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WO2012091286A1 - Game method and game server for providing a tournament game - Google Patents

Game method and game server for providing a tournament game Download PDF

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Publication number
WO2012091286A1
WO2012091286A1 PCT/KR2011/008681 KR2011008681W WO2012091286A1 WO 2012091286 A1 WO2012091286 A1 WO 2012091286A1 KR 2011008681 W KR2011008681 W KR 2011008681W WO 2012091286 A1 WO2012091286 A1 WO 2012091286A1
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WO
WIPO (PCT)
Prior art keywords
game
server
tournament
terminal
providing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/KR2011/008681
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French (fr)
Korean (ko)
Inventor
김지현
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Neowiz Games Corp
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Neowiz Games Corp
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Filing date
Publication date
Application filed by Neowiz Games Corp filed Critical Neowiz Games Corp
Publication of WO2012091286A1 publication Critical patent/WO2012091286A1/en
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style

Definitions

  • the present invention relates to a game method and a game server for providing a tournament game, and more specifically, to hold an online tournament game at a specific time to select users who participated in the preliminary game on a first-come-first-served basis, and play a multi-level preliminary game.
  • the present invention relates to a game method and a game server for providing a tournament game for allowing users to participate in the final game.
  • Such online games are provided with arcade games, role-playing games, strategy simulation games, shooting games, golf games, racing games, and adventure games.
  • game companies play the game by notifying users of the game users who have played the game for a certain period of time with the highest depth of the game or the highest level obtained through the game play, for example, the Hall of Fame. Allow game users to check.
  • an object of the present invention is to hold an online tournament game at a specific time to select the users who participated in the preliminary games on a first-come-first-served basis, and to proceed to the preliminary preliminaries and users through the multi-level preliminary games. It is to provide a game method and a game server for providing a tournament game.
  • a game method for providing a tournament game comprises the steps of receiving a participation signal from the plurality of game terminals that the game server is logged into the first game to proceed to the tournament, the game server Extracting a first game having a lowest depth among first games of the first game, wherein the game server randomly participates the game terminal in any one of the extracted first games; The game server, when the first game of the lowest depth to which the game terminal belongs, determines the ranking of the game terminal and sets the game entrant of the next depth, and the game server if the game of the next depth is the second game Determining the game advancement as the second game advancement.
  • the game server may check a level of game users corresponding to the game terminal and perform the first game of the lowest depth among a plurality of first games corresponding to the level. Characterized in that the extraction step.
  • the game server may further include receiving an watching signal for the first game from a plurality of game terminals in which the game server is logged in.
  • the game server may include providing the game terminal with a message indicating that the first game is started to the plurality of game terminals before receiving the participation signal. .
  • the game server may include setting a lowest depth of the first game corresponding to each of a plurality of levels. do.
  • the setting of the lowest depth of the first game may include setting, by the game server, based on the number of users participating in the first game performed before a first period of time than the first game. .
  • the game server After the step of randomly joining the game terminal to the first game, the game server provides a message indicating that the first game is started to the game terminal, after the threshold time elapses of the participation signal Disabling generation.
  • the game server extracts a list for the first game and provides the game terminal to the game terminal, wherein the game server receives the first game selection signal received from the game terminal. And engaging the game terminal in the watching mode with the first game corresponding to the first game.
  • the first game and the second game may provide different background music and maps for each level.
  • a game server providing a tournament game is a communication unit for communicating with a plurality of game terminals, the game corresponding to the game terminal in accordance with the participation signal to the tournament first game received from the logged-in game terminal
  • the game terminal of the next depth is determined by determining the rank of the game terminal, and if the game of the next depth is the second game, the control unit to determine the game entrant second game entrant and information about the first game and the second game Characterized in that it comprises a storage unit for storing.
  • the controller may transmit a message to the mobile terminal of the game user when the schedule time of the first game or the second game arrives when the game user presets the schedule confirmation of the first game or the second game. It characterized in that for controlling the communication unit.
  • the final preliminary passes and the users are finalized through the multi-level preliminary game.
  • the present invention has the effect of improving the user's interest in the game by providing a new tournament game of one-to-many (one-to-many) rather than the existing one-to-one (one-to-one).
  • the present invention by providing a text message indicating that the online tournament game is held by a mobile terminal of a predetermined game user at a specific time, there is an effect that can induce the user to participate in the preliminary game and the final game.
  • FIG. 1 is a block diagram showing the main configuration of a game server for providing a tournament game according to an embodiment of the present invention.
  • FIG. 2 is a flowchart illustrating a method of providing a tournament game according to an embodiment of the present invention.
  • FIG. 3 is a flow chart illustrating a method of playing a tournament game according to an embodiment of the present invention.
  • FIG. 4 is a flowchart illustrating a method for transmitting information related to the start of a tournament game to a game terminal according to an embodiment of the present invention.
  • 5 to 8 are screen exemplary views showing a tournament game screen according to an embodiment of the present invention.
  • 9 to 11 are screen exemplary views showing a message provided to a game terminal according to a tournament game result according to an embodiment of the present invention.
  • FIG. 1 is a block diagram showing the main configuration of a game server for providing a tournament game according to an embodiment of the present invention.
  • a game server 10 for providing a tournament game according to the present invention includes a communication unit 100, a storage unit 200, and a control unit 300, the storage unit 200.
  • the game DB 210, the user DB 220, the schedule DB 230, the background DB 240 is provided, the control unit 300 is a game management unit 310, information provider 320, payment unit 330 ).
  • the communication unit 100 performs wired or wireless communication with a game terminal (not shown) connected under the control of the control unit 300.
  • the communication unit 100 is a communication module that can be connected to a wired or wireless Internet network.
  • the communication unit 100 may be formed of a known modem and a wired or wireless LAN.
  • the storage unit 200 stores information related to an operation of a program for controlling the game server 10 under the control of the controller 300.
  • the game DB 210 stores a game for providing to the game terminal.
  • the user DB 220 is referred to as the game user's ID, password, level in the game user's game, items owned by the game user, and a result of the first game (hereinafter referred to as a qualifier).
  • a result of the first game hereinafter referred to as a qualifier.
  • the schedule DB 230 stores a game schedule of tournament preliminary matches for each level.
  • the schedule DB 230 will play the preliminary game of the n-river, how many times per day, will start the preliminary game of the n-river, and stores the schedule for what time to start the preliminary game of the n / 2 class.
  • n is preferably an even number, and performing the preliminary game of the n-river once means that the preliminary game is ended and the entrant to the final game can be determined.
  • the schedule DB 230 stores a plurality of messages for notifying messages corresponding to events such as before the n-river preliminary game, after the n-river preliminary game ends, and the like.
  • the schedule DB 230 stores a time table that sets a time point for notifying a plurality of messages to the game terminal.
  • T means a set time
  • -10 means 10 minutes before
  • -5 means 5 minutes
  • +5 means 5 minutes after the set time. That is, if the n-river preliminary game start is set to T1, 10 minutes ago notification is a timetable set to announce a message 10 minutes before T1.
  • the name of the game is referred to as A for convenience of description.
  • the time table of the event corresponding to the end of the n-class game and the result record is set to T2 based on the first room where the game ends among the plurality of game rooms, the game does not end the game for a certain time in T2 All game users who join the room can be treated as missing.
  • the background DB 240 stores different maps and background music applied to the preliminary and final games of the n-river generated for each level.
  • the controller 300 controls the overall operation of the game server 10. A detailed control function of the controller 300 will be described in detail later.
  • the game manager 310 checks the level of game users corresponding to the game terminal according to the participation signal to the n-river preliminary game received from the plurality of logged-in game terminals, and the plurality of n game rooms corresponding to the checked level. Randomly join the game terminal in any one of the game room.
  • the game manager 310 determines the ranking of the game terminals when the preliminary game of the n-th class to which the game terminal belongs, sets the game entrant of the next depth (n / 2-th class).
  • the game management unit 310 notifies the game entrant as the final game entrant if the n / 2 game is the main game.
  • the game manager 310 will be described in more detail with reference to FIGS. 2 and 3 below.
  • the information providing unit 320 is a mobile terminal of a game user corresponding to the game terminal and provides a text message of the time when the preliminary start of the A game begins. More specifically, the information providing unit 320, if the current time is close to the time when the preliminary start of the A game as shown in Table 1 above, the user who has set up a text message reception from the plurality of user information in the user DB 220 Information of the mobile terminal is extracted. And the information providing unit 320 controls the communication unit 100 to write the start time of the preliminary qualifier for the A game in a text message and transmit it to the extracted mobile terminal.
  • the payment unit 330 performs a payment of items sold by the game terminal in the game server 10. In particular, the payment unit 330 performs the payment of items for use when the game terminal lowers its level. The reason why the game terminal lowers the level is to prevent the situation that it is difficult to advance to the finals because it is set at a higher level than the skill.
  • FIG. 2 is a flowchart illustrating a method of providing a tournament game according to an embodiment of the present invention.
  • the game manager 310 sets a preliminary game depth for each level. More specifically, the game manager 310 sets the depth of the preliminary game to be played for a specific period of time before advancing to the final of the A game, and sets the preliminary game of the n-river. In this case, n is preferably an even number, and the game manager 310 sets the depth of the game for each level based on the game user who participated in the preliminary game before the specific period. For example, when the game manager 310 wants to set a preliminary game to be implemented in January 2011, the game manager 310 may set the depth of the game based on a game user who participated in the preliminary game implemented in December 2010.
  • n game rooms are formed, and the maximum number of game participants who can play the game in the game room may be six, and the minimum number may be two.
  • the right to participate in a game of the next depth (n / 2) is given without performing the game.
  • the maximum number of people and the minimum number of game participants can be set by the server administrator.
  • the game manager 310 sets a schedule of the preliminary game.
  • the schedule of the preliminary game means a schedule of how many times the preliminary game of n-class will be performed and what time it will start.
  • step S13 the game manager 310 announces that the preliminary game will start with a plurality of game terminals connected to the game server 10 when the schedule for the preliminary game set in step S12 arrives.
  • the game management unit 310 may provide a message indicating that the preliminary start of the A game after a specific time.
  • step S14 the game management unit 310 opens the n-gang game room of the corresponding preliminary game. For example, if the first game is a round of 32, 32 game rooms are opened for the lowest level, the round of 32.
  • operation S15 the game manager 310 announces that the game room for the round of 32 is open. As shown in Table 1, the game management unit 310 has started the preliminary game A, and a game user who wants to participate in the preliminary game may provide a message for encouraging entry to the game room.
  • step S16 If it is determined in step S16 that the threshold time has elapsed since the game room is opened, the game management unit 310 proceeds to step S17 and closes the game room to prohibit participation in the n game rooms, and in step S18, the game management unit ( 310 indicates that the game room is closed. As shown in Table 1, the game management unit 310, the entrance to the game room for the n-round qualifier of A game has ended, the user who does not enter the game room may provide a message indicating that the disqualification process in the preliminary game.
  • step S19 the game manager 310 starts a game in each game room in step S19, and when it is confirmed that the game in each game room ends in step S20, the game manager 310 proceeds to step S21.
  • step S21 the game management unit 310 records the game results of the game users participating in each game room and proceeds to step S22 to announce the guidance that the n-class is finished.
  • step S23 If it is determined in step S23 that the n-river is not the final game, the game management unit 310 proceeds to step S25, divides the n-river by two, and returns to step S14 to perform the above steps again. On the contrary, in step S23, when the game management unit 310 confirms that the n-finals were the final game, the game management unit 310 proceeds to step S24 and the game user who scores the highest score in the final game of the preliminary game or the game user who wins the first place enters the final game. Reveal that this is a possible user.
  • 3 is a flowchart illustrating a method of playing a tournament game according to an embodiment of the present invention.
  • 5 to 8 are screen exemplary views showing a tournament game screen according to an embodiment of the present invention.
  • 9 to 11 are screen exemplary views showing a message provided to a game terminal according to a tournament game result according to an embodiment of the present invention.
  • step S31 the game management unit 310 detects the login of the plurality of game terminals and the main screen for the game provided by the game server 10 to the game terminal as shown in FIG. (11) is provided as a game terminal.
  • reference numeral 12 denotes a button for participating in the game
  • reference numeral 13 denotes a button for watching the game
  • reference numeral 14 denotes a button for the user to check his information
  • reference numeral 15 denotes a game.
  • reference numeral 16 denotes a button for setting a preference for a game.
  • the game manager 310 receives a signal for joining or watching a game from the game terminal.
  • step S32 the game management unit 310 proceeds to step S33 when the participation signal for participation in the preliminary game is received from the game terminal, and proceeds to step S45 when the watching signal for watching the preliminary game is received from the game terminal.
  • the game manager 310 checks the level of the game terminal to participate in the preliminary game, and in operation S34, the game manager 310 allows the game terminal to enter the game participation mode. This is the same as FIG.
  • the game manager 310 may check the level of the game user corresponding to the game terminal and display the same on the screen as indicated by reference numeral 17.
  • reference numeral 12 is deactivated to participate in the preliminary game after the threshold time.
  • the game manager 310 extracts a game room for the n-river preliminary game corresponding to the level of the game terminal. At this time, n is preferably even.
  • the game manager 310 randomly joins the game terminal to any one of the game rooms for the extracted n-river preliminary game. This may be represented as shown in FIG. 7.
  • Reference numeral 21 in FIG. 7 denotes a button for confirming background music of the game
  • reference numeral 22 denotes a button for inviting other game users not present in the game room.
  • Reference numerals 23, 24, 25, 26, 27, and 28 denote game users who currently participate in the game room.
  • the map and background music of the game room may be different for each level of the game user.
  • the game manager 310 starts the game when the start time of the game is reached.
  • the game manager 310 determines the ranking of game terminals participating in each game room for the n-river preliminary game in which the game proceeds to operation S39.
  • step S40 the game manager 310 sets only the upper level specific user as the n / 2 advance user based on the ranking set in step S39.
  • the game management unit 310 provides a message as shown in FIG. 10 to the n / 2 round advance users, and provides a message as shown in FIG.
  • step S41 the game management unit 310 proceeds to step S42 when the n / 2 lecture is the first round (hereinafter, referred to as a final game).
  • step S42 the game management unit 310 determines the n / 2 round advance user set in step S40 as the finalist, and proceeds to step S43 to announce the finalists advance.
  • the game management unit 310 provides a message as shown in FIG. 11 to the game terminal of the finalists.
  • step S41 the game management unit 310 proceeds to step S44 if the n / 2 round is not the final game.
  • step S44 when the game management unit 310 receives a signal for the challenge selection from the game terminal to the n / 2, the process returns to step S35 to perform the above steps again.
  • the game management unit 310 can omit the step S44 to check whether the challenge to the n / 2 steel.
  • the game management unit 310 when the game management unit 310 receives the watching signal for watching the preliminary game from the game terminal in step S32, the game management unit 310 allows the game terminal to enter the game watching mode in step S45.
  • the game management unit 310 extracts a list of game rooms for the n-river preliminary game generated for each level, and in operation S47, the game management unit 310 provides the extracted game room list to the game terminal.
  • This may be represented as shown in FIG. 8.
  • reference numeral 31 denotes the entire list of game rooms created in the preliminary game regardless of level
  • reference numeral 32 denotes a button for updating the list of game rooms.
  • Reference numeral 33 denotes a level selection box for checking only a list of game rooms of a level to be watched
  • reference numeral 34 denotes an input window (EDIT_BOX) for searching for a specific game room
  • reference numeral 35 denotes a game room selected in reference numeral 31.
  • a button for entering, reference numeral 36 denotes a search button for searching for a game user.
  • the game management unit 310 When the game management unit 310 receives a selection signal for any one of the list of game rooms from the game terminal at step S48, the game management unit 310 enters the selected game room to watch the game. .
  • n / 2-lecture a plurality of game users who advance in the n-river compete with each other again. Therefore, by providing a new tournament game in a one-to-many (one-to-many) manner instead of the existing one-to-one (one-to-one) manner, there is an effect that the user can improve interest in the game.
  • step S50 the game manager 310 ends the above process when it is confirmed that the game that the game terminal is watching is ended.
  • FIG. 4 is a flowchart illustrating a method of transmitting information related to the start of a tournament game to a game terminal according to an embodiment of the present invention.
  • step S61 the information providing unit 320 proceeds to step S62 when the current time is close to the schedule for the tournament game set in step S12 of FIG. 2.
  • the information providing unit 320 extracts information about the mobile terminal of the user who has set whether to receive a text message for receiving the start of the tournament game from the plurality of user information stored in the user DB 220.
  • step S63 the information providing unit 320 controls the communication unit 100 to write the start time of the tournament game as a text message and transmit it to the mobile terminal.

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Abstract

The present invention relates to a game method and game server for providing a tournament game. The game method includes: the reception, by a game server, of a participation signal to a first game in a tournament from a plurality of game terminals which are logged in; the extraction by the game server of a first game having the lowest depth from a plurality of first games; the random participation by the game server of a game terminal in one first game from among the plurality of extracted first games; the determination, by the game server, of the ranking of the game terminal when the first game having the lowest depth to which the game terminal belongs ends, and the setting of a game finalist for the next depth; and the confirmation, by the game server, of the game finalist as a second game finalist if the next depth game is a second game.

Description

토너먼트 게임을 제공하는 게임방법 및 게임서버Game method and game server providing tournament games

본 발명은 토너먼트 게임을 제공하는 게임방법 및 게임서버에 관한 것으로서, 보다 구체적으로 특정 시각에 온라인 토너먼트 게임을 개최하여 예선게임에 참여한 유저들을 선착순으로 선별하여 게임을 진행하고, 복수 단계의 예선게임을 거쳐 최종적인 예선통과 유저들이 본선게임에 참여할 수 있도록 하기 위한 토너먼트 게임을 제공하는 게임방법 및 게임서버에 관한 것이다. The present invention relates to a game method and a game server for providing a tournament game, and more specifically, to hold an online tournament game at a specific time to select users who participated in the preliminary game on a first-come-first-served basis, and play a multi-level preliminary game. The present invention relates to a game method and a game server for providing a tournament game for allowing users to participate in the final game.

최근 인터넷 등의 통신 네트워크 기술과 컴퓨터의 처리 능력이 향상되면서, 롤플레잉, 전략/전술, 시뮬레이션, 스포츠 등과 관련된 다양한 멀티플레이 방식의 온라인 게임이 성행하고 있다. Recently, as communication network technologies such as the Internet and processing power of computers have improved, various multiplayer online games related to role playing, strategy / tactical, simulation, and sports have been prevalent.

이러한 온라인 게임으로 아케이드 게임, 롤-플레잉 게임, 전략 시뮬레이션 게임, 슈팅 게임, 골프 게임, 경주 게임, 어드벤쳐 게임 등이 제공되고 있다. Such online games are provided with arcade games, role-playing games, strategy simulation games, shooting games, golf games, racing games, and adventure games.

특히, 많은 게임유저들은 온라인 게임의 플레이 결과를 통해 레벨을 획득하게 되고, 자신의 레벨보다 높은 레벨을 가진 게임유저와의 게임 플레이를 통해서 자신의 게임 플레이 실력을 향상시키고 싶어하거나, 자신의 레벨을 자랑하고 싶어하는 욕구를 가지고 있다.In particular, many game users acquire levels through the results of online game play, and want to improve their gameplay skills through gameplay with game users who have a level higher than their own level, I have a desire to show off.

이를 위해서 게임업체들은 특정 기간동안 게임 플레이를 한 게임유저 중에서 게임의 뎁스(depth)가 가장 많거나 게임 플레이를 통해 획득한 레벨이 가장 높은 유저 등을 예컨대, 명예의 전당 등에 공지하여 상기 게임을 플레이하는 게임유저들이 확인할 수 있도록 한다. To this end, game companies play the game by notifying users of the game users who have played the game for a certain period of time with the highest depth of the game or the highest level obtained through the game play, for example, the Hall of Fame. Allow game users to check.

그러나, 종래의 경우 자신이 플레이하는 게임에서 순위권 안에 진입하기 위해서는 오랜 시간동안 게임을 플레이하여 레벨을 향상시켜야 하는 게임유저의 노력이 필요하다. 이에 따라, 많은 게임유저들은 게임을 오랜 시간 플레이해야 하는 부담감을 갖게 되는 문제점이 발생한다.However, in the conventional case, in order to enter the ranking in the game that he plays, it is necessary for the effort of the game user to improve the level by playing the game for a long time. Accordingly, many game users have a problem in that they have a burden of playing a game for a long time.

따라서, 본 발명의 목적은 특정 시각에 온라인 토너먼트 게임을 개최하여 예선게임에 참여한 유저들을 선착순으로 선별하여 게임을 진행하고, 복수 단계의 예선게임을 거쳐 최종적인 예선통과 유저들이 본선게임에 참여할 수 있도록 하기 위한 토너먼트 게임을 제공하는 게임방법 및 게임서버를 제공하는 것이다. Accordingly, an object of the present invention is to hold an online tournament game at a specific time to select the users who participated in the preliminary games on a first-come-first-served basis, and to proceed to the preliminary preliminaries and users through the multi-level preliminary games. It is to provide a game method and a game server for providing a tournament game.

본 발명의 다른 목적은 특정 시각에 기설정된 게임유저의 휴대단말로 온라인 토너먼트 게임이 개최됨을 알리는 문자메시지를 제공하여 게임유저가 예선게임 및 본선게임에 참여할 수 있게 유도하기 위한 토너먼트 게임을 제공하는 게임방법 및 게임서버를 제공하는 것이다.It is another object of the present invention to provide a text message indicating that an online tournament game is held by a mobile terminal of a predetermined game user at a specific time, thereby providing a tournament game for inducing a game user to participate in a preliminary game and a final game. It is to provide a method and a game server.

상기 목적을 달성하기 위하여, 본 발명에 따른 토너먼트 게임을 제공하는 게임방법은 게임서버가 로그인된 복수 개의 게임단말로부터 토너먼트로 진행되는 제1 게임으로의 참여신호를 수신하는 단계, 상기 게임서버는 복수의 제1 게임 중 최하위 뎁스(depth)의 제1 게임을 추출하는 단계, 상기 게임서버는 상기 추출된 복수의 제1 게임 중에서 어느 하나의 제1 게임에 상기 게임단말을 랜덤하게 참여시키는 단계, 상기 게임서버는 상기 게임단말이 속한 상기 최하위 뎁스의 제1 게임이 종료되면 상기 게임단말의 순위를 결정하고 다음 뎁스의 게임 진출자를 설정하는 단계 및 상기 게임서버는 상기 다음 뎁스의 게임이 제2 게임이면 상기 게임 진출자를 제2 게임 진출자로 확정하는 단계를 포함하는 것을 특징으로 한다.In order to achieve the above object, a game method for providing a tournament game according to the present invention comprises the steps of receiving a participation signal from the plurality of game terminals that the game server is logged into the first game to proceed to the tournament, the game server Extracting a first game having a lowest depth among first games of the first game, wherein the game server randomly participates the game terminal in any one of the extracted first games; The game server, when the first game of the lowest depth to which the game terminal belongs, determines the ranking of the game terminal and sets the game entrant of the next depth, and the game server if the game of the next depth is the second game Determining the game advancement as the second game advancement.

또한, 상기 최하위 뎁스의 제1 게임을 추출하는 단계는, 상기 게임서버는 상기 게임단말에 해당하는 게임유저들의 레벨을 확인하고 상기 레벨에 해당하는 복수의 제1 게임 중 최하위 뎁스의 제1 게임을 추출하는 단계인 것을 특징으로 한다.In the extracting of the first game of the lowest depth, the game server may check a level of game users corresponding to the game terminal and perform the first game of the lowest depth among a plurality of first games corresponding to the level. Characterized in that the extraction step.

또한, 상기 게임서버가 로그인된 복수 개의 게임단말로부터 상기 제1 게임에 대한 관전신호를 수신하는 단계를 포함하는 것을 특징으로 한다.The game server may further include receiving an watching signal for the first game from a plurality of game terminals in which the game server is logged in.

또한, 상기 게임서버는, 상기 참여신호를 수신하기 이전에, 상기 게임서버는 상기 복수 개의 게임단말로 상기 제1 게임이 시작됨을 알리는 메시지를 상기 게임단말로 제공하는 단계를 포함하는 것을 특징으로 한다.The game server may include providing the game terminal with a message indicating that the first game is started to the plurality of game terminals before receiving the participation signal. .

또한, 상기 제1 게임이 시작됨을 알리는 메시지를 상기 게임단말로 제공하는 단계 이전에, 상기 게임서버는 복수의 레벨 각각에 해당하는 상기 제1 게임의 최하위 뎁스를 설정하는 단계를 포함하는 것을 특징으로 한다.In addition, before providing a message indicating that the first game is started to the game terminal, the game server may include setting a lowest depth of the first game corresponding to each of a plurality of levels. do.

또한, 상기 제1 게임의 최하위뎁스를 설정하는 단계는, 상기 게임서버는 상기 제1 게임보다 특정 기간 이전에 시행된 제1 게임에 대한 참여유저의 인원수에 기초하여 설정하는 단계인 것을 특징으로 한다.The setting of the lowest depth of the first game may include setting, by the game server, based on the number of users participating in the first game performed before a first period of time than the first game. .

또한, 상기 제1 게임에 상기 게임단말을 랜덤하게 참여시키는 단계 이후에, 상기 게임서버는 상기 제1 게임이 시작됨을 알리는 메시지를 상기 게임단말로 제공한 후, 임계시간이 경과되면 상기 참여신호의 생성을 불가능하게 하는 단계를 포함하는 것을 특징으로 한다.In addition, after the step of randomly joining the game terminal to the first game, the game server provides a message indicating that the first game is started to the game terminal, after the threshold time elapses of the participation signal Disabling generation.

또한, 상기 관전신호를 수신하는 단계 이후에, 상기 게임서버는 상기 제1 게임에 대한 목록을 추출하여 상기 게임단말로 제공하는 단계, 상기 게임서버는 상기 게임단말로부터 수신된 상기 제1 게임 선택신호에 해당하는 제1 게임으로 상기 게임단말을 관전모드로 참여시키는 단계를 포함하는 것을 특징으로 한다.Further, after receiving the watching signal, the game server extracts a list for the first game and provides the game terminal to the game terminal, wherein the game server receives the first game selection signal received from the game terminal. And engaging the game terminal in the watching mode with the first game corresponding to the first game.

또한, 상기 제1 게임 및 제2 게임은, 상기 레벨별로 서로 다른 배경음악과 맵을 제공하는 것을 특징으로 한다.The first game and the second game may provide different background music and maps for each level.

아울러, 본 발명에 따른 토너먼트 게임을 제공하는 게임서버는 복수 개의 게임단말과 통신을 수행하는 통신부, 로그인된 상기 게임단말로부터 수신된 토너먼트 제1 게임으로의 참여신호에 따라 상기 게임단말에 해당하는 게임유저들의 레벨을 확인하고 상기 레벨에 해당하는 복수의 제1 게임 중에서 최하위 뎁스에 해당하는 어느 하나의 제1 게임에 상기 게임단말을 랜덤하게 참여시키고, 상기 게임단말이 속한 제1 게임이 종료되면 상기 게임단말의 순위를 결정하여 다음 뎁스의 게임 진출자를 설정하며, 상기 다음 뎁스의 게임이 제2 게임이면 상기 게임 진출자를 제2 게임 진출자로 확정하는 제어부 및 상기 제1 게임 및 제2 게임에 대한 정보를 저장하는 저장부를 포함하는 것을 특징으로 한다.In addition, a game server providing a tournament game according to the present invention is a communication unit for communicating with a plurality of game terminals, the game corresponding to the game terminal in accordance with the participation signal to the tournament first game received from the logged-in game terminal Checking the level of users and randomly joining the game terminal to any one of the plurality of first games corresponding to the level, the first game corresponding to the lowest depth, and when the first game to which the game terminal belongs is terminated, The game terminal of the next depth is determined by determining the rank of the game terminal, and if the game of the next depth is the second game, the control unit to determine the game entrant second game entrant and information about the first game and the second game Characterized in that it comprises a storage unit for storing.

또한, 상기 제어부는, 상기 게임유저가 상기 제1 게임 또는 제2 게임의 스케쥴 확인을 기설정한 상태이면 상기 제1 게임 또는 제2 게임의 스케쥴 시각 도래 시 상기 게임유저의 휴대단말로 메시지를 전송하도록 상기 통신부를 제어하는 것을 특징으로 한다. The controller may transmit a message to the mobile terminal of the game user when the schedule time of the first game or the second game arrives when the game user presets the schedule confirmation of the first game or the second game. It characterized in that for controlling the communication unit.

따라서, 본 발명의 구조를 따르면 본 발명은 특정 시각에 온라인 토너먼트 게임을 개최하고 예선게임에 참여한 유저들을 선착순으로 선별하여 게임을 진행한 후, 복수 단계의 예선게임을 거쳐 최종적인 예선통과 유저들이 본선게임에 참여할 수 있도록 함으로써 본선게임 참여를 위해 예선게임에 자주 참여해야 하는 번거로움 및 부담감을 최소화할 수 있는 효과가 있다. Therefore, according to the structure of the present invention, after the online tournament game is held at a specific time and the users who participated in the preliminary game are selected on a first-come, first-served basis, the final preliminary passes and the users are finalized through the multi-level preliminary game. By participating in the game, it is possible to minimize the hassle and burden of frequently participating in the qualifying game in order to participate in the final game.

또한, 본 발명은 기존의 일대일(1 대 1)방식이 아닌 일대다(1 대 多) 방식의 새로운 토너먼트 게임을 제공하여 유저에게 게임에 대한 흥미를 향상시킬 수 있는 효과가 있다. In addition, the present invention has the effect of improving the user's interest in the game by providing a new tournament game of one-to-many (one-to-many) rather than the existing one-to-one (one-to-one).

또한, 본 발명은 특정 시각에 기설정된 게임유저의 휴대단말로 온라인 토너먼트 게임이 개최됨을 알리는 문자메시지를 제공함으로써, 게임유저가 예선게임 및 본선게임에 참여할 수 있게 유도할 수 있는 효과가 있다.In addition, the present invention by providing a text message indicating that the online tournament game is held by a mobile terminal of a predetermined game user at a specific time, there is an effect that can induce the user to participate in the preliminary game and the final game.

도 1은 본 발명의 실시예에 따른 토너먼트 게임을 제공하는 게임서버의 주요 구성을 나타내는 블록도.1 is a block diagram showing the main configuration of a game server for providing a tournament game according to an embodiment of the present invention.

도 2는 본 발명의 실시예에 따른 토너먼트 게임을 제공하는 방법을 나타내는 순서도.2 is a flowchart illustrating a method of providing a tournament game according to an embodiment of the present invention.

도 3은 본 발명의 실시예에 따른 토너먼트 게임을 진행하는 방법을 나타내는 순서도.3 is a flow chart illustrating a method of playing a tournament game according to an embodiment of the present invention.

도 4는 본 발명의 실시예에 따른 토너먼트 게임의 시작과 관련된 정보를 게임단말로 전송하는 방법을 나타내는 순서도.4 is a flowchart illustrating a method for transmitting information related to the start of a tournament game to a game terminal according to an embodiment of the present invention.

도 5 내지 도 8은 본 발명의 실시예에 따른 토너먼트 게임 화면을 나타내는 화면예시도.5 to 8 are screen exemplary views showing a tournament game screen according to an embodiment of the present invention.

도 9 내지 도 11은 본 발명의 실시예에 따른 토너먼트 게임 결과에 따라 게임단말로 제공하는 메시지를 나타내는 화면예시도.9 to 11 are screen exemplary views showing a message provided to a game terminal according to a tournament game result according to an embodiment of the present invention.

이하, 첨부된 도면을 참조하면서 본 발명에 따른 바람직한 실시예를 상세히 설명하기로 한다. 이에 앞서, 본 명세서 및 청구범위에 사용된 용어나 단어는 통상적이거나 사전적인 의미로 한정해서 해석되어서는 아니 되며, 발명자는 그 자신의 발명을 가장 최선의 방법으로 설명하기 위해 용어의 개념을 적절하게 정의할 수 있다는 원칙에 입각하여, 본 발명의 기술적 사상에 부합하는 의미와 개념으로 해석되어야만 한다.Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings. Prior to this, terms or words used in the present specification and claims should not be construed as being limited to the common or dictionary meanings, and the inventors should properly explain the concept of terms in order to best explain their own invention. Based on the principle that it can be defined, it should be interpreted as meaning and concept corresponding to the technical idea of the present invention.

따라서, 본 명세서에 기재된 실시예와 도면에 도시된 구성은 본 발명의 가장 바람직한 일 실시예에 불과할 뿐이고 본 발명의 기술적 사상을 모두 대변하는 것은 아니므로, 본 출원시점에 있어서 이들을 대체할 수 있는 다양한 균등물과 변형예들이 있을 수 있음을 이해하여야 한다.Therefore, the embodiments described in the specification and the drawings shown in the drawings are only the most preferred embodiment of the present invention and do not represent all of the technical idea of the present invention, various modifications that can be replaced at the time of the present application It should be understood that there may be equivalents and variations.

도 1은 본 발명의 실시예에 따른 토너먼트 게임을 제공하는 게임서버의 주요 구성을 나타내는 블록도이다. 1 is a block diagram showing the main configuration of a game server for providing a tournament game according to an embodiment of the present invention.

도 1을 참조하면, 본 발명에 따른 토너먼트 게임을 제공하는 게임서버(10, 이하, 게임서버)는 통신부(100), 저장부(200), 제어부(300)로 구성되며, 저장부(200)는 게임DB(210), 유저DB(220), 스케쥴DB(230), 배경DB(240)를 구비하고, 제어부(300)는 게임관리부(310), 정보제공부(320), 결제부(330)를 구비한다. Referring to FIG. 1, a game server 10 (hereinafter, referred to as a game server) for providing a tournament game according to the present invention includes a communication unit 100, a storage unit 200, and a control unit 300, the storage unit 200. The game DB 210, the user DB 220, the schedule DB 230, the background DB 240 is provided, the control unit 300 is a game management unit 310, information provider 320, payment unit 330 ).

통신부(100)는 제어부(300)의 제어 하에 접속된 게임단말(미도시)과 유선통신 또는 무선통신을 수행한다. 일례로 통신부(100)는 유무선 인터넷망에 접속 가능한 통신모듈이다. 통신부(100)는 공지의 모뎀과 유무선랜 등으로 이루어질 수 있다. The communication unit 100 performs wired or wireless communication with a game terminal (not shown) connected under the control of the control unit 300. For example, the communication unit 100 is a communication module that can be connected to a wired or wireless Internet network. The communication unit 100 may be formed of a known modem and a wired or wireless LAN.

저장부(200)는 제어부(300)의 제어에 의해 게임서버(10)를 제어하기 위한 프로그램의 동작과 관련된 정보를 저장한다. The storage unit 200 stores information related to an operation of a program for controlling the game server 10 under the control of the controller 300.

게임DB(210)는 게임단말에 제공하기 위한 게임을 저장한다. The game DB 210 stores a game for providing to the game terminal.

유저DB(220)는 게임유저의 아이디, 패스워드, 게임유저의 게임 내의 레벨, 게임유저가 소유한 아이템, 제1 게임(이하, 예선게임이라 함)의 결과, 제2 게임(이하, 본선게임이라 함)의 결과, 게임유저의 휴대단말 정보를 비롯한 게임유저의 개인정보를 저장한다. The user DB 220 is referred to as the game user's ID, password, level in the game user's game, items owned by the game user, and a result of the first game (hereinafter referred to as a qualifier). As a result, the personal information of the game user, including the mobile terminal information of the game user, is stored.

스케쥴DB(230)는 레벨 별 토너먼트 예선경기의 게임 스케쥴을 저장한다. 특히, 스케쥴DB(230)는 n강의 예선게임을 하루에 몇 번 수행할 것이며 n강의 예선게임을 몇 시에 시작하고, n/2강의 예선게임을 몇 시에 시작할 것인지 등에 대한 스케쥴을 저장한다. 이때, n은 짝수인 것이 바람직하고, n강의 예선게임을 한 번 수행하는 것은 예선게임이 종료되어 본선게임으로의 진출자를 확정할 수 있는 것을 의미한다. The schedule DB 230 stores a game schedule of tournament preliminary matches for each level. In particular, the schedule DB 230 will play the preliminary game of the n-river, how many times per day, will start the preliminary game of the n-river, and stores the schedule for what time to start the preliminary game of the n / 2 class. In this case, n is preferably an even number, and performing the preliminary game of the n-river once means that the preliminary game is ended and the entrant to the final game can be determined.

또한, 스케쥴DB(230)는 n강의 예선게임을 시작하기 이전, n강의 예선게임이 종료된 이후 등의 이벤트에 대응하는 메시지를 복수의 개임단말로 공지하기 위한 다수의 메시지를 저장한다. 아울러, 스케쥴DB(230)는 다수의 메시지를 게임단말로 공지하는 시점을 설정한 타임테이블을 저장한다. In addition, the schedule DB 230 stores a plurality of messages for notifying messages corresponding to events such as before the n-river preliminary game, after the n-river preliminary game ends, and the like. In addition, the schedule DB 230 stores a time table that sets a time point for notifying a plurality of messages to the game terminal.

상기와 같은 다수의 메시지 및 타임테이블은 하기의 표 1과 같다. 표 1에서 T는 설정된 시각을 의미하고 -10은 설정된 시각에서 10분 이전, -5는 5분 이전, +5는 5분 이후를 의미한다. 즉, n강 예선게임 시작이 T1으로 설정되어 있으면 10분전 공지는 T1에서 10분 전에 메시지를 공지하도록 설정된 타임테이블이다. 하기의 표 1에서는 설명의 편의를 위해 게임의 이름을 A로 지칭한다. A number of such messages and timetables are shown in Table 1 below. In Table 1, T means a set time, -10 means 10 minutes before, -5 means 5 minutes, and +5 means 5 minutes after the set time. That is, if the n-river preliminary game start is set to T1, 10 minutes ago notification is a timetable set to announce a message 10 minutes before T1. In Table 1 below, the name of the game is referred to as A for convenience of description.

표 1 이벤트 타임테이블 메시지 n강 A게임의 예선 시작 10분 전 공지 T1-10 10분 후 A게임의 예선이 시작됩니다. n강 A게임의 예선 시작 5분 전 공지 T1-5 5분 후 A게임의 예선이 시작됩니다. n강 A게임의 예선 시작 1분 전 공지 T1-1 1분 후 A게임의 예선이 시작됩니다. n강 A게임의 예선 시작 공지 T1 A게임의 예선이 시작되었습니다. 참가하실 분들은 지금 A게임 서버로 접속해 게임룸에 입장하세요. n강 게임룸 오픈 T1 n강 게임룸 입장 안내 공지 T1+1~4 n강 게임룸 입장이 진행 중입니다. 참가를 원하시는 분 들은 지금 입장해주세요. n강 게임룸 폐쇄 T1+5 n강 게임룸 폐쇄공지 T1+6 n강 게임룸 입장이 종료되었습니다. 입장하지 않은 분들은 대회 규정에 의해 실격처리 되었습니다. n강 게임시작 T2 n강 게임종료 및 결과기록 T3 n강 게임종료 공지 T3 n강 게임이 종료되었습니다. n/2강 시작 공지 T3 A게임의 예선 n/2강이 시작되었습니다. 진출자분들은 지금 게임룸에 입장하세요. n/2강 게임룸 오픈 T3 n/2강 게임룸 입장 안내 공지 T3+1~4 n/2강 게임룸 입장이 진행 중입니다. 진출자분들은 지금 입장해주세요. 게임룸에 입장하지 않으면 대회 규정에 의해 실격처리됩니다. n/2강 게임룸 폐쇄 T3+5 n/2강 게임룸 폐쇄공지 T3+5 n/2강 게임룸 입장이 종료되었습니다. 입장하지 않은 분들은 대회 규정에 의해 실격처리 되었습니다. n/2강 게임시작 T3+6 n/2강 게임종료 및 결과기록 T4 n/2강 게임종료 공지 T5 n/2강 게임이 종료되었습니다. 결승전 시작 공지 T5 A게임의 예선 결승전이 시작되었습니다. 진출자 분들은 지금 게임룸에 입장하세요. 결승전 게임룸 오픈 T5 결승전 입장 안내 공지 T5+1~4 결승전 게임룸 입장이 진행 중입니다. 진출자 분들은 지금 입장해주세요. 게임룸에 입장하지 않으면 대회 규정에 의해 실격처리됩니다. 결승전 게임룸 폐쇄 T5+5 결승전 게임룸 폐쇄공지 T5+5 결승전 게임룸 입장이 종료되었습니다. 입장하지 않은 분들은 대회 규정에 의해 실격처리 되었습니다. 결승전 게임 시작 T5+6 결승전 게임 종료 및 결과 기록 T6 결승전 종료 및 n강 A게임 종료 안내 공지 T7 A게임의 예선 결승전이 종료되었습니다. (아이디)님의 본선 진출을 축하합니다. Table 1 event Timetable message 10 minutes before the start of the qualifying round T1-10 Ten minutes later, the preliminary round of A game begins. 5 minutes before the start of the Qualification T1-5 Five minutes later, the preliminary round of A game begins. 1 minute prior to the start of the Qualification T1-1 One minute later, the preliminary round of A game begins. Preliminary start of the n-river A game T1 The preliminary round of the A game has begun. Participants can now access the A Game Server and enter the game room. Opening of n-river game room T1 Notice of Admission to the n-river Game Room T1 + 1 ~ 4 Admission to the n-river game room is in progress. If you want to participate, please enter now. n-river game room closed T1 + 5 n River Game Room Notice T1 + 6 Entry to the n-river game room has ended. Those who did not enter were disqualified according to the rules of the competition. n-strong game start T2 n Game end and record results T3 n Game end notice T3 n River Game has ended. n / 2 Round Start Notice T3 The preliminary n / 2 of A game began. Entrants enter the game room now. Opening of n / 2 game room T3 Notice for Admission to the n / 2 Game Room T3 + 1 ~ 4 Entry to the n / 2 game room is in progress. Please enter now. Failure to enter the game room will result in disqualification. Closed n / 2 Game Room T3 + 5 n / 2 Game Room Closed Notice T3 + 5 Entry to the n / 2 game room has ended. Those who did not enter were disqualified according to the rules of the competition. n / 2 round game start T3 + 6 n / 2 Game ends and record results T4 n / 2 Game End Notice T5 n / 2 The game has ended. Final Notice T5 The preliminary round of A game began. For those who enter, enter the game room now. Final Game Room Open T5 Final Admission Notice T5 + 1 ~ 4 Entry to the final game room is in progress. Please enter now. Failure to enter the game room will result in disqualification. Final game room closed T5 + 5 Final Game Room Notice T5 + 5 Entry to the final game room has ended. Those who did not enter were disqualified according to the rules of the competition. Final game start T5 + 6 Final game ends and results recorded T6 Notice of Finals and End of Round N Game T7 The preliminary round of A game is over. Congratulations on your advance to ID.

아울러, n강 게임종료 및 결과기록에 해당하는 이벤트의 타임테이블은 복수 개의 게임룸 중에서 가장 먼저 게임이 종료된 방을 기준으로 하여 T2가 설정되며, T2에서 임의의 시간동안 게임이 종료되지 않는 게임룸에 참여한 게임유저들은 전부 탈락한 것으로 처리할 수 있다. In addition, the time table of the event corresponding to the end of the n-class game and the result record is set to T2 based on the first room where the game ends among the plurality of game rooms, the game does not end the game for a certain time in T2 All game users who join the room can be treated as missing.

배경DB(240)는 레벨 별로 생성되는 n강의 예선 및 본선게임에 적용되는 서로 다른 맵과 배경음악을 저장한다. The background DB 240 stores different maps and background music applied to the preliminary and final games of the n-river generated for each level.

제어부(300)는 게임서버(10)의 전반적인 동작을 제어한다. 제어부(300)의 구체적인 제어기능에 대해서는 하기에서 자세히 설명하기로 한다. The controller 300 controls the overall operation of the game server 10. A detailed control function of the controller 300 will be described in detail later.

게임관리부(310)는 로그인된 복수의 게임단말로부터 수신된 n강 예선게임 으로의 참여신호에 따라 게임단말에 해당하는 게임유저들의 레벨을 확인하고, 확인된 레벨에 해당하는 복수의 n개의 게임룸 중에서 어느 하나의 게임룸에 게임단말을 랜덤하게 참여시킨다. The game manager 310 checks the level of game users corresponding to the game terminal according to the participation signal to the n-river preliminary game received from the plurality of logged-in game terminals, and the plurality of n game rooms corresponding to the checked level. Randomly join the game terminal in any one of the game room.

게임관리부(310)는 게임단말이 속한 n강의 예선게임이 종료되면 게임단말의 순위를 결정하여 다음 뎁스(n/2강)의 게임 진출자를 설정한다.The game manager 310 determines the ranking of the game terminals when the preliminary game of the n-th class to which the game terminal belongs, sets the game entrant of the next depth (n / 2-th class).

이때, 게임관리부(310)는 n/2강의 게임이 본선게임이면 게임 진출자를 본선게임 진출자로 공지한다. 게임관리부(310)에 대한 보다 상세한 설명은 하기의 도 2 및 도 3에서 설명하기로 한다. At this time, the game management unit 310 notifies the game entrant as the final game entrant if the n / 2 game is the main game. The game manager 310 will be described in more detail with reference to FIGS. 2 and 3 below.

정보제공부(320)는 게임단말에 해당하는 게임유저의 휴대단말로 A게임의 예선이 시작되는 시간을 문자메시지로 제공한다. 보다 구체적으로, 정보제공부(320)는 현재 시각이 상기 표 1에서와 같이 A게임의 예선이 시작되는 시각에 근접한 시각이면 유저DB(220)에서 복수의 유저정보 중에서 문자메시지 수신을 설정한 유저의 휴대단말 정보를 추출한다. 그리고 정보제공부(320)는 A게임에 대한 예선의 시작시각을 문자메시지로 작성하여 추출된 휴대단말로 전송하도록 통신부(100)를 제어한다. The information providing unit 320 is a mobile terminal of a game user corresponding to the game terminal and provides a text message of the time when the preliminary start of the A game begins. More specifically, the information providing unit 320, if the current time is close to the time when the preliminary start of the A game as shown in Table 1 above, the user who has set up a text message reception from the plurality of user information in the user DB 220 Information of the mobile terminal is extracted. And the information providing unit 320 controls the communication unit 100 to write the start time of the preliminary qualifier for the A game in a text message and transmit it to the extracted mobile terminal.

결제부(330)는 게임단말이 게임서버(10)에서 판매하는 아이템의 결제를 수행한다. 특히, 결제부(330)는 게임단말이 자신의 레벨을 낮출 때 사용하기 위한 아이템의 결제를 수행한다. 게임단말이 레벨을 낮추는 이유는 실력에 비해 높은 레벨에 설정되어 있어 본선에 진출하기 어려운 상황을 방지하기 위해서이다. The payment unit 330 performs a payment of items sold by the game terminal in the game server 10. In particular, the payment unit 330 performs the payment of items for use when the game terminal lowers its level. The reason why the game terminal lowers the level is to prevent the situation that it is difficult to advance to the finals because it is set at a higher level than the skill.

도 2는 본 발명의 실시예에 따른 토너먼트 게임을 제공하는 방법을 나타내는 순서도이다. 2 is a flowchart illustrating a method of providing a tournament game according to an embodiment of the present invention.

도 2를 참조하면, S11단계에서 게임관리부(310)는 레벨 별 예선경기 뎁스(depth)를 설정한다. 보다 구체적으로, 게임관리부(310)는 A게임의 본선에 진출하기 이전에 특정 기간 동안 수행될 예선게임의 뎁스를 설정하여 n강의 예선게임을 설정한다. 이때, n은 짝수인 것이 바람직하고, 게임관리부(310)는 상기 특정 기간 이전의 기간에 예선게임에 참여한 게임유저를 기반으로 레벨 별로 게임의 뎁스를 설정한다. 예를 들어, 게임관리부(310)는 2011년 1월에 시행될 예선게임을 설정하고자 할 때, 2010년 12월에 시행된 예선게임에 참여한 게임유저를 기반으로 게임의 뎁스를 설정할 수 있다. Referring to FIG. 2, in operation S11, the game manager 310 sets a preliminary game depth for each level. More specifically, the game manager 310 sets the depth of the preliminary game to be played for a specific period of time before advancing to the final of the A game, and sets the preliminary game of the n-river. In this case, n is preferably an even number, and the game manager 310 sets the depth of the game for each level based on the game user who participated in the preliminary game before the specific period. For example, when the game manager 310 wants to set a preliminary game to be implemented in January 2011, the game manager 310 may set the depth of the game based on a game user who participated in the preliminary game implemented in December 2010.

특히, n강의 예선게임이면 n개의 게임룸이 형성되고, 게임룸에서 게임을 진행할 수 있는 게임참여의 최대인원수는 6명이고, 최소인원수는 2명일 수 있다. 또한, 게임룸에 참여한 게임인원이 1명일 경우에는 게임을 수행하지 않고서도 바로 다음 뎁스(n/2강)의 게임에 참여할 수 있는 권한이 주어진다. 물론, 게임참여의 최대인원 및 최소인원은 서버관리자가 설정할 수 있다. In particular, in the n-river preliminary game, n game rooms are formed, and the maximum number of game participants who can play the game in the game room may be six, and the minimum number may be two. In addition, in the case of one game player participating in the game room, the right to participate in a game of the next depth (n / 2) is given without performing the game. Of course, the maximum number of people and the minimum number of game participants can be set by the server administrator.

이후, S12단계에서 게임관리부(310)는 예선게임의 스케쥴을 설정한다. 이때, 예선게임의 스케쥴은 n강의 예선게임을 하루에 몇 번 수행할 것이며 몇 시에 시작할 것인지에 대한 스케쥴을 의미한다. In operation S12, the game manager 310 sets a schedule of the preliminary game. At this time, the schedule of the preliminary game means a schedule of how many times the preliminary game of n-class will be performed and what time it will start.

S13단계에서 게임관리부(310)는 S12단계에서 설정된 예선게임에 대한 스케쥴이 도래하면 게임서버(10)에 접속한 다수의 게임단말로 예선게임이 시작될 것임을 공지한다. 이때, 게임관리부(310)는 표 1에 기재된 바와 같이, 특정 시간 이후에 A게임의 예선이 시작됨을 알리는 메시지를 제공할 수 있다. In step S13, the game manager 310 announces that the preliminary game will start with a plurality of game terminals connected to the game server 10 when the schedule for the preliminary game set in step S12 arrives. At this time, as shown in Table 1, the game management unit 310 may provide a message indicating that the preliminary start of the A game after a specific time.

S14단계에서 게임관리부(310)는 해당하는 예선게임의 n강 게임룸을 오픈한다. 예를 들어, 제1 게임이 32강전일 경우 가장 하위 뎁스인 32강전을 위해 32개의 게임룸을 오픈한다. 그리고 S15단계에서 게임관리부(310)는 32강전을 위한 게임룸이 오픈되었음을 공지한다. 게임관리부(310)는 표 1에 기재된 바와 같이, A게임의 예선이 시작되었으며, 예선에 참가하고자 하는 게임유저는 게임룸에 입장하도록 유도하기 위한 메시지를 제공할 수 있다. In step S14, the game management unit 310 opens the n-gang game room of the corresponding preliminary game. For example, if the first game is a round of 32, 32 game rooms are opened for the lowest level, the round of 32. In operation S15, the game manager 310 announces that the game room for the round of 32 is open. As shown in Table 1, the game management unit 310 has started the preliminary game A, and a game user who wants to participate in the preliminary game may provide a message for encouraging entry to the game room.

S16단계에서 게임관리부(310)는 게임룸이 오픈된 후 임계시간이 경과됨이 확인되면 S17단계로 진행하여 n개의 게임룸으로의 참여를 금지하도록 게임룸을 폐쇄하고, S18단계에서 게임관리부(310)는 게임룸을 폐쇄하였음을 공지한다. 게임관리부(310)는 표 1에 기재된 바와 같이, A게임의 예선 n강에 대한 게임룸 입장이 종료되었으며, 게임룸에 입장하지 않은 유저는 예선게임에서 실격처리 되었음을 알리는 메시지를 제공할 수 있다. If it is determined in step S16 that the threshold time has elapsed since the game room is opened, the game management unit 310 proceeds to step S17 and closes the game room to prohibit participation in the n game rooms, and in step S18, the game management unit ( 310 indicates that the game room is closed. As shown in Table 1, the game management unit 310, the entrance to the game room for the n-round qualifier of A game has ended, the user who does not enter the game room may provide a message indicating that the disqualification process in the preliminary game.

이후, S19단계에서 게임관리부(310)는 각 게임룸에서의 게임을 시작하고, S20단계에서 게임관리부(310)는 각 게임룸에서의 게임이 종료됨이 확인되면 S21단계로 진행한다. Thereafter, the game manager 310 starts a game in each game room in step S19, and when it is confirmed that the game in each game room ends in step S20, the game manager 310 proceeds to step S21.

S21단계에서 게임관리부(310)는 각 게임룸에 참여한 게임유저들의 게임결과를 기록하고 S22단계로 진행하여 n강이 종료되었음에 대한 안내를 공지한다. In step S21, the game management unit 310 records the game results of the game users participating in each game room and proceeds to step S22 to announce the guidance that the n-class is finished.

S23단계에서 게임관리부(310)는 n강이 결승전이 아님이 확인되면 S25단계로 진행하여 n강을 2로 나누고 S14단계로 회귀하여 상기의 단계를 재수행한다. 반대로, S23단계에서 게임관리부(310)는 n강이 결승전이였음이 확인되면 S24단계로 진행하여 예선게임의 결승전에서 최고점수를 득점한 게임유저 또는 1등을 한 게임유저가 본선게임으로의 진출이 가능한 유저임을 공개한다. If it is determined in step S23 that the n-river is not the final game, the game management unit 310 proceeds to step S25, divides the n-river by two, and returns to step S14 to perform the above steps again. On the contrary, in step S23, when the game management unit 310 confirms that the n-finals were the final game, the game management unit 310 proceeds to step S24 and the game user who scores the highest score in the final game of the preliminary game or the game user who wins the first place enters the final game. Reveal that this is a possible user.

도 3은 본 발명의 실시예에 따른 토너먼트 게임을 진행하는 방법을 나타내는 순서도이다. 도 5 내지 도 8은 본 발명의 실시예에 따른 토너먼트 게임 화면을 나타내는 화면예시도이다. 도 9 내지 도 11은 본 발명의 실시예에 따른 토너먼트 게임 결과에 따라 게임단말로 제공하는 메시지를 나타내는 화면예시도이다. 3 is a flowchart illustrating a method of playing a tournament game according to an embodiment of the present invention. 5 to 8 are screen exemplary views showing a tournament game screen according to an embodiment of the present invention. 9 to 11 are screen exemplary views showing a message provided to a game terminal according to a tournament game result according to an embodiment of the present invention.

도 3 및 도 5 내지 도 11을 참조하면, S31단계에서 게임관리부(310)는 복수 개의 게임단말의 로그인을 감지하고 도 5와 같이 게임서버(10)에서 게임단말로 제공하는 게임에 대한 메인화면(11)을 게임단말로 제공한다. 이때, 도면부호 12는 게임참여를 위한 버튼, 도면부호 13은 게임관전을 위한 버튼, 도면부호 14는 게임단말에 해당하는 게임유저가 자신의 정보를 확인하기 위한 버튼, 도면부호 15는 게임에 사용할 아이템을 구매하기 위한 마켓으로 접속하기 위한 버튼, 도면부호 16은 게임에 대한 환경설정을 위한 버튼을 나타낸다. 3 and 5 to 11, in step S31 the game management unit 310 detects the login of the plurality of game terminals and the main screen for the game provided by the game server 10 to the game terminal as shown in FIG. (11) is provided as a game terminal. In this case, reference numeral 12 denotes a button for participating in the game, reference numeral 13 denotes a button for watching the game, reference numeral 14 denotes a button for the user to check his information, and reference numeral 15 denotes a game. A button for connecting to a market for purchasing an item, and reference numeral 16 denotes a button for setting a preference for a game.

S32단계로 진행하여 게임관리부(310)는 게임단말로부터 게임으로의 참여 또는 관전을 위한 신호를 수신한다. In operation S32, the game manager 310 receives a signal for joining or watching a game from the game terminal.

S32단계에서 게임관리부(310)는 게임단말로부터 예선게임으로의 참여를 위한 참여신호가 수신되면 S33단계로 진행하고, 게임단말로부터 예선게임의 관전을 위한 관전신호가 수신되면 S45단계로 진행한다. In step S32, the game management unit 310 proceeds to step S33 when the participation signal for participation in the preliminary game is received from the game terminal, and proceeds to step S45 when the watching signal for watching the preliminary game is received from the game terminal.

S33단계에서 게임관리부(310)는 예선게임에 참여하고자 하는 게임단말의 레벨을 확인하고, S34단계에서 게임관리부(310)는 게임단말이 게임 참여모드로 진입하도록 한다. 이는 도 6과 같다. 게임단말이 도면부호 12에 해당하는 버튼을 선택하면 게임관리부(310)는 게임단말에 해당하는 게임유저의 레벨을 확인하여 도면부호 17과 같이 화면에 표시할 수 있다. 아울러, 도면부호 12는 임계시간이 지나면 예선게임에 참여할 수 없도록 비활성화된다.In operation S33, the game manager 310 checks the level of the game terminal to participate in the preliminary game, and in operation S34, the game manager 310 allows the game terminal to enter the game participation mode. This is the same as FIG. When the game terminal selects the button corresponding to the reference numeral 12, the game manager 310 may check the level of the game user corresponding to the game terminal and display the same on the screen as indicated by reference numeral 17. In addition, reference numeral 12 is deactivated to participate in the preliminary game after the threshold time.

S35단계에서 게임관리부(310)는 게임단말의 레벨에 해당하는 n강 예선게임에 대한 게임룸을 추출한다. 이때, n은 짝수인 것이 바람직하다.In operation S35, the game manager 310 extracts a game room for the n-river preliminary game corresponding to the level of the game terminal. At this time, n is preferably even.

S36단계에서 게임관리부(310)는 추출된 n강 예선게임에 대한 게임룸 중 어느 하나의 게임룸에 게임단말을 랜덤으로 참여시킨다. 이는 도 7과 같이 나타낼 수 있다. 도 7의 도면부호 21은 게임의 배경음악 확인하기 위한 버튼, 도면부호 22은 게임룸에 존재하지 않는 타 게임유저를 초대하기 위한 버튼을 나타낸다. 도면부호 23, 24, 25, 26, 27, 28은 현재 게임룸에 참여한 게임유저를 나타낸다. In operation S36, the game manager 310 randomly joins the game terminal to any one of the game rooms for the extracted n-river preliminary game. This may be represented as shown in FIG. 7. Reference numeral 21 in FIG. 7 denotes a button for confirming background music of the game, and reference numeral 22 denotes a button for inviting other game users not present in the game room. Reference numerals 23, 24, 25, 26, 27, and 28 denote game users who currently participate in the game room.

이때, 게임룸의 맵 및 배경음악은 게임유저의 레벨 별로 다를 수 있다. At this time, the map and background music of the game room may be different for each level of the game user.

S37단계에서 게임관리부(310)는 게임의 시작시각에 도달하면 게임을 시작한다. In operation S37, the game manager 310 starts the game when the start time of the game is reached.

S38단계에서 게임관리부(310)는 게임이 종료됨이 확인되면 S39단계로 진행하여 게임을 진행한 n강 예선게임에 대한 각 게임룸에 참여한 게임단말들의 순위를 결정한다.In operation S38, when the game is finished, the game manager 310 determines the ranking of game terminals participating in each game room for the n-river preliminary game in which the game proceeds to operation S39.

이후, S40단계에서 게임관리부(310)는 S39단계에서 설정된 순위에 기초하여 상위의 특정 유저만 n/2강 진출유저로 설정한다. 이때, 게임관리부(310)는 n/2강 진출유저에게 도 10과 같은 메시지를 제공하고, n강에서 탈락하여 n/2강에 진출하지 못하는 유저에게 도 9와 같은 메시지를 제공한다. Thereafter, in step S40, the game manager 310 sets only the upper level specific user as the n / 2 advance user based on the ranking set in step S39. At this time, the game management unit 310 provides a message as shown in FIG. 10 to the n / 2 round advance users, and provides a message as shown in FIG.

이후, S41단계에서 게임관리부(310)는 n/2강이 1강(이하, 결승전이라 함)이면 S42단계로 진행한다. S42단계에서 게임관리부(310)는 S40단계에서 설정된 n/2강 진출유저를 본선 진출자로 확정하고, S43단계로 진행하여 본선 진출자의 본선 진출을 공지한다. 이때, 게임관리부(310)는 도 11과 같은 메시지를 본선 진출자의 게임단말로 제공한다. Thereafter, in step S41, the game management unit 310 proceeds to step S42 when the n / 2 lecture is the first round (hereinafter, referred to as a final game). In step S42, the game management unit 310 determines the n / 2 round advance user set in step S40 as the finalist, and proceeds to step S43 to announce the finalists advance. At this time, the game management unit 310 provides a message as shown in FIG. 11 to the game terminal of the finalists.

반대로, S41단계에서 게임관리부(310)는 n/2강이 결승전이 아니면 S44단계로 진행한다. S44단계에서 게임관리부(310)가 게임단말로부터 n/2강으로의 도전선택에 대한 신호가 수신되면 S35단계로 회귀하여 상기의 단계를 재수행한다. 아울러, 게임관리부(310)는 n/2강으로의 도전여부를 확인하는 S44단계의 생략이 가능하다. On the contrary, in step S41, the game management unit 310 proceeds to step S44 if the n / 2 round is not the final game. In step S44, when the game management unit 310 receives a signal for the challenge selection from the game terminal to the n / 2, the process returns to step S35 to perform the above steps again. In addition, the game management unit 310 can omit the step S44 to check whether the challenge to the n / 2 steel.

한편, S32단계에서 게임관리부(310)가 게임단말로부터 예선게임의 관전을 위한 관전신호가 수신되면 S45단계에서 게임관리부(310)는 게임단말이 게임 관전모드로 진입하도록 한다. On the other hand, when the game management unit 310 receives the watching signal for watching the preliminary game from the game terminal in step S32, the game management unit 310 allows the game terminal to enter the game watching mode in step S45.

S46단계에서 게임관리부(310)는 레벨 별로 생성된 n강 예선게임에 대한 게임룸의 목록을 추출하고 S47단계에서 게임관리부(310)는 추출된 게임룸의 목록을 게임단말로 제공한다. 이는 도 8과 같이 나타낼 수 있다. 도 8에서 도면부호 31은 레벨에 관계없이 예선게임에 생성된 게임룸의 전체 목록을 나타내고, 도면부호 32는 게임룸의 목록 갱신을 위한 버튼을 나타낸다. 도면부호 33은 관전하고자 하는 레벨의 게임룸의 목록만을 확인하기 위한 레벨 선택박스, 도면부호 34는 특정 게임룸을 검색하기 위한 입력창(EDIT_BOX), 도면부호 35는 도면부호 31에서 선택된 게임룸으로 입장하기 위한 버튼, 도면부호 36은 게임유저를 검색하기 위한 검색버튼을 나타낸다. In operation S46, the game management unit 310 extracts a list of game rooms for the n-river preliminary game generated for each level, and in operation S47, the game management unit 310 provides the extracted game room list to the game terminal. This may be represented as shown in FIG. 8. In FIG. 8, reference numeral 31 denotes the entire list of game rooms created in the preliminary game regardless of level, and reference numeral 32 denotes a button for updating the list of game rooms. Reference numeral 33 denotes a level selection box for checking only a list of game rooms of a level to be watched, reference numeral 34 denotes an input window (EDIT_BOX) for searching for a specific game room, and reference numeral 35 denotes a game room selected in reference numeral 31. A button for entering, reference numeral 36 denotes a search button for searching for a game user.

S48단계에서 게임관리부(310)가 게임단말로부터 게임룸의 목록 중 어느 하나의 게임룸에 대한 선택신호가 수신되면 S49단계로 진행하여 게임단말이 선택된 게임룸에 입장하여 게임을 관전할 수 있도록 한다. When the game management unit 310 receives a selection signal for any one of the list of game rooms from the game terminal at step S48, the game management unit 310 enters the selected game room to watch the game. .

이와 같이, 본 발명은 하나의 n강의 게임룸에 참여한 복수의 게임유저가 서로 경쟁한 후 상위의 특정 유저만 n/2강으로 진출한다. n/2강에서는 n강에서 진출한 복수의 게임유저끼리 다시 서로 경쟁하는 구도를 갖게 된다. 따라서, 기존의 일대일(1 대 1)방식이 아닌 일대다(1 대 多) 방식의 새로운 토너먼트 게임을 제공하여 유저에게 게임에 대한 흥미를 향상시킬 수 있는 효과가 있다. As described above, in the present invention, after a plurality of game users participating in one n-river game room compete with each other, only the upper-level specific user advances to the n / 2-lecture. In n / 2, a plurality of game users who advance in the n-river compete with each other again. Therefore, by providing a new tournament game in a one-to-many (one-to-many) manner instead of the existing one-to-one (one-to-one) manner, there is an effect that the user can improve interest in the game.

이후, S50단계에서 게임관리부(310)는 게임단말이 관전 중이던 게임이 종료됨이 확인되면 상기의 프로세스를 종료한다. Subsequently, in step S50, the game manager 310 ends the above process when it is confirmed that the game that the game terminal is watching is ended.

도 4는 본 발명의 실시예에 따른 토너먼트 게임의 시작과 관련된 정보를 게임단말로 전송하는 방법을 나타내는 순서도이다. 4 is a flowchart illustrating a method of transmitting information related to the start of a tournament game to a game terminal according to an embodiment of the present invention.

도 4를 참조하면, S61단계에서 정보제공부(320)는 현재 시각이 도 2의 S12단계에서 설정된 토너먼트 게임에 대한 스케쥴에 근접한 시각이면 S62단계로 진행한다.Referring to FIG. 4, in step S61, the information providing unit 320 proceeds to step S62 when the current time is close to the schedule for the tournament game set in step S12 of FIG. 2.

S62단계에서 정보제공부(320)는 유저DB(220)에 저장된 복수의 유저정보 중에서 토너먼트 게임의 시작을 제공받기 위한 문자메시지 수신여부를 설정한 유저의 휴대단말 정보를 추출한다.In operation S62, the information providing unit 320 extracts information about the mobile terminal of the user who has set whether to receive a text message for receiving the start of the tournament game from the plurality of user information stored in the user DB 220.

S63단계에서 정보제공부(320)는 토너먼트 게임의 시작시각을 문자메시지로 작성하여 휴대단말로 전송하도록 통신부(100)를 제어한다. In step S63, the information providing unit 320 controls the communication unit 100 to write the start time of the tournament game as a text message and transmit it to the mobile terminal.

이상과 같이, 본 발명은 비록 한정된 실시예와 도면에 의해 설명되었으나, 본 발명은 이것에 의해 한정되지 않으며 본 발명이 속하는 기술분야에서 통상의 지식을 가진 자에 의해 본 발명의 기술 사상과 아래에 기재될 청구범위의 균등 범위 내에서 다양한 수정 및 변형이 가능함은 물론이다.As described above, although the present invention has been described by way of limited embodiments and drawings, the present invention is not limited thereto and is intended by those skilled in the art to which the present invention pertains. Of course, various modifications and variations are possible within the scope of equivalents of the claims to be described.

Claims (11)

게임서버가 로그인된 복수 개의 게임단말로부터 토너먼트로 진행되는 제1 게임으로의 참여신호를 수신하는 단계;Receiving, by the game server, a participation signal from the plurality of game terminals to which the game server is logged in to the first game proceeding to the tournament; 상기 게임서버는 복수의 제1 게임 중 최하위 뎁스(depth)의 제1 게임을 추출하는 단계;The game server extracting a first game having a lowest depth among a plurality of first games; 상기 게임서버는 상기 추출된 복수의 제1 게임 중에서 어느 하나의 제1 게임에 상기 게임단말을 랜덤하게 참여시키는 단계;The game server randomly joining the game terminal to any one of the extracted first games; 상기 게임서버는 상기 게임단말이 속한 상기 최하위 뎁스의 제1 게임이 종료되면 상기 게임단말의 순위를 결정하고 다음 뎁스의 게임 진출자를 설정하는 단계; 및Determining, by the game server, a ranking of the game terminals when the first game of the lowest depth to which the game terminal belongs is set and a game entrant of a next depth; And 상기 게임서버는 상기 다음 뎁스의 게임이 제2 게임이면 상기 게임 진출자를 제2 게임 진출자로 확정하는 단계;Determining, by the game server, the game entrant as a second game entrant if the game of the next depth is a second game; 를 포함하는 것을 특징으로 하는 토너먼트 게임을 제공하는 게임방법.Game game providing a tournament game comprising a. 제1항에 있어서,The method of claim 1, 상기 최하위 뎁스의 제1 게임을 추출하는 단계는,Extracting the first game of the lowest depth, 상기 게임서버는 상기 게임단말에 해당하는 게임유저들의 레벨을 확인하고 상기 레벨에 해당하는 복수의 제1 게임 중 최하위 뎁스의 제1 게임을 추출하는 단계인 것을 특징으로 하는 토너먼트 게임을 제공하는 게임방법. The game server is a game method for providing a tournament game, characterized in that for checking the level of the game users corresponding to the game terminal and extracting the first game of the lowest depth of the plurality of first games corresponding to the level . 제2항에 있어서, The method of claim 2, 상기 게임서버가 로그인된 복수 개의 게임단말로부터 상기 제1 게임에 대한 관전신호를 수신하는 단계;Receiving an watching signal for the first game from a plurality of game terminals in which the game server is logged in; 를 더 포함하는 것을 특징으로 하는 토너먼트 게임을 제공하는 게임방법. Game method for providing a tournament game, characterized in that it further comprises. 제2항에 있어서, The method of claim 2, 상기 게임서버는, The game server, 상기 참여신호를 수신하기 이전에,Before receiving the participation signal, 상기 게임서버는 상기 복수 개의 게임단말로 상기 제1 게임이 시작됨을 알리는 메시지를 상기 게임단말로 제공하는 단계;Providing, by the game server, a message informing the game terminal that the first game is started to the plurality of game terminals; 를 포함하는 것을 특징으로 하는 토너먼트 게임을 제공하는 게임방법. Game game providing a tournament game comprising a. 제4항에 있어서, The method of claim 4, wherein 상기 제1 게임이 시작됨을 알리는 메시지를 상기 게임단말로 제공하는 단계 이전에,Before providing the game terminal with a message indicating that the first game is started, 상기 게임서버는 복수의 레벨 각각에 해당하는 상기 제1 게임의 최하위 뎁스를 설정하는 단계;Setting, by the game server, the lowest depth of the first game corresponding to each of a plurality of levels; 를 포함하는 것을 특징으로 하는 토너먼트 게임을 제공하는 게임방법. Game game providing a tournament game comprising a. 제5항에 있어서, The method of claim 5, 상기 제1 게임의 최하위뎁스를 설정하는 단계는, Setting the lowest depth of the first game, 상기 게임서버는 상기 제1 게임보다 특정 기간 이전에 시행된 제1 게임에 대한 참여유저의 인원수에 기초하여 설정하는 단계인 것을 특징으로 하는 토너먼트 게임을 제공하는 게임방법. The game server is a game method for providing a tournament game, characterized in that the step of setting based on the number of users participating in the first game performed before a certain period than the first game. 제4항에 있어서, The method of claim 4, wherein 상기 제1 게임에 상기 게임단말을 랜덤하게 참여시키는 단계 이후에, After the step of randomly joining the game terminal to the first game, 상기 게임서버는 상기 제1 게임이 시작됨을 알리는 메시지를 상기 게임단말로 제공한 후, 임계시간이 경과되면 상기 참여신호의 생성을 불가능하게 하는 단계;The game server providing a message indicating that the first game is started to the game terminal, and then disabling generation of the participation signal when a threshold time elapses; 를 포함하는 것을 특징으로 하는 토너먼트 게임을 제공하는 게임방법. Game game providing a tournament game comprising a. 제3항에 있어서, The method of claim 3, 상기 관전신호를 수신하는 단계 이후에,After receiving the watching signal, 상기 게임서버는 상기 제1 게임에 대한 목록을 추출하여 상기 게임단말로 제공하는 단계;The game server extracting a list of the first game and providing the extracted game list to the game terminal; 상기 게임서버는 상기 게임단말로부터 수신된 상기 제1 게임 선택신호에 해당하는 제1 게임으로 상기 게임단말을 관전모드로 참여시키는 단계;The game server engaging the game terminal in an observer mode with a first game corresponding to the first game selection signal received from the game terminal; 를 포함하는 것을 특징으로 하는 토너먼트 게임을 제공하는 게임방법. Game game providing a tournament game comprising a. 제2항에 있어서,The method of claim 2, 상기 제1 게임 및 제2 게임은, The first game and the second game, 상기 레벨별로 서로 다른 배경음악과 맵을 제공하는 것을 특징으로 하는 토너먼트 게임을 제공하는 게임방법. Game method for providing a tournament game, characterized in that to provide different background music and map for each level. 복수 개의 게임단말과 통신을 수행하는 통신부;Communication unit for performing communication with a plurality of game terminals; 로그인된 상기 게임단말로부터 수신된 토너먼트 제1 게임으로의 참여신호에 따라 복수의 제1 게임 중에서 최하위 뎁스에 해당하는 어느 하나의 제1 게임에 상기 게임단말을 랜덤하게 참여시키고, 상기 게임단말이 속한 제1 게임이 종료되면 상기 게임단말의 순위를 결정하여 다음 뎁스의 게임 진출자를 설정하며, 상기 다음 뎁스의 게임이 제2 게임이면 상기 게임 진출자를 제2 게임 진출자로 확정하는 제어부; 및According to the participation signal to the tournament first game received from the logged-in game terminal, the game terminal randomly participates in any one first game corresponding to the lowest depth among a plurality of first games, and the game terminal belongs to. A controller configured to determine a ranking of the game terminals when the first game ends and to set a game entrant of a next depth, and to determine the game entrant as a second game entrant if the game of the next depth is a second game; And 상기 제1 게임 및 제2 게임에 대한 정보를 저장하는 저장부;A storage unit which stores information about the first game and the second game; 를 포함하는 것을 특징으로 하는 토너먼트 게임을 제공하는 게임서버.Game server providing a tournament game comprising a. 제10항에 있어서, The method of claim 10, 상기 제어부는, The control unit, 상기 게임유저가 상기 제1 게임 또는 제2 게임의 스케쥴 확인을 기설정한 상태이면 상기 제1 게임 또는 제2 게임의 스케쥴 시각 도래 시 상기 게임유저의 휴대단말로 메시지를 전송하도록 상기 통신부를 제어하는 것을 특징으로 하는 토너먼트 게임을 제공하는 게임서버.If the game user is a predetermined state of confirming the schedule of the first game or the second game to control the communication unit to transmit a message to the mobile terminal of the game user when the schedule time of the first game or the second game arrives. Game server providing a tournament game, characterized in that.
PCT/KR2011/008681 2010-12-31 2011-11-15 Game method and game server for providing a tournament game Ceased WO2012091286A1 (en)

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