WO2009069278A1 - 画像生成装置、画像生成プログラム、画像生成プログラム記録媒体及び画像生成方法 - Google Patents
画像生成装置、画像生成プログラム、画像生成プログラム記録媒体及び画像生成方法 Download PDFInfo
- Publication number
- WO2009069278A1 WO2009069278A1 PCT/JP2008/003448 JP2008003448W WO2009069278A1 WO 2009069278 A1 WO2009069278 A1 WO 2009069278A1 JP 2008003448 W JP2008003448 W JP 2008003448W WO 2009069278 A1 WO2009069278 A1 WO 2009069278A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- image generation
- virtual
- image
- player touches
- displayed
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/203—Image generating hardware
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
- A63F2300/6676—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dedicated player input
Landscapes
- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- Software Systems (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
事前学習を要することなく直感的な操作方法でプレイヤキャラクタの視点位置及び視線方向を移動することのできるようにする。 プレイヤが移動判定領域内をタッチした場合には、視線方向に前進した仮想三次元空間画像(513)を表示し、移動判定領域外であって左側をタッチした場合には、仮想カメラが左方向にパンした仮想三次元空間画像(514)を表示し、右側をタッチした場合には右方向にパンした仮想三次元空間画像(515)を表示する。また、上部をタッチした場合には、仮想カメラが上方向にチルトした仮想三次元空間画像(516)を表示し、下部をタッチタッチした場合には、下方向にチルトした仮想三次元空間画像(517)を表示する。
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US12/745,119 US8194073B2 (en) | 2007-11-30 | 2008-11-25 | Image generation apparatus, image generation program, medium that records the program, and image generation method |
| EP08855310.2A EP2218485A4 (en) | 2007-11-30 | 2008-11-25 | PICTURE GENERATING DEVICE, PICTURE PRODUCTION PROGRAM, RECORDING MEDIUM FOR PICTURE PRODUCTION PROGRAM AND PICTURE PRODUCTION PROCESS |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2007-309832 | 2007-11-30 | ||
| JP2007309832A JP4662495B2 (ja) | 2007-11-30 | 2007-11-30 | 画像生成装置、画像生成プログラム、画像生成プログラム記録媒体及び画像生成方法 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2009069278A1 true WO2009069278A1 (ja) | 2009-06-04 |
Family
ID=40678189
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/JP2008/003448 Ceased WO2009069278A1 (ja) | 2007-11-30 | 2008-11-25 | 画像生成装置、画像生成プログラム、画像生成プログラム記録媒体及び画像生成方法 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US8194073B2 (ja) |
| EP (1) | EP2218485A4 (ja) |
| JP (1) | JP4662495B2 (ja) |
| WO (1) | WO2009069278A1 (ja) |
Families Citing this family (32)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR20110026066A (ko) * | 2009-09-07 | 2011-03-15 | 삼성전자주식회사 | 휴대용 단말기에서 화면 상태를 전환시키기 위한 장치 및 방법 |
| JP5717270B2 (ja) * | 2009-12-28 | 2015-05-13 | 任天堂株式会社 | 情報処理プログラム、情報処理装置および情報処理方法 |
| JP5800473B2 (ja) * | 2010-06-11 | 2015-10-28 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム及び情報処理方法 |
| US8515669B2 (en) * | 2010-06-25 | 2013-08-20 | Microsoft Corporation | Providing an improved view of a location in a spatial environment |
| GB2487039A (en) * | 2010-10-11 | 2012-07-11 | Michele Sciolette | Visualizing Illustrated Books And Comics On Digital Devices |
| JP5745871B2 (ja) * | 2011-01-25 | 2015-07-08 | 株式会社タイトー | ブロックゲーム操作プログラム、ブロックゲームプログラム、ブロックゲーム機 |
| US9632677B2 (en) | 2011-03-02 | 2017-04-25 | The Boeing Company | System and method for navigating a 3-D environment using a multi-input interface |
| EP2497546A3 (en) | 2011-03-08 | 2012-10-03 | Nintendo Co., Ltd. | Information processing program, information processing system, and information processing method |
| EP2497543A3 (en) | 2011-03-08 | 2012-10-03 | Nintendo Co., Ltd. | Information processing program, information processing system, and information processing method |
| JP5792971B2 (ja) * | 2011-03-08 | 2015-10-14 | 任天堂株式会社 | 情報処理システム、情報処理プログラム、および情報処理方法 |
| US9539511B2 (en) | 2011-03-08 | 2017-01-10 | Nintendo Co., Ltd. | Computer-readable storage medium, information processing system, and information processing method for operating objects in a virtual world based on orientation data related to an orientation of a device |
| US9561443B2 (en) | 2011-03-08 | 2017-02-07 | Nintendo Co., Ltd. | Computer-readable storage medium, information processing system, and information processing method |
| EP2497547B1 (en) | 2011-03-08 | 2018-06-27 | Nintendo Co., Ltd. | Information processing program, information processing apparatus, information processing system, and information processing method |
| US20150170260A1 (en) * | 2012-02-29 | 2015-06-18 | Google Inc. | Methods and Systems for Using a Mobile Device to Visualize a Three-Dimensional Physical Object Placed Within a Three-Dimensional Environment |
| KR102052153B1 (ko) | 2013-02-15 | 2019-12-17 | 삼성전자주식회사 | 보청기를 제어하는 휴대 단말 및 방법 |
| WO2014147668A1 (ja) * | 2013-03-22 | 2014-09-25 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、ビデオゲーム処理方法、及びビデオゲーム処理プログラム |
| KR102052333B1 (ko) * | 2013-03-28 | 2019-12-06 | 삼성전자주식회사 | 이동 통신 시스템에서 호 전환을 위한 이동 단말의 주파수 선택 방법 및 장치 |
| US9158431B2 (en) * | 2013-05-29 | 2015-10-13 | Intergraph Corporation | Apparatus and method for manipulating the orientation of an object on a display device |
| US10122992B2 (en) * | 2014-05-22 | 2018-11-06 | Disney Enterprises, Inc. | Parallax based monoscopic rendering |
| WO2016114591A1 (ko) * | 2015-01-16 | 2016-07-21 | 주식회사 웨이브쓰리스튜디오 | 게임 캐릭터의 위치 이동 방법 및 장치와, 이를 이용한 타겟 지정 방법 |
| JP5977859B2 (ja) * | 2015-04-30 | 2016-08-24 | 株式会社タイトー | ブロックゲーム操作プログラム、ブロックゲーム機 |
| JP5856344B1 (ja) * | 2015-07-27 | 2016-02-09 | 正樹 房間 | 3d画像表示装置 |
| JP2017134802A (ja) * | 2016-03-04 | 2017-08-03 | 望月 玲於奈 | ユーザーインターフェースプログラム |
| JP6228267B2 (ja) * | 2016-06-20 | 2017-11-08 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、ビデオゲーム処理方法、及びビデオゲーム処理プログラム |
| GB2553148A (en) * | 2016-08-26 | 2018-02-28 | Nctech Ltd | Modelling system and method |
| JP2017157195A (ja) * | 2016-12-19 | 2017-09-07 | 望月 玲於奈 | ユーザーインターフェースプログラム |
| JP6255525B1 (ja) * | 2017-06-07 | 2017-12-27 | 株式会社 ディー・エヌ・エー | 電子ゲーム装置及び電子ゲームプログラム |
| AU2017204099A1 (en) * | 2017-06-16 | 2019-01-17 | Canon Kabushiki Kaisha | System and method of configuring a virtual camera |
| AU2017204643B2 (en) | 2017-07-07 | 2020-05-14 | Canon Kabushiki Kaisha | Method, apparatus and system for encoding and decoding video data |
| JP6453972B2 (ja) * | 2017-10-12 | 2019-01-16 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、ビデオゲーム処理方法、及びビデオゲーム処理プログラム |
| JP7246236B2 (ja) * | 2019-04-12 | 2023-03-27 | 株式会社ソニー・インタラクティブエンタテインメント | 画像処理装置および画像表示方法 |
| US11461975B2 (en) * | 2020-12-03 | 2022-10-04 | Realsee (Beijing) Technology Co., Ltd. | Method and apparatus for generating guidance among viewpoints in a scene |
Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2004253009A (ja) * | 1995-09-28 | 2004-09-09 | Toshiba Corp | 仮想空間表示装置 |
| JP2004283521A (ja) | 2003-03-20 | 2004-10-14 | Square Enix Co Ltd | ビデオゲームシステム、記録媒体およびプログラム |
| JP2005186847A (ja) * | 2003-12-26 | 2005-07-14 | Alpine Electronics Inc | 入力制御装置及び入力受付方法 |
| JP2005230263A (ja) * | 2004-02-19 | 2005-09-02 | Nintendo Co Ltd | ゲーム装置及びゲームプログラム |
| JP2006065888A (ja) * | 2005-11-04 | 2006-03-09 | Sony Corp | 画像表示装置及び方法、並びに情報提供装置及び方法 |
| JP2007128158A (ja) * | 2005-11-01 | 2007-05-24 | Sony Computer Entertainment Inc | 情報表示装置 |
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| JPH09153146A (ja) * | 1995-09-28 | 1997-06-10 | Toshiba Corp | 仮想空間表示方法 |
| JPH11207029A (ja) * | 1998-01-28 | 1999-08-03 | Konami Co Ltd | ビデオゲーム装置、ビデオゲームにおける画面表示方法及び画面表示プログラムが格納された可読記録媒体 |
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| JP5226961B2 (ja) * | 2007-02-28 | 2013-07-03 | 株式会社スクウェア・エニックス | ゲーム装置、キャラクタ及び仮想カメラの制御方法、並びにプログラム及び記録媒体 |
-
2007
- 2007-11-30 JP JP2007309832A patent/JP4662495B2/ja active Active
-
2008
- 2008-11-25 EP EP08855310.2A patent/EP2218485A4/en not_active Withdrawn
- 2008-11-25 US US12/745,119 patent/US8194073B2/en active Active
- 2008-11-25 WO PCT/JP2008/003448 patent/WO2009069278A1/ja not_active Ceased
Patent Citations (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2004253009A (ja) * | 1995-09-28 | 2004-09-09 | Toshiba Corp | 仮想空間表示装置 |
| JP2004283521A (ja) | 2003-03-20 | 2004-10-14 | Square Enix Co Ltd | ビデオゲームシステム、記録媒体およびプログラム |
| JP2005186847A (ja) * | 2003-12-26 | 2005-07-14 | Alpine Electronics Inc | 入力制御装置及び入力受付方法 |
| JP2005230263A (ja) * | 2004-02-19 | 2005-09-02 | Nintendo Co Ltd | ゲーム装置及びゲームプログラム |
| JP2007128158A (ja) * | 2005-11-01 | 2007-05-24 | Sony Computer Entertainment Inc | 情報表示装置 |
| JP2006065888A (ja) * | 2005-11-04 | 2006-03-09 | Sony Corp | 画像表示装置及び方法、並びに情報提供装置及び方法 |
Non-Patent Citations (1)
| Title |
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| See also references of EP2218485A4 |
Also Published As
| Publication number | Publication date |
|---|---|
| US20100302239A1 (en) | 2010-12-02 |
| EP2218485A4 (en) | 2013-07-24 |
| JP4662495B2 (ja) | 2011-03-30 |
| EP2218485A1 (en) | 2010-08-18 |
| US8194073B2 (en) | 2012-06-05 |
| JP2009131436A (ja) | 2009-06-18 |
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