17 | 2015-09-30 | 엔에이치엔엔터테인먼트 주식회사 | On-line card game server |
| KR20180014540A (en) * | 2016-08-01 | 2018-02-09 | 주식회사 엔트리거 | Reward advertisement method using quiz, system and application |
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